Red Dead Redemption II Trailer II: Old West’s Newest Best Bet Yet

 

Ooh, look what I found! I’ll just leave this here:

 

RDRII_ps4There’s not too much to say other than Rockstar Games has got it all covered, no worries. I get a big hearty chuckle out of those sites that over-analyze every second of these reveals when all you really need to know is the all excuses you’ll be using to get off work so you can spend a week or more playing through as much of Red Dead Redemption II as humanly possible.

If you’re in school and begging for this as a gift, suck it up, kids – your pops will see this in the store and want it all for himself, so expect your system to be “temporarily confiscated” so you can “concentrate on your schoolwork” which really means Daddy-O will be playing cowboy on his own TV when he should be at work. Yee-haw!

That’s pretty much all I have to say, as a mere minute and twenty eight seconds is very hard to judge a game trailer by. Well, other than how fantastic it looks running on the PS4 hardware. Anyway, as I said earlier, Rockstar has got this. I’m not worried in the slightest. Nope, not at all.

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Spring 2018, huh? Well, I’ll just need to clear out a whole month or two of backlogged games in anticipation, then.

 

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Bevontule Update: Going Greenlight (With Some Help From You)

So, yep. Bevontule is still going strong as a work in progress and as you can see above, looking even better than before. Thanks to feedback on the multiple demo builds they’ve posted for about a year as well as a wealth of general improvements made over time, Multithreaded Games LLC (or the dynamic duo of Derek Bradley and Andy Fenton) is on target to make quite a memorable first game certain to garner a loyal fan base. Nitpick time! If you want to get really picky, calling it a “JRPG” is a *tiny* bit misleading. Both Derek and Andy hail from Portsmouth, Ohio here in the good ol’ U.S. of A. Still, as the game does take some of its inspiration from a few classic turn-based strategy JRPGs, I’ll gracefully let them slide on that. The new typeface, even more polished visuals and what’s so far tighter gameplay makes this one a game to keep an eye on and hope it gets enough attention to get ported to consoles at some point.

(Cue Derek and Andy screaming in unison and calling up a local hit man to get me for wishing port work on them before the PC version of game is actually completed… Heh, sorry, guys!)

What’s clear about the outstanding visuals (that draw distance is amazing, isn’t it?) is the boys know how to make the Unity engine sing. Of course, the usual “Unity sucks!” naysayers will never be convinced, but I think Multithreaded isn’t listening to those know-littles (none of whom knows how to make a game, I’d wager). One of the more amusing things about the game going Greenlight is the comments section on the Greenlight page.  It would seem (in proper internet commentary fashion) that SOME so-called gamers don’t even know the game has not one, not two, not three, not four… but FIVE different demo builds to try out, all from different periods in development and all worth a play. You’d think someone would go as far as to post those links in something like a blog post so people can take the older builds for a spin, but noooooo… (heh).

Oh, that video above is me sneaking up on some hapless cranky Steam user on the way home to NOT play a game, but negatively comment on games they’ll never play because they’d rather be THAT guy stinking up an otherwise decent community with stinky s#!tposting galore. What happens next? Well… you’ve got those links above, correct? Go find out, you (all those builds are FREE, by the way!). Bevontule isn’t due until sometime in 2018, so you have PLENTY of time to see what’s what. That said, go vote it up on Greenlight while you’re waiting, please.

 

-GW

Yooka-Laylee Capital Cashino Trailer: Playtonic’s Platforming Playhouse Arrives In 2017


Well, the really good news is this Rare-inspired platformer now has a release date and more great-looking screens to go with that trailer above. The sort of bad news is the Wii U version has been sent to the glue factory, but the silver lining is it’s headed to Nintendo Switch at some point. Screens you want, screens you get thanks to my handy YouTube channel you should probably subscribe to now that I’ve figured out how to use the darn thing. I don’t monetize, so fear not – you’ll get no spam or even a slice of stale bread to have that spam on.

Press release perusal? Jump down, watch for spikes.

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Ni no Kuni II: RENEVANT KINGDOM – Level-5, At The Top of Their Game


 

Feh, who needs Final Fantasy and its overly complex kitchen sink boy band kettle-pot plot latest entry when Level-5 is simply making some of the best, if not THE best pure JRPGs out there today? Don’t get me wrong, folks. I don’t hate FF at all. It’s just moved so far into being too hip/ster and modern for my tastes with each installment. The first Ni no Kuni was fantastic, albeit a wee bit too epic in length if one wanted to see and do it all. Sadly, my PS3 was stolen before I got to complete the game (over 90 hours was put into those save files), but this sequel got me pumped to dive in for more and more stunning visuals now that it’s a PS4 game. Just ogle the hand-drawn and painted magnificence (oh, alright, it’s all digital, but still!) and hear that solid voice acting knowing you’re in good hands with this upcoming console exclusive. Lovely work here, just beautiful and I can’t wait to dive in.

-GW

New Death Stranding Trailer: The Good, The Mads, And The Ugly


 

So. I didn’t watch The Game Awards this year because these sorts of back-slapping shows are meaningless for the most part, but I did catch a few YouTube vids of cringe-worthy moments I won’t discuss here. That said, the best thing saw post-show on YouTube next to new Zelda footage was this bizarre update to Hideo Kojima’s new and still in development PS4 exclusive, Death Stranding. The first trailer was a total brain-masher that people spent too much time dissecting, so you know that second one above was even more disorienting.

