EDF World Brothers 2: It’s Just Up The Block A Bit

Square Earth is Back! EARTH DEFENSE FORCE: WORLD BROTHERS 2 Set for September 26 Release Date
Back on the block!
Destroy a Horde of Voxel Space Monsters All Over Again When the Next Entry in the Pixelated Spin-off of the Hit Series from D3PUBLISHER Returns this Fall with Pre-orders Available Now on PlayStation
OAKLAND, CA – Feb. 29, 2024 – D3Publisher Inc., a leading Japanese games publisher, is excited to announce that EARTH DEFENSE FORCE: WORLD BROTHERS 2, the second installment in the voxel-spinoff of the popular third-person shooter series, EARTH DEFENSE FORCE, will release on Sept. 26, 2024, on PlayStation®4, PlayStation®5, for a MSRP of $49.99, €49.99, and £39.99 for the Standard Edition and $74.99, €74.99, and £64.99 for the Deluxe Edition. The title will also launch on the Nintendo Switch™ system at a MSRP of $39.99, €39.99, and £29.99 for the Standard Edition and $64.99, €64.99, £54.99 for the Deluxe Edition. EDF: WB2 is rated “T” for Teen by the ESRB, PEGI 16, and USK 16. Pre-orders for the title are live now for PlayStation users in North America and Europe, with Nintendo Switch pre-orders in North America and Europe coming soon. PlayStation Plus subscribers who pre-order will also receive a 10% discount and several additional characters as an additional reward. EDF: WB2 builds upon its predecessor by introducing elements from Earth Defense Force 6 including the Wing Diver Shooter class, more than 100 unique characters, and over 100 missions!
EDF: WB2 tells the story of what happened to the voxel (cube) Earth after the events of the first installment. Brothers from across the world reunite to face an unprecedented threat brought about by an all-new enemy that threatens to tear the Earth apart all over again. To restore peace to the voxel Earth, the EDF has been dispatched for an emergency mission the likes of which no one has ever seen before! Featuring a unique voxel art style, epic 4-player team battles, and filled with more love for the EDF series than ever before, players must stand together to save the world once more. EDF move out! 

Key Features: 
The Voxel World of Square Earth: Unlike the original EDF series, which is portrayed in a photorealistic style, EDF: WB2 uses bold voxel graphics for a distinct look. Get ready to blast hordes of monsters into pixel oblivion! 
Build Your Very Own EDF Squad: EDF members are struggling in isolated locations around the world. Rescue and assemble a unique Earth Defense Force team to save the cube Earth. Each mission is tackled by a 4-member team that players mix and match to maximize their abilities and lay waste to their enemies.
Legends Assemble: Classic soldiers, characters, and weapons from the first game, THE EARTH DEFENSE FORCE, up to Earth Defense Force 6, and various EDF series spin-offs return in voxelated form! Longtime fans of the series are in for a serious dose of nostalgia, while those who have never played an EDF game before can enjoy EDF: WB2  as an introduction to the series. 
Enemies of Generations Past Reborn: The invaders who attacked Earth and caused mass destruction countless times before are returning in full (voxelated) force. Many enemies, giant weapons, and huge monsters from past EDF games are back and bigger than ever! What hell-spawn will show up next?
Fully Voiced in Multiple Languages: Like its predecessor, EDF: WB2 features English, Japanese, Chinese, and Korean voiceovers, so an even greater audience can get in on the action!
For additional information on EDF: WB2, please visit the official website, follow the game on Twitter, and D3PUBLISHER Inc. to keep up with upcoming content and news.

Yes, it’s on the way in 2024, which means we get two Earth Defense Force titles this year, folks(https://fanboydestroy.com/2024/02/12/delay-of-game-edf6-becomes-a-summer-2024-baby/) Yep, It’s already been pre-ordered in this house (since last year!). Here’s a peek at the announcement trailer:

Looks fun, right? If the first game is any indication, this looks to be quite a bit of much needed goofiness in this year of seemingly non-stop bad news. Sandlot is on a roll with this series and I hope more will take the plunge into their voxel-packed world this September. Yes, it’s hip to be square again- just don’t fall off the edge of the planet (too much!)

