Review: Fox n Forests (PS4)

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If Bonus Level Entertainment’s excellent Fox n Forests was released on a cartridge for the Super Nintendo or Sega Genesis back in the mid-90’s before both consoles were phased out in favor of newer systems, it would probably be a Game of the Year contender. Hell, it would even be a fine enough essential 2D platformer/RPG hybrid on the Saturn or PlayStation. Well, it’s out today and it’s a total blast from the past with excellent visuals, music and sound effects, replay value galore, and the perfect length (for those who know, most platform games weren’t over five or six so hours). The crowdfunded game arrives today on PC (Windows, Linux, Mac) and consoles (PlayStation 4, Xbox One, Switch) and yes, is a must buy if you’re big on the retrogaming stuff (or just want a game that’s going to make you work hard in order to see everything).

It’s not a speedrunner at all (thankfully for us old and slow players!), so forget about direct comparisons to Sonic, Mario or other swifter mascot characters. The game combines its platforming with exploration elements out of the Legend of Zelda or Castlevania, but fans of classics such as the Wonder Boy games, Super Ghouls and Ghosts and Actraiser 2 will also see a few influences here. The Fox (i)n those Forests is named Rick and he’s conned into helping out the wise old sentient tree by a partridge named Patty he was planning to eat. Of course, that batty bird just so happens to own all the shops in the game, so guess who needs to spend his hard-earned gold coins at them?

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FUNDED! It’s A Good Life, Indeed

The Good Life Funded

Well, this is fine news indeed. I’d bet a penny that SWERY and Yukio Futasagi are very likely doing this routine to celebrate:

(Thanks, laughland!)

Actually, as the note the team sent out yesterday says, the really hard work is just beginning. Me, I’m happy to have contributed my paltry amount to the cause and will now wait patiently for the game to be completed. I’m not going to be one of those folks bugging, nagging, and pestering the folks working on this game at all because I respect game developers quite a great deal, particularly those that do work as interesting, intriguing and surprising as these two gentlemen have previously.

-GW

EDF 5 Truly Bugs Me (But That’s A Good Thing)

 

EDF_5Okay, at this point I’m hoping the planet doesn’t blow up just so I can get my grubby little paws on the three upcoming Earth Defense Force games coming from Japan where the earth is in danger of getting blown up after yet another massive alien invasion by what looks like everything great from a wide range of Japanese sci-fi flicks.

In addition to the absolutely insane-looking Earth Defense Force 5, Original developer Sandlot is teaming up with developers Clouds Inc. and Giga-Rensya for Earth Defense Force 4.1: Wing Diver The Shooter (set for a digital release on PSN) and veteran developer Yuke’s is handling the work on Earth Defense Force: Iron Rain, which is coming sometime in 2018.

Oh, here’s the same trailer but with English subtitles just because you might get why I’m so cuckoo about this long-running series:

 

 

For the record, the series has NOTHING to do with the old Super Nintendo shooter Super E.D.F., so that non-fact needs to disappear off the internet, stat. Anyway, EDF 5 is in Japan on 12/7 and I’m kind of in a mental bind trying to decide on whether or not to take the plunge and buy it soon or wait for the localized North American version. My Japanese is pretty terrible and even though I’ve played through previous games in the series and completed them, I kind of want to experience this entirely in English just so I don’t need to stop playing and look up a weapons guide or other gameplay tips.

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And nope, my decision isn’t at all bound by this gal and her seductive stretching (oh, Japan – you’re too much, but it’s all good):

 

 

Anyway, I’m leaning towards waiting it out, but man, is it going to be rough. I know of a few folks who will get the import, but I’ll avoid discussing anything with the because I want to go in totally cold and get my 100+ hours in and learn what’s what. Actually, I haven’t a clue as to who will be publishing this in North America, but a heads-up from a kindly PR person who wants to keep me calm might help out a little lot.

*Sigh* And so, the wait begins anew…

-GW

 

Deadly Premonition: The Board Game Update (Surprise Swery Edition)

Well, oops. I was wrong. But that’s okay this time.

