So, That Happened…(Part One)Or: Brain Trust

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EDF World Brothers 2: It’s Just Up The Block A Bit

Square Earth is Back! EARTH DEFENSE FORCE: WORLD BROTHERS 2 Set for September 26 Release Date
Back on the block!
Destroy a Horde of Voxel Space Monsters All Over Again When the Next Entry in the Pixelated Spin-off of the Hit Series from D3PUBLISHER Returns this Fall with Pre-orders Available Now on PlayStation
OAKLAND, CA – Feb. 29, 2024 – D3Publisher Inc., a leading Japanese games publisher, is excited to announce that EARTH DEFENSE FORCE: WORLD BROTHERS 2, the second installment in the voxel-spinoff of the popular third-person shooter series, EARTH DEFENSE FORCE, will release on Sept. 26, 2024, on PlayStation®4, PlayStation®5, for a MSRP of $49.99, €49.99, and £39.99 for the Standard Edition and $74.99, €74.99, and £64.99 for the Deluxe Edition. The title will also launch on the Nintendo Switch™ system at a MSRP of $39.99, €39.99, and £29.99 for the Standard Edition and $64.99, €64.99, £54.99 for the Deluxe Edition. EDF: WB2 is rated “T” for Teen by the ESRB, PEGI 16, and USK 16. Pre-orders for the title are live now for PlayStation users in North America and Europe, with Nintendo Switch pre-orders in North America and Europe coming soon. PlayStation Plus subscribers who pre-order will also receive a 10% discount and several additional characters as an additional reward. EDF: WB2 builds upon its predecessor by introducing elements from Earth Defense Force 6 including the Wing Diver Shooter class, more than 100 unique characters, and over 100 missions!
EDF: WB2 tells the story of what happened to the voxel (cube) Earth after the events of the first installment. Brothers from across the world reunite to face an unprecedented threat brought about by an all-new enemy that threatens to tear the Earth apart all over again. To restore peace to the voxel Earth, the EDF has been dispatched for an emergency mission the likes of which no one has ever seen before! Featuring a unique voxel art style, epic 4-player team battles, and filled with more love for the EDF series than ever before, players must stand together to save the world once more. EDF move out! 

Key Features: 
The Voxel World of Square Earth: Unlike the original EDF series, which is portrayed in a photorealistic style, EDF: WB2 uses bold voxel graphics for a distinct look. Get ready to blast hordes of monsters into pixel oblivion! 
Build Your Very Own EDF Squad: EDF members are struggling in isolated locations around the world. Rescue and assemble a unique Earth Defense Force team to save the cube Earth. Each mission is tackled by a 4-member team that players mix and match to maximize their abilities and lay waste to their enemies.
Legends Assemble: Classic soldiers, characters, and weapons from the first game, THE EARTH DEFENSE FORCE, up to Earth Defense Force 6, and various EDF series spin-offs return in voxelated form! Longtime fans of the series are in for a serious dose of nostalgia, while those who have never played an EDF game before can enjoy EDF: WB2  as an introduction to the series. 
Enemies of Generations Past Reborn: The invaders who attacked Earth and caused mass destruction countless times before are returning in full (voxelated) force. Many enemies, giant weapons, and huge monsters from past EDF games are back and bigger than ever! What hell-spawn will show up next?
Fully Voiced in Multiple Languages: Like its predecessor, EDF: WB2 features English, Japanese, Chinese, and Korean voiceovers, so an even greater audience can get in on the action!
For additional information on EDF: WB2, please visit the official website, follow the game on Twitter, and D3PUBLISHER Inc. to keep up with upcoming content and news.

Yes, it’s on the way in 2024, which means we get two Earth Defense Force titles this year, folks(https://fanboydestroy.com/2024/02/12/delay-of-game-edf6-becomes-a-summer-2024-baby/) Yep, It’s already been pre-ordered in this house (since last year!). Here’s a peek at the announcement trailer:

Looks fun, right? If the first game is any indication, this looks to be quite a bit of much needed goofiness in this year of seemingly non-stop bad news. Sandlot is on a roll with this series and I hope more will take the plunge into their voxel-packed world this September. Yes, it’s hip to be square again- just don’t fall off the edge of the planet (too much!)

-GW

Delay Of Game: EDF6 Becomes a Summer 2024 Baby!

That’s a BIG bug!
Only alittle bit longer until the end of the world…(almost).

The only other game I’ve preordered this year gets a slight shift in its release date window, as developer SANDLOT and D3Publisher’s upcoming title has moved from a Spring to Summer 2024 release.

