When I heard Langrisser I & II were coming to PlayStation 4, Switch and PC on March 10 courtesy of the fine folks at developer extreme and Chara-ani Corporation thanks to US publisher NISA, let’s just say that was a good day indeed. I still own my originally purchased new copies of Warsong and the two Sega Mega Drive Langrisser imports (see below), and from playing the demo versions last night, it’s as if I went back in time and then forward, thanks to the game’s wise inclusion of old and new art styles.
Playing the new game bought back many old memories and we’re looking at a massive campaign, restored to its roots and many hours (and endings) to be discovered. I had to play the second game partially from some hefty notes and magazine clippings I got from a friend in Japan, but I know I missed a lot of story as the paths I got weren’t fully translated in the notes. So this time out, I’m preparing for this much bigger game now in English.
With Persona 5 Royal just around the corner (well, March 31, 2020 is kind of creeping up fast), here’s a looks at the game with a little help from Morgana with an assist from Kasumi as they point out a few cool additions to the game. I’d say “Thanks Atlus!” for this video, but it seems they don’t know it’s missing yet. Well, I guess this post will double as a PSA, then. Hey Atlus? You need to hire more security, I think.
Get One!
Get Both!!
Still, I bet the game sells like hotcakes anyway, even with Morgana’s paw prints on a few copies. Wait. Now THERE’S an idea for an even more limited edition… Hmmm.
Say, Morgnnnnnaaaaa? – are you busy right now? I have an idea, cat.
That’s going to be a hefty Amazon bill, but shipping might be free, at least if you use Prime.
I’ve yet to play KeokeN Interactive’s fantastic-looking Deliver Us The Moon, but it’s a title I’ve been following since about a year back when I stumbled upon it as a PC game. Now coming to consoles in April (PS4 and Xbox One) and Summer 2020 on Switch courtesy of publisher Wired Productions, this epic adventure game looks like the it’s right up my alley.
Well it’s also the closest I’ll get to leaving the planet anytime soon and going to the Moon, but one would guess at this point that any space travel is going to fall outside of the very, very wealthy or those interested in mostly scientific pursuits, as space isn’t for totally clueless people because of too many variables (such as “Hey! Let’s play in the airlock!”) preventing them from a successful trip there and back.
At my ancient age, a new Persona game is something I look forward to with both a sense of awe and dread. Awe because the very expansive Megami Tensei and Shin Megami Tensei titles and their assorted spin-offs on a few platforms are one of the best and has been for decades, and dread because well, there’s so much to do in each game that it’s easy to lose track of time when playing them. The series is well known for some intensively lengthy games even back on the Famicom and Super Famicom systems up to today on the PS4, especially if you’re playing more than one game for just journalistic purposes. Heck, it took me almost three months to play Persona 4 way back on the PS2 and I’m here to report that I’ve been taking my time with the brilliant Persona 5 because of so many other games in my backlog to cover.
Well, that and the game is pretty and spectacularly dense in terms of depth and story and well, I bought it somewhat late (I think it was early last year when I made the plunge for a retail PS4 version). Even if I were to concentrate solely on the game, that’s about 60 or so hours without any shortcuts and that’s probably the basic story elements and a bit of leveling up for good measure.
Well, it’s a few clicks and about two or so minutes of work, but the prizes are cool if you win them. Signature Edition Games is running a little contest where you can win these:
Nice prizes you have there…
Which turns out to be an excellent way to get to poke around at their site and check out what else they have to offer, right? Anyway, go take a look at what else is in that Valfaris set here and hey, for the heck of it, see 25 minutes of boss fights from a pretty darn skilled player (WARNING: here there be spoilers!):
With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.
Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!
So, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.
I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.
While you’re recuperating, I think you could use a little movie to watch… Here you go:
Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…
Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?
The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.
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Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.
“Get me rewrite!” Or: Sometimes the Stupidest Things Happen at the Dumbest Possible Times Division (Q Branch). Anyway, last night I was about two hours into writing up this article, I actually sneezed while typing and (get this) accidentally replaced about 8 or 900 words and a few videos with one word. I hit that Undo button and laughed loudly because boy, it’s a good thing that option exists when stuff like this occurs, right? But guess what? That actually didn’t work. Yipes. I then find out that WordPress’ auto-saving function in drafts or works in progress does NOT account for these unhappy accidents and yes, will overwrite even as one is trying to fix an issue. Eep.
After some time messaging with a WP tech support rep who was otherwise helpful but couldn’t solve my particularly stupendously stupid accident, I figured out that yep, I needed to start over. I absolutely HATE rewriting stuff like this, so after pressing the old panic button about a dozen times until it exploded, I decided to go watch a three quarters of a very good Netflix documentary on Orson Welles and call it a night. Hey, it was a long day up to that point and staying up any later trying to fix what was busted would have just made things worse.
Anyway, yep, I’ve been busy playing a bunch of games that I’m going to recommend below, now in slightly shorter form than the original, but I think you’ll get the gist of things. Or at least your wallet will start trying to hide before you can whip it out.
R-Type Dimensions EX (Nintendo Switch, $14.99): Absolutely stellar versions of the 1987 classic arcade shmup and its 1989 sequel offer up a wealth of options that make it accessible to anyone who can hold a controller. Both games feature the ability to switch between 2D and 3D art on the fly (with a number of visual options), super responsive 60fps gameplay at 1080p and even a 2-player co-op mode where friendly fire can be toggled on or off.
There are even slow motion and fast forward options if you want to learn how to play or just make things pure hell on your stress level, although that crazy fast forward mode is survivable if your skills are up to the challenge. Me? I laughed so much while using it because I was thrilled I actually survived a few levels while using it. The game tallies up all the R-9 ships you’ve lost, so completing a stage with as few (or no) deaths is pretty rewarding when it happens.
Heh. You may need a Geiger counter (or H.R. Giger counter, actually) to tally up this game’s visual references in a few stages.
The game is still as incredible a challenge as it’s ever been, with those Bydo Empire baddies doing their level best to blast you into space dust. Whether you play with unlimited lives or really challenge yourself with the more intense original difficulty, you’re getting a pair of games with a ton of replay value as well as a nice slice of game history. I’m not sure if Tozai Games has the publishing rights to the other entries in this series, but if they do, a nice set of all the games would be more than welcome by fan if they can make it so. This one’s also on Steam if you’re a PC gamer looking to check out what’s here on a PC that will run it, so go take a peek if your interest is piqued.
I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?
Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.
First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.
There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):
Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:
In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.
You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).
Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).