OVERPASS: Console Release Bumped To March, PC Still Landing Feb. 27

 

According to publisher Nacon North America, all three console versions of Zordix Racing’s hardcore off-road simulation driving experience OVERPASS have been moved to March 17th, 2020, but PC fans using the Epic Store get their ride sooner on February 27, 2020. This is actually good news for Nintendo Switch owners, as it’s now launching at the same time as Xbox One and PS4 versions and in reality, some PC games are released before their console counterpoints anyway, so the delay here isn’t that unreasonable in my book.

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Go ahead, play the theme from Rocky

 

Here’s a short video of Zordix Racing’s Head of Production. Joakim Eriksson taking the game for a little spin to wrap things up (it’s educational!):

 

 

Yep, the good times are going to roll soon – I can’t wait.

-GW

Random Film of the Week: The Brain That Wouldn’t Die

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Not inspired by actual events!

brainBy 1981, I’d seen The Brain That Wouldn’t Die on TV maybe a half dozen times and had started going to sci-fi conventions the previous year, my first being the old Creation Conventions here in NYC. I bring this up because it was at one in 1981 where I met a rather quirky gentleman named Jack Tiger (J.G. to his friends) and ended up working with him on a project that could have been popular at the time, but wasn’t able to get fully off the ground.

Now, I should be reviewing either one of his two low-budget films here or at the very least the film that gained me some temporary employment with the man,  Frankenstein’s Bloody Terror, a film that had neither a Frankenstein and thanks to the censors here, nor much Bloody Terror in it. Now, I’ll admit that I haven’t seen it in decades and really need to do so again, but in its original uncut Spanish version. Also, I’ve only ever seen one of Jack’s films by very happy accident a few years back on TCM when I came home very early in the morning from a lousy party I stayed too long at, and it was on TV unexpectedly.  So, Brain it is because it’s a fun flick and there’s also a small personal connection there you’ll read on and find out about. So, read on, please.

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Jan thought the Doc was kidding when he said she could lose about 100 pounds in a crash diet…

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TT Isle of Man 2 Hands-On: Lightning, Unbottled

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Let the good times roll, indeed.

KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel.  Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.

Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.

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Three Arrows You Don’t Want To Duck

Arrow Video and Arrow Academy have got your back this month, but you may want to check it for a few sharp objects (ow!) as all three releases in February might be somewhat hostile to your health. Let’s take a look:

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One Missed Call Trilogy

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So sinister, so good this month, but I hear from a friend that Manon is a really nice and bleak dramatic flick from a master of suspense, and I like Clouzot’s work quite a lot. The other two are new to me, but I do want to take a look at these at some point.

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She’s really going to be pissed when she wakes up and finds out someone went overboard with the whole “I’m going to bury her in the sand” thing.

-GW

Review: Bayonetta and Vanquish 10th Anniversary (PS4)

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Just make sure you stick the landing, Miss B.

BVYou’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.

 

 

The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.

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“I thought you just used microwaves for Hot Pockets and cold coffee!”

Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading

Deliver Us The Moon: Because It’s There, Right?

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That’s going to be a hefty Amazon bill, but shipping might be free, at least if you use Prime.

I’ve yet to play KeokeN Interactive’s fantastic-looking Deliver Us The Moon, but it’s a title I’ve been following since about a year back when I stumbled upon it as a PC game. Now coming to consoles in April (PS4 and Xbox One) and Summer 2020 on Switch courtesy of publisher Wired Productions, this epic adventure game looks like the it’s right up my alley.

Well it’s also the closest I’ll get to leaving the planet anytime soon and going to the Moon, but one would guess at this point that any space travel is going to fall outside of the very, very wealthy or those interested in mostly scientific pursuits, as space isn’t for totally clueless people because of too many variables (such as “Hey! Let’s play in the airlock!”) preventing them from a successful trip there and back.

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Survey Says (Ding!): Gothic Remake Is a Go, Won’t Be Ready in 2020

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The people’s choice, indeed.

Well, 43,111 people participated in a little extensive survey THQ was taking and the verdict is in: We’re getting a Gothic remake at some point, just not this year. PC and next-gen consoles are the targets here, so it seems at least the game will have a very similar visual fidelity across anything it’s eventually released on.

If you have Google Drive, you can see and download the results of the survey here in PDF form (it’s a whopping 21 pages):

https://drive.google.com/file/d/1uNuvngHrTZ3AVpNEdoXS-E8rKlwVdhlX/view

Here’s the press release as well, below the jump.

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Sakura Wars: It’s About Time, Sega

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Boom time for Sega continues!

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I think it was about 1998 when a friend visiting from Japan gave me his used copy of Sakura Wars as a gift after he found out I really liked strategy games and had made my way through a few Japanese games with a bit of effort and persistence. Well, I ended up picking up Sakura Wars 2 a few years later, but never played either game thanks to thinking Saturn games would all be successfully emulated and/or localized at some point and I wouldn’t need to learn any more Japanese other that what little I picked up from a few dictionaries and games over the years. Well, that and yes, I was a bit lazy to my great disadvantage (Or not that lazy, as I finished four Front Mission games, two FEDA games and a few other imports with not too much hassle). Anyway. with 2000+ games in the library here, I never got around to to playing either title.

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Persona 5 Royal/Persona 5 Scramble: Catching Up With a Beast Is Tough

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The gang’s all here, and then some…

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I need more time!

At my ancient age, a new Persona game is something I look forward to with both a sense of awe and dread. Awe because the very expansive Megami Tensei and Shin Megami Tensei titles and their assorted spin-offs on a few platforms are one of the best and has been for decades, and dread because well, there’s so much to do in each game that it’s easy to lose track of time when playing them. The series is well known for some intensively lengthy games even back on the Famicom and Super Famicom systems up to today on the PS4, especially if you’re playing more than one game for just journalistic purposes. Heck, it took me almost three months to play Persona 4 way back on the PS2 and I’m here to report that I’ve been taking my time with the brilliant Persona 5 because of so many other games in my backlog to cover.

Well, that and the game is pretty and spectacularly dense in terms of depth and story and well, I bought it somewhat late (I think it was early last year when I made the plunge for a retail PS4 version). Even if I were to concentrate solely on the game, that’s about 60 or so hours without any shortcuts and that’s probably the basic story elements and a bit of leveling up for good measure.

 

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Let’s Go Gothic For A Bit, Shall We?

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Hmmmm. But I give it a thumbs up, with reservations…

 

 

I still have my boxed copies of Gothic and Gothic II here and got the non-Piranha Bytes developed Gothic 3 on a disc with two other games, so this news of a playable teaser got me thrilled the series is in a comeback mode of sorts. THQ released a demo of what their team in Barcelona is working on a few months ago and is very wisely asking for user feedback and whether they should continue with the project. In a nutshell, it’s a big YES from me despite some huge problems from the start, and yes, I have some notes to offer as a fan. Constructive criticism time:

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