D3Publisher Inc., a leading Japanese games publisher, has announced that Earth Defense Force 6, the latest entry in the popular action-shooter series, will now be released for PlayStation®4, PlayStation®5, and PC via Steam in summer 2024 for Western audiences. Previously announced for a spring launch window, developer SANDLOT and publisher D3PUBLISHER have decided to extend the launch window to add finishing touches and finalize preparations for its Western launch.

As a long time fan of the series since 2003, I don’t mind the date shift at all if it gives the game a bit more of what it’s well-known for: chaotic solo or co-op action, mass destruction on a huge scale, the offbeat humor of the AI squadmates and the storyline that gets increasingly more dramatic and doom-filled as things get worse for humanity. It took me close to a year to complete the last installment, (EDF5), a game I still revisit every so often when I need that fix. The rather huge amount of weapons for each character makes for plenty of on the fly strategy as each level requires learning the ins and outs of your chosen loadouts.

This will be the first time I’m not picking up the import version first because the game’s DLC won’t be compatible on PS4 or PS5, but I love going into things cold.

YouTuber cenorexia even put together a really great English translation of the first mission/tutorial that’s well worth checking out:

I think the entire game is on that page, but, I’m a spoiler-free dude, so beware!
Bonus!

-GW

Review: Sydney Hunter and The Curse of the Mayan (PS4/PS5)

“It belongs in a museum…”

From CollectorVision Games comes the latest in its series of the retro- inspired Sydney Hunter series, Sydney Hunter and the Curse of the Mayan, popping up on current generation consoles (it’s been on PC for a while as well. Let’s take a quick peek at the PS4/PS5 version.

Those were the days, I guess…

Players take on the role of supreme adventurer Sydney Hunter, a deft explorer who by sheer luck finds himself trapped inside a massive Mayan pyramid. He soon discovers that the “Feathered Serpent” Kukulkan has broken up the sacred Haab calendar into seven individual pieces and scattered them throughout the pyramid. With the support of the local Mayan population, Sydney Hunter must put the calendar back together and defeat Kukulkan to return peace and balance to the world. Two unique endings await players, depending on the decisions they make in the game.

That’s the plot in a nutshell, but the game goes straight for the retro gut with its 8-bit visuals, pinpoint precision platforming, excellent soundtrack and many hidden secrets right from the start. This challenging adventure/platformer may remind some players of games such as El Mulana 1 and 2, Montezuma’s Revenge, the Spelunky games and similar adventure titles. You know those easy to play, tough to master classics from the past that had a slight learning curve? Nope, this game gets straight to the backtracking, respawning enemies, tough boss fights and other trickiness after the first minute or so of gameplay, so buckle up. Early on, expect secrets galore to find as well as plenty of gold and treasure to farm dropping constantly as you make your way around with your trusty whip and other weapons acquired during your adventure. A hub world opens up once you play a bit longer, allowing for fast travel, and more collecting fun.

While I rather liked all the exploring and backtracking, even the easiest mode offers up a rather hefty level of challenge. The lack of a decent mini-map plus some iffy checkpoints keep things more flawed than they need to be (save every chance you get!). Overall, this is a rather nifty mix of challenge to check out, with a few warts in the way here and there. You rocking chair or recliner warriors can get the younger kids to play this (if you have them) so you can at least sit back and pontificate on the “good old days” while you watch them deal with the harder parts for you as you sip lemonade (or something like that). This one’s quite the throwback, but it’s a pretty darn good one. Recommended.

-GW

Pompous and Circumstances…(Part one)

I guess it’s time…
It’s been a long ride…

I had a thought a while back (what else is new?) about the title of this blog, particularly as I’ve been moving away from a lot of my collecting chores and have been selling off a portion of my library over the last few years because it’s time, the old reflexes aren’t what they used to be and my tastes have just plain changed over the decades. Anyway, I haven’t yet decided what my next move will be, so we’ll keep that name for now, but some things are going to flip like a freshly caught fish around here. Stay tuned.

-GW

we shall see, won’t we?

Review: Demon Lord: Reincarnation(PS4/PS5)

“Suffer not a Warlock to live…”

If you love “old school” throwback video games with something of an almost unbeatable edginess, Demon Lord: Reincarnation is going to quickly whip you into submission and perhaps give you an appreciation for relearning a bit of cartography. This game wants you deader than a crate of rusted door nails and is more than willing to oblige especially if you think it’s just another garden variety Wizardry clone (it’s not). Although I’m a big fan of the genre, this was a totally random purchase for me. But that $7.99 (plus tax) made this a pretty solid deal on the PlayStation Store. (the game is also available for Xbox, Switch and PC on their respective sites).