 


 

It turns out Swery does indeed have a hand in this particular pie after all. Excellent. So far, Deadly Premonition: The Board Game is still in production, so we’ll have to find out later if it’ll be partially crowdfunded or a fully-funded Rising Star Games project (EDIT: see below!). Either way, much of the game’s fan base is very likely going to be pleased while the rest will need to go make some friends in the real world as opposed to living vicariously through others online unless this board game gets some sort of digital treatment.

More updates to come as news lands in the inbox.

-GW

Well, ooh – news has landed in the inbox, so here’s an update: THE GAME IS NOW LIVE ON KICKSTARTER!  Three bucks gets you a Steam code for the bizarre horror/mystery action/adventure adventure Deadly Premonition: The Director’s Cut, while $30 gets you the board game and that Steam Key mentioned above. The game will come in Standard and Special Edition versions and yes, stretch goals are in the works should the game push way past its initial funding goals.

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Press release below the jump – the funding is already over the halfway point ($32K funded with a goal of $50K!)
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Deadly Premonition Returns… Where You’d Least Expect It

Wait, what, Zach? Whoa. Countdown clock on the site says three days plus a few hours to go before the big reveal. Suspense mode activated. I’m gathering Access Games signed off on this, as there’s no doubt here that Swery isn’t involved with them or his most popular creation these days. But speculation is for those seeking hits and I’m just here for splits and wiggles. Or something like that.

Color me intrigued and wanting this as soon as it drops. Back in a bit with more on this one.

-GW

ALIEN: Covenant – The Crossing: Coda Blue


 

Well, well, well. This is very interesting indeed. For one, it’s excellently shot and edited, albeit about a minute too short for my tastes. “Too short?” you’re thinking? “It’s supposed to be a SHORT!” you say. Well, okay, it goes like this: although it’s the perfect bridge between Prometheus and the upcoming ALIEN: Covenant, it feels as if it’s absolutely popping up on the AC Blu-Ray as a bonus. But curious me wants to know if MORE was shot because I have questions.

What would be cool is if future disc, streamed and cable versions of Prometheus add this onto the ending as a post-credit sequence just to give that film a bit more oomph. It certainly needed a kicker that was better than the ending it got in the theatrical cut. That said, I wonder if this gets shown in the theater before the big-deal feature? That would work as well for those new viewers who haven’t seen the previous film and want a brief wrap-up appetizer befre the main course.

Anyway, I can predict the future! Well, sort of. As in I know that HBO very likely has dibs on the first-run cable rights to this one. Easy-peasy reasony squeezy is this not at all shocking video:


 

So, I guess that’s going to end up on a disc as well (mark my words, I guess). Hmmm, okay… back to work. I’m a bit behind in stuff thanks to more stuff and wanted to watch the original ALIEN at some point today. But that’s not going to happen, so I did the next best thing and dug out my ancient Kenner ALIEN Movie Viewer for a quick fix.


 

Yep, it still works fine, noisy cranking reel action and all. The film strip in the cassette is a bit scratchy, but this kid’s edit still packs a punch. I still can’t fathom that Kenner toy line, though. A film you’d never take a child to gets merch no one probably bought for the kids they were marketed to. Still wish I bough more than one of those hideously stiff but super-detailed ALIEN figures, though. Mine and its box got mangled by my younger brother when I wasn’t around for a few years, grrrr!

Back in a bit.

-GW

PC Review: Yooka-Laylee

While playing Yooka-Laylee,
the words, they kinda fail me
it all feels so nineteen-ninety nine.

That’s really not a bad thing
Fact: parts of it indeed sing
But others have me screaming half the time.

The camera’s got the jitters
This game’s not made for quitters
But still, it takes some patience to align.

The game world’s quite expansive
with infinite life chances
But tumbling off those ledges? Not sublime.

To give Playtonic their due
when stuff works well, it feels true
and older fans will find a lot of shine.

But games have come a long way
Those mascots, they’ve had their day
And newer work has fixed what was a “crime.”

The old school’s kinda backwards
One time it won most placards
But now, it’s seen more classical than prime.

