Review: Devious Dungeon (PS4/Vita)

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Devious Dungeon PS4_VitaSometimes a review writes itself before you even get a chance to take a single note. That can be both good and not so good, but let’s see where this automatic type-fest leads now, shall we? Devious Dungeon ($7.99, Cross-Buy) is great fun because of its solid combination of easy to grasp gameplay, crafty, challenging randomized levels, and single-minded enemies set on “kill”.  There’s a very reliable straightforwardness to the game in that, as a port of a mobile game from a few years ago, it’s not focusing on gimmicks and boxing you in with arcane rules and overly complex gameplay. This is more or less, side-scrolling dungeon 101 and because it works so well, that’s all it needs to be.

There’s no character creator here – you’re just a musclebound chap sent in to clear out an ever-changing dungeon other adventures have fallen prey to. You start out with an old sworn and crappy armor and yep, killing monsters nets you gold and experience. The gold is for buying better gear, the experience levels you up. You’ll also need to find a key to unlock the sealed doorway somewhere on a level. Sometimes you’ll find the door before you find the key, sometimes it’s the other way around. Either way, death lurks everywhere thanks to monsters, traps and other hazards. Combat is simple, but you’ll need to time your attacks carefully lest a foe or foes do you in with their own well-timed hits. Ranged weapons or spells are especially painful, by the way.

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Review: League of Evil (PS4/Vita)

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League of Evil PS4_VitaGood evening, ladies and gentlemen. I’m here to inform you that Woblyware and Rataliaka Games’ excellent, tough as heck  League of Evil ($4.99, Cross-Buy) is not messing around at all. This high action speedrun focused action/platform/puzzle hybrid has one goal: to crush the weak players and reward the flawless and strong. Okay, well… it’s not that serious, but if you love a challenge, you’ll certainly get more game out of that measly five bucks this costs right from the start.

Here’s the deal: you’re a bionic super agent who needs to simply reach the evil scientist at the end of each level and dispatch him with a single punch from your big metal fist. Simple, no? Nope, it’s not. One shot kills from armed guards protecting him, one hit kills from spikes, lasers, swinging axes and other hazards will stop your progress countless times, forcing you to replay many of the sort, deadly stages. At least the retro visuals, excellent music and general sense of “don’t even try to take this seriously” all keep the game fun.

And yes, once again, I had to call in my ringer.

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Review: Reverie (PS Vita)

 

With Reverie, New Zealand-based developer Rainbrite has cooked up a fantastic, fun and must-buy game for the supposedly ‘dead’ (but still defiantly breathing) PlayStation Vita. Everything here clicks from the Earthbound-inspired visuals to the gameplay that references The Legend of Zelda‘s puzzle, enemy and trapped-filled dungeons and overworld map. Adding to the perfection, you get an interesting take on the Māori myth Māui and the Giant Fish woven throughout the game that makes the adventure all the more interesting.

Sure, the main character is just a nondescript kid named Tai who just so happens to end up spending his summer vacation saving the tiny island he’s on visiting his grandparents from all sorts of evil during his stay. But Rainbrite has wisely made the kid quite the young man of action on his trip to this new Adventure Island. You’ll get a cricket bat, yo-yo, a sort of Nerf gun and other goodies as you take on the game’s six nicely-sized dungeons and a somewhat dangerous overworld packed with local wildlife out to gnaw or peck you to death. Spot-on controls help out here, but you’ll need to be constantly on your toes because some enemies (such as angry hopping statues) won’t react until you’re in whispering distance.

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Review: Metropolis: Lux Obscura (PS4/Vita)

 

Hooooooo boy. If a mature game that successfully mashes up Sin City and Puzzle Quest seems as if it’ll be right up your dark, rainy alley, have I got something for you, pal. Sometimes You has ported Ktulhu Solutions’ previously PC-only (and very NSFW) game Metropolis: Lux Obscura over to consoles (it’s coming April 4) and if you’re in the mood for a totally lewd and somewhat amusing in terms of its wall to wall profanity game experience, go whip out that wallet and pony up that dough. Leave the kids out of this one, please, as it’s absolutely not for them. Unless, of course you want them quoting the racier lines from this at family gatherings or in places where someone might keel over in a dead faint from the ear-searing dialog.

While it’s a bit on the short side, you get four endings and the game excels at paying somewhat intentionally cheesy homage to Frank Miller’s graphic novels (although the art here is a lot less impressive) with that reliance on shock value profanity and a few topless and/or scantily clad females as well as some more salacious content that may make your eyes pop a few times before all is said and done. Amusingly enough, as raw as this game is, PC version owners can get a patch that turns that version into a er, how shall I put it… “somewhat Stormier” experience. And nope, you won’t see that patch coming at all to the PS4 or Vita (or Nintendo Switch, for that matter).

