Zordix Racing’s OVERPASS is now available on PC via the Epic Games Store, with PlayStation 4, Xbox One and Nintendo Switch versions arriving on March 17. If you want a challenging simulation racer where learning the literal ups and downs of courses that will have you rolling in the aisles when you’re too careless, this game was made to suit you.
I’ll get a review up shortly, but from the hands-on time I had earlier, it’s clear that this isn’t some simpler “accelerate, pull off crazy stunts and win!” arcade experience at all. That’s going to he hard for some to swallow like a handful of pebbles when they’ve rolled over a few times too many, but I liked the hardcore challenge of the game when I played the demo.
How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?
You’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.
A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).
I’m a little late to the party, but great games still need love…
Hungary-based Zen Studios, known for years worldwide for its solid Pinball FX series, is taking a little detour and it really looks as if you need to come along. The place they’re going may be temporarily sun-less, but it’s still quite stunning. Operencia: The Stolen Sun is out now on the Epic Games Store and Xbox One family of consoles and is coming on March 31, 2020 for Steam, GOG, PS4, and Switch and I’m betting it’ll be a welcome surprise to those who think the developer is all about recreating and enhancing some excellent classic to their own newer modern digital pinball tables.
What’s in a name? Well, If you take things way too literally, Neopopcorn sounds like a really bad time at the movies if you choose to munch on what’s in that box as a substitute for the real thing (well, minus the nasty, salty fake “butter” glopped on top these days) and 3000th Duel sounds like a straight to cable flick you’d accidentally find on a random channel at about 3 am or so. Fortunately, neither of these are true and you have some shopping to do on Steam or the eShop now.
Got a PC or Nintendo Switch? Go get this game, pronto. Indie developer Neopopcorn’s mostly excellent 3000th Duel ($14.99) is a nice surprise overall and well worth a few plays because you can tailor your hero’s skills to your liking through a deep series of upgrades and multiple weapon choices. The game is more or less, a side-scrolling Dark Souls-like or similar challenge where the smallest foes initially take off large chunks of your character’s health, and bosses? Well, you’re going to be enrolling your hero into a health plan and double dipping on a life insurance policy here until you upgrade weapons and skills.
According to publisher Nacon North America, all three console versions of Zordix Racing’s hardcore off-road simulation driving experience OVERPASS have been moved to March 17th, 2020, but PC fans using the Epic Store get their ride sooner on February 27, 2020. This is actually good news for Nintendo Switch owners, as it’s now launching at the same time as Xbox One and PS4 versions and in reality, some PC games are released before their console counterpoints anyway, so the delay here isn’t that unreasonable in my book.
Go ahead, play the theme from Rocky…
Here’s a short video of Zordix Racing’s Head of Production. Joakim Eriksson taking the game for a little spin to wrap things up (it’s educational!):
Yep, the good times are going to roll soon – I can’t wait.
You’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.
The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.
“I thought you just used microwaves for Hot Pockets and cold coffee!”
Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading →
That’s going to be a hefty Amazon bill, but shipping might be free, at least if you use Prime.
I’ve yet to play KeokeN Interactive’s fantastic-looking Deliver Us The Moon, but it’s a title I’ve been following since about a year back when I stumbled upon it as a PC game. Now coming to consoles in April (PS4 and Xbox One) and Summer 2020 on Switch courtesy of publisher Wired Productions, this epic adventure game looks like the it’s right up my alley.
Well it’s also the closest I’ll get to leaving the planet anytime soon and going to the Moon, but one would guess at this point that any space travel is going to fall outside of the very, very wealthy or those interested in mostly scientific pursuits, as space isn’t for totally clueless people because of too many variables (such as “Hey! Let’s play in the airlock!”) preventing them from a successful trip there and back.
Well, 43,111 people participated in a little extensive survey THQ was taking and the verdict is in: We’re getting a Gothicremake at some point, just not this year. PC and next-gen consoles are the targets here, so it seems at least the game will have a very similar visual fidelity across anything it’s eventually released on.
If you have Google Drive, you can see and download the results of the survey here in PDF form (it’s a whopping 21 pages):
I think it was about 1998 when a friend visiting from Japan gave me his used copy of Sakura Warsas a gift after he found out I really liked strategy games and had made my way through a few Japanese games with a bit of effort and persistence. Well, I ended up picking up Sakura Wars 2 a few years later, but never played either game thanks to thinking Saturn games would all be successfully emulated and/or localized at some point and I wouldn’t need to learn any more Japanese other that what little I picked up from a few dictionaries and games over the years. Well, that and yes, I was a bit lazy to my great disadvantage (Or not that lazy, as I finished four Front Mission games, two FEDA games and a few other imports with not too much hassle). Anyway. with 2000+ games in the library here, I never got around to to playing either title.
Geez, You take a few days away from things to get a clearer head and all manner of interesting stuff happens. Owlcat Games’ Kickstarter for Pathfinder: Wrath of the Righteous not only made its target on $300,000 in a single day, the game is still raking in a load of money, with as of this writing, over $860,000 being raised and a few nifty stretch goals added with 30 days to go. Wow. Here’s some rather nice title music from the developer to celebrate and yes, they’re still taking pledges and adding some mice stretch goals.
There was a developer live stream a few days back that I missed, but here it is if you want to check it out:
So far, the game is looking pretty well-packed with things to do and see, so kudos to the team at Owlcat for all their hard work so far.