The Ratchets, Slys, and others
Are the more modern druthers
So, is this vintage style worth your dime?

Provided you mind its quirks
You’ll find quite a few good perks
Collectibles galore? Tough to decline!

Those flaws, the dev can fix them
And make this game a true gem
bringing those bugs to heel as benign.

For Rare fans reminiscing
There’s fun here, but lots missing
But there’s no need to yell a lot or whine.

Whether pre-bought or now still sold
I’d say bad reviews will seem old
But only if the update redesigns!

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Earth Defense Forces 5 Presents: His and Her-strionics

 

Oh, these are hilarious. If you know someone who speaks Japanese, have them sit down and watch these crazy YouTube videos for Earth Defense Forces 5 and try to keep a straight face. Set for a summer 2017 launch exclusively on PS4, D3Publisher and busy developer Sandlot are making the biggest and most bizarre EDF game to date.If you don’t know anyone who speaks the language, the subtitled version of the first trailer is here.

Meanwhile, back at the ranch, the usual horde of giant ants and spiders are all in as they should be, but the skyscraper tall alien frogs and soldiers are a total freak-out that are going to make a tough game a heck of a lot tougher. I have questions for the dev team about this and many oher things, of course. But I prefer to just play the game and see how it turned out as that sort of time spent usually answers most questions in the most fun manner.

 

That said, the only truly pressing question I have as I write this is whether to import or wait for a localized version. I should hold off until a western publisher and date are revealed, but previous EDF games take so long to get localized that I may end up biting the bullet early. Hey, I need to practice for the actual invasion force coming soon and knowing the enemy is the best strategy, right? Right. I knew you’d see it my way.

-GW

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Alien: Covenant Does The #TBT Thing A Day Early


 

Well, well. Referencing that infamous dinner scene from the original ALIEN, this “Last Supper” prologue also manages to give an idea of how close to the vest Alien Covenant is going to be playing a few of its cards. Granted, I wasn’t expecting anything revolutionary with the upcoming film, so this clip does indeed hit the right notes. I liked what I saw, although that larger crew means a lot more victims which will hopefully not translate to the film feeling repetitive. Eh, I’m not really worried much, though.

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Oh, by the way, when you go to that site link above and register, make sure you mess with the MU/TH/UR 6000 computer interface for a bit of fun. Ask it some questions that are ALIEN-related, if you need a hint.

-GW

Diablo III 2.4.3 Update: Party Like It’s 1996 (Or, To Hell & Back, Grinning)


 

Well, oooh. I wasn’t expecting to be this surprised by an update, but yep, Blizzard did just what I was thinking they were going to do with a bit more throwback action, albeit it short-lived. The update also popped up on PSN (as the 1.15 patch), which is the version I played through last night and messed around with into this morning. Other than it not having the retro UI, it’s exactly the same content. I was more surprised that the team had not a lot of info from the original Diablo and had to piece things together using fan wikis, but hey – most fans are helpful when they’re not fighting with each other.

(Hey! Subscribe to my boring YouTube channel, already!)
 

The throwback maps made me grin like a loon as I took a newly created Monk through those hellish stages. I went through on Normal the first time, which is why The Butcher went down without killing my holy fist punching dame. Actually, in my original Diablo play back in ’96, I didn’t die against that brute until my second time through because I got overconfident, his room was on a new spot on the map with a dead end outside I got trapped in and the exploding barrels I hit took off a wee but too much health when he rushed up with that axe. Ow. Actually, I had a run later through the PlayStation version in 1998 where I got stuck dying on the 7th floor thanks to a lightning fast lightning magic blasting mob parked right at the stairway. I think I still have that save data on an old memory card here.


 

In any event, if you’ve a PC, PS4 or Xbox One, remember spending too much time in digital Hell and want a quick trip back to 20 years ago… yeah, go grab Diablo III: Reaper of Souls – Ultimate Evil Edition, but do it soon. The Darkening of Tristram event only lasts until the end of January and you might not want to miss the oddball gifts you get when completing the run.

-GW