Capsule Reviews Are GO! (Part 3)

Back in 1995_01

Ever have one of THOSE days?

While I won’t be totally going this way in terms of reviewing bigger and longer titles, I’m finding it a nice challenge to play some of these shorter games and write less about them while trying to convey in a few sentences (well, two paragraphs) how well most of then do at delivering sometimes unique, sometimes similar gaming experiences to those that pick them up. Some of the games in this series might seem like just easy ways to earn fast trophies in a few minutes, but often there’s quite a bit of replay value under the hood or you get games that may SEEM simple on the surface unless you take a closer look and see what’s what. Granted, in some cases, a few things work better than others as you’ll see below:

Back in 1995 ps4Back In 1995 (PS4/PS Vita Cross-Buy, $9.99): Very much an intentional visual, aural, and gameplay throwback to the 32-bit era, indie developer Throw the Warped Code Out (Takaaki Ichijo) has recreated a game with both the look and feel of those old days of “tank” controls, fixed camera angles, and oddball “what the hell is that weird blocky thing coming at me?” monsters. While the game has flaws in storytelling and seems more meta exercise than “serious” horror game, the best thing to do here is take away more of the former meta feel than the latter serious horror thing and enjoy it for the nostalgia factor if you remember those not-too far away days. Ratalaika Games handled the console ports and publishing, but this one’s not your average easy Platinum, that’s for sure.

If you don’t remember or even like that era, expect some confusion and likely, frustration here. The game doesn’t break any new ground and isn’t supposed to, and I’ve the feeling that Ichijo was going more for evoking an particular atmosphere and sense of time more than making a game that would be “perfect” at the end of day.  It’s sort of like the scent of something familiar from the past one might recall when walking into a room, but it might end up not being a favorite scent when you stop and remember everything good and bad about it. I got it right away, so I’m scoring it accordingly with the big caveat that it’s not going to be everyone’s cup of tea.

Score: C+ (75%)

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Review: The Monster of Piedras Blancas

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“Oh, crap. I forgot to put on my silky underthings BEFORE I got into the costume. Er, they prevent chafing, you know, right…”

MFPB_MP2On one hand, Irvin Berwick’s 1959 flick The Monster of Piedras Blancas is a pedestrian and very slow-burning “B” horror film with some neat noir-like shots, light early gore, and a great creature costume cobbled from a few sources that looks quite spectacular when it’s finally revealed. On the other hand, it’s still a pedestrian and very slow-burning film that drags out its plot a wee bit too long.

Its big monster reveal comes so late in the film and manages to come off as somewhat disappointing because you still see less of that really cool-looking monster than you’d like, but at least you get some action on-screen when it happens. It’s far from a “bad” film, it’s just a bit dull in its presentation of an otherwise great-looking man in a suit. The again, with a budget under $30,000, you can see where the money went thanks to the suit that man is in being so well-conceived.

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“I will roar from the highest rooftop that I DID NOT DO IT!”

Granted, the film teases the titular creature right at the very beginning as a claw reaches for a beat-up metal bowl and afterward, some kids are sent packing off the beach by a lighthouse keeper named Sturges (John Harmon) with a secret. He’s the one keeping the creature well-fed and of course, he’s got a tasty and somewhat gorgeous daughter, Lucille (Jeanne Carmen) he’s kept out of the loop for years (ten years of boarding school, eep!). Naturally, she’s all grown up now and she and her curves caught the eye of Fred (Don Sullivan) a visiting biology student who’s not at all after her for her shapely figure and hey, this is 1959 we’re taking about and that stuff didn’t happen in movies like this (he said, sarcastically). Sturges is not a fan of Biology students who want to date his shapely daughter, it would seem.

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Super Capsule Reviews: Are GO (Part 2)

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Well… try not to get hit (too much).

The ever long debate I see over indie games being “as good as” or “better than” AAA content is a bit silly because at the end of the day, both types of games are welcome and necessary for a few reasons some folks would figure out rather quickly if they kind of shut up and played stuff more than they do rolling around in the internet alley fighting about. Me, I just love seeing what a dev team (or single developer in some cases) can whip up because hell, playing a well-made game created with passion that can be seen on screen is a good way to get anyone who loves a wide range of visual and gameplay styles to go spend some of that hard-earned cash on some really fun titles like the ones below.

