Sega To Bring Phantasy Star Online 2 New Genesis to PS4 in August

From “Don’t hold your breath” to “Can’t wait ’til this launches”

File this news under “It’s About Time” if you’re so inclined, but yes, Playstation 4 owners will finally get to play the US version of Phantasy Star Online 2 New Genesis on August 31st, 2022. The free-to-play online action RPG game will be launching on PlayStation 4 along with an entire year of updates including the newest update, “Frozen Resolution”, which introduces the snowy Kvaris region and a flurry of new enemies, characters, combat and the new “Waker” class. As noted below, the game will also be cross-play between PC, PS4 and Xbox One versions.

PSO2:NGS at Anime Expo 2022

In honor of the upcoming launch, SEGA has commissioned one-of-a-kind art that will be displayed all weekend at Anime Expo 2022 in Los Angeles, from July 1-4. The gallery will also feature concept art, figurines, and additional artwork commemorating PSO2’s recent milestones. There will also be a SEGA photo booth that will transport Anime Expo attendees into the world of PSO2:NGS! Booth visitors will also receive codes to redeem in-game items like ARKS Expo shirts, a mag form, an emote, and a sticker. A limited selection of PSO2: NGS merchandise, including shirts and pins, will be available for purchase; these items are exclusive to Anime Expo and ARKS Expo in Japan.

Players can play nine years of content in Phantasy Star Online 2 and join the newest entry to the series, Phantasy Star Online 2 New Genesis.  Download and play Phantasy Star Online 2 New Genesis on PC and Xbox One for free today.

I hope they’re just here to sing and dance…
  • Free to play! (Some optional purchases may be made)
  • Huge wide-open battlefield environments! Explore a whole new world featuring broad, expansive playfields filled with ferocious enemies waiting for you and your team. Traverse wide-open environments, speed and soar across the giant landscape and skies with new special abilities. Transitioning into a new area is as simple as walking into it — no loading screens.
  • Enhanced character models! Create your identity with any character you can imagine in PSO2:NGS using the powerful creation engine. Adjust every imaginable characteristic to create your one-of-a-kind avatar.
  • Redesigned graphics engine! Witness lush environments, amazingly detailed player characters, and monstrous foes in razor-sharp resolution. Watch spectacular new lighting and particle effects as weapons clash with armor. See the world as you’ve never seen it before.
  • New multi-weapon system and abilities! Combine 2 types of weapons for smoother weapon switching. Battle at lightning speed using a variety of weapons and techniques.
  • Connects with PSO2! Move easily in-game between PSO2:NGS and PSO2.
  • Cross-platform! PC, Xbox One, and PlayStation 4 players can play together side by side.

About Phantasy Star Online 2 New Genesis

PHANTASY STAR ONLINE 2 NEW GENESIS is a new online action RPG game by SEGA. Set 1,000 years after the events of Phantasy Star Online 2, PSO2: NGS takes place on Halpha, a planet on which ARKS (soldiers of the Oracle colony fleet in the Phantasy Star Online 2 series) are locked in a battle for dominance against the mysterious DOLLS.

PSO2: NGS features new and improved action combat and character customization, allowing for more flexibility and expression than ever before. Choosing from four unique races and eight classes, players can join forces with other operatives to experience unforgettable battles and boss fights in brand new locales, with an emphasis on flowing, flashy mobility to conquer and explore sprawling open environments. Players will be able to do all of this with friends on both PC (Steam / Windows 10 / Epic Games Store) , Xbox One and PS4 thanks to cross-platform play.

The Global version of PHANTASY STAR ONLINE 2 NEW GENESIS includes fully localized text and character voices in English and will remain content current with the Japanese servers. Details can be found at https://ngs.pso2.com/.  For additional up-to-the-minute updates, players can follow @play_PSO2 on Twitter, @PSO2Official on Facebook and @play_pso2 on Instagram.

I think I know of a few folks who might want to play this…

-GW

Dragon’s Dogma 2 In Development (And There Goes The Rest Of My Time In The Future)

Yep, played them all (took a few years total), Yes, I also have the PC version.

I was one of many who played the original PS3 version of Dragon’s Dogma while it was on its demo tour at a few comic book conventions and knew right away that Capcom was onto something special. In the final build, Exploring the open world of Gransys made for many hours of near constant amazement at every new encounter, how well connected the dungeons were to the overworld, the day/night cycle which put characters in constant danger if they traveled at night, and much more. The key here is not “better”, but “different” than the games it’s been compared to as the experience does have flaws, but does so much so well on a regular basis.

