Not-So Random Film of the Week: Way of the Dragon/Return of the Dragon

Hey, look! it’s that time of the month again – you know, when us guys get together and do the usual, but in public and with way too many people watching (well, hopefully). Yes, it’s time for an all-new (but not very much improved) installment of…

(theme song plays):

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If you did NOT hear a theme song, let me know. I paid some guy on eBay a pretty penny for a theme song. Hmmm… I think I need to stay off eBay for a while…

This month’s other entries can be found at Mike’s Take on the Movies, The Cinema Monolith, and Wolfman’s Cult Film Club, so go get reading (you’ll need your own popcorn and beverage of choice, though).

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A bit of misleading marketing copy here thanks to this getting a US release after Lee’s unfortunate demise and Enter The Dragon popping up in theaters first in the States.

If my fading memory is correct, the first martial arts flick I’d ever seen was Way of the Dragon (or Return of the Dragon) sometime in the mid 70’s on a black and white TV, either on WOR or WPIX, I believe.  It was pretty horribly dubbed from what I recall, but then again, so were way too many foreign films of all genres from what I can remember.  That version was what I saw as “definitive” in my youth until I finally heard from a few friends in the late 80’s that I’d probably want  to see it in its original language. That took a while, as I finally got around to seeing a cut of the Cantonese/Mandarin version with English subtitles about 10 years back and it made for a much better experience.

As a kid, I didn’t pay close attention to dubbing other than cracking up at the way the mouths moved while wondering how those actors onscreen often said the dopiest things. As I grew older and gained more knowledge about films and the dub/sub process, I saw that more often than not, bad dubbing was the result of rewriting dialog and trying to fit those words into the mouths of whichever actor was speaking lines. Granted, Bruce Lee’s first complete work as a writer/director/producer isn’t exactly going for the gold on the scripting front, but it works far better when you see how Lee uses the language barrier as a major part of the film’s plot.

(Thanks, fortunestarmedia!)

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Review: Vaporum (Nintendo Switch)

Vaporum_switchAs a well-aged (I prefer the term “vintage”) fan of old school dungeon crawlers, I knew Vaporum ($24.99, worth every penny) was going to be right up my alley. With its dark thematic elements, Dungeon Master meets BioShock vibe and plenty of play and replay value, the very worst thing that I could think of as I sat down to type out this review was simply only being able to get through the game once for this post and having to move onto something else thanks to my stupidly large backlog.

The team at Cypronia has converted developer Fatbot Games’ stellar PC game into a mostly excellent home console version and yes, when I say home console, I kind of mean it. While you can indeed take this on the go as a Switch owner, you’ll have to deal with somewhat smallish onscreen text and controls that can be a bit complex as they’ve been translated from keyboard and mouse to a controller with a lot less buttons to operate. Everything works as it should, but there are a few fiddly moments that require a trip to the options screen to adjust things to your preferences.

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Shocker! Just about everything wants you dead in this game – expect traps and tricks galore as you get deeper into the thick of things.

Personally, though – this is exactly the sort of game you’ll want to play while socked away on a rainy vacation at home in front of the TV in docked mode. That way, you’re all into the visual and aural experience (the game both looks and sounds fantastic) and not having to be interrupted by outside distractions such as some kid walking up to you and asking “Hey, is that a Switch? Can I play, please because my mom won’t let me take mine outside and… blah de blah, blah, blah..” (true story, that). This is the sort of game where concentration, planning and execution are all urgent forces vying for your attentions.

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There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

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With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW

Sega Genesis Mini: Finally, It’s Worth Going Back to the Past

genny mini

Welcome back, buddy. Well, soon…

Hey, Sega.

qualitymarkWe have some history together, so I’ll be totally honest here and admit that some of the stuff you’ve done over the years in the post-16 bit era has royally worked a nerve or three. Too many years of seeing and occasionally playing those AT Games systems of often questionable quality that had me hanging on to a couple of your older, better made handheld and home console systems because they simply worked better even after almost two decades of use? Yeah, those are a reminder of the days when stuff was reliable and worked every time it was switched on.

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Derp. Someone forgot to switch his camera out of portrait mode. Eh, consider this a filter like some people use to make their faces all smooth like a plastic doll, OK?

These days, my old Sega Genesis and Japanese Mega Drive still work fine, but of late, they’ve been pouting in a corner because I’ve been all excited about Sega getting fully on board the retro mini console scene with their upcoming Sega Genesis Mini. Set to launch on September 19, 2019 for $79.99, the Mini will pack in a whopping 40 titles that will thankfully, not all be the same games found on those PC and console versions many Sega fans own (and a few of us own those collections on multiple consoles).

Sega of America has wisely put together a neat FAQ that should help you and your wallet see that money will be well spent, so peek below the jump and get ready to watch that credit or debit card pop right out of wherever you keep it.

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Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Capcom Home Arcade: Someone’s Dream Collection, With Caveats


(thanks, Official Capcom UK!)

Hmmm. I kind of have no idea how to feel about this other than agree that yes indeed, those gorgeous Sanwa sticks and buttons and what is looking like rather sturdy construction will insure that the Capcom Home Arcade will indeed find a niche in the homes of collectors and Capcom and/or arcade enthusiasts who’ve always wanted such a product. On the other hand, that price point more or less assures that this one will be out of reach for those gamers who may want this set of classics sans the fancy design as a far less expensive physical console disc or game card or as a basic digital download.

