French game publisher Microïds and developers Artefacts Studio are putting the final touches on what’s looking to be a fine mystery/adventure game, Agatha Christie – The ABC Murders, set for release on PS4, Xbox One, PC and Mac February 4th, 2016 in Europe and February 23 in the U.S. on PS4, Xbox One, PC and Mac. Microïds obviously knows the universal appeal of Christie’s work as the game is going to be dubbed in English and French and subtitled in English, French, German, Italian, Spanish, Brazilian Portuguese, Polish and Russian. As you’ll see below he jump, the development team is really going above and beyond the call to make Mr. Poirot look and play excellently to a wide variety of gamers interested in the character and story (which happens to be one of Christie’s greats)… Continue reading
If you got rid of your PS3 when you got your PS4, you may want it back for at least one more exclusive of note. General Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama are back with two more in-depth “making of” videos for Sega’s upcoming western release of Yakuza 5. Despite its age (the Japanese version shipped back in 2012), the game looks quite spectacular on the aging PS3 hardware and is finally coming to North America later this year as a digital only PSN release.
While the game may be well-aged to some out there, according to the press release it’s looking to be the most feature-packed English version of any in the series:
Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.
In addition, Sega is making a tempting offer to those who pre-order the game with a 15% discount off the $39.99 price plus the free Yakuza 5 XMB theme below:
You’d think Nagoshi and Yokoyama should be singing “We Built This City” at this point, but instead they just happily chat more about the game and what players can expect:
It’s great to see Sega keeping the Yakuza flame going despite the lengthy wait between releases. Hopefully fans will be on board with the digital-only version and snap it up once it’s released.
Fun fact that’s got nothing to do with actual history: Nikola Tesla has been in at least two videogames this century. Airtight Games’ fun but flawed Dark Void, published by Capcom back in 2010 and now, Ready at Dawn’s upcoming PlayStation 4 exclusive, The Order: 1886. Anyway, here’s a look and listen with some of the soundtrack and a nice interview to go with that moody music. If you’re in a Tryptophan haze after gobbing down your turkey dinner, this music may induce some interesting dreams. Hey, at least you had dinner. My kitchen is still a wreck and although some cooking can be done, you certainly wouldn’t want to be here waiting for something to pop out of the oven. Feh. Well, about eight days or so next month will take care of that, so my kitchen nightmare continues into December.
Okay, enough grumbling from me – go back to your celebrating, shopping and whatever else you were doing. I’ll be back tomorrow with a few more interesting posts…
Okay, folks – Lugludum’s cool-looking retro strategy RPG GRALL SEEKER needs our assistance! Go help fund the project over at Indiegogo and if you’ve got a Steam account, absolutely give it an up vote on its Steam Greenlight page. This is one of those games that needs a bigger audience willing to try something outside their usual comfort zone, so go check out those links and make Lugludum a very happy bunch of game makers!
Hey, Guillaume! Play us out with a little game music, won’t you, sir?
Meanwhile, back in crowd-funding land…
With only 16 days left in its Indiegogo campaign, Lugludum Game Studios’ work in progress tactical/RPG Graal Seeker is jockeying for a Steam Greenlight spot, so help them out with a vote and a pledge if you haven’t yet. This latest devlog is a total educational hoot, as it shows how the music and some of the sound effects were done (go, Guillaume!). You may want to fund the game just so he doesn’t come after you with some of those weapons he has! Then again, that might make for a heck of a stretch goal – get the sound guy to chase you around a room so he can record screams for the Graal Seeker sequel!
Finally, PR guy Thibaut Trampont wants you to bug the dev team on Reddit tomorrow:
Ask Us Anything (AMA) on Sunday 19th October:
We will be on Reddit to answer all questions the 19th October at 3pm UTC with the guys from Battle Brothers, That Which Sleeps and Dungeon Kingdom. This can be a great opportunity to satisfy your curiosity about how indie developers like us make RPGs. The link will be shared on twitter the day of the AMA.