Xenon Valkyrie+ PS4Xenon Valkyrie+ (PS4/PS Vita Cross-Buy, $9.99): Fabrice Breton (dba COWCAT) has worked on some pretty hardcore pixel art game ports that provide a hefty amount of challenge for the money. Xenon Valkyrie, originally created by Daniel Fernandez Chavez and published by Diabolical Minds for PC, was improved and ported to consoles by Breton, is dripping with retro charm and packs in a mix of rogue-like, light role-playing, platforming, and fast-paced combat action that’s somewhat addictive even after multiple deaths. Part of the thrill comes from surviving the levels and their randomness, part comes from earning new gear as you go and using it to beat maps that seem impossible and impassable until you get that gear.

The cool thing here is you learn as you go what works and what doesn’t and runs will be, thanks to the randomness, a mix of small and large victories against enemies and the destructible maps. You’ll be using every skill and tool in a growing arsenal here, and the way each character plays will make some areas tricky to complete, but you’ll get better with skill and practice. There’s a lot of game here if it hooks you in and you don’t mind the learning process. As with the COWCAT ported game below, there’s some serious replay value here if you’re brave and willing.

Score: B (80%)

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Neverwinter Nights Comes to Consoles (And Why You May Never Go Outside Again)

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If you only get one game this holiday… you’ll likely still be playing it a year later.

Oh, good gravy, I forgot this was coming out (and guess who’s really happy about that?)

Firmly camped in the “Now, this brings back memories” and “Well, there goes another 180 or so hours!” departments, I have the feeling the console version of Neverwinter Nights ($49.99, PS4, Switch, Xbox One) will be a Game of the Year contender simply for the sheer amount of content it delivers. The press release below the jump will get you grinning if you’re a fan who remembers spending too many hours in these worlds, but I bet a copper that a new generation of players will want to dive into this in single player and co-multiplayer modes.

New, if you’ll excuse me, I need to go move some time around and figure out when I’m going to play this and you need to go read a press release. For the record, I’ve been storing excess time in the closet, but it keeps disappearing, grrrrrr. Must be the monsters in there eating it, I think…

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Review: Remothered: Tortured Fathers (Switch)

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Rosemary needs a rear view mirror, good running shoes, and a portable air tank, too.

remothered switchWhile it’s been out a few months, I held off on my review of Remothered: Tortured Fathers on Nintendo’s console because it had some major issues and I decided to hold out for a patch, of which there have been two released. I’d initially played though the most of the unpatched version, but the game had some awful visual, gameplay and interface issues that made it quite a test of endurance, particularly in docked mode where visually, it was sub-par to the point of looking like an early PS2 port in some areas where detail took some major performance hits. It was still a scary as hell game experience, mind you. But things were definitely in need of fixing and nope, playing undocked didn’t help much either.

Fortunately, Darril Arts and Stormind Games got this some much-needed love on the patch front, as a number of visual and lighting improvements, UI tweaks, and more now make it a lot more palatable. There are still a few smaller issues, but the game is certainly now well worth your time if you’re re a fan of its uncompromising psychological horror. You play as Rosemary Reed, who’s investigating the mysterious disappearance of a young girl some years earlier. Initially, she makes her way into the gloomy Felton mansion, but after a brief time poking around, she’s kicked out when things aren’t as they seem on her front (no spoilers here, but watch the trailer). When she sneaks back inside, she continues her investigation and finds… well, let’s just say, a lot more horror that she’s anticipating, a whole lot more madness on display and plenty of “holy $#!+” surprises. Well, as if having a near naked, apron clad madman coming after her isn’t frightening and surprising enough.

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Yaga Calls, So Let’s Follow, Shall We?

Bad poetry for a good game alert (I guess that’s a trigger warning for some):

YAGA 4

What’s a Yaga you ask?
Is a Q fit to task
Here you go,
so you know
what lies under the mask:

It’s here via some Breadcrumbs,
and Versus Evil‘s fine hands
and sure looks like fun
So, there go your plans
(I’ll say that to those who’ve now become fans)

The art is quite lovely,
the music is prime,
that animation is yes, what I’d call sublime
All together, I’d bet it’s a great, super time
(I’ll need to post a review not in rhyme)

So, if you’re in the mood
for great Slavic themes
and want a fine game
That won’t cause bad dreams
Well, this one’s for you- I could call you “dude”
but that’s too exclusive and I’m not that rude!

YAGA 2

(Surviving to the end of my lousy verse gets you more screenshots, by the way):

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-GW

Mailing Lists. I’m On a Few Odd Ones

So, I get press invites to quite a few media events and I thought for a hot second that I need to start whittling down my contact list because there are a few events which I have no intention of going to. Frankly speaking, I’d have nothing positive to say about this particular event. On the other hand, if you do this writing stuff long enough, you learn that some contacts rep a few projects you don’t care for, but having those contacts will often get you some clients they rep that are more in tune with what you focus on.

