ALIEN: Covenant – The Crossing: Coda Blue


 

Well, well, well. This is very interesting indeed. For one, it’s excellently shot and edited, albeit about a minute too short for my tastes. “Too short?” you’re thinking? “It’s supposed to be a SHORT!” you say. Well, okay, it goes like this: although it’s the perfect bridge between Prometheus and the upcoming ALIEN: Covenant, it feels as if it’s absolutely popping up on the AC Blu-Ray as a bonus. But curious me wants to know if MORE was shot because I have questions.

What would be cool is if future disc, streamed and cable versions of Prometheus add this onto the ending as a post-credit sequence just to give that film a bit more oomph. It certainly needed a kicker that was better than the ending it got in the theatrical cut. That said, I wonder if this gets shown in the theater before the big-deal feature? That would work as well for those new viewers who haven’t seen the previous film and want a brief wrap-up appetizer befre the main course.

Anyway, I can predict the future! Well, sort of. As in I know that HBO very likely has dibs on the first-run cable rights to this one. Easy-peasy reasony squeezy is this not at all shocking video:


 

So, I guess that’s going to end up on a disc as well (mark my words, I guess). Hmmm, okay… back to work. I’m a bit behind in stuff thanks to more stuff and wanted to watch the original ALIEN at some point today. But that’s not going to happen, so I did the next best thing and dug out my ancient Kenner ALIEN Movie Viewer for a quick fix.


 

Yep, it still works fine, noisy cranking reel action and all. The film strip in the cassette is a bit scratchy, but this kid’s edit still packs a punch. I still can’t fathom that Kenner toy line, though. A film you’d never take a child to gets merch no one probably bought for the kids they were marketed to. Still wish I bough more than one of those hideously stiff but super-detailed ALIEN figures, though. Mine and its box got mangled by my younger brother when I wasn’t around for a few years, grrrr!

Back in a bit.

-GW

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The ‘Invisible Director’: Jonathan Demme

(Thanks, IIIkidAIII!)
 

Many will mention the frightening, eternally brilliant The Silence of the Lambs today as the late Jonathan Demme‘s best film and yes, you’ll hear about Melvin and Howard, Something Wild, Married to the Mob, Philadelphia, or even Rachael Got Married as other strong entries in his career. While I love all of these dearly, 1984’s Stop Making Sense is probably going to be my go-to Demme flick when I need a fix. Go track down a copy even if you’re not a Talking Heads fan because it may make you one. I saw this probably a dozen times upon its initial release and can still recall packed screenings where the energy in the theater was so powerful, some people got up and danced during a few of the songs.

(Thanks, droehntanne!)
 

In thinking about his body of work, I’ve probably always seen Demme as an ‘invisible’ director because his best stuff looked almost effortless in that way the camera caught perfect, natural or unnatural moments where everything was where it needed to be. Re-watching all the Hannibal Lecter-related films a little while ago showed me that of all the directors who’d made films with the character, it was in Demme’s where he (as well as the other characters) seemed the most human (especially Hannibal… in the most twisted manner, of course). Naturally, that’s also a result of great actors doing their thing. But you can watch much of Demme’s work and see moments where you’re being addressed by a character as if you’re in the same space they inhabit. In addition to movies and TV work, Demme also directed a number of music documentaries about Neil Young that are worth tracking down. In terms of his other music video work, this New Order classic still gives me a charge after all these years, so I’m sharing it for those that may have never seen it:

(Thanks, Rhino!)
 

Back in a bit – this sort of post is a bit draining to write, but it seems it’s going to be a thing as time passes.

-GW

Bevontule Update: Going Greenlight (With Some Help From You)

So, yep. Bevontule is still going strong as a work in progress and as you can see above, looking even better than before. Thanks to feedback on the multiple demo builds they’ve posted for about a year as well as a wealth of general improvements made over time, Multithreaded Games LLC (or the dynamic duo of Derek Bradley and Andy Fenton) is on target to make quite a memorable first game certain to garner a loyal fan base. Nitpick time! If you want to get really picky, calling it a “JRPG” is a *tiny* bit misleading. Both Derek and Andy hail from Portsmouth, Ohio here in the good ol’ U.S. of A. Still, as the game does take some of its inspiration from a few classic turn-based strategy JRPGs, I’ll gracefully let them slide on that. The new typeface, even more polished visuals and what’s so far tighter gameplay makes this one a game to keep an eye on and hope it gets enough attention to get ported to consoles at some point.

(Cue Derek and Andy screaming in unison and calling up a local hit man to get me for wishing port work on them before the PC version of game is actually completed… Heh, sorry, guys!)

