Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Review: Zanki Zero: Last Beginning (PS4)

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…

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CHARGE COMBO… er, hey? Does that come with fries, or just a large punch? I got jokes, man. Not good ones, but I got jokes…

ZZPS4“Gleefully Apocalyptic” or “Cheerfully Downbeat” may seem like damnable praise for a game, but Spike Chunsoft has made that a winning strategy in a number of its more popular titles such as the “Deathly Amusing” Danganronpa series or those “Wonderfully Grim” Zero Escape games. Veteran developer Lancarse’s Zanki Zero: Last Beginning ($59.99) is in some ways similar, but not 100% quite like those other games, though. It’s a “Non-stop Survival RPG” with a demanding set of gameplay requirements some new to this sort of thing may find a bit tricky to grasp, but it ends up pretty satisfying once you settle in and grow accustomed to what it requires from you. In English, you’ll dig this for what works well more than those who might not “get” it at all. Go try that lengthy PS4 demo out and make your move, I say.

You play as a team of eight survivors of a world-ending event who initially seem to think they’re in a bizarre reality show, but soon find out they’re clones with a 13-day lifespan forced to repeat the cycle of birth to death as they puzzle out the hows and whys of their existence. Their guides? A pair of cartoon show hosts living in a separate reality who pop up on an unplugged vintage televisions to give them missions that will expand or end their lives (or both) as they’re completed. Yes, you get 10XP if you realize there’s some nefariousness going on behind the scenes (or, under the skin, if you prefer). And yes, I thought David Lynch would make a fine directorial choice if there’s ever a live-action version of this one, but as usual… I digress.

 

 

As you can see from that trailer above, you can expect death to come calling frequently (a lot less so if you play on the new to the English version Easy mode). That said, dying here isn’t all bad, as what can kill you will in most cases will make your party members stronger as new resistances and even a bit of lifespan extending can be acquired based on how and when you buy the farm. Buy early, buy often, but try not to buy it too much as your lives are limited. There’s also that parasitic Clione the clones have to deal with – use their powers wisely, or pay the price with a somewhat spectacular death.

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Zanki Zero, You’re My (New) Hero

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Keep an eyeball peeled for this one, folks.

While it’s not officially out until April 9th, I’ve been playing a review version of Spike Chunsoft’s new first-person “Non-stop Survival RPG” Zanki Zero: Last Beginning for a few days now and it’s pretty amazing on a few fronts. I’ll save most of that “How amazing is it?” stuff for my review, but I’ll gleefully urge you to go download the demo if you’re a PS4-owning JRPG fan who wants something a wee bit… different yet but quite familiar in its mature tone to Spike Chunsoft’s other quirky titles.

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One of the first people you’ll meet in the game. Expect total strangeness from this point onward.

That trailer below doesn’t even begin to convey the sheer wackiness and brilliance on display, but it sure makes for an interesting watch:

Oh, before you get all “Aw, man… I want to play this on my PC!”… the game will indeed, get a PC version on the same day as the PS4 game ships. Excellent.

Alrighty, then. My work here is done for now, but I’ll be back with a review next week. Expect strangeness.

-GW

Outward: Out Now, Expect Toughness Ahead

Outward boxIf you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.

This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.

We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.

-GW

 

Hell to Pay 4: The Savior’s Gang is a Holy Hoot

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This post probably needs some (im)proper  mood music, so feel free to click here or here if you want like a bit of earwiggy sacrilege. Catness Game Studios (HIVE: Altenum Wars) second game, The Savior’s Gang ($4.99) is guaranteed to ruffle a few feathers among the easily offended, but you have to give the developer credit for knowing how to get a few laughs in the right places. Here’s five minutes of gameplay for you (and nope, you won’t go to heck in a hound biscuit for watching):

There’s quite a bit to like here, from the isometric viewpoint to the amusing quips when some poor soul buys the farm in one of many painful-looking ways. A few bugs are being fixed thanks to user feedback, so the game is in that improvement phase pretty much every game goes through post-launch. Fortunately, all this mayhem won’t be exclusively for PC players, as Catness is working on console ports (nice!) to be released at some point in the future. It’ll be interesting to see how this translates to a game pad, but I think it can indeed be done and work quite well.

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So, The Life of Brian meets Diablo, but as a simulation/action game? OK, I’m in.

