Hell to Pay 1: Warhammer: Chaosbane Update

It’s Beta time for those of you who pre-ordered Warhammer: Chaosbane on PC and console, so those of you who’ve plunked down that deposit can dive right into the thick of things and let all hell break loose. That beta time only lasts until the 13th of March. so get busy betting busy on that, folks.

Set for launch on PC, PlayStation 4 and Xbox One on June 4th, 2019 for the Standard Edition and on May 31st, 2019 for the Digital Deluxe and Magnus Editions, the game looks to fuse Diablo-like action/RPG with the classic Warhammer setting and if that trailer is any indication, Bigben and developer EKO wll have a huge hit on their hands. It’ll be interesting to see how this stacks up against the still mighty Diablo III on consoles, but it’s safe to say that genre fans will be well served if all the pieces fall into place.

-GW

Advertisements

Warhammer: Chaosbane Gallery

Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

This slideshow requires JavaScript.

My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

Continue reading

Diablo III 2.4.3 Update: Party Like It’s 1996 (Or, To Hell & Back, Grinning)


 

Well, oooh. I wasn’t expecting to be this surprised by an update, but yep, Blizzard did just what I was thinking they were going to do with a bit more throwback action, albeit it short-lived. The update also popped up on PSN (as the 1.15 patch), which is the version I played through last night and messed around with into this morning. Other than it not having the retro UI, it’s exactly the same content. I was more surprised that the team had not a lot of info from the original Diablo and had to piece things together using fan wikis, but hey – most fans are helpful when they’re not fighting with each other.

(Hey! Subscribe to my boring YouTube channel, already!)
 

The throwback maps made me grin like a loon as I took a newly created Monk through those hellish stages. I went through on Normal the first time, which is why The Butcher went down without killing my holy fist punching dame. Actually, in my original Diablo play back in ’96, I didn’t die against that brute until my second time through because I got overconfident, his room was on a new spot on the map with a dead end outside I got trapped in and the exploding barrels I hit took off a wee but too much health when he rushed up with that axe. Ow. Actually, I had a run later through the PlayStation version in 1998 where I got stuck dying on the 7th floor thanks to a lightning fast lightning magic blasting mob parked right at the stairway. I think I still have that save data on an old memory card here.


 

In any event, if you’ve a PC, PS4 or Xbox One, remember spending too much time in digital Hell and want a quick trip back to 20 years ago… yeah, go grab Diablo III: Reaper of Souls – Ultimate Evil Edition, but do it soon. The Darkening of Tristram event only lasts until the end of January and you might not want to miss the oddball gifts you get when completing the run.

-GW

Diablo Turns 20: Blizzard, What Are You Up To?


 

Twenty years is a long time for any form of interactive entertainment to be around and still have an active fan base. Blizzard seems to know its classic PC game Diablo has a rather dedicated and somewhat vocal legion of players that have stayed with the franchise through three games, numerous patches and a few expansion packs. Granted, the love for the first two games meant Diablo III was going to be heavily criticized for both its long development time and any huge changes to what longtime fans expected. Let’s just say the fans didn’t disappoint in letting themselves be heard.


 

But of course, Diablo III was a mess at and post launch, but tons of patches, the removal of that horrid Auction House and surprisingly, mostly superb console ports that actually improved upon the foundation laid made it a far better game for everyone save last-gen system (PS3/Xbox 360) owners who didn’t get the great 2.4.0 update. I’d already sunk a few hundred hours into the PS3 version and planned to transfer my save files over to the PS4 when I finally made the move to that console. Of course, that didn’t happen thanks to Phill Katz stealing my PS3 after I sent it to him for repair. NO, I haven’t forgotten you, asshole.


 

So, yeah. I’ve had to restart from scratch with Diablo III: Reaper of Souls – Ultimate Evil Edition on the PS4 and so far, I’m quite pleased with my progress. I’m working on a Demon Hunter build and blazing through Adventure Mode after completing the Campaign once just to build up a ton of Paragon points so I’ll have a huge pool to use when creating other characters later. The 2.4.0 content surprised me with a dark and grim new map that added a few new enemy variants, crashing waves, rain and… freakin’ gigantic sea snakes popping up if you ran too close to the edge of some spots on the map.