First things first, if you’re going in cold, stop for a few minutes and please READ THE (digital) MANUAL! Yes, it’s 29 pages long. But it’s also important to understand that you’re going to need to break out the graph paper and make your own maps as the dungeon randomizes every time you start a game. You can try NOT making maps, but the extra brain work gives you something to do with your hands before (and while) the game kindly puts your party out of its misery for the umpteenth time. If you’re a ragey type, the random nature of the gameplay might seem a wee bit unfair as the RNG seems to almost always roll in favor of the enemy and you just can’t get a break. Then, something clicks and you manage to survive (most) of a floor intact and your remaining party gains new skills and manages to survive for at least a few minutes longer. You’ll be replacing dead party members with new ones and I think the supply is endless, with new members gaining levels appropriate to the surviving party.

“This is where it all ends…”

Death comes for your team pretty much as soon as you venture downstairs to the first floor and you’re unprepared to the assault about to take place. You’ll stop to check the map you’re (hopefully) carefully making and get jumped. You’ll try and take a quick nap in the game to get your party’s health topped up and get jumped. Basically, almost every time you think you’re safe and it’s quiet, yep, there’s an enemy lurking around waiting to bonk you upside the head. Unfair and often in the most humiliating manner as some of the game will have you laughing as it describes flatulent foes getting in surprise attacks and more. Each floor is quite the challenge, but that Demon Lord has been working out and definitely doesn’t pull any punches (at least he doesn’t pass gas, or didn’t when I fought him!)

The trial and error nature here, plus the plain-looking but very nicely rendered visuals manage to hold interest and the old-school music is pretty nifty for what it is, so I have no complaints on that front. The only thing I’ll say in the game will solely cater to the more masochistic, persistent player that craves the challenge and doesn’t mind a lot of extra work right from the get-go. So, it’s not going to floor the graphics fiends at all and it’s not for every taste. But it does what it does quite well and keeps its focus all the way through, which gets a thumbs up from me.

Recommended, but you’re in for quite a hard time…

-GW

Hard or soft?

Slight Change of Plans (Slight Return)

Snacks not included…

Hey, you know that stack of Severin Films DVD’s* I have here to give to some cinematically deprived soul out there? Yup, they’re still here, all boxed up and ready to go get shipped out anywhere in the US. Instead of picking a subscriber from a list, we’re changing that to whoever (and yes, you still have to live in the US!) replies to this post and is willing to let me be that not so Secret Santa who might have had a few too many Egg Nogs. Anyway, I have to go out for a few hours and will return later this afternoon, so you know what to do (I hope!)

*Note: there’s at least one Blu-Ray in the stack, Maybe Santa will slip up and add another? Who knows?

-GW

Yep, Here’s Another GTA VI Opinion For The Dumpster Fire…

“Did I leave the stove on?”

So, the that thing that millions wanted to see dropped the other day and of course, it was thanks to being (surprise!) leaked a day early. Hold on to your hats, please:

Butt, that’s not all, folks…

Looks good, doesn’t it? Anyway, let the shutdown fully commence here until the game ships, simply for sanity’s sake. I managed to miss out on that OLD leaked in-progress progress game footage, the only reason I’m posting this trailer is for the news value and yes, the fact that Rockstar Games continues to produce some incredible looking titles despite an increasingly jaded fan base that will pore over every millisecond of official footage just to nitpick on what they didn’t see and/or just guesstimate on every aspect and end up being 1000% WRONG when the game does finally ship (again, as usual). Already, some sites are turning GLORIOUSLY into self- parody as they pixel and polygon count, wonder if every map has been properly mipped and examine this brief trailer more than the Zapruder film a few million times over, so expect to see this nonsense continue with each new trailer released (le sigh). Warning, this won’t be pretty, but that’s the Internet today for you (if you still haven’t realized).

Yes, I’ll gladly accept a review copy IF I get one, but life won’t stop if that doesn’t happen and I need to (gasp) actually pay to secure a copy. For now, I’m sitting back and waiting this thing out for at least a year, unless Rockstar has an actual hands-on at their NYC offices and I get an invite (like the good old days.) Eh, we’ll see…

-GW

Win Free Stuff (Or Else!)

