Sega Genesis Classics Switch Bound This Winter

Sega Genesis Classics Switch

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Oh, yeah. It’s SO on this Winter on the Switch.

Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.

The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.

On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.

I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.

-GW

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Review: 428: Shibuya Scramble (PS4)

429_SS coverThis is probably one of the easiest reviews I’ve ever written and that’s thanks to Spike Chunsoft’s 428: Shibuya Scramble ($49.99, buy it!) being one of the best, most consistently enjoyable adventure game experiences I’ve had this year. Initially released in 2008 to acclaim in Japan, this visual/sound novel/mystery game hybrid manages to still be 100% relevant because the developer nailed everything right the first time and the snappy new English localization (courtesy of the fine folks at Absolution Games) does an excellent job at making everything click exactly where it needs to.

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Trust no one… well except for guys who aren’t anything but pesky sorts just trying to eke out a living. He’s okay (this is very early in the game, so nope, not a spoiler!)

On the other hand, it’s also one of the hardest reviews I’ve written because I don’t want to ruin a single thing about the game other than to say it’s gong to be best if you go in as cold as possible (avoid spoiler-laced video walkthroughs, please!) and enjoy the perfect blend of plot and puzzle elements this one brings to the table. trust me, your curiosity will be very well rewarded, especially if you love a good mystery laced with off-kilter humor, tense drama and some deep, dark secrets.

 

 

It’s pretty spectacular when a game zips from drama to comedy to fear-inducing without missing a beat while keeping your interest in its varied cast of characters and sub-characters. It’s even more special when it’s a game that uses live actors and mostly still images with limited animation and doesn’t come off as cheesy or half-baked. This is clearly due to Spike Chunsoft’s decades of expertise with visual and sound novels and even though it’s a ten-year old game, it feels like a blast of fresh cold air on a hot summer day. Five main characters’ (and a number of minor ones) lives cross paths during a fateful day in and around the busy Shibuya section of Tokyo and it’s up to you to choose how everything plays out. Pressure much? Good. That’s how this is supposed to work and wow, does it work.

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Review: Omensight (PS4)

Omensight_PS4Let me tell you, ladies, gents, and anyone else within read-shot. Despite a very strong start, I was about ready to give up on Omensight ($19.99) a few times as I played it. In fact, after sinking half a day into it when I first got a review code and later, a few more hours over the course of a week, I was torn between loving the game for its gorgeous stylized visuals and interesting murder mystery/action adventure hybrid thing and almost hating it because some key gameplay elements were a bit too broken to make me want to continue.

As I really liked developer Spearhead Games’ award-winning Stories: The Path of Destinies a lot (go get it, I say), I went in knowing the quality of this new game would be at least up to snuff or even better than its predecessor. On the surface, the more impressive visuals, stylish combat and intriguing segmented story structure made for a excellent followup. But a few things marred the experience somewhat.

While the combat was solid, the tendency for off-screen enemies to launch assorted physical, ranged and magic attacks made getting though some sections unscathed quite annoying. Especially as the game offered a score bonus for not taking damage from enemies or accidentally falling off ledges. Which leads to the jumping sections in the game where frustration abounded thanks to areas where clean traversal was nearly impossible partially thanks to the locked down game camera either not being in an optimum spot or me simply missing what should have been a simple jumping sequence thanks to stuff like flying creatures in the way or a platform or three seeming as if they were the place to leap (but weren’t). Sort of like this example (yep, that’s me being very terrible as this game in that clip below). So, I stopped playing and decided to wait until a patch or two dropped to fix things up.

 

 

Thankfully, the game ended up getting those few helpful patches that cleaned things up significantly as well as adding a few unexpected yet very welcome tweaks and yes, I can now heartily recommend it as a very solid sleeper hit worthy of your time.

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Review: Red Faction Guerrilla Re-Mars-tered (PS4)

RFRM_PS4While much of its color palette is about as utilitarian as the sledgehammer lead character Alec Mason swings around, Red Faction Guerrilla Re-Mars-tered ($29.99) still delivers the goods (and how!) when it comes to its core gameplay. Mars may be the big hot spot some look to as our future home (ha!), but in this game, it’s one of the worst places off earth. The game itself is quite solid overall thanks to recent patching that fixed a few flaws, but getting the hang of weapon switching in the heat of battle is still some tricky business.

Developer KAIKO took Volition’s 2009 PS3/Xbox 360/PC game and added some nice modern visual flourishes such as revamped textures, lighting, and shadow effects along with a (mostly) smoother 60fps frame rate. The game also packs in all the DLC, including a side story set years before the main game featuring a badass heroine who uses some cool alien weaponry, so this package is going to be a treat for those who want additional solo and online play modes to pad out an already lengthy game experience.

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Annnnd just when you make that last payment on your ride, here comes Mason to check up on that repair or replacement clause.

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Review: Far From Noise (PS4)

far from noise posterShort yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant Far From Noise is a compact indie game well worth a buy. If you love your games way on the weird side, this meaningful meditation will capture your attention and keep you on the edge of your seat. Given that in the game you’re trapped in a car perched precariously on the edge of a cliff and have nothing to do but wait as a bit of nature pops in for a visit, it’s one of those experiences where revealing too much spoils the fun.