 

Anyway, this post has no point other than me reminiscing and wondering just what the hell Blizzard is up to. Yes, I know about the Necromancer class coming as well as the upcoming “remake” of the first game using the DIII engine. But I’m hotly curious as to what else is planned. Other games get re-releases, HD upgrades or flat out remakes, so it only makes sense that this one would at some point soon. Unless Blizzard is just messing with us fans. Those old cinematics sure cleaned up well, huh?

-GW

Review: MeiQ: Labyrinth of Death

While it doesn’t reinvent the wheel, MeiQ has a few surprises for those thinking it’s just another fan service packed JRPG. Lengthy and packing in some cool ideas, it’s a solid genre entry worth picking up.

meiq_cg7 Platform: PlayStation Vita
Developer: Idea Factory/Compile Heart
Publisher: Idea Factory International
# of Players: 1
Release Date: 9/13/2016
MSRP: $39.99
ESRB Rating: T (Teen)
Official Site
Score: B (80%) BUY IT!

At first glance (and second… and third), MeiQ: Labyrinth of Death looks like many other fan-service JRPGs packed with gals bursting out of their too-skimpy outfits ripe for waifu fantasies from those eager fans into that sort of thing. Fortunately, a mighty good game lurks past that booby trap facade and this is one Labyrinth worth a full inspection and yes, another Iffy game you’ll want to have in your library. Once you get over the costume designs, there’s a long and challenging game here to conquer with a fine combat system, albeit one that doesn’t change all that much once you sink a few hours in.

The plot is pretty basic stuff with four towers that need to be conquered in order to beat the evil so-and so trying to rule and ruin the land. Adding mechs each gal can pilot to the mix is a great touch, as it allows for some interesting pairings as well as gives you a squishy backup plan should a mech fall in battle. That’s right, your gals and whatever skills they’ve learned are your last resource if their metallic rides go down in flames. Initially, it’s a lousy thing as the gals aren’t exactly powerful and it takes time to gain a full party anyway. But, after a chunk of time, they’ll improve and all gain some nice, useful skills that can do decent damage. You’ll still want those mechs in good shape, though.

Continue reading

MeiQ: Labyrinth of Death Gallery

MEIQ_NA_packshot_1000px
 

Be careful what you wish for, especially when you wish for something saucy like “anime gals in a DUNGEON… with mecha!, Mwa-ha-ha-haaaaa!” and you’re not very specific beyond that. *POOF* Your wish is Idea Factory International‘s command (*whipcrack!*) with the upcoming Vita game MeiQ: Labyrinth of Death, coming to PlayStation Vita September 13 (North America) and the 16th in Europe.

Banner_MEIQ1_L_US_1
 


 

IF, Compile Heart, and Makaiichibankan’s deviously deep dungeon crawler looks to captivate and challenge JRPG fans with its cute cast and no doubt challenging turn-based combat that should please those who liked similar gal-centric JRPGs or even mixed party titles. Here’s a gallery full of game trailers and screens to ogle along with some info about what to expect continuing right below the jump.

Continue reading

Dark Souls III “True Colors” Trailer: Ghouls Just Want to Have Fun


 

So, yep. Using the Cyndi Lauper version would have made this bleak gameplay video a wee less gloomy, but this new-ish version works beautifully. It’s great to see Bandai Namco and veteran developer FromSoftware not only making sure Dark Souls III is the best entry in the series to date, but making sure veteran players know that the new game isn’t going to make it any easier on those stepping into its deadly world for the first time. All that dying badly does come with the reward of finally figuring out how to clear areas without taking much damage as you lay low foes that previously gave you problems.

Of course, clearing one area out just means those new enemies with completely different challenges await. But hey – one set of problems at a time, right? Once you dive into Dark Souls III, you’re not coming up for air any time soon. Unless you try and escape in order to go try and do something else. The game won’t like that one bit, by the way.

Digimon Story Cyber Sleuth Arrives on PS4, Vita


 

Bandai Namco’s Digimon Story Cyber Sleuth (now available on PS4 and PS Vita) should do well among North American fans of the Digimon games who’ve been starved for content for a few years. The game is a quite decent mix of action-based “dungeon” crawling and yes, features plenty of creatures to digivolve. The game skews older than previous entries with more mature looking main characters and a darker overall tone. But it’s still a pretty family friendly game at heart, so no worries about picking this one up for the kids if they ask.