What’s clear about the outstanding visuals (that draw distance is amazing, isn’t it?) is the boys know how to make the Unity engine sing. Of course, the usual “Unity sucks!” naysayers will never be convinced, but I think Multithreaded isn’t listening to those know-littles (none of whom knows how to make a game, I’d wager). One of the more amusing things about the game going Greenlight is the comments section on the Greenlight page.  It would seem (in proper internet commentary fashion) that SOME so-called gamers don’t even know the game has not one, not two, not three, not four… but FIVE different demo builds to try out, all from different periods in development and all worth a play. You’d think someone would go as far as to post those links in something like a blog post so people can take the older builds for a spin, but noooooo… (heh).

Oh, that video above is me sneaking up on some hapless cranky Steam user on the way home to NOT play a game, but negatively comment on games they’ll never play because they’d rather be THAT guy stinking up an otherwise decent community with stinky s#!tposting galore. What happens next? Well… you’ve got those links above, correct? Go find out, you (all those builds are FREE, by the way!). Bevontule isn’t due until sometime in 2018, so you have PLENTY of time to see what’s what. That said, go vote it up on Greenlight while you’re waiting, please.

 

-GW

Night Trap Returns! Be Afraid… Be Very Afraid (Or Not)


 

Night Trap tells the story of five teenage girls spending the weekend at the Martin home. As a member of the Special Control Attack Team, your job is to monitor the home and protect the girls using an intricate system of cameras and traps as it is being invaded by vampires.

 

I am laughing my fool head off writing this, but hey – a happy me is a good thing these days. Screaming Villains, based out of Newport Kentucky, is teaming up with Limited Run Games to bring the classic and at the time of its release 25 years ago, “controversial” Sega CD FMV (Full Motion Video) game Night Trap back as a remastered PS4 and Xbox One title. I’ll be a lazy git and let you read the Wikipedia page so you can see what the fuss was all about, but what was considered an MA-13 (or Mature) rated game back in 1992 is now a Teen-rated experience with not a thing altered. Digital Pictures created what was supposed to be (and is) a campy take on the horror genre, but for years the game has had a hilariously overblown reputation thanks to it being pulled from stores in some areas.


 

My own memories of it are the game being quite amusing but pretty difficult without a guide of some sort and not at all scary or bloody. The plot has you trying to save a bunch of cute 90’s gals at a slumber party from oddly dressed vampire creeps by setting traps inside the house and activating them before the girls are attacked. It’s all pretty corny, harmless “B” movie fluff that might surprise modern gamers when they see how goofy it all is. As in all that government fuss and bother did was make a so-so game a classic of sorts that still gets people talking. Amusingly enough, the game is about as scary as an empty plastic bottle on a windowsill.

For some reason, during the 90’s and into the early 2000’s a handful of gamers thought the 3DO and PC versions had bits of nudity or actual gore in them despite the fact that no such footage was shot. Coupled with the game’s rarity once pulled from shelves, helped drive prices up considerably. Working in an indie game shop for about five years, I fielded more than a few questions and kicked down as many of those rumors as I could, but you know how some people get when they really believe something that’s clearly untrue. Anyway, go download the super-cheeseball main theme and set your digital clocks for sometime soon, as the game is set for a mysterious “Spring 2017” release.

-GW

Quick Takes: Some Good Games To Catch Up On (In A Year Of Too Many Great Ones), Part 1


 

Yep, the backlog has been officially backloggier thanks to stuff being stuff in the real world. But things are getting played bit by bit here despite incessantly annoying diversions. Hey, one needs something FUN to do between bouts of eyebrow lifts, sighing into adult beverages and trying not to trip over the assorted stacks of THINGS TO GET DONE lined carefully in strategic spots around the office. Okay, it’s not anywhere near that terrible, but I love to melodrama my issues a bit much. Anyway, here’s part one of a series of capsule reviews, or a brief rundown on things that have been tackled, games division.
 


 

The Incredible Adventures of Van Helsing Extended Edition (PS4): If you’re a big Diablo III or other isometric ARPG fan and want another game of the chase and chop variety, a mere $20 will be well spent on NeoCore Games’ more amusing and in some areas, harder game. While it goes for a more Steampunk Victorian visual aesthetic and uses a good deal more in the way of humor in its storytelling, the quest and side-quest 1-2 punch holds things together quite nicely. Granted, you have fewer classes to play around with, but the skills system for your Van Helsing and his ghostly aide Katerina ends up being pretty complex with many passive skills that boost combat to some often grand destructive levels. There’s no defensive roll like the console versions of DIII, but you’ll get used to dealing with huge packs of foes by taking it slower and picking off smaller groups one by one.

