There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

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With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW

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Dario Argento’s “For Bridget” is Just The Thing to Coax A Kickstarter Pledge

dreadful bond logoSo, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.

I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.

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While you’re recuperating, I think you could use a little movie to watch… Here you go:

Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…

-GW

Dario Argento’s Dreadful Bond: When Supporting a Nightmare is a Good Thing

dreadful bond logo

Oh, it’s real, alright.

Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?

The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.

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Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.

-GW

Capsule Reviews: Barney’s Got It Right (Again) Part 1

(Thanks, CptNem!)

“Get me rewrite!” Or: Sometimes the Stupidest Things Happen at the Dumbest Possible Times Division (Q Branch). Anyway, last night I was about two hours into writing up this article, I actually sneezed while typing and (get this) accidentally replaced about 8 or 900 words and a few videos with one word. I hit that Undo button and laughed loudly because boy, it’s a good thing that option exists when stuff like this occurs, right? But guess what? That actually didn’t work. Yipes. I then find out that WordPress’ auto-saving function in drafts or works in progress does NOT account for these unhappy accidents and yes, will overwrite even as one is trying to fix an issue. Eep.

After some time messaging with a WP tech support rep who was otherwise helpful but couldn’t solve my particularly stupendously stupid accident, I figured out that yep, I needed to start over. I absolutely HATE rewriting stuff like this, so after pressing the old panic button about a dozen times until it exploded, I decided to go watch a three quarters of a very good Netflix documentary on Orson Welles and call it a night. Hey, it was a long day up to that point and staying up any later trying to fix what was busted would have just made things worse.

Anyway, yep, I’ve been busy playing a bunch of games that I’m going to recommend below, now in slightly shorter form than the original, but I think you’ll get the gist of things. Or at least your wallet will start trying to hide before you can whip it out.

R-Type D EX boxR-Type Dimensions EX (Nintendo Switch, $14.99): Absolutely stellar versions of the 1987 classic arcade shmup and its 1989 sequel offer up a wealth of options that make it accessible to anyone who can hold a controller. Both games feature the ability to switch between 2D and 3D art on the fly (with a number of visual options), super responsive 60fps gameplay at 1080p and even a 2-player co-op mode where friendly fire can be toggled on or off.

There are even slow motion and fast forward options if you want to learn how to play or just make things pure hell on your stress level, although that crazy fast forward mode is survivable if your skills are up to the challenge. Me? I laughed so much while using it because I was thrilled I actually survived a few levels while using it. The game tallies up all the R-9 ships you’ve lost, so completing a stage with as few (or no) deaths is pretty rewarding when it happens.

R-Type 01

Heh. You may need a Geiger counter (or H.R. Giger counter, actually) to tally up this game’s visual references in a few stages.

The game is still as incredible a challenge as it’s ever been, with those Bydo Empire baddies doing their level best to blast you into space dust. Whether you play with unlimited lives or really challenge yourself with the more intense original difficulty, you’re getting a pair of games with a ton of replay value as well as a nice slice of game history. I’m not sure if Tozai Games has the publishing rights to the other entries in this series, but if they do, a nice set of all the games would be more than welcome by fan if they can make it so. This one’s also on Steam if you’re a PC gamer looking to check out what’s here on a PC that will run it, so go take a peek if your interest is piqued.

Score: A (95%)

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Head to Head (Sort Of): Fast Striker vs. FullBlast (PS4/Vita)

I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?

Fast Striker 01

Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.

fast striker PS4First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.

There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):

 

 

Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:

 

 

In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.

fast striiker LE

You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).

 

Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).

Score: B (80%)

-Review code provided by the publisher

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FUNDED! It’s A Good Life, Indeed

The Good Life Funded

Well, this is fine news indeed. I’d bet a penny that SWERY and Yukio Futasagi are very likely doing this routine to celebrate:

(Thanks, laughland!)

Actually, as the note the team sent out yesterday says, the really hard work is just beginning. Me, I’m happy to have contributed my paltry amount to the cause and will now wait patiently for the game to be completed. I’m not going to be one of those folks bugging, nagging, and pestering the folks working on this game at all because I respect game developers quite a great deal, particularly those that do work as interesting, intriguing and surprising as these two gentlemen have previously.

