Review: MeiQ: Labyrinth of Death

While it doesn’t reinvent the wheel, MeiQ has a few surprises for those thinking it’s just another fan service packed JRPG. Lengthy and packing in some cool ideas, it’s a solid genre entry worth picking up.

meiq_cg7 Platform: PlayStation Vita
Developer: Idea Factory/Compile Heart
Publisher: Idea Factory International
# of Players: 1
Release Date: 9/13/2016
MSRP: $39.99
ESRB Rating: T (Teen)
Official Site
Score: B (80%) BUY IT!

At first glance (and second… and third), MeiQ: Labyrinth of Death looks like many other fan-service JRPGs packed with gals bursting out of their too-skimpy outfits ripe for waifu fantasies from those eager fans into that sort of thing. Fortunately, a mighty good game lurks past that booby trap facade and this is one Labyrinth worth a full inspection and yes, another Iffy game you’ll want to have in your library. Once you get over the costume designs, there’s a long and challenging game here to conquer with a fine combat system, albeit one that doesn’t change all that much once you sink a few hours in.

The plot is pretty basic stuff with four towers that need to be conquered in order to beat the evil so-and so trying to rule and ruin the land. Adding mechs each gal can pilot to the mix is a great touch, as it allows for some interesting pairings as well as gives you a squishy backup plan should a mech fall in battle. That’s right, your gals and whatever skills they’ve learned are your last resource if their metallic rides go down in flames. Initially, it’s a lousy thing as the gals aren’t exactly powerful and it takes time to gain a full party anyway. But, after a chunk of time, they’ll improve and all gain some nice, useful skills that can do decent damage. You’ll still want those mechs in good shape, though.

Continue reading

PSN Flash Sale: Some October Surprises Abound


Nice. Here I am, trying NOT to spend any more money this month and here comes Sony, kicking my door in and nicely trying to rob me blind with another Flash Sale. “Oh, hey, sorry! We’ll replace the door we kicked in… if you BUY SOMETHING! Heh.” FINE. Well, maybe. I kinda like that cross ventilation thing happening now. Then again, nosy neighbor factor increases by 100% plus there goes my game and movie collection while I try to sleep, sooooo… blast you Sony! *Sigh* I may as well pick up one thing just so my door goes back up today.


TGS 2016: BERSERK + Musou Stars Make Up For An Ongoing Crappy Year


So. This week? LOUSY. I’m still trying to get my busted PlayStation 3 back from the jerk in Brooklyn who I sent it to for repair but neither did the work nor sent back the console, but can’t seem to get the legal wheels I set in motion to move faster after over four months. I finally went and bought my own new PS4 last week, but just found out it was shipped and allegedly arrived on the 12th, but was REFUSED, which is somewhat IMPOSSIBLE. I was here waiting for it all damn week and, hell, I don’t REFUSE any packages with my name on them. I suspect something fishy happened with the USPS driver and my purchase, as the standard procedure is to leave a slip in the mailbox if a recipient isn’t home. To me, REFUSED means someone figured out what was in the box and decided to give him or herself an early holiday gift at my expense.

I’ve contacted the seller to see if that return has indeed been returned and am waiting for a response. USPS is NO help at all, as all I got from them in an email saying the package was REFUSED and sent back, but I need to find out if it was received before proceeding further. If that PS4 is unaccounted for, I’ll be quite (well, even MORE) annoyed. Losing my old PS3 with ten years of save data is bad enough, considering I ended up having to replace that console with the same model, which wasn’t cheap. Losing $300 more on that new PS4 is going to make me want to kick something off the planet. Amusingly enough, I’d forgotten Tokyo Game Show is happening and Koei Tecmo gave my stressed out brain two games I really want to play… even though I currently have nothing to play them on.


Yeah, I hate people sometimes. Particularly the ones that cost me time and money on nonsense like this. FEH. Well… first world problems, I guess? Somebody have a good weekend out there, as I sure as hell won’t. I have NO idea with is up with me and tech and a few other things this year, but this song is now my life’s main title theme:


Review: Laser Disco Defenders (Vita)

And I thought Assault Suits Leynos was tough. HA!

LDD art

Platform: PlayStation Vita (PSN)
Developer: Out of Bounds Games
Publisher: Excalibur Games
# of Players: 1
MSRP: $9.99
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: A (90%)


Don’t let the cute art style and funky tunes fool you one bit, folks. Laser Disco Defenders is a tough cookie of a shooter that will test the skills and patience of the most hardcore gamers out there. Ten bucks is a bargain for a game that takes a while to complete and will keep the best coming back for more. That trailer makes it look like a simple “pew-pew-pew!” casual bit of fluff, but make no mistake – the game will eat your lunch before you make it to the first boss and it only gets tougher as you progress. At some point the more impatient out there will possibly want to jump up and down on their poor Vitas simply because stomping on both hands will only result with some nurse feeding them applesauce for a few weeks.

That said, I love this game quite a lot. Continue reading

MeiQ: Labyrinth of Death Gallery


Be careful what you wish for, especially when you wish for something saucy like “anime gals in a DUNGEON… with mecha!, Mwa-ha-ha-haaaaa!” and you’re not very specific beyond that. *POOF* Your wish is Idea Factory International‘s command (*whipcrack!*) with the upcoming Vita game MeiQ: Labyrinth of Death, coming to PlayStation Vita September 13 (North America) and the 16th in Europe.