Follow Thibaut Trampont on Twitter here: @ttrampont – and go get this game funded! It looks like it will be quite a bit of fun and certainly a unique experience for SRPG fans who want something more than anime-based fantasy games in their libraries.
Once again, it’s fantastic to see all the hard work going into making Alien Isolation a game worth watching. In case it hasn’t been made clear yet, this isn’t a run ‘n gun shooter or one more generic jump scare-filled horror game at all, but a project that’s hopefully going to be seen by fans of the series to fit like a glove in between the first and second films. Sure, that Colonial Marines game may be infamous on a few fronts, but AI will hopefully erase all those negative memories by being a completely different experience in every way. The game is coming to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on October 7, 2014, so keep an eye peeled if you’re liking what you see in all these behind the scenes trailers…
Eeek. I actually MISSED posting the Alien Isolation update from April. Oops. Hey, it happens with all these games coming out, kids. Anyway, how fitting that this video is about the low-tech equipment used in the game and the lower tech methods developer The Creative Assembly used to get parts of the game looking quite analog. I love this behind the scenes stuff and you have to appreciate that old techniques work as well as (or even better in this case) than just doing everything on a computer to FAKE video footage that looks garbled and yep, “lo-fi”. October 7, 2014, folks. Carve out some time for this one – it’s turning out really special…
What’s looking like the best Alien game to date is getting even better thanks to the development team’s focus on getting every element right as rain. Jerry Goldsmith‘s score to Alien was and in not only one of his best works, it’s one of the best genre soundtracks ever created (even though the original film drops a chunk of it in favor of cues from Goldsmith’s score to Freud and some classical tracks). I could write an entire post on the score alone, but I’ll wax poetic on it at some point in the future, as I’m kind of otherwise occupied with a living pile of work shuffling around the room here and making a nuisance of itself. Anyway, as you can see and hear here, Alien Isolation will get an additional layer of creepy thanks to the sound design and as a huge fan of the original film, I couldn’t be happier.
Alien Isolation lands on PC and PS3/PS4, Xbox 360/Xbox One on October 7, 2014. back with more once Sega hits the inbox with an update…
Wow, I need to pay more attention (Part XVIX), as I didn’t know that Alien Isolation was being made for the PS3 and Xbox 360 as well as PC, PS4 and Xbox One. Well, now… that changes things up considerably as I can live with the game on the PS3 as long as it’s got a solid frame rate and has the same content as the new-gen versions. Sure, I like fancy graphics and all, but my PS3 still gets a load of usage and I’m not about to knock Sega or The Creative Assembly for thinking smart and realizing from the outset that casting a wider net on this game means MORE people will play it if it gets great scores and they still don’t have a new system in their homes. Granted, as a system SELLER, it’ll work quite well indeed for those looking for a reason to snap up that nice new console or upgrade their gaming rig. On the other hand, those who can’t buy into the newer systems yet will appreciate not being let out of what could be the best Alien game to date. As usual, we shall see… but as I’ve said previously, I trust the CA to do this one up right (and then some)…
So, that’s how it’s done, hmmmm. Okay, now we need to see the underwear factory churning out adult-sized diapers with the Alien Isolation logo on them that will be packed in that Collector’s Edition of the game along with a pocket defibrillator and smelling salts. The folks at The Creative Assembly seem to be making the Alien game to end all Alien games because it’s closer to the first Alien film than a few of the more action-packed sequels ever were. Granted, there’s something to be said for those awesome Rebellion-made Alien vs. Predator PC games and yes, a few of the other games in this long running franchise have been quite well done and thrilling. But this may be the first game that feels frightening thanks to it looking to capture what made the original work all too well. Pre-alpha footage means there’s a long way to go before this one’s all wrapped up, folks. I’m betting it’s a big fat face-huggy surprise when it’s all done.
As usual, we’ll see…