-GW

Delay Of Game: EDF6 Becomes a Summer 2024 Baby!

That’s a BIG bug!
Only alittle bit longer until the end of the world…(almost).

The only other game I’ve preordered this year gets a slight shift in its release date window, as developer SANDLOT and D3Publisher’s upcoming title has moved from a Spring to Summer 2024 release.

D3Publisher Inc., a leading Japanese games publisher, has announced that Earth Defense Force 6, the latest entry in the popular action-shooter series, will now be released for PlayStation®4, PlayStation®5, and PC via Steam in summer 2024 for Western audiences. Previously announced for a spring launch window, developer SANDLOT and publisher D3PUBLISHER have decided to extend the launch window to add finishing touches and finalize preparations for its Western launch.

As a long time fan of the series since 2003, I don’t mind the date shift at all if it gives the game a bit more of what it’s well-known for: chaotic solo or co-op action, mass destruction on a huge scale, the offbeat humor of the AI squadmates and the storyline that gets increasingly more dramatic and doom-filled as things get worse for humanity. It took me close to a year to complete the last installment, (EDF5), a game I still revisit every so often when I need that fix. The rather huge amount of weapons for each character makes for plenty of on the fly strategy as each level requires learning the ins and outs of your chosen loadouts.

This will be the first time I’m not picking up the import version first because the game’s DLC won’t be compatible on PS4 or PS5, but I love going into things cold.

YouTuber cenorexia even put together a really great English translation of the first mission/tutorial that’s well worth checking out:

I think the entire game is on that page, but, I’m a spoiler-free dude, so beware!
Bonus!

-GW

Some Things You Might Have Missed (Games Division, Part 1)

Question:

1: How many video games are released in an average year these days?

THOUSANDS.

You read that right, pals. There are games released on every platform pretty much every day of the week (which is what wish lists are for) and yes, it’s just overwhelming beyond belief when you realize some days all you want is for time to slow down just so you can play and complete more games (well, that’s just me). In any event, here’s a very short list of a few titles that kept or are still keeping me occupied in 2023:

Marvel’s Midnight Suns (PC, PS4/PS5, Xbox Series S/X)- This took a while to get to, but I’m glad I finally decided to take the plunge. Admittedly, the whole licensed costume hero genre has played itself out, but once in a while, some developer gets it right and in a surprisingly well-done manner. Firaxis Games (Civilization XI, among other great titles) made a fun turn-based tactical game that got somewhat ignored at retail, but is worth a look just for the things it does somewhat excellently. It’s not for everyone, but I’m betting that people that don’t normally play these types of games will be surprised when they try it and see how well it all works together.

Wanted: Dead (PC, PS4/PS5, Xbox Series S/X)- Basically, this is the Binary Domain of PS4/PS5 releases, and if you’re grinning at that reference, good. This somewhat gory M-rated squad-based action game from developer Soleil has its quirks (lots of them), but it’s also a chunk of awesome, surreal fun once you roll with it and just play what’s here. The game feels like one of those funky PS2 titles like X-Squad, or a team-based State of Emergency mixed with goofy but awesome PS1 games such as Crisis Beat or Crisis City where more modern-ish Unreal 4 rendering techniques outstrip the core gameplay, which has loads of complexity under the hood once you discover it. Controls can be a bit wonky and death comes almost too easily in spots, but I’m having a blast with this one so far. Granted, this more of a “cult classic”, but if you want a game that’s surprisingly deep and equally insane, here you go.

Don’t forget to tip your server…

That and the game may actually get you to gain a few extra pounds this holiday season:

Hungry like the wolf…

Frog Detective: The Entire Mystery (PC, Consoles!)

OK, so you’re a frog with a magnifying glass, a sticker covered notebook AND a 2nd best detective of questionable quality (but, somehow always able to solve every case you get for reasons). Anyway, this compilation of all three adventures makes for a great gift for kids as well as adults looking for a no-stress, non violent way to spend an hour or two (or longer if you get into part three’s scooter riding sections and lose track of time (oops).

For all its simplicity, this is one of the the purest and most enjoyable titles of the year in my book. (Just don’t tell Lobster Cop).

Undernauts: Labyrinth of Yomi (PC, PS4/PS5, Switch)

There’s no school like the old, OLD school…

Yes, it came out, what? Two years ago, but it’s never left my play stack in all that time. Developers Experience, Inc and Poppy Works have cooked up a hefty throwback to the classic Wizardry games with a 1979 Japan setting with a few twists to the formula that keep things fresh. While it can get incredibly tough at times, there’s always the feeling of “Just one more floor” as you navigate the labyrinth and all its various hazards. While I wish the character creation was a lot deeper, there are enough options to form the perfect party and the plot has more than enough twists and turns to keep you entertained. I’ve been taking my time with this because it’s so well made, yet so familiar…

Ever have one of THOSE days…

Sword of the Vagrant (PC/PS4/PS5/Xbox Series S/X, Switch)

Let’s give the lady a hand…

Sure, the PC version came out in 2017, but I’d never heard of this game until earlier this year when a friend suggested I give it a shot. Yup, it hits almost every mark right from the start and even at a discount, comes highly recommended. Taking cues from Vanillaware’s classics as well as other side-scrolling RPG’s. there’s a pick up and play sensibility at work here along with pretty hand-crafted visuals you can pore over in the included digital artbook before you even start the game. It’s not 100 percent flawless, but it’s pretty much all enjoyable.

“The hills are alive…

Alright, Let’s put a bow on this one and go post it. I’m going to go watch a movie and (of course) play a game after, but I’ll be back with another list shortly. It’s been a busy year and I may as well do this again (or more frequently).

-GW

Book of Demons: A Fun Pain & Paper Game That Needs To Be Played

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Fire usually burns paper, so this big guy is in for a surprise… or maybe those three heroes are?

A few years ago, I got an email from Thing Trunk Studios about a game they were working on called Book of Demons, which at the time was still in progress as a PC title. I got to try it out in Early Access form and found it to be quite well done, an amusing, challenging and well-made take on Blizzard’s classic Diablo, but with a paper crafted pop-up book aesthetic. I really liked what I played, but was hoping it would eventually make its way to consoles.

Flash forward a few years and here it is courtesy the developer who have teamed up with publisher 505 Games:

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FINAL FANTASY VII REMAKE Demo: ‘Scuse Me While I Kiss The Sky

This Looks Good, Right

“I can’t believe it’s THAT good, right?”

FFVII REMAKE D

It’s up… and it’s good!

Honestly, I’d deliberately not followed any development news, interviews, screens and trailers of the upcoming FINAL FANTASY VII REMAKE because as I’ve said in the past many times, I prefer going into a game as cold as possible for the surprise factor and how that actually helps my sense of wonder continually activate, even if it’s a game that’s been re-imagined or has had multiple versions created over the years. In this case, the approximately 45 minute long Unreal engine-powered demo that dropped on Monday is visually, pretty spectacular stuff and the gameplay is a mix of styles  old and new, with a bigger nod to the new. This bodes quite well for the final version we’ll see on April 10, 2020.

I’ll resister my EXTREMELY middling complaints about the demo here just to get them out of the way first. I didn’t like the variations in destructible objects. Those wooden Shinra boxes you should smash up when you find them go down with a weapon swing by Cloud or a few shots by Barrett, but cardboard boxes, some crate-like objects, and a few metal barriers bounce or just get knocked around with no visible damage? Eh, well. Although, some striped sawhorse barriers hide handy items you can find once knocked away (explore everywhere!). My other minuscule complaint is with the music, which is phenomenal, but I want a choice of the original tunes as well as the new remake versions. As I said, these “complaints” are tiny, but this was only a demo and it does note, the quality isn’t 100% representative of the final game at all.

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Sakura Wars Story Trailer: The More You Know, The Better It Gets (As Long As You Don’t Know So Much)

 

It’s quite the year for nostalgia in games, am I right? Final Fantasy VII, Langrisser I & II, the Yakuza Remastered games, a new King’s Bounty, and more are on the way, but there are a few firsts for the US and Sega’s Sakura Wars is at the top of the hit parade for many, I think, as it’ll be the first officially licensed game to make it westward on console. This trailer in only a hint of that’s to come, but I’m going to stay away from bigger reveals because I love going in as blind as possible on some games because it keeps them more interesting and yes, I’m happier with no or as few spoilers as possible.

-GW

Review: Bayonetta and Vanquish 10th Anniversary (PS4)

BV 02

Just make sure you stick the landing, Miss B.

BVYou’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.

 

 

The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.

BV 04

“I thought you just used microwaves for Hot Pockets and cold coffee!”

Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading

Sakura Wars: It’s About Time, Sega

sakura wars 01

Boom time for Sega continues!

GE DIGITAL CAMERA

I think it was about 1998 when a friend visiting from Japan gave me his used copy of Sakura Wars as a gift after he found out I really liked strategy games and had made my way through a few Japanese games with a bit of effort and persistence. Well, I ended up picking up Sakura Wars 2 a few years later, but never played either game thanks to thinking Saturn games would all be successfully emulated and/or localized at some point and I wouldn’t need to learn any more Japanese other that what little I picked up from a few dictionaries and games over the years. Well, that and yes, I was a bit lazy to my great disadvantage (Or not that lazy, as I finished four Front Mission games, two FEDA games and a few other imports with not too much hassle). Anyway. with 2000+ games in the library here, I never got around to to playing either title.

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Bayonetta and Vanquish Come to PS4? Sign Me Up!

I did a double take at first because I hadn’t seen the trailer when I found this out and thought for a second this was a new game with both characters in it. Nope, but it’s still thrilling news here for PS4 fans who didn’t pick these games up when they came to PC or when they debuted earlier on certain consoles. To be frank (Hi, frank!), I know I’m going to prefer the new console versions over playing on PC if the frame rate is stable and I don’t need to sit there and tweak settings to get something acceptable. That said, I may need a PS4Pro at this point just for the performance upgrade alone, *sigh*.

Ah well, we’ll see what happens with that particular wallet fight. In the meantime, PlatinumGames, you keep on what you’re doing – I’ll see you in February.

bv_ps4_en

Talk about a certified Platinum hit…

-GW

Review: WRC 8: FIA World Rally Championship (PS4)

WRC 8_01a

Out for a Sunday drive, blinking is very optional.

WRC 8In the options menu of WRC 8, ($59.99) there’s a race card screen that tracks your driving in the game, noting everything you do without any judgement. So far, on my time with the game I’ve ran my cars into stuff 3,302 3,477 times (and counting) between small dings to major collisions that had me completely wrecking out of a few races, but this is a good thing (not for my poor garage, though).

The game is quite a massive effort from KT Racing and it’s their best racer to date as well as the sole officially licensed WRC game on the market. The assorted cars, courses and sounds are pretty lifelike and the rides all handle differently under a range of conditions once you get a grip on the controls. But practicing makes the game even better and finding the perfect settings for each car and course is key to getting the most out of the overall experience.

WRC 8_04

If you’re going too fast, that simple turn up ahead is a bear, but there’s no bear at the end of that turn, fortunately.

Codemasters’ DiRT franchise might be better looking (the terrain deformation adds to the realism) and better known to some, but the outside a PC mod, the more authentic to the WRC season licenses, courses, drivers, and cars here will be the way to go for fans who enjoy the sport and want the deepest dive into it. Thankfully, those options also include a number of tweaks to make the experience a good deal more flexible to new players. Granted, like the two DiRT Rally games, this is the sort of simulation that’s going to be daunting to novices no matter how many assists they turn on. But that sticking to the real deal thing is for me, what makes a good rally game and WRC 8 makes for the most the best WRC experience since the five great WRC titles by the late Evolution Studios way back on the PlayStation 2. That said, one has to give the still mighty Richard Burns Rally it’s own pedestal for what it brought to the virtual rally game.

Even when set to the easiest mode and with every assist on, the game still requires near flawless or even perfect mastering of its courses and weather conditions. New players to this on Easy can indeed make it around the special stage or a few rallies with some effort. but it’s a literal learning curve taking in the pace notes and reading the track ahead while not hitting something because you’re trying to do it while driving a car at high speed with a co-driver notes near-constant directions at you. Still, the game’s Season and Practice modes will be your friend for a while as you settle in. There are the much harder Weekly challenges to do, but you’ll want some mileage under your belt, as these are pretty difficult events.

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