My eye is set on the Vita version as it’s supposed to have bonus pre-order content if you buy it this month. That and this seems like the perfect game to take on the road to kill a few hours when traveling. I’ll probably play it most at home, however. Anyway, enough babbling on this end – you have a city to save (and Tokyo always seems to be in trouble in games like this, right?)

And remember, folks: You can peek over Bandai Namco’s digital shoulder anytime you like. Just follow Bandai Namco Entertainment at one or more of the links below. They won’t mind, really!

Er, unless it’s after work hours and you’re trying to follow them home:

Facebook: https://www.facebook.com/BandaiNamcoUS
Twitter: https://twitter.com/BandaiNamcoUS/
Instagram: https://www.instagram.com/bandainamcous/
Tumblr: http://bandainamcous.tumblr.com/
Twitch: http://www.twitch.tv/bandainamcous

Disgaea PC: You’ll Never See Sunlight Again (Unless It’s In This Game), Dood!


Disgaea PC 01

dpc_3dSo, Nippon Ichi Software has decided to bring the legendary SRPG Disgaea to PC on February 24. Well, for those of you curious about the game, you can watch that trailer above and add about a million or so variations to any questions you’ll have.

As noted in that trailer, the game allows for some *insane* play that’s completely up to each player as to how he or she wants to complete a mission. It takes a tiny bit of time and a few fun tutorials to get to that point where you’re stacking up allies and tossing them to reach enemies or treasure, using Geo panels to win seemingly impossible maps in one turn, or raising item/equipment levels to ridiculous amounts by entering the items and beating the monsters inside of them. But it’s all worth it and with a level cap of 9999 for each character, you’ll be hooked in and not even caring that all you do once you get home from work or wherever is sink a few more “Just one more map!” hours into your new passion.

Disgaea PC 05

You can (and should, dood!) pre-order Disgaea PC digitally on Steam for $19.99 or go all in and get a nice Disgaea PC: Deluxe Dood Edition from Nippon Ichi America’s online store for $29.99. That extra loot sent nets you a Steam code for the game, digital art book and soundtrack… PLUS you get a physical 44-page art book, a physical soundtrack CD and a beautiful collector’s box to keep it all in sent to you in the mail. Santa comes in February bringing one of the most addictive and time-chomping games ever made? Wait, that’s NOT Santa… I was a few letters off in the spelling, heh. Note: you’ll REALLY need to dust off that collector’s box regularly or else Etna might get pissed off and come for you while you’re sleeping with a couple of exploding Prinnies. “Who’s Etna?” you ask? Oh, you’ll find out soon enough once you fire up the game proper.

Dungeon Travelers 2: The Royal Library & The Monster Seal Review

DT2 CoverPlatform: PlayStation Vita

Developer: Aquaplus

Publisher: Atlus

# of Players: 1

ESRB Rating: M (Mature)

Official Site

MSRP: $39.99 (Retail/Digital)

 

Score: A- (90%)

 

Fans of Mature-rated fan service galore will absolutely be in deep grin mode with Dungeon Travelers 2: The Royal Library & the Monster Seal, which also happens to be an excellently designed and lengthy dungeon crawler. for the record, developer Aquaplus doesn’t reinvent the wheel at all here. But the gameplay is solid and challenging enough that fans of old-school Wizardry games and more recent riffs on it (Etrian Odyssey, Elminage Original) will find the game an excellent time eater.

In addition to some pleasing visuals, smooth dungeon movement and plenty of quick turn-based random battles against enemies that aren’t pure pushovers keep things rolling merrily along. The rather heavy fan service (in the form of plenty of under-dressed character art ranging from mild to somewhat creepy) will indeed be a sticking point for prudes and anyone else determined to dislike the game for the one thing it’ll sell for to some players who like this sort of content. Interestingly enough, the game somehow balances that out thematically by adding a religious subplot and characters to the mix. It doesn’t make up for everything, but it’s amusing, surprisingly well written (for a game such as this) and intelligently implemented. Continue reading