If you didn’t catch it, the guy holding the odd baby looks a wee bit too much like director Guillermo del Toro and that’s definitely Mads Mikkelsen with the inky stuff on his face. I have no idea what this game is going to be about, but like a bunch of people in the same boat, I want it just to see how Kojima and his team can pull it all together into something somewhat cohesive yet still intentionally baffling. Okay, there’s really nothing “ugly” about this trailer at all – I just needed to get a catchy title and that popped into my head first.

-GW

Zelda: Breath of the Wild Site Is A Breath of Fresh Air Today

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Yep. While the disappointment of the release slipping possibly into next summer is a bit annoying, the fact that The Legend of Zelda: Breath of the Wild now has an official site chock full of too much info is a really good thing. Go poke around, please. Especially if you’re a big, cranky skeptic who didn’t get the chance to play the demo this past June and think an open world Zelda is somehow a bad idea despite the series being chock full of open world goodness from the very first entry.

-GW

Die Young: Take A Trip To Shock Shack In 2017

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Horror games are a dime a dozen these days (or less when on sale) and I think I’ve seen every jump scare-packed trailer out there at least three times. So yes, I am a very jaded guy when it comes to the usual broody music and tilted camera angles spelling out coming carnage in paint by numbers visual form. REDRUM! That said, Indiegala s.r.l (yep, the same folks with that great bundle site who also have the promising MMO from Brain in a Box called VOODOO in development and on Kickstarter) is poking at the genre with a sharp stick with Die Young.

As you can see in that trailer below, the build-up is cheery, the sights look lovely and things even kick off with a really a catchy tune… but the payoff at the end is quite the corker. Let me warn you now that the final shot is a bit disturbing (or definitely will be to some folks):

Ouch. I hope that’s not the heroine of the game, as it’s supposed to be a survival game about a gal who wakes up in a hole on an island and has to find her way off before the locals track her down. Deliverance meets The Texas Chainsaw Massacre or some other chase ‘n chop flick? This might work out well if it’s at least fair to the player and not some relentless gore festival with no escape. Consider it a challenge to stealth game fans, I guess. We shall see.

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My, those sunflowers sure are pretty, aren’t they?

-GW

BEVONTULE Hands-On: Liminal Effort = Maximum Results

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So, what’s a BEVONTULE, you ask? Well, first of all… you’ve very likely pronounced it wrong, so let’s go get that sorted. It’s Bay-von-chu-lay, and you quick thinking speed reading link clickers already know it’s an in-progress Unity 3D engine tactical RPG by a very dedicated team of two Portsmouth, OH natives, Derek Bradley and Andy Fenton. The Unity-powered game has been in development for a while and the recent demo kept me quite busy for a few hours. “Wait, a few HOURS?” you ask? Yep. As no save system was implemented and the gameplay was pretty solid, I kept at it and kept my laptop humming away for about four hours or so.

Granted, the demo can be completed in less time if you’re good at leveling up properly and can survive a pretty nasty boss battle. But my play style leaned heavily on hoofing it all the way back to a village you might not discover when playing the demo unless you turn around and make a beeline for it before you venture too far into danger. The spot has a few shops, an inn to heal up at and some nice treasures to find that help the cross-map journey considerably. You’ll also be able to pick up and turn in a few item fetch quests that make hoofing it back to worthwhile. Finally, heading to town resets the enemies outside, which means you can choose to fight or flee from them.

Yep, more often then not I chose to fight. Hey, a guy’s gotta level up, right?

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VOODOO: Stepping Into Man’s Past To Create A Great MMO For The Future

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Italy-based developer Brain in a Box is on a mission to create an online world you’ve never seen, but will be strangely familiar. Welcome to VOODOO:

The game’s official site notes:

Voodoo is a Survival game set in a primal Africa, where godly and earthly are not yet clearly defined, and humankind is on the brink of civilization. Build your village with your friends or other people that you will find around the island, by gathering resources and crafting.

 
And, when the time is right, you will have to vanish your primal fears by fighting giant Izimus scattered around the map, that will make your little civilization advance by discovering new technologies. But Izimus aren’t your only enemy, you will find wild animals from the prehistoric era and other villages, because with civilization comes the lust for power.

 
Will you bring your village to power by being a fearsome warrior, a relentless farmer, or a powerful shaman?

 

Well, challenge accepted! Guess who signed up for the closed beta? No, not that guy over there, you! grrrr. Me! The game does look intriguing and while I’m not usually into MMO’s, the chance to poke around in a work in progress and offer feedback into making the experience better for all is a challenging endeavor as well as a fine adventure to tackle. Well, as a “relentless farmer” for me. AGGRESSIVE CROPPING WILL BE ACCOMPLISHED! Grrrr!

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Lost Ember: Kickstart This Gorgeous Game, Please

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While I’m not the biggest fan of crowdfunding, I’ve participated in a few projects this year that jumped out and bit me because the promise of greatness was more than a pipe dream and a dedicated person or team was at the wheel guiding that vision to completion.

Lost Ember is one of those projects, I’ll more than likely help back because it’s absolutely gorgeous and it looks as if the developer, Hamburg, Germany-based Mooneye Studios is on the right track in creating an indie game for the ages. You can see (and hear) the hard work and passion for the project in every area and hopefully, the game will make its goal with time to spare (and yes, a well-optimized console port down the road, as this one’s too good to be limited to one platform)

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But enough babbling from me. Take a look at this trailer from the developer:

And this gallery of screens and art I put together a few weeks back on YouTube with fingers crossed that the Kickstarter would indeed launch and get going to a fast, steady start:

You’re grinning and reaching for your wallet, right? Well, my work here is done.

-GW