Another Sight: Kit and Cat in Victoria-Land

As we’re a wee bit swamped today, I’ll go with the official line on this rather interesting looking PC, PS4, Xbox One and Switch game from developer Lunar Great Wall Studios and publisher Toplitz before a review code arrives:

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ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat. They meet in the darkness of a London Underground construction site after Kit loses her sight when the tunnel, she had been exploring collapses.

They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using unique talents to make their way through compelling environments and to solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical, cultural icons.

Did you want screenshots with that? Well, here are a whopping 45 to peruse:

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It sure looks as if a great deal of work went into this one, so here’s hoping it’s a memorable game experience. I’ll be back in a bit to let you know, of course.

Oh, before you get all “Hey, where’s the Xbox One package?” – there wasn’t an image in the press kit I got (so there!).

-GW

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Review: Red Faction Guerilla Re-Mars-tered (Switch)

Switch_RedFaction_boxIf you’re a Nintendo-only fan who missed out on Red Faction Guerilla in one of its previous competing console or PC incarnations, it’s finally arrived on the Switch in pretty solid form as Red Faction Guerilla Re-Mars-tered ($29.99)  If you’re also a huge fan of open world games packed with plenty of content and a ridiculous amount of destruction, you’ll be very pleased with this one despite a few technical hiccups.

Developer KAIKO has ported original developer Volition’s 2009 classic to Nintendo’s hybrid system with all the DLC and game modes intact and while things can get a wee bit iffy when the frame rate gets bumpy in the busiest moments, it’s an amazing port for what’s working perfectly right out of the gate. For starters, the game looks great despite the seemingly limited color palette. Characters are smoothly animated, there are some great visual flourishes and hell, even the rolling skies will make you stop and stare once in a while (well, provided you’re in a safe zone).  Hopping into your vehicle of choice or hoofing it to a destination whereupon you unleash all sorts of ordinance as you attempt to survive whatever the EDF troops throw back is just pure fun on a stick with the results being lots of leveled structures and a bunch less pesky pissed-off troops to deal with. The AI certainly puts up a decent fight, calling in support that can and will escalate things in a tearing hurry.

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“Damn, those alien bastards destroyed my ride!” Oops, wrong game.

The destruction, thanks to the Geo-Mod 2.0 engine, looks and feels darn near perfect as those assorted enemy bases and other structures crumble and tumble with a particular sense of weight that can be hazardous to your character’s health if he or she is too close to something exploding or collapsing. While both the Campaign and DLC content have stories to follow, you’re pretty much going to be rolling out with intent on doing as much damage to enemies and enemy buildings as you can while trying not to get space-dusted yourself. Even on the easiest difficulty it’s all too common here to barely survive some of the tougher missions. But persistence and perhaps a better loadout pay off big. As you get better at fending off the enemies, when you do buy the space farm, it’s likely going to be from going in too hot and not being prepared for EDF retaliation. Or: you may want to have an escape route planned or at least enough explosives to blast your way out of trouble when necessary.

(Thanks, EurogamerGermany!)

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Funded, Plus: R-Type Final 2 Hits Its Target

There’s certainly a boom in things going BOOM, as the arcade shooter market has made quite a comeback over the years. In reality, it really never went away as plenty of smaller indie developed and fan-made games can be found as digital and physical retail titles with a little bit of online legwork. That said, R-Type holds its legendary status to this day simply because it’s pure brilliance from start to finish. Granzella’s strategy for a super-short Kickstarter for R-Type 2 Final has paid off big time with as of this writing, some 543K has been pledged to bring this final Final to life and with under four days ti go, you could say the sky’s the limit if that funding hits some of the stretch goals noted on the Kickstarter page.

Personally, I’m hoping the game gets up to that goal where Granzella can recreate levels from previous R-Type games just so this stage from R-Type Final gets redone in glorious HD. Hell, drop a bag of money on my head (ow) and I’ll throw it at Granzella just for this stage alone.

-GW

 

Review: Golem Gates (PS4)

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Riffing with Glyph-ing: choose your cards wisely, or else suffer the fate of the unprepared.

GG_PS4Laser Guided games mostly excellent Golem Gates ($24.99) made me wish attract screens were still a thing in modern games. While it’s a solid and enjoyable take on the Real-Time Strategy (RTS), card collection and MOBA genres and translates well enough from its keyboard and mouse-centric PC origins to a game controller, it’s also the sort of game where a rolling demonstration mode would just be a cool thing to have happen when the game is booted up if only to get a few more people on the fence about it wanting to give it a shot.  If you’re super-old school and need a sort of reference point, imagine Herzog Zwei, StarCraft and DoTA having a baby and getting it onto PC and now, consoles and you’ve got an idea od what to expect.