The game is generally solid overall and features online co-op play (no split-screen here, sorry!), a very fun “tower defense” mode that pops up a few times as a diversion from the main plot, and about 30 or so hours of gameplay if you’re determined to get everywhere you can on one run. The ending is somewhat of a ‘To Be Continued’ deal, but having played the other parts on PC, it’s worth the wait for the sequel to hit PS4 at some point. In fact, as this is only the first of three chapters, it would be great to see the other two arrive on PSN as soon as humanly possible and perhaps later, the entire trilogy out on a disc via a small print publisher like Limited Run Games or SOEDESCO. As always, we shall see. But for the money there’s a load of great fun to be had and had again.
 


 

Mantis Burn Racing (PC/PS4/Xbox One): While it’s initially short on tracks and content compared to other arcade racers, the difficulty curve in developer VooFoo Studios racer makes the game supremely challenging right from the get-go. A blazing fast proprietary engine showcases gorgeous 60fps racing where the slightest mistake will leave you in back of the pack and eating the digital dust of your opponents blowing past you. Practice makes perfect, but expect the game to not let you breathe much against AI that gets better as you do. Against live players the competition is far fiercer with expert players constantly making short work of anyone popping online for the friendliest of matches. You’re going to get smoked like a country ham if you’re not ready for the tracks in this one for sure.

That said, once you get the handling and have matches where you’re in the zone and nail those tricky turns, not bashing into other cars and generally having a zen-like experience racking up wins, the game is so hard to put down that you may need an alarm set to remind you to do important stuff. I haven’t tried out the new Snowbound DLC yet, but if this video is any indication, this 100% FREE update is going to suck me in all over again to the point where I’ll need to get a dog or cat or some other pet to remind me with a paw to the face to get up and go for a stroll, play with or feed them. A service animal for gamers? Who knew!
 

More quickies below he jump! Continue reading

Tiny Bubbles: On Computers, Trailers, Cabbages, and Kings (Or Something Like That)

(Thanks, joanbeque!)

TRUTH. If you click off your computing device for long enough to get outside the bubble you’ve put yourselves in, de-stress for a spell AND stay away from your phone other than anything other than it’s initially Alexander Graham Bell’d purpose (just phone calls, folks!), you’ll probably become happier. At least temporarily. Granted, many people you don’t really know in real life but are your “online friends” will think you’ve died or have had an accident… but won’t check up on you because they’re busy with other stuff like catching up on their favorite reality shows and other important things.

Now, I’ve actually been in the midst of a few too many projects, had an eye allergy bug me for a bit and as of this writing have like 49 movies to catch up on (my movie watching partner tapped out thanks to personal issues I won’t discuss here because they’re Nunya Bizness… or mine, for that matter) and a bunch of half-scribed reviews and such piling up. Those will get done, latest Windows updates aside.

That particular nightmare first and foremost – Windows 10 is making me (and probably you) nuts.
Continue reading

Goodbye, Mr. Warmth

(Thanks, paratrip!)
 

I don’t remember the first time I saw the late, great Don Rickles on TV, but if it was a comedic appearance, I laughed my ass off. I think it was one of his appearances on an episode of The Dean Martin Celebrity Roast from 1974, but I think it may have been a few years earlier thanks to X: The Man With The X-Ray Eyes airing on what I think was WPIX’ late, great Chiller Theater. Anyway, Don was the master of perfectly timed insults, the Prince of the Putdown, The Man You Went To See When You Needed To Be Taken Down A Few Notches And Wanted To Pay For The Privilege Of Being Insulted By The Best. Period. That sort of insult comedy was a great deal bigger back when Rickles was playing the circuit, when people were less triggered and more willing to laugh at themselves thanks to a man who could peg you with zingers, moving onto the next lucky or unlucky sap who dared to sit too close to the stage. Don made it work because you knew he was a total pussycat off stage, but once he got up to perform, all bets were off and if he singled you out, you’d better be prepared for the worst with an entire room full of people laughing at you.

(Thanks, ann turkel!)
 

Watching him in these old clips still makes me laugh loudly and that’s the best medicine for pretty much anything that ails you. I recall working for a guy many moons ago who was a bit of a stingy sourpuss, yet he paid good money to see Don live a few times around the country. Let me tell you, his mood was so much lighter after he returned that he was quite the nicest guy on the planet for a few days. I got a random raise once after one of his trips to see Rickles perform, apparently thanks to an ugly tie I’d given him as a birthday gift and a guy and his wife seated next to him who wanted to switch seats at the last minute. So I own an indirect thanks to the funnyman for getting me more money at one point in my life. Thanks, Don, er… Mr. Rickles. I’d probably not know what to say to the man if I ran into him at Patsy’s here in NYC, but I understand that he was pretty good with fans who approached him. Off stage, he was still a big prankster with his close friends, but treated regular folk just right.