Let’s just say this visually simple and mostly text-driven affair makes for a great bedtime tale where you encounter a talking deer that more or less helps you see things from a few perspectives. A bit of philosophy, some star gazing, a few guests and even the weather are your main companions as your character addresses his or her fears during a long night where it seems anything can happen. While seemingly simplistic, the visual style hides some nice effects and excellent use of controller vibration and the PS4’s color bar (which emulates the game’s day to night to day cycle as time passes).

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Review: 8-Bit Adventure Anthology – Volume 1 (PS4)

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Yep, this one’s a must-buy alright. I was actually a bit under the weather a few days back when code for this arrived and amusingly enough, a few hours spent dying and retrying in all three games in this set made me feel a whole lot better. That’s good old old school gaming for you, kids. Anyway, here’s the deal: three classic adventure games for a mere eight bucks is a no-brainer, especially if those three games happen to be Shadowgate, The Uninvited, and Deja Vu. Do yourselves a big, fat favor and stay away from walkthroughs, though. Trust me on this one – your brain probably needs the workout.

While fundamentally the same in terms of interface and straightforward pixel art visuals, each game has its certain charms and difficulty that make them quite enjoyable and yes, frustrating if you’re not into trial and error or frequent game saving. Shadowgate has elements of fantasy role-playing, The Uninvited is a straight-up horror/haunted house game, and Deja Vu is a thriller/crime drama. If you’re going in cold or haven’t played these since the Macintosh or NES days, expect your poor main character to die at the drop of a hat. A lot. Your characters in all three games are cursed with the weakest skulls, brittlest bones and other ailments that make them all too easy to fall victim to any hazard these games toss their way. Believe it or else, this is a good thing.

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Review: Spintires: MudRunner

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Spintires_MudRunner_Pack2D_PS4Taking the wheel from original developer Oovee Game Studios, the talented team at Saber Interactive has brought an expanded and even better SPINTIRES experience to consoles and PC with an excellent, highly challenging, and quite rewarding driving game that’s going to baffle some gamers while it pleases a certain bunch of folks who love to play in the mud.

Interestingly enough, Spintires: MudRunner (or MudRunner: A Spintires Game) also works supremely well as a hybrid driving/puzzle game where the environment is your worst and sole enemy as you attempt to simply drive from Point A to Point B or just try to enjoy exploring the massive, gorgeously detailed maps. This isn’t a game about speed at all, folks. It’s more about control and the ensuing chaos when that control is lost.

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MudRunner adds a new (shorter) tutorial, a new sandbox map, a Challenge mode and ups the truck count from 6 to 19. While it has a “casual” mode, this clearly isn’t a game for those who want to hop in and get blazing down a dirt road taking corners with powerslides. Here, you’ll rarely get above 20mph, the paved roads aren’t the widest you’ll drive on, and that mud? It’s practically got a life of its own thanks to an amazing physics engine that’s been tweaked even more from the PC original.

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#TBT: Play A Little With The 8-Bit Adventure Anthology Website

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While you’re waiting for this game’s Halloween release date to roll around, why not spend a little time treating yourself to a few tricks here: http://www.8bitaa.com/ where you’ll find a few fun mini-games that unlock demo versions of all three games in this upcoming set of classic adventure games. Hey, you know you want to and yep, it’ll keep you indoors and out of trouble. Your neighbors do NOT need their house TP’d again, so put that ladder back, pal.

-GW

Review: Nights of Azure 2: Bride of the New Moon (PS4)

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NightsofAzure2_KeyArt (Custom)Ah, Gust… I love you most of the time, but your quirky way of making games can get to be trying. While I missed the first Nights of Azure (I finally got my paws on a copy that’s in transit), Nights of Azure 2: Bride of the New Moon comes off as an intriguing standalone sequel that’s got some fine points but is quite flawed when it comes to gameplay elements.

It’s certainly got plenty of fan service if you like your cast of all-female characters doing their Action/RPG thing wearing revealing outfits of questionable levels of protection against injury. However, main character Aluche comes off as a mostly clueless to attraction cypher with a curvy figure (like almost every other character in the game). But between the strict timed gameplay that limits the action, somewhat pedestrian plot and AI that could be better, this one’s hard to love although it has its moments.

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Review: ECHO (PS4)

ECHO_Keyart_Cube_LogoSneaking onto PC last month and out now on PS4, ECHO is one of the smartest games I’ve played this year. Developer Ultra Ultra has created an intentionally initially slow-burning hard sci-fi game that relies heavily on its innovative gameplay that’s bound to keep you on your toes. It’s also got spectacular visuals, brilliant sound design and a pair of excellent voice actors (Rose Leslie and Nick Boulton) bringing their characters to life in what’s basically one character talking to an AI interface as she tries to survive a gilded palace filled with replicas of herself trying to kill her. While it’s got its share of (primarily technical) flaws, it’s a worthy experience that shouldn’t be missed if you like your games to shake you up a bit early and often.

After a century in space asleep, a woman named En is awakened by her computer, London and informed that their ship has reached its destination. The pair has traveled all the way to a strange planet because En wants to bring back to life a friend whose remains are inside a cube-shaped device she wears on her back. The opening is a deliberately paced buildup as En lands on the planet and makes her way into The Palace, an endless ornately designed structure that’s the size of the entire planet. There’s a great deal of exposition during the game with much of of it establishing a backstory for En’s long journey as she explores her initially unlit surroundings. When she locates a spot to place that cube, The Palace reacts by coming to life and over time, producing many copies of En that eventually end up coming after her with murderous intent.

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