IF, Compile Heart, and Makaiichibankan’s deviously deep dungeon crawler looks to captivate and challenge JRPG fans with its cute cast and no doubt challenging turn-based combat that should please those who liked similar gal-centric JRPGs or even mixed party titles. Here’s a gallery full of game trailers and screens to ogle along with some info about what to expect continuing right below the jump.

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Axiom Verge Wii U: September 1 Is The Day It Comes “Home”


Excellent. I’m literally buried in stuff to-day (one shelf of games fell over earlier!) but you all go and read THIS post by Tom Happ and then smile a lot if you haven’t seen or played Axiom Verge yet. Excellent. Back in a bit – I’m up to my nose hairs in work (and have a pile of games to get back up, to boot!)


Gurumin: A Monstrous Adventure 3D: Join Thursday’s Twitter Chat!


Hey! Got some burning questions about the Nintendo 3DS version of Gurumin: A Monstrous Adventure, coming soon to the handheld? Well, join the Gurumin 3D Live Twitter Chat this Thursday (3-5pm Pacific Time, or 6-8pm here in NYC) on the game’s Twitter page! If you’re asking “What’s Gurumin?”, well, thank me now for removing that stone off your head and getting you into the daylight!

Here you go:


While you’re cooking up those tasty questions for tomorrow, check out this blog post on the Gurumin Rocks site to find out a few cool nuggets on how the game’s battle system evolved during development. I’ll be sitting on this session at some point, but don’t mind me – I’ll just be taking a break from a really insane backlog, chilling with a cold drink watching the questions roll in.


And if you need to get Gurumin and don’t own a 3DS, you’re still in luck! If you own a PSP, Vita, or PS TV, or have an active Steam account, well… you know what to do, right?

Odin Sphere Leifthrasir Hands-On: Vallhalla Yeah, Vanillaware is BOSS


Back in 2007, Odin Sphere came to the PlayStation 2 as a gorgeous yet flawed masterpiece. Developed by Vanillaware, the game’s sumptuous visuals and challenging gameplay were only hampered by rather pesky slowdown and a few clumsy design choices. When Vanillaware announced it was bringing the game out on PS4, PS3 and Vita, one of the concerns expressed by fans was whether or not the game would be a straightforward HD update that didn’t fix some of the issues. Well, let’s just say after about two weeks with the Vita version of Odin Sphere Leifthrasir, any concerns about those problems can be erased completely.

The game (set for a retail and digital release June 7 for PS4, PS3 and PS Vita) has been redone using the same art assets, but with enhanced backdrops and *many* new major to minor gameplay tweaks that make this the best version of the game you’ll ever play. Combat has been made more fluid and accessible, blocking actually works, item, magic, and potion use is simpler and the game is running at a beautiful 60 frames per second. If that wasn’t enough, Vanillaware has updated the leveling and skills system, polished up the cooking stuff, and overall has made what’s going to be forever known as THE definitive version of an instant classic. Oh, and for those who want to compare, the original version is also included as part of the package, making this an even better must-buy deal.


Fans of the original who own PS4s can, should and NEED to get the demo from PSN. Like NOW. There’s a Vita demo coming soon and yes, it’s going to be a must download and play experience. I’d say more, but that’s dipping a toe into review territory. Just mark the date, get your wallet ready or if you’re into pre-ordering, go do that stuff you do best and hope all your omake gets shipped in a BOX as it should Yeah, I’m talking to YOU, Amazon, GameStop, Best Buy, EB Games and anywhere else stuff just gets tossed in a flimsy bubble mailer and kicked onto the back of a truck. A game this stellar deserves the kid gloves.

Back in a bit with more on this gem. Now, about a proper Princess Crown remake… hey Vanillaware and Atlus, can we talk?

Review: MegaTagmension Blanc + Neptune VS Zombies


Zombies_ESRB_coversheetPlatform: PlayStation Vita/PSTV

Developer(s): Idea Factory/Compile Heart/Tamsoft

Publisher: Idea Factory International*

# of Players: 1 – 4

MSRP: $39.99 (retail/PSN)

ESRB Rating: T (Teen)

Official Site

Sneaky, Tamsoft, SNEAKY. Teaming up with Idea Factory and Compile Heart and getting your Onechanbara in my Neptunia while making it a ridiculously fun and ridiculously cute hack & slash with a ridiculous amount of replay value. Ridiculous! MegaTagmension Blanc + Neptune VS Zombies is an absolutely silly blast of a game that’s easy to get into and deserves a sequel of some sort down the road. Yeah, I missed out on Hyperdimension Neptunia U: Action Unleashed (it’s on my list of stuff to get to, really!), so I’m going into this one as it’s an all-new and different experience.


While it’s packed with characters and content, the “Hey, let’s put on a show!” hijinks that revolve around the female students of Gamicademi trying to save their school from closing by making a low-budget zombie movie also makes for a pretty amusing plot. The game is part visual novel, part action/RPG and definitely going to take up a small to moderate chunk of your time thanks to all the variables that come into play. That tongue-in-cheek humor it bashes you over the head with gets you into the groove right from the start, but it’s not going to be everyone’s cup of tea. Your Vita will either pop out of its hiding place and kiss you for making this purchase or slap you in the face with a smirk if you get too serious while playing this game. Or both. Continue reading

Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises


Lumo is out now on Steam,, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading