The Sinking City: Crazy Cat and Little Cthulhu Make for Quite a Team-up

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Nice place for a visit, provided you like watery everything and a bit of psychosis as a chaser.

Since 2002, Ukrainian developer Frogwares has made some pretty solid adventure games over the years, but the upcoming hybrid adventure/exploration game The Sinking City, set for a June 27 launch on PC, PS4, and Xbox One is certainly looking to be the studio’s deepest work to date. Take a look at this trailer and you’ll likely want a towel to dry off with and a warm blanket to crawl under. Oh, and some sort of eldritch monster repellent, as things get decidedly creepy pretty fast:

Naturally, if you’re all aboard this particularly unsettling train for the long haul in this richly detailed and somewhat deadly open world, you can take advantage of the pre-order bonuses available here. And, yes indeed – there’s a trailer for that, too. I’m going to run a screenshot gallery later today or tomorrow, as my internet is AMAZINGLY slow today for some reason. The weird thing is, it was FINE until I went to download the game’s press kit (cue spooky music of unknown origin)…

Must be those Elder Gods mucking with my progress or something. As usual.

Back in a bit.

EDIT: Oh, wait – that VERY long download actually completed as I typed out the last sentence, so you get yourselves a nice gallery to peruse. Enjoy!

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-GW

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Now Playing: Fell Seal: Arbiter’s Mark

packshot_1500x2200As I’m still playing this one, this isn’t an “official” review at all, but more of a solid recommendation based on time spent with the game to date. Fell Seal: Arbiter’s Mark ($29.99) feels like a cross between Final Fantasy Tactics, the Tactics Ogre games and the original Vandal Hearts with more customization options, a gorgeous hand-drawn look, geat music and gameplay guaranteed to please SRPG fans who want a so far very entertaining experience. 6 Eyes Studio and publisher 1C Entertainment have a real winner here that’s even running better after a recent patch fixed a few issues.

This is the sort of game that will bring back more than a few memories of those aforementioned classics to fans who remember while giving those new to it an excellent new epic to go through at their leisure. What’s nice about the game so far is how well its story builds up dramatic moments from the first battle and leads you into certain points where you’re rethinking your opinions of certain main players. Eh, no spoilers here, but let me distract you instead with how the game opens and some early character edit stuff:

Okay, I’d actually recorded close to three hours of gameplay spread over a few more videos, but decided to use this shorter clip because I was thinking I was giving away too much of the story not too long into the game proper. Granted, a good chunk of that time was me messing with the wonderfully deep character creation system and adding a few more troops to my roster, so perhaps I’ll run those clips in a bit once I complete the main story, which so far, is quite good indeed.

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I’ll shut up here and get back to the game for a bit so I can have a more informative review in a few more days. That said, I think SRPG fans will absolutely love what’s here. Hell, if this were on a disc or game card in a retail package, I’d likely end up with two copies just to sock one away for the future. Oh, never mind my oddball collecting proclivities – go give this great game a try whether it be on PC, PS4 and Xbox One. I’ve no idea about a Switch port, but I guess that’s for 1C to decide on if the other versions do well enough and 6 Eyes can get Switch dev kits at some point. Should this occur, guess who’ll be playing this all over again?

-GW

Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Review: Zanki Zero: Last Beginning (PS4)

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…

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CHARGE COMBO… er, hey? Does that come with fries, or just a large punch? I got jokes, man. Not good ones, but I got jokes…

ZZPS4“Gleefully Apocalyptic” or “Cheerfully Downbeat” may seem like damnable praise for a game, but Spike Chunsoft has made that a winning strategy in a number of its more popular titles such as the “Deathly Amusing” Danganronpa series or those “Wonderfully Grim” Zero Escape games. Veteran developer Lancarse’s Zanki Zero: Last Beginning ($59.99) is in some ways similar, but not 100% quite like those other games, though. It’s a “Non-stop Survival RPG” with a demanding set of gameplay requirements some new to this sort of thing may find a bit tricky to grasp, but it ends up pretty satisfying once you settle in and grow accustomed to what it requires from you. In English, you’ll dig this for what works well more than those who might not “get” it at all. Go try that lengthy PS4 demo out and make your move, I say.

You play as a team of eight survivors of a world-ending event who initially seem to think they’re in a bizarre reality show, but soon find out they’re clones with a 13-day lifespan forced to repeat the cycle of birth to death as they puzzle out the hows and whys of their existence. Their guides? A pair of cartoon show hosts living in a separate reality who pop up on an unplugged vintage televisions to give them missions that will expand or end their lives (or both) as they’re completed. Yes, you get 10XP if you realize there’s some nefariousness going on behind the scenes (or, under the skin, if you prefer). And yes, I thought David Lynch would make a fine directorial choice if there’s ever a live-action version of this one, but as usual… I digress.

 

 

As you can see from that trailer above, you can expect death to come calling frequently (a lot less so if you play on the new to the English version Easy mode). That said, dying here isn’t all bad, as what can kill you will in most cases will make your party members stronger as new resistances and even a bit of lifespan extending can be acquired based on how and when you buy the farm. Buy early, buy often, but try not to buy it too much as your lives are limited. There’s also that parasitic Clione the clones have to deal with – use their powers wisely, or pay the price with a somewhat spectacular death.

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Zanki Zero, You’re My (New) Hero

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Keep an eyeball peeled for this one, folks.

While it’s not officially out until April 9th, I’ve been playing a review version of Spike Chunsoft’s new first-person “Non-stop Survival RPG” Zanki Zero: Last Beginning for a few days now and it’s pretty amazing on a few fronts. I’ll save most of that “How amazing is it?” stuff for my review, but I’ll gleefully urge you to go download the demo if you’re a PS4-owning JRPG fan who wants something a wee bit… different yet but quite familiar in its mature tone to Spike Chunsoft’s other quirky titles.

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One of the first people you’ll meet in the game. Expect total strangeness from this point onward.

That trailer below doesn’t even begin to convey the sheer wackiness and brilliance on display, but it sure makes for an interesting watch:

Oh, before you get all “Aw, man… I want to play this on my PC!”… the game will indeed, get a PC version on the same day as the PS4 game ships. Excellent.

Alrighty, then. My work here is done for now, but I’ll be back with a review next week. Expect strangeness.

-GW

Power Rangers: Battle for the Grid Punches Way Onto Consoles, PC

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Eep. Just looking at this image had that original main theme song popping into my head. Where’s my Geritol?

Man, I Feel Really Old, Volume XVIII: Developer nWay, coming off its success with the mobile game Power Rangers: Legacy Wars is doing it up again for fans of the long-running series with an all-new game, Power Rangers: Battle For The Grid ($19.99, Standard Edition, $39.99, Digital Collector’s Edition), out now for PC, Xbox One and Nintendo Switch with a PS4 version dropping shortly. Take a look at the trailer and sure, go get the kids and gather around the screen if you like. I think if they’re fans, they’ll be quite pleased:

So, what’s in that download, you ask? Well, look below the jump and find out, I say.

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Lost Ember: Making Mooneyes at This Great-Looking Game

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I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous  game even more so. So this new trailer and actual launch date are making me really happy:

Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.

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A wolf whistle to the art team for such spectacular environments might not be a bad thing here.

– GW

Super Phantom Cat: Or, Meow-Rio World, Switch Bound

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Currently available on Steam, and in the App Store, Veewo’s colorful, super-cute Super Phantom Cat will make the big leap to Nintendo Switch around March 21. This retro-inspired platformer with is super-colorful visuals seems geared for more casual play, but this isn’t a bad thing at all given the more or less “Try and die!” fervor some of these old school themed games go for on a regular basis.

Now, there’s nothing really wrong with these more difficult experiences that hearken to those days when checkpoints and auto-saves weren’t a thing and you had to replay maps from the start each time you lost a life. On the flip side, both kids and adults who aren’t as fast on the jump buttons these days deserve games they don’t need a walkthrough for because they’re nigh on impossible to complete sans some sort of online assistance. Granted, there are indeed walkthroughs for this game out there, but I think most of you who want to can complete this gem of a game with no help at all. This is a good thing, I say.

-GW

Hell to Pay 4: The Savior’s Gang is a Holy Hoot

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This post probably needs some (im)proper  mood music, so feel free to click here or here if you want like a bit of earwiggy sacrilege. Catness Game Studios (HIVE: Altenum Wars) second game, The Savior’s Gang ($4.99) is guaranteed to ruffle a few feathers among the easily offended, but you have to give the developer credit for knowing how to get a few laughs in the right places. Here’s five minutes of gameplay for you (and nope, you won’t go to heck in a hound biscuit for watching):

There’s quite a bit to like here, from the isometric viewpoint to the amusing quips when some poor soul buys the farm in one of many painful-looking ways. A few bugs are being fixed thanks to user feedback, so the game is in that improvement phase pretty much every game goes through post-launch. Fortunately, all this mayhem won’t be exclusively for PC players, as Catness is working on console ports (nice!) to be released at some point in the future. It’ll be interesting to see how this translates to a game pad, but I think it can indeed be done and work quite well.

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So, The Life of Brian meets Diablo, but as a simulation/action game? OK, I’m in.

Of course, we shall see what happens in regards to those ports, but unless there’s lightning bolts randomly hitting the space around Catness’ studios (hey, who called Zeus up anyway?), let’s keep a finger crossed that this one gets played and enjoyed by as many gamers as possible

-GW

Hell to Pay 3: Sekiro: Shadows Die Twice Launch Trailer

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Shadows may Die Twice, but I’ll die quite a lot more playing this and be totally happy with that.

Confession: I’m notably terrible at FromSoftware’s Demon’s Souls/Dark Souls games and Bloodborne, but I keep playing them all because of my overall love for the developer’s work and generally very solid lineup since the King’s Field days and the fact that they make some really damn fine games that have been varied, fun to play and challenging. I fully expect to be even more terrible at their new game, Sekiro™: Shadows Die Twice, set for a PC, PS4 and Xbox One release on March 22, 2019.

This trailer is, to put it mildly, absolutely magnificent:

Granted, it’s a given that Activision and From have a guaranteed evergreen hit here that’s a gorgeous reminder the dev cut its teeth on some superb single player experiences way back in the 32-bit era. But this game also makes me wish someone would nudge the developer to get to work on Otogi and Otogi 2 remakes or remasters, as those were two very well-made original Xbox titles that deserve a new life on current-gen hardware or hardware yet to come. We shall see, of course, but hey – if we’re also getting Metal Wolf Chaos XD this year from Devolver Digital, anything is somewhat possible in the future.Micro

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Hey, pal… got a light?

-GW