(Thanks, KUSH Comedy!)
 

Now, you probably don’t need to buy both seasons of CPO Sharkey on DVD if you need a Rickles fix (although you should, as it was quite a hilariously wacky show for the era. My suggestion is to grab a copy of the 2007 documentary Mr. Warmth: The Don Rickles Project for a nice and hilarious look at the man at work. Yes, he also did a few dramatic performances and of course, younger folks will remember him as the voice of Mr. Potato Head in the Toy Story movies. I’ll stop here because I need some laughs, and Don would probably give me one of those looks and lay into me something fierce for trying to be too damn sentimental.

-GW

PC Review: Yooka-Laylee

While playing Yooka-Laylee,
the words, they kinda fail me
it all feels so nineteen-ninety nine.

That’s really not a bad thing
Fact: parts of it indeed sing
But others have me screaming half the time.

The camera’s got the jitters
This game’s not made for quitters
But still, it takes some patience to align.

The game world’s quite expansive
with infinite life chances
But tumbling off those ledges? Not sublime.

To give Playtonic their due
when stuff works well, it feels true
and older fans will find a lot of shine.

But games have come a long way
Those mascots, they’ve had their day
And newer work has fixed what was a “crime.”

The old school’s kinda backwards
One time it won most placards
But now, it’s seen more classical than prime.

The Ratchets, Slys, and others
Are the more modern druthers
So, is this vintage style worth your dime?

Provided you mind its quirks
You’ll find quite a few good perks
Collectibles galore? Tough to decline!

Those flaws, the dev can fix them
And make this game a true gem
bringing those bugs to heel as benign.

For Rare fans reminiscing
There’s fun here, but lots missing
But there’s no need to yell a lot or whine.

Whether pre-bought or now still sold
I’d say bad reviews will seem old
But only if the update redesigns!

Continue reading

Earth Defense Forces 5 Presents: His and Her-strionics

 

Oh, these are hilarious. If you know someone who speaks Japanese, have them sit down and watch these crazy YouTube videos for Earth Defense Forces 5 and try to keep a straight face. Set for a summer 2017 launch exclusively on PS4, D3Publisher and busy developer Sandlot are making the biggest and most bizarre EDF game to date.If you don’t know anyone who speaks the language, the subtitled version of the first trailer is here.

Meanwhile, back at the ranch, the usual horde of giant ants and spiders are all in as they should be, but the skyscraper tall alien frogs and soldiers are a total freak-out that are going to make a tough game a heck of a lot tougher. I have questions for the dev team about this and many oher things, of course. But I prefer to just play the game and see how it turned out as that sort of time spent usually answers most questions in the most fun manner.

 

That said, the only truly pressing question I have as I write this is whether to import or wait for a localized version. I should hold off until a western publisher and date are revealed, but previous EDF games take so long to get localized that I may end up biting the bullet early. Hey, I need to practice for the actual invasion force coming soon and knowing the enemy is the best strategy, right? Right. I knew you’d see it my way.

-GW

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IT Teaser Trailer: What? That? Oh, Right.

Okay… it’s confession time, again. CLOWNS DO NOT SCARE ME. At all. There, I said it. Hey, I grew up going to circuses on class trips (the animal waste smell was worse than the greasepaint talent, folks), watching Bozo the freakin’ Clown on TV, so clowns make me laugh. Even Killer Klowns From Outer Space. Okay, serial killers in real life who’ve dressed as clowns? Yeah, but that’s different. Hell, I’ve even painted an evil clown for a magazine cover back in the day and my sleep has been secure. Well, up to the point a bunch of orange clowns slipped into seats of power with plans to turn the rivers and skies blacker than the unclean resources they claim are otherwise. But, I digress. I do like the look of this from the trailer, haven’t reread the book in over 15 years or longer and thought Tim Curry looked great as Pennywise because his makeup gave him a light bulb shaped noggin that reminded me of Greedy Killerwatt. Yes, I am as old as dirt.

Anyway, we’ll soon see how Pennywise it was to remake this Stephen King classic, but as he’s given it his blessing, it certainly looks to be some sort of more definitive version than that old TV movie was. I predict a huge horror hit because humans are scared of the strangest stuff that’s not at all real while strangely doing scary stuff to each other straight out of a horror flick on a daily basis. Go figure.

-GW

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