A bit of much more below:

The later Dark Arisen expansion added a supremely treacherous second map, Bitterblack Island, that was clearly created for expert players and clearly not for the faint of heart. Nearly every major enemy was set on “puree”, including some huge, almost unstoppable bosses that could, if you were under the suggested levels, take a few game days to dispatch. The lure of all those lovely gear drops here was worth a few trips into the dread, because players who managed to survive the first few rooms could return to the main game with some pretty awesome new gear. But enough of that for now- here’s the tenth anniversary video that ends with an announcement of current plans:

Guess who’s pre-ordering this? I usually avoid pre-ordering any games at all.

To Hideaki Itsuno and his team, One word comes to mind: RESPECT. I can only hope they give us the best of the original game and polish up a few of the quirks, like the somewhat suicidal Pawn AI, which would sometimes fling itself into harm’s way when it wasn’t pulling off some stellar support work. I may even start posting gameplay videos again, as I was making some lengthy ones back when the PS4 version dropped. Keep it offline, save for the Pawn loaning between users, or see if some sort of co-op mode can be implemented. I’ll shut up now, as I only play games and don’t make them. Anyway, between using the glorious RE Engine and what’s bound to be some spectacular design elements, I’ll be dreaming of even more mythical and mystical creatures for a while yet. Or just playing the original again (from the beginning, of course).

And it goes like this (sometimes).

-GW

Andy Hardy Goes To Hell, Or: Speaking of Full Circles…

A horse is a horse, of course, of course…

The fun 1937 musical comedy Thoroughbreds Don’t Cry popped up today on TCM and while I usually don’t go out of my way to watch many Mickey Rooney films, this one was quite interesting because it nicely bookends with a certain later TV show. Some of you know where this is going, so just smile and nod, please.

Anyway, I got to laughing at one point for a few key reasons. One being the scene below where after teaching a kid the ropes of riding a race horse, Mickey’s character Timmie Donovan later takes the kid back to his room and attempts to give him a vigorous rubdown, which is unintentionally and hilariously suggestive, as is the previous horse scene.

While this is happening, a young Judy Garland pops up to interrupt things by playing the guitar and singing a catchy song about her new shoes. Don’t believe me? See for yourself, ahem (and just what the heck is going on here?):

“I got my horse right here, his name is Paul Revere…”

Th other funny thing was I immediately thought of The Twilight Zone episode” Last Night of A Jockey”, which was a total solo showcase for Rooney written by Rod Serling. He plays an angry disgraced jockey named Michael Grady who’s accused of horse doping and banned from racing. While in his shabby room, he talks to himself until his alter ego appears and grants him one wish which amusingly enough, goes exactly as planned after he’s reinstated and can start racing again:

“You’re gonna need a bigger boat…”

Anyway, you can pick up the film though Warner Archive here and it’s worth a watch, as it’s the first of eight films Rooney made with Garland, so that’s also important in cinematic as well as historical terms. See, folks- movies like this can also be quite educational when they need to.

-GW

Review: Nun Massacre (PS4/PS5)

As I pressed the Purchase button to get my copy of Nun Massacre ($5.99), I said aloud to no one in particular “I don’t know why I do this to myself”, something I tend to do whenever I buy a horror-themed game. Yes, games like this have me talking to myself frequently (and somewhat nervously). Indie developer Puppet Combo has been making short PS1-style horror games for PC gamers since 2013 and they’ve finally gotten two of them on home consoles (Murder House is the other one). Basically, this is a short, frequently scary and always tense blend of exploration, stealth and puzzle action where you’re trapped in a rundown school with a knife-wielding nun trying (and at many times, succeeding) to violently do you in. There’s a story here told through notes you’ll find all over the place. But you’ll probably be too freaked out to read through all of them, what with that nun popping up at the most inopportune moments. Just keep telling yourself “It’s only a game, It’s only a game…”

Or: Force of Habit, I suppose.

The game got a recent update a few days ago and is now a “definitive” version which adds some new game modes, rooms and new killers to avoid. But you’ll have to survive one play though to unlock some of those options, which will be a pretty harrowing experience. There are video settings to adjust (VCR, PSX, Black and White), the game has a “Nun Tracking” mode that adds VCR like tracking “noise” to the game when the Nun is in the area (a must on your first play) and the game even comically warns you to play only once a day and play as your life depends on it, which is worthy of a chuckle. I mean how scary can this game be, right?