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Oh, it’s an exercise in ego, but it’s kinda cool to look at, that’s for damn sure.

Granted, perfect arcade ports (or hopefully flawless ports) do exist for folks running emulators on all sorts of devices, so the lure of an arcade setup going for less than an arcade machine is going to be a big draw. But I can’t see Capcom committing to this as the sole way to play these games as while it’s probably going to sell out as a collectible (and yep, make a load of cash for eBay sellers who snap up as many as they can charge up on a few credit cards so they can resell them at a massive markup), it’s just not a very good idea to make these titles exclusive to this device. Yeah, some folks say *any* publicity is good publicity, but I disagree when much of that noise is of the negative variety that may eventually hurt any traction this item needs to be a success outside the collectible marketplace.

As usual, we shall see what happens as that October release date approaches, but if some of the brutally salty responses to that UK trailer are any indication, I’m betting that we get some sort of compromise where anyone who wants to play this collection gets to on their console of choice. Well, hopefully that’s one outcome that should please the gaming masses to some extent. Yeah, I’d want one if I could afford it and yep, we also got some of those licensed Marvel titles to make an appearance in the near future (he said, remembering how hilariously fun The Punisher was back in the day).

-GW

Review: Feather (Nintendo Switch)

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Because sometimes you really really need to relax, games such as Feather ($12.59, $9.99 on PC) exist and should thrive because they do what they do well enough to recommend to those with more open minds. Melbourne-based Samurai Punk‘s super-chill experience is as much of an art project as it is a highly playable stylized bird flight simulation and it works on a few levels some won’t immediately grasp. Its open world setting couple with the simple to pick up controls allow free exploration of the map which reveals a few nifty secrets for those willing to take the time to dive in and discover.

This is a game where the intentional low-poly look blends seamlessly with its lovely soundtrack that does a great job of transporting you and your brain into a comfortable place for as long as you need that respite. As there are no big goals other than enjoying the ride and locating all nine music tracks (accessible via circular gateways placed in select locations), it’s a case where if you want to end the game, it doesn’t mind when you quit because any “progression” you’ve made isn’t saved. Yes, that seems strange in this era of auto-saves or games recalling your last position before a huge event. Feather itself is the event, and it’s a low-stress one at that. Jump in at any time and fly until you’ve had your fill.

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Oh, the places you’ll go: Just explore everything, as you’ll fly into some odd spots worth seeking out.

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Review: Zanki Zero: Last Beginning (PS4)

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…

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CHARGE COMBO… er, hey? Does that come with fries, or just a large punch? I got jokes, man. Not good ones, but I got jokes…

ZZPS4“Gleefully Apocalyptic” or “Cheerfully Downbeat” may seem like damnable praise for a game, but Spike Chunsoft has made that a winning strategy in a number of its more popular titles such as the “Deathly Amusing” Danganronpa series or those “Wonderfully Grim” Zero Escape games. Veteran developer Lancarse’s Zanki Zero: Last Beginning ($59.99) is in some ways similar, but not 100% quite like those other games, though. It’s a “Non-stop Survival RPG” with a demanding set of gameplay requirements some new to this sort of thing may find a bit tricky to grasp, but it ends up pretty satisfying once you settle in and grow accustomed to what it requires from you. In English, you’ll dig this for what works well more than those who might not “get” it at all. Go try that lengthy PS4 demo out and make your move, I say.

You play as a team of eight survivors of a world-ending event who initially seem to think they’re in a bizarre reality show, but soon find out they’re clones with a 13-day lifespan forced to repeat the cycle of birth to death as they puzzle out the hows and whys of their existence. Their guides? A pair of cartoon show hosts living in a separate reality who pop up on an unplugged vintage televisions to give them missions that will expand or end their lives (or both) as they’re completed. Yes, you get 10XP if you realize there’s some nefariousness going on behind the scenes (or, under the skin, if you prefer). And yes, I thought David Lynch would make a fine directorial choice if there’s ever a live-action version of this one, but as usual… I digress.

 

 

As you can see from that trailer above, you can expect death to come calling frequently (a lot less so if you play on the new to the English version Easy mode). That said, dying here isn’t all bad, as what can kill you will in most cases will make your party members stronger as new resistances and even a bit of lifespan extending can be acquired based on how and when you buy the farm. Buy early, buy often, but try not to buy it too much as your lives are limited. There’s also that parasitic Clione the clones have to deal with – use their powers wisely, or pay the price with a somewhat spectacular death.

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Dario Argento’s “For Bridget” is Just The Thing to Coax A Kickstarter Pledge

dreadful bond logoSo, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.

I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.

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While you’re recuperating, I think you could use a little movie to watch… Here you go:

Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…

-GW

Road Trip (Of Sorts)!

MODUSHey. Now, I’d normally be posting something as we speak, well, something more game-y or film-y, but I’m getting ready to go out (“Fresh air! Times Square!”) and take a look at some upcoming titles from the fine folks at Modus Games, who certainly have some nifty-looking titles to show off. There’s an embargo in place, so you won’t be able to read my impressions until the 10th, but I fully expect to have some rather nice things to say about what I’m going to be seeing. Wait, that’s quite game-related, so I did my good deed for the day, huh? See what happens when you let a realization sink in?

Speaking of seeing, I’ll be seeing you all later this evening, as I’ve a few reviews to get to posting and some potential whining about a movie trailer I didn’t much like. Back in a bit.

-GW