Edited a bit to chop out contact info and links, I’ve gotten a few of these in the past week or so:

Reminder Miss America 2020 Press Credential Applications Due

Did I mention I dislike pageants somewhat intensely?

This may have arrived because I covered some fashion stuff in the past, but wow, thanks, but no thanks. I really dislike the whole pageant thing and have for ages. I’m gathering there’s a slight touch of desperation, thus the reaching out to anyone who can cover this, but nope, I’m not interested. Best of luck to the winners and all that, but this sort of thing irks me even if it’s be reworked into something else.

Still, even the “2.0” designation and a new focus on some areas can’t make me believe this pageant (and others like it) deserves to still be a thing in this century. Besides, as a planet, we have bigger fish to fry when all is said and done and even if you see a contestant who may call attention to certain things, my bet is there’s a muzzle out on others, free speech aside. Anyway, I’m sure that event will be some sort of success among those who want it to be a big deal, but me? I’ll be sitting this one out while overthinking about the honeybees dying off or something.

-GW

Three Arrows Left In December? Aim For The Head For Best Results

December is here already? My brain in back in August, it seems. Anyway, Here’s what’s cooking on December’s menu from Arrow Video and Arrow Academy- three films I haven’t seen in some time, so all will be very welcome re-views, to say the least:

Slaughterhouse Five (12/3/2019)

Jake Speed (12/3/2019)

The Limits of Control (12/10/2019)

Go make a few leftover turkey sandwiches and camp out if you need to for these, I say.

-GW

Super Capsule Reviews Are GO! (Part 1)

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“Do not adjust your television set…”

Well, between getting sick a few times and kicking myself back into gear (or restarting things when I get better – “Prowler needs a jump!”), quite a lot of smaller games have been filling my backlog over a bit of time. For most of these, I’ve done notes on them and have even a few incomplete drafts, but it’s been a bit of minor hell in sitting down to complete some of them when one gets into “Hmmm, so what’s going to hurt today?” mode when some of the usual aches get a bit fussier. That said, as I’m currently in decent shape  (Whee! Ow.) and sure, you do need to read a bit more on my writing (I guess?), I’ve resorted to a bunch of short form reviews on a bunch of budget-priced games that may interest you if you’re curious and want to expand your horizons.

the tower of beatriceThe Tower of Beatrice: (PS4/PS Vita, $5.99 each) Puzzle-filled point and click adventure, anyone? Developer Fairy Forest and publisher/port house Sometimes You have a pretty basic, short game here where if you’re a fan of these types of games,  you don’t want to look up solutions because the fun comes from figuring out what goes with what as the things you need to do get more obtuse. You play a thief in search of a magic book now trapped in the titular tower by a witch who first tests you, then wants you to work for her. The potion making stuff is nice, but a bit underused for my tastes. Still, it’s nice to see used here in a pretty well-done manner.

If you’re and point and click veteran, much of this will be routine stuff that you can play with one eye closed. On the other hand, if you’re just in it for fast trophies (a lot of folks seem to be into that), the game may fluster you into cheating to net everything in a hurry when things get the tiniest bit confusing (some puzzles in the game can be a bit perplexing when they’re not explained well and are counter-intuitive on purpose). The translation is also a bit jarring, as seems to be the norm with so many imports these days, but I liked a few things about this one. Still, it’s more of a time killer between better titles at the end of the day.

Score: C- (70%)

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Review: Construction Simulator 2 US – Console Edition (Switch)

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It I could name my trucks here, I might go with Tonka, Tootsie, and Dinky…

cs2 switchI’d been sleeping on these assorted Simulator games for a while because they take quite a while to play, but thanks to a friend asking about them (he’s getting his kid a Switch and happens to be in the construction field). I finally took the plunge and can report that yes, hours will go by with a well-done sim like this. Astragon’s got a solid game in Construction Simulator 2 on Switch ($19.99), and while it’s a highly complex game that requires quite a bit of precision and patience to play, parents into this sort of game might find it educational if their kid is say, about 12 and wants to get into the business at some point in the future.

That said, the game is pretty daunting even for adults even though it has a wealth of tutorials and tips to get players up and starting a little (and soon to be rather large) construction business. You’ll need to constantly make sure whatever equipment you buy or rent is in the PRECISE position when operating on a job or errors will be made and learning where and the game covers so much ground (ha-ha) that you’ll be working up a real sweat from the level of difficulty as you learn a lot in the process. The game is no joke when it comes to the simulation elements, especially with all the settings up.

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You better know how to use that, pal…

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