RIGHT??

Next to Nun in the horror genre, ha-ha (STABBY, STAB, STAB!)

Yeah, WRONG. In other words, you’ll be inventing new swear words every few seconds as the tension steadily ratchets up. This is totally old school with NO mid-game or auto save system to fall back on and few choices except running and attempting to hide from that nun, which means if when you die you start over from the beginning each time. While intensely frustrating, you end up recalling where items are located and can survive a few minutes longer before your certain doom. The Nun’s location can indeed be randomized if you want to put yourself into cardiac arrest even faster, so try not to do that on the first run. Oh, there are deadly traps here as well, such as the razor wire you’ll blunder into at one point, which is straight out of Suspira and yes, that Nun pops up while you’re stuck and gets quite stabby.

Amusingly enough, there’s a way to play this as “None” Massacre (my title) where you can explore the game’s room without a nun attack. But I was so wound up by the main game that I didn’t trust this mode to not freak me out somehow, even with jump scares shut off. Turns out I was right (you’ll see). The overall length of this may turn off some players, at it’ll take maybe 30-45 minutes to get through one time, if you move quickly, don’t panic (too much) and use the items you find in the right spots. That said, the game is meant to scare the living hell out of you and I can see some players being turned off by this plus some of the intentional flaws here. By the way, that sound effect when you encounter the nun is like every scream in every horror flick ever made heard all at once, but played by a factory full of alarm clocks. Yikes and turn it down on the options screen before you fire this up or you’ll wake a few dogs in the neighborhood.

It took about two and a half hours to finish on my first time through, and that was with some dumb luck more than skill on my part. Yes, another few plays is required here to unlock more secrets, but not for a while in my case. I’m starting to see nuns when I sleep and they’re not waving around wooden rulers either. Highly recommended, but not at all for the faint of heart. I’m working up the nerve to play again, but I just may attempt to survive Murder House first (maybe).

-GW

Review: Nostalgic Train (PS5)

Or: The small, strange town and its iron horse.

Personally, I’m not a fan of the term “walking simulator” that’s often used with derision by some players about short, mostly first person game experiences that focus around slower, careful movement and exploration, yet that term perfectly describes the lovely, melancholic Nostalgic Train ($13.99), which is available on consoles and PC. The Unreal engine game was created by a very talented solo developer named Tatamibeya and just so we’re clear, the game’s description of itself is “Two fluctuations at journey’s end – Beautiful countryside novel and walking simulator.”

There’s also a bit of a mystery with some semi-supernatural elements and even some time travel tossed into the mix, but the game is actually a text-based record of the town’s origins using a few life stories and key events scattered over a few centuries. The game starts off as its sole playable character wakes up in the tiny (and fictional) Japanese village Natsugiri, which is entirely vacant save for the sound of cicadas, dandelion seeds floating about and the scent in the air of mystery. As you walk around, you can use R2 to reveal glowing orbs that reveal more of the story and lead you to the next hint and more of the story. Visually, there’s a solid sense of reality in the visuals, but I can imagine some players used to ray tracing and other effects griping that certain elements of the game aren’t realistic enough. Whatever, it all looks like a series of gorgeous postcards in my book.

Life is but a dream…

This guided experience format works well for the most part. It makes the game playable by anyone, provided they love to read and can activate their imagination during certain sequences. As you explore the village, you’ll come across some items that need to be used to advance the story. For example, early on you find a discarded life preserver near a schoolhouse by a lake. Touching it reveals a past memory of a child picking it up to attempt to rescue another child which soon turns fatal for one. At this point, the formerly inactive train’s chime starts sounding and that’s your clue that you need to get back to the station and take a ride.

In true Twilight Zone fashion, you end up back at the station and yep, you need to R2 yourself back to find out what’s transpired. The entirety of Story Mode is like this, so it’s almost impossible to get lost. The village is so small, that you can spend maybe less that five minutes walking around if you’re not using the hint system. The story gets more fascinating with each chapter as you’ll encounter others who need assistance, but the village remains empty as you only read about your encounters and have to imagine past, present and future encounters, just as if you’re reading a book. The story takes a few dark turns as it continues and you find out your character simply trying to find out who and where they are and travel back to what’s seen as “normal’ reality can’t keep you from uncovering what’s going on. In fact, there’s a link to everything and the constant cycling back to the village the train takes is somewhat important. Or: “You can check out anytime you like, you can’t ever leave (guitar solo not included)”.