Granted, if you’re buying this game for yourself, you know exactly what you’re getting into and likely don’t need any persuasion. Conversely, if a friend drops over and is itching to know what the big deal is, you’ll just have to have them plop down on the couch or wherever and play as they watch, or pick up a controller and join the fun if they’re more than a little curious. Thankfully, other than the rather dry main screen that greets you along with Dalvan King’s stellar music, the gameplay hooks you right in if you’re a fan of this sort of play. Kicking off with a tutorial that explains the basics, your Harbinger uses cards (called Glyphs here) to summon up a small variety of troops and useful goodies to assist in dealing with assorted enemies as you attempt to take out the enemy Harbinger. In Campaign mode, that list of Glyphs gets larger as do the enemy types that need crushing, and yes, decks can be created and customized to your liking as new Glyphs appear.

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Gallery: Kings of Lorn – The Fall of Ebris

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Keep an eye on this one…

E3 isn’t for a few more days and while I won’t be attending this year, I’ve already found a game I’m dying to play. Wyoming-based TeamKill Media‘s “first-person dark-fantasy survival-horror” game Kings of Lorn – The Fall of Ebris is headed to PC. PS4, and Xbox One in September, and as soon as I saw those screenshots and more importantly, some gameplay footage and the E3 trailer, this jumped way up into Games to Watch status. If you’re ancient enough to recall FromSoftware’s classic King’s Field games, prepare to be floored as this new Kings will set your spines to shivering – take a look at a ton of screens and see for yourselves:

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Here’s the game’s E3 trailer in all its bleak Unreal-powered glory:

As far as gameplay goes, while this footage is from almost a year ago, if the final build sticks to some what’s here in terms of gameplay, there’s going to be a a nice level of accessibility that opens the game up to more players. That said, I’d also gather that difficulty will either be player chosen via options or something that allows for those with lower skill levels to at least hop in and learn the ropes early on and not fall prey to low level enemies turning them into kibble less than three minutes in.

As usual, we shall see how TeamKill tackles that important part of their game, but no matter which rouet they choose, this game looks depressingly grand and ambitions enough that I’ll be seeing it through to the very end. I’m absolutely not expecting a sunny finale at all, but a few shocks and surprises along the demons, dragons and other foes as the game progresses? Yeah, that’s going to make this a game that will get a prime spot in the play stack and a few replays while it’s there.

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-GW

 

 

R-Type Final 2 Kickstarter: Welcome to the Buy-Do Empire!

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Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.

Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.

-GW

R-Type Final 2 Kickstarter: Live Worldwide Soon

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Urgent subspace communication received, despite the efforts of the Bydo Empire:

May 31, 2019 Granzella Inc.

Help Us Spread the Word:

“R-TYPE FINAL 2” Crowdfunding Campaign Launch

With the permission of IREM SOFTWARE ENGINEERING INC., Granzella is now developing the latest title of the side-scrolling shooter “R-Type” series to bring it out to the world.  However, we are just a small, powerless studio so we decided to launch a Kickstarter crowdfunding campaign to accomplish the project.

In order to make our crowdfunding campaign a success, we need your cooperation. Please lend us a helping hand to spread the word about the R-Type Final 2 as well as the Kickstarter campaign on your website and through social media.

Hmmm. It looks as if IREM and developer Granzella really need your help in stopping the Bydo Empire but good. Kicking off worldwide on June 3, the campaign is for PlayStation 4, Nintendo Switch, Xbox One, and Steam versions of the game. There will be a number of digital and physical options and backer rewards to choose from depending on the amount pledged.

The Kickstarter campaign starts at the same time around the world. The estimated launch times for each world time zones are as follows:

Japan Standard Time (JST) At Midnight on Tuesday, June 4 (at 24:00 on
Monday, June 3), 2019
Coordinated Universal Time (UTC) At 3 P. M. on Monday, June 3, 2019 Eastern Daylight Time (EDT) At 11 A. M. on Monday, June 3, 2019 Pacific Daylight Time(PDT) At 8 A. M. on Monday, June 3, 2019
* The campaign will last for about a week.
* The end date will be announced on the first day of the Kickstarter campaign.

UPDATE: We’ve just received images from the ongoing conflict along with a brief video that reveals only a hint of the struggle at hand.