Alrighty, I haven’t done a giveaway in a LONG while, but I was going through a huge pile of movies here and found a stack of sealed duplicates that I picked up from a Severin Films sale last year when they were clearing out their DVD section, so I ended up with a dozen or so extras. Anyway, I like surprising people at random, so yep, I’m going to gift ONE lucky reader with these discs and that person has to do nothing but wait for the box to arrive. Of course, there’s a catch or two:

One, you have to be a subscriber to the blog. Two, you need to be a US resident. Sorry about that last part, but it’s far easier and a lot less expensive to just ship a box of movies almost anywhere in the US than to deal with customs forms and the package being delayed, opened and inspected by overzealous types out there.

No, YOU’RE throwing your back out dancing around the room to this!

SO, what IS inside the box, you ask? Well, let’s just say it’s a mix of genres and leave it at that. I think there’s one kid friendly film on the mix, a few horror films, a trailer collection and other strange stuff. Everything seems to be out of production from the distributor or rights have changed hands, so jump into the pool, if you’re able to. I’ll randomly pick someone off my subscriber list and shoot an email out to that person asking if they want the movies (say yes, please) and I’ll ship out your box around the end of the week. OR, you can reply in the comments without giving out personal info and if you’re chosen, we can work out the details via email. NO, I won’t sell your info to some shady company or send you those Sea Monkeys you ordered back when you were a kid. I guess it’s just me trying to be more human than “social” or something. An experiment, if you will. Humor me and be rewarded in the process. Good luck!

“You know what a love letter is?”

Random Film of the Week (The Return!): The Terrornauts

Everyone needs a hobby…
More bland than bad, but still…

When a little film called Star Wars was released back in 1977, I was one of a seeming minority who didn’t go rush out to see it. Not that I didn’t want to, mind you. There were assorted issues and I was out of the loop for a bit in my movie viewing. It wasn’t until summer 1978 when a friend of the family popped by to ask if I was interested in going to see the film, which of course, I agreed to. We arrived to the theater late, walking in on the scene where Luke and his Uncle Ben are buying C-3PO and R2-D2, so that was disappointing. But we agreed to watch the film a second time and sat through the second part of the double feature, a rather unusual science fiction film from 10 years earlier called The Terrornauts. I’m guessing that whomever picked this as a good film to show with Star Wars had never seen either movie or just thought “well, it’s also a space flick sooooo…” (or something like that). Seeing movies in Times Square was very often bizarre like that, from what I understand and recall from a few odd occasions.

It followed me home- can I keep it?

Anyway, the plot: a small team of scientists working for Star Talk, a UK-based organization dedicated to tracking signals from outer space in order to find life on distant planets, get a lot more than they bargained for when not only do they get that signal, aliens decide to yank their entire facility off the Earth and deliver it to their planet where there’s an interplanetary war about to take place. Guess who gets to stop that war with more war in the lowest budget manner (we’re talking Woolworth shower caps as a costuming option, folks). Yes, we sat through this flick just to see the other one and yes, when I told friends at school, they all laughed at me for seeing Star Wars over a year late.

The more amusing thing was around a year later, The Terrornauts started popping up semi-frequently on local TV, so I was able to introduce it to some new friends and yes, we hated it, but found plenty of amusement at the visual effects and general cheesiness of the film. At least they got in a shot that’s replicated almost exactly on the film’s poster art. On the other hand this wasn’t an interstellar epic like Star Wars or even a This Island Earth on a less than shoestring budget.There are plenty of good intentions here, it’s just that the execution is somewhat off the mark.

Ouch! (almost)

While the film is far from Amicus Productions better known films, it has it’s share of fans out there who grew up watching this on television, so nostalgia wins here. However, it’s pretty much forgotten these days, as it isn’t legally available on disc and the digital version isn’t 100 percent flawless when you can find it online. I also had the luxury back in the day to read the book the film is based on, Murray Leinster’s 1960 novel The Wailing Asteroid, which is a “hard” science fiction tale much more suited to a film with a much more robust budget. The goofy bit here is Murray Leinster is the name of the ship at the beginning of the 1978 film Starcrash, which I saw shortly after it’s release (on Times Square, of course). Yes, I’ll have to get to that film again one day in review form, but not for a while, as it’s so mind numbing and silly in a like-ably weird manner.

Anyway, this post is part of The Hammer-Amicus Blogathon IV, hosted by Barry over at Cinematic Catharsis and Gill from Realweegiemidget Reviews. I’m posting a few days early due to a few previous commitments, but make sure to pop on over to get a peek at the other posts. As for me? Well, I’ll be back sooner that later- it says so on my contract!

-GW