Bring you walking shoes, folks…

There’s also a Free Mode where you can stroll around and find glowing orbs that reveal some historical and other bits and (if you’re a completion fanatic) nab that Platinum trophy. This won’t take long at all, but I’m guessing based on the completion stats I’ve seen, some players haven’t done this yet. Well, it’s certainly not for every taste, but it’ll stick with you like warm summer wind. Cicadas are harmless, by the way and with all those dandelion seeds blowing around. I’d guess you can pocket a few to remind you of this short trip you’ve taken. Recommended.

-GW

The Gift Or: “Where’s Waldo?” Or: “Really Dead Letter Office”

I blame the banana.

Okay, I’ll admit my choice in multiple titles is directly inspired by watching way too many Rocky & Bullwinkle reruns as a kid. But in this case, every chance at humor is a spoonful of sugar in his particularly grim musical case. I first discovered The Velvet Underground’s now classic 1968 album White Light/White Heat on cassette sometime in the early 80’s, but I only barely managed to make it through the first side before tapping out. Between what I thought bask then were some intensely downbeat lyrics and very heavy use of feedback throughout the album, at that time, I wasn’t quite ready for that aural assault (and I hadn’t even heard of Metal Machine Music at that point!).

Flash forward to 1995 and I’m in a record store that was running a closing/closeout sale where I spy the Velvet Underground box set Peel Slowly and See for under $10. I ended up grabbing that, the James Brown box set Star Time and the Little Richard set The Specialty Story all for $20 new, with the cashier rounding the total down because she ran out of change. In any event, the second time was the charm thanks to a few years of broadened horizons and it was when I re-listened to The Gift that I developed a better viewpoint of the band’s output. All I’ll say is that it’s based on a college writing exercise by lead singer Lou Reed, was recorded using a stereo mix that separated the music and vocal tracks (which works quite well when using headphones) and it’s got a killer ending, courtesy of a creative suggestion by Frank Zappa during the recording process.

Not counting the many live concert versions, The song exists in stereo, mono, vocal only, instrumental only, and live instrumental recordings. Take a listen to two of those (or just one, if you prefer your music sans very fuzzy intentional feedback):

Not based on a true story.

And here’s the vocal only version, although I’ll admit without the fuzz, it sounds like a somewhat more frightening campfire story, especially with that well-timed sound effect at the ending.

Still not based on a true story!

Yes, it’s a bit on the macabre side (and how!), but it’s also darkly amusing what with John Cale’s absolutely deadpan reading of Reed’s story. On a side note, YouTube actually has a Lego version of the song that’s definitely not for kids (like the song), uses a live concert version of the tune and yes, here’s a link if you want more: https://www.youtube.com/watch?v=y5I43qhtd1M . Er, don’t say you weren’t warned. Although, my overall opinion that a minor issue with the song is the whole Show Biz Bugs nature of it, where if you listen to it once, the shock value diminishes significantly on a repeat. That said, this may be a one-trick pony, but you’ll want to at least ride it through that flaming hoop one time just for that splash in the pool at the end of the jump.

This is another post in Travel Gone Wrong Blogathon, hosted by 18 Cinema Lane. See a list of the assorted entertainment covered in this event HERE!

-GW

The Passenger, Or: Boarding? Pass!

Long story short department: Way back in late 1983, I recall popping into a local record shop looking for a few new soundtracks or whatever else caught my eye(ear?) and at some point as I was poking around, the cover to this record jumped up and bit a small hole in my wallet (I think I spent around five bucks on it):

Woof. Just keep telling yourself “It’s only an EP, It’s only an EP…”

Truth be told, I was a bit of a WOV fan, having picked up both of the group’s studio albums Dark Continent and Call of the West along with the soundtrack to Urgh! A Music War, which I picked up after seeing that wild concert film here during it’s brief NYC run in 1982. Although initially released in 1980,This particular EP was new to me and I recall a clerk in the shop noting the shop had recently restocked a few copies after the initial run sold out, so this was snatched up and paid for right away.

I didn’t get to listen to the record until a few hours later, so the first play was sometime at night with a pair of headphones on and lets just say, things got interesting as those six tracks played. For starters, the first track, “Longarm” was an amusingly quirky diversion with lines about a 58-hour week and a workforce soon to be replaced by machines. However, the next song was in a way, somewhat less amusing and a bit more haunting. “The Passenger”, a catchy song/story about (of all things) a doomed airliner’s tragic last flight was up next and man, talk about “Nightmare at 20,000 Feet”, folks. It’s all in the lyrics and delivery with one.