-GW

The Good Life: Holy Cats (and Dogs), We Need this Game!

The Good Life Demo

Click that banner and the demo is all yours!


If I had a few hundred thousand dollars lying around (I just checked under the mattress and sadly, I don’t), I’d be the first one to up my pledge to The Good Life, the new PC and PS4 game co-developed by SWERY (Deadly Premonition) and Yukio Futatsugi (Panzer Dragoon, Phantom Dust), along with their development teams at White Owls and G-rounding. The Kickstarter has less than three days to go and it’s about $122,000 short of its goal. There’s an excellent short Protptype Demo you can and should try if you’re curious, and while it’s merely an unfinished slice of a game still in the development, you’ll really get the sense that something unique and intriguing is shaping up over in Osaka.

 

 

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Review: Megadimension Neptunia VIIR (PS4)

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Megadimension Neptunia VIIRWhile not flawless, I’d say outside of the Tamsoft developed action-heavy games, the overall best game in Idea Factory’s long running Hyperdimension Neptunia series and its assorted spinoffs was 2015’s Megadimension Neptunia VII, which has just received an nicely enhanced update in the form of Megadimension Neptunia VIIR (that’s pronounced V-two-R, by the way).

New features include partial PSVR support, tweaked gameplay, prettier updated visuals, and some new music. If you don’t own a PSVR setup, fear not. The game plays absolutely fine without the need for VR and the new VR dialog segments can indeed be enjoyed using the standard Dual Shock 4 to input basic look and zoom commands. The main game is as loaded with fun as ever and makes for a solid upgrade to the original.

If you’re coming into this from the old version of VII, nope, you can’t transfer that old save data or DLC content at all. I’d gather the number of changes being what they are plus a few other factors prevented this, but it ends up a great excuse to replay the game as this updated version just to see the new content and experience those cleaner visuals. If you’re coming into this as a new player, it’s a game packed to the gills with fan service galore with an oddball tribute to game companies, game consoles and game history that may go way over the heads of some. Part JRPG, part visual novel, and good for a few to plenty of laughs when you settle in and let the kooky humor do its thing.

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Ni No Kuni II Demands Your Desire

 

Even with the up, down and sideways health issues happening, I’m still intent on diving into a bunch of games this spring. Right at the top of things to get to is Ni no Kuni II: Revenant Kingdom, out NOW on the PS4 and PC. As a fan of developer Level-5’s games since the two Dark Cloud games, it’s been fantastic to see each new experience grow more and more polished. As you can see here and below, this game is absolutely packed with things to do including all-new kingdom building and RTS elements that seem very much like whole games in themselves.

While Studio Ghibli wasn’t part of the sequel, on board are former Ghibli character designer Yoshiyuki Momose and music composer Joe Hisaishi, both returning from the wonderful first game. Keeping that unique anime look and lovely sound is key to the experience and yep, this game nails it perfectly. In any event, get it digitally or get it physically (a walk to the game store counts as EXERCISE, folks!) – just get it and prepare to spend way too much time thinking about it when you’re not playing (well, that’s what I fully expect to happen to me given my past experience with Level-5’s other great RPGs).

-GW

Review: Radiant Historia: Perfect Chronology (3DS)

Radiant Historia PC

In a weird way, history is more or less repeating itself with the release of the brilliant remake/remix that is Radiant Historia: Perfect Chronology. The original game popped up near the end of the Nintendo DS life cycle and received pretty solid reviews overall, and this newer title slides into the eShop and at retail as Nintendo is slowly but surely planning to phase out the 3DS line (despite the handheld pretty much being the showcase for portable JRPGs in my humble opinion). Does Atlus have a hit the second time around with the same impact?  In short, yep.

If you’ve never played the first game, this one’s a must. If you’ve played the first game and are on the fence, I’d still recommend this for a few good reasons. There are new story elements, a great ‘Friendly’ difficulty setting, a new character with her own storyline (which is actually a fun excuse for assorted dungeon running exploits), full voice acting for all the main characters, sharper visuals, and all-new character portraits. The latter seems to be something a few fans dislike, but as we’re in the age of DLC, you can feel free to spend a few extra bucks for those original images and exchange the new art for the old if you like.

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