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It looks like it’s time to suit up and prepare for takeoff, folks. Rewards await the brave souls who step up and strap in for the hard fight ahead. Expect an update once the campaign goes live, of course.

-GW

Review: Warhammer Chaosbane – Magnus Edition (PS4)

WHC_PS4While not without its minor flaws (which can be patched in future updates), Warhammer Chaosbane ($59.99) is a solid and worthy ARPG genre fans should absolutely take for a spin. EKO Studios has cooked up a pretty addictive game that, once you’re hooked into it, delivers exactly what it intends and does it well enough that some if its issues can be overlooked thanks to the core gameplay, which works even better in co-op if you’ve a few friends to play with.

As a solo experience, it’s also quite entertaining, with a sort of Dungeons & Dragons Heroes vibe (as in longish levels and plenty of tough foes to vanquish when you go it alone). Okay, so it’s more or less a Warhammer version of the original Diablo, but this ends up being an excellent thing overall thanks to ten difficulty levels that mean you’ll never get to say this game is too easy if you’re at all serious. With the extra modes (Expedition, Boss Rush, Relic Hunt) and the developer planning more free and paid content in the future including at least one additional chapter expansion pack and a load of bonuses, this one’s going to be an evergreen game for ARPG fans who want more of what it delivers.

I noted Diablo over Diablo III because to me, EKO seems to have wisely went back to the grimmer version of Blizzard’s classic over the more colorful (yet still quite grim) third installment. Despite the repetition in layouts and static level art, there’s a gritty, nasty vibe in the first two chapters that feature either gloomy sewer maps or a ravaged village packed with kill-crazy demons of a few varieties. The third chapter’s outdoor map, a forest area full of deadly creatures, almost looks too clean, but the somewhat linear library maps with their menacing vibe more than make up for that flaw. That said, the fourth chapter knocks it out of the park with what I’ll describe as the world’s richest kid’s brand-spanking *new* dungeon play set, Deluxe Version. in other words, I love this map, folks:

Where the other maps tend to have a static look to them despite a few destructible barrels and such, Here you get a sort of Castle Grayskull maze dungeon on steroids with stone, shiny metal of a few types and gracefully writhing tentacles all vying for attention with the fiercest enemies in the game outside the main bosses. Although the game ends up reusing one re-lit familiar setting for that final push to the end boss, that final fight is set in a wildly ornate (albeit tiny) arena where you’ll need to be fast and determined to take down a pretty dangerous foe (Protip: don’t die!).

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Dying during a boss fight allows you to start from the beginning, which is a better alternative that quitting and replaying a map. Interestingly enough, on my first play, the game crashed during the last boss fight after I died twice, but when I fired up the game again, I was surprised that I was able to continue from the beginning of the battle with no penalty.  The hilarious thing was I did beat the boss on that last try with a measly 12 HP left. I thought I was a goner as the boss was about to lay down a hit, but it died and I nearly died myself from thinking I’d made it that far only to have to try again.

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Warhammer: Chaosbane Endgame Plans – Big News For Those Wanting More

I’m currently playing through the PS4 version of Warhammer: Chaosbane for review and yes indeed, developer EKO Studios and publisher Bigben Interactive have big plans for even more content for the upcoming ARPG in terms of free and paid additions. Check out the video above for the roadmap and go get your controllers warmed up for the game’s release date(s) of May 31st, 2019 for the Digital Deluxe and Magnus Editions (pre-purchasers get early access to the game) and June 4 for the Standard Edition.

-GW

The Sinking City “Death May Die” Trailer Makes For a Perfect Rainy Day Diversion

Interestingly enough, for some weeks now, almost every evening and into the night and sometimes the early mornings, it rains here in NYC. I hadn’t been paying attention to the weather much until three different people in my building commented on it one day and a few more since have noted that it’s quite unusual to have rain rolling in for so long during the evenings. That made this trailer from thar press kit for Frogwares upcoming PC/PS4/Xbox One game The Sinking City almost amusing.

Well, to a point. If the other trailers and gameplay bits I’ve seen are any indication, Frogwares and publisher Bigben just may have one of the best Lovecraft-inspired games to date headed your way this on June 27. We shall see, naturally, but all sings point to a quality product that should have horror and adventure fans playing this half under a bed with a blanket to hide behind when things cet all creepy. Yes, it’s raining as I type this and of course, there’s a bit of lightning for dramatic emphasis. Off to close a few windows, as it’s a bit windy out now.

-GW