In my mind at that time, the song almost seemed like it was the one was playing inside D. O. Guerrero’s head as he ran to the restroom to set off his bomb in the film Airport. I can remember once thinking that if someone were ever to remake that film, there’s your main theme right there, although the song uses a different final stop (“Polar route, destination: oblivion”) than that film’s Rome. Or perhaps it might have made for a somewhat depressing way, way (way!)-Off Broadway musical, if someone were to actually write a book for a show that might only run less than a week, including previews.

That song jammed itself inside my head for years at random intervals and I recall when I finally took my first plane trip back in 1992 (Hawaii, If you’re curious), yes indeed, that tune was an unintentional part of my internal soundtrack for the long trip. Granted, some real-life turbulence and a wild ride through a storm on the long second leg of the trip where we bounced around over the ocean like an airplane model on visible wires in a badly made pre-CGI movie almost had me thinking this might have been a trip to a different sort of Paradise. Let’s just say that I ended up making myself laugh on that last leg when a certain Ohio Players tune popped into my head suddenly.

Since you asked (I hope), The rest of the EP is fine, with an excellent cover of Johnny Cash’s Ring of Fire that morphs into the Jerry Goldsmith theme from Our Man Flint midway with a ton of feedback as a finale, “Can’t Make Love“, a somewhat relatable ditty about relationships, “Struggle” which, with all the gasping going on sounds like a brief soundscape from a giallo or some other tense fright film. Finally, there’s the rather unsettling “Granma’s House“, which is just 1:21 of a ringing phone backed by a metronome-like heartbeat sound and perhaps, iffy memories if you take in the atmosphere too literally. Speaking of phones, someone please call David Lynch circa 1977, as that track also sounds as if it would be at home in something like Eraserhead. To be fair, the group also (and often) dipped into humor, like somehow making a pesky Tsetse Fly or even an Invisible Man a lot less threatening (but still scary in a way). And (much longer story short) we wouldn’t have Stan Ridgway’s wonderfully varied output without that best version of the group.

While you can download the entire EP online. I’d highly recommend the larger The Index Masters collection as you get more of WOV’s unique mix of soundtrack-flavored music, including a few live tracks. As a personal preference, I liked the group’s output through 1982’s Call of the West, which gave them “one hit wonder” status with Mexican Radio. On the other hand, if you listen to the band’s output from is late 70’s demos up to that point, you’ll hear more than a few tunes that really make themselves stand out with their unique blend of musical influences.

This post is part of the Travel Gone Wrong Blogathon, hosted by 18 Cinema Lane from April 29 to May 2nd, 2022. You can see a list of the films covered in this event HERE!

-GW

Accent Grave, Over the “E”, Or: How Not To Watch Some Films, Sometimes

Well, in short, I caught The French Dispatch on cable before I finally saw the Dune remake and yep, as both films demand multiple views to catch every bit of detail one fine film kind of unintentionally and amusingly ruined the other fine film within seconds. Almost as soon as Timothée Chalamet appeared onscreen as Paul Atredies, I started chuckling, not because there’s anything resembling a poor performance in either film, but I actually wondered at one point how much more visually out there Dune would have been in Wes Anderson had directed it. Not to throw any hint of shade in Denis Villeneuve’s direction at all here as both directors’ work feature meticulous attention to detail along with strong performances. However, I kept thinking while watching both films how Anderson’s use of numerous film techniques would work within Frank Herbert’s worlds.

That or hell, the title to this article partially references one of my favorite comedies, 1940’s The Bank Dick, and part of me wants to see a Wes Anderson version of that at some point, But I’m a bit nuts these days, so file this thought under really wishful thinking, I guess.

-GW

A New Year, If You’ll Have It

Hi There.

I’m mostly back (mostly) and Happy 2022, folks – let’s have some brain clearing music for a spell:

Well, it works for me.

OK, moving on. There’s a weird bit of content coming, so bear with my probably slightly entertaining psychotic ramblings for a bit. Last year was a bit of a corker for me (and hell, just about everyone else!) but we’ll try to post more headed forward. I’ll poke around in my drafts and knock out some ancient stuff that I started last year while the old grey matter percolates some newer content (mostly). Alrighty then- I’m off to watch a few movies to subtract from my bucket list- it’s a dreary enough day today to warrant such behavior and I’m sure laying low like this is good for one’s mental health, right? Er. don’t answer that.