Of course, we shall see what happens in regards to those ports, but unless there’s lightning bolts randomly hitting the space around Catness’ studios (hey, who called Zeus up anyway?), let’s keep a finger crossed that this one gets played and enjoyed by as many gamers as possible

-GW

Hell to Pay 3: Sekiro: Shadows Die Twice Launch Trailer

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Shadows may Die Twice, but I’ll die quite a lot more playing this and be totally happy with that.

Confession: I’m notably terrible at FromSoftware’s Demon’s Souls/Dark Souls games and Bloodborne, but I keep playing them all because of my overall love for the developer’s work and generally very solid lineup since the King’s Field days and the fact that they make some really damn fine games that have been varied, fun to play and challenging. I fully expect to be even more terrible at their new game, Sekiro™: Shadows Die Twice, set for a PC, PS4 and Xbox One release on March 22, 2019.

This trailer is, to put it mildly, absolutely magnificent:

Granted, it’s a given that Activision and From have a guaranteed evergreen hit here that’s a gorgeous reminder the dev cut its teeth on some superb single player experiences way back in the 32-bit era. But this game also makes me wish someone would nudge the developer to get to work on Otogi and Otogi 2 remakes or remasters, as those were two very well-made original Xbox titles that deserve a new life on current-gen hardware or hardware yet to come. We shall see, of course, but hey – if we’re also getting Metal Wolf Chaos XD this year from Devolver Digital, anything is somewhat possible in the future.Micro

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Hey, pal… got a light?

-GW

Hell to Pay 1: Warhammer: Chaosbane Update

It’s Beta time for those of you who pre-ordered Warhammer: Chaosbane on PC and console, so those of you who’ve plunked down that deposit can dive right into the thick of things and let all hell break loose. That beta time only lasts until the 13th of March. so get busy betting busy on that, folks.

Set for launch on PC, PlayStation 4 and Xbox One on June 4th, 2019 for the Standard Edition and on May 31st, 2019 for the Digital Deluxe and Magnus Editions, the game looks to fuse Diablo-like action/RPG with the classic Warhammer setting and if that trailer is any indication, Bigben and developer EKO wll have a huge hit on their hands. It’ll be interesting to see how this stacks up against the still mighty Diablo III on consoles, but it’s safe to say that genre fans will be well served if all the pieces fall into place.

-GW

Warhammer: Chaosbane Gallery

Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

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My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

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OUTWARD: Here Comes The Harder Working Hero Type

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Nice hat you have there, friend. Er, just don’t go and lose your head in that coming battle.

While it’s not set for a release until March 26, 2019 on PC, PS4 and Xbox One, developer Nine Dots Studio and publisher Deep Silver are getting the word out that OUTWARD is going to be quite a special RPG worth playing multiple times. As you’ll see from that trailer right below, the game aims to combine fantasy elements, survival simulation and what looks to be a fairly challenging game world full of many things that want your chosen character pushing up daisies at every opportunity.

 

 

Your character is going to be a standard non-hero type who needs to make their way through the game’s unforgiving sandbox world that continually auto-saves progress (meaning you can’t sneakily replay an old save file when you get waylaid by some big bad whatever). Here’s a very brief rundown on what to expect in the final product:

Key Features

Survive in the wilds as you explore a vast and harsh land
Play solo or cooperatively, split-screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough

The game will also ship with two-player split-screen or online modes so you can share the pain with a pal on the couch or at a distance. SO far, so good, I say. Of course, the proof will be in that tasty-looking pudding (or: the game does look really nice from what I’ve seen).

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Now that I think about it, March is kind of right around the corner, so getting the good word out now will be a huge key to this game’s success. My fingers are crossed for some hands-on time with this one, as if everything it attempts can be pulled off, genre fans will have a whole new obsession that’s got what could be endless replay value when all is said and done.

-GW

Valfaris Demo: Merry, Merry, Quite Contra-ry (Slight Return)

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You’re going to want this, trust me.

Well, wow. Valfaris has a demo up on Steam as we speak (but only until December 31st) and hell yes, it needs to be played, especially if you love pixel art and animation wizardry, ear blazing metal soundtracks and so far, very tight ganeplay for a demo build. That video below shows off a bit more of the game, but as you’ll hear, things may change between now and the launch window. As with the meaty, mighty, and metal-ly Slain, what’s here is visually and aurally spectacular and will only get better as development continues.

 

(Thanks, Digital Uppercut Productions!)

 

Uh, that’s all I have to say, as I’ve paused the demo only to bang this post out and will now go back to that demo and rock some more. Keep an eye peeled for Valfaris on Steam and consoles sometime in 2019.

-GW

 

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Okay, we DO need another hero, after all.