GW

Review: Dark Nights With Poe and Munroe (PS4)

They’re baaaaack. Full motion games developer D’avekki Studios has made the big leap to self-publishing with the digital release of Dark Nights With Poe and Munroe,($12.99) which is now available on the PS4, Xbox and soon, Switch. The game comprised of six episodic tales of a somewhat supernatural nature, with ghosts, a werewolf, a hungry painting demon, a bizarre love triangle and more. Although the game features a few toe-dips into light horror, it’s more of a creepy dark comedy where a bit of previous homework with Davekki’s earlier titles goes a long way in explaining some of the quirkier aspects found here.

Poe (Klemings Koehring) and Munro (Leah Cunard) first appeared in 2018’s great little gem The Shapeshifting Detective and they return in this standalone set where we get to know their characters a bit more, but yes, there’s even more mystery going on in the small village of August, which seems to be a magnet for offbeat supernatural occurrences. In “Frankie” the pair need to deal with a persistent stalker with surprising results. Let’s just say Poe has a way with a knife but we haven’t heard the last of Frankie in this game.

“In Bed with Poe and Monroe” is next, and it’s about a 24-hour radiothon where the two characters need to raise funds to keep the station afloat by staying in bed together (not THAT together) while broadcasting live. Well, it’s about so much more, as a sleepy Munro discovers a few times. Poe also makes a few discoveries that are equally revealing as a jealous ghost (Ayvianna Snow) appears to make his love life even more complicated. This episode has a few scenes like the first where shocks drop in and affect the outcomes of paths to wonderfully different results. More of this strangeness will come.

In Episode Three, “Green With Envy”, the pair are racing against time to find a kidnapped and drugged student (Warrick Simon) before his time runs out. Time is of the essence as the duo’s decisions in this chapter affect the ending and all depends on how you choose to investigate the case. There’s a pair of laugh out loud innuendo bits here when Munro visits guest house owner Violet (Aislinn De’Ath) and a little De’ath goes a long way when Munro misinterprets some simple queries before asking her own. Poe gets his way (sort of) with a pretty teacher (Ashleigh Cole) who may be a suspect, but who’s the mysterious Yvette who calls into the show to say she’s the kidnapper?

Episode Four, “Everybody Changes” brings a hypnotist into the studio, Madame Baratsky (Lara Lemon), who puts Munro into a trance where she relives a past life and tells a disturbing tale of murder. As mentioned above, playing that chapter made me go see the Doctor up close and personal (I bought the game last year on the PS4), an experience I highly recommend. In any event, this episode made me want some sort of Doctor Dekker followup, or at least the desire to replay that game again a few more times.

In Episode Five, “Many Happy Returns”, it’s the day before Munro’s birthday, there’s a full moon and a caller rings in to note he may have almost run over a werewolf. Guess where out two intrepid adventurers are headed? If you guessed “Why, to find out if that’s true, but not before a possible time traveler named Kaspar (Vincent Gould) calls, then shows up to the studio!” Well, you need to be in your own game, as you’re psychic. Like all the episodes, there’s a set-up of events and situations here that definitely hints at more. This give players a hint that the sleepy town of August is quite the nexus for bizarre happenings (like the sudden rock, paper, scissors game in this chapter).

Finally, Episode Six gets truly freaky with “It Started with a Wish” where we get a soul-eating canvas demon named Rose (Rachel Cowles) who lives inside a painting. She grants Poe a wish, which he has to pay for by having Munro hide nine capsules as prizes for ‘lucky’ listeners to find. Those capsules are supposed to have museum tickets inside, but (surprise!), they have a less pleasant gift awaiting. You’ll see. Poe’s wish has very huge consequences both he and Munro have to deal with and there’s a sort of David Lynch meets Night Gallery thing here when the characters have to deal with the results.

As noted, the game teases very much that there are many more August takes to be told, and I like that Poe and Munro’s relationship goes where it does in different ways depending on your choices. In terms of production, this one’s pretty solid. Without fancy effects makeup or gore, the game still conveys an eerie, scary vibe when it needs to, But it’s also funny, sexy and mature where it matters. Some may feel the vignette nature of the episodes might be better served as a single story arc. But I found that a game where time travel seems a quiet reality, dryads may actually exist and so many possible outcomes from charming to deadly are at one’s fingers that I’m all aboard for more. Recommended.

-GW