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Hakuoki: Edo Blossoms Is Eating My Free Time’s Lunch

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Okay, Idea Factory International, cut it out with putting out games that are too damn good. I’m still playing Hakuoki: Edo Blossoms on my Vita thanks to a few things like packed backlog and this follow up to Hakuoki: Kyoto Winds being such a solid visual novel that I’m trying to follow as many story paths as possible and failing miserably because they’re all so well localized. So, what should you do while you’re waiting for my verdict? Um, maybe read my review of the first game and get your wallets ready for more?

Well, that’s what I’d do, but I’m kind of predictable. Give me maybe two days, ladies and gents.

-GW

Review: Midnight Deluxe (PS4/PS Vita)

Midnight Deluxe PSA gentle “Fore.” with a sly smile is what you may find yourself whispering with a grin on occasion while playing Midnight Deluxe, Petite Games (ported and published by Ratalaika Games) sweet little indie, now available on PS4 and Vita. This is an initially simple on the surface but eventually fiercely challenging game where all you do is attempt to hit a cube-shaped fairy into a hole in each level.

It’s an easy enough to write description, but the fun and friskiness here comes from the “How the *hey* can I get that thing from here to there?” in increasingly complex maps where taking less than five shots seems impossible. Well, until you knock that fairy into the occasional well-placed hole in one or otherwise clear what you thought was a super tough stage under par.

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Capsule Reviews, Too: Things That Go Boom (And Quite Frequently, At That)

2017 was an incredibly busy year and that doesn’t include me being laid up in the hospital for almost a month and missing out on a load of fun stuff. Anyway, I’m compiling a short list of recommends here if you’re doing some post-holiday gifting for yourself or someone else. Most of what’s here will be indie/small studio focused thanks to too a few of these games getting (intentionally?) overlooked by bigger sites because they’re not going to get a ton of clicks or some other such nonsense.

 

 

JYDGE PS4 JYDGE (PS4) – I’m surprised that this excellent kinda sorta follow up to Neon Chrome didn’t come to Vita as well, but given Sony’s rapidly losing interest in their HD handheld in terms of first party support, I guess it’s no surprise at all (except that Neon Chrome isn’t a first party game). Still, if you like your top-down action games tough and pretty darn fun, going to town with this one for a spell will bring a big grin to your grill.

You are the law in this fun, violent riff on Judge Dredd meets Robocop with a slick neon-lit coating straight out of Blade Runner or some other futuristic flick. Fast-paced and highly replayable missions await if you’re a fan of top-down shooters that aren’t easy and demand precision over panic. There’s a great arcade-like vibe here that has you unlocking weapon and armor upgrades and hopping back in to press forward or go back and try to beat tight times for taking out assorted baddies as quickly as possible while avoiding civilian casualties (an instant mission failure, as it should be in a game such as this). There’s even a solid co-op mode if you want to team up with a friend and Jydge the hell out of some well-armed creeps who’ll get what they deserve but good.

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Review: Revenant Saga (PS4/Vita)

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RS_PS4Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.

Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

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In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).

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Review: NeverEnd (PS Vita)

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Indie developer/publisher Sometimes You also ports and distributes some interestingly nostalgic budget indie games for PC and consoles that aren’t perfect, but provide a bit of fun and challenge at a decent price point. Developed by Duck Devs, NeverEnd is a decent, simple looking top-down rogue-like/lite 3D pixel single player dungeon crawler (say that three times fast!) that’s influenced a tiny bit by The Legend of Zelda (without the overworld sections) with a tricky combat system that relies not only on weapon usage, but blocking and avoiding enemy attacks. While controls seem initially very clunky and off-putting, once you get the game’s mechanics and can deal with permadeath, things get much better. Granted, the game probably won’t win a ton of industry awards come the end of the year, but for $2.99 you’re getting your money’s worth and then some.

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The Bard’s Tale: Remastered and Resnarkled (PS4/Vita): Not A Review (Yet)

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A few years back, when I liked certain games I tended to go mildly berserk and buy a few versions of it (if it made it to multiple platforms). Hey, don’t look at me like that! I’m far from the only one who dis/does this (although I’ve cut down on that significantly over time thanks to me not exactly rolling in dough these days). Anyway, InXile Entertainment‘s The Bard’s Tale from 2004 was one of those games I snapped up on anything it appeared on thanks to its use of Snowblind Studios’ wonderful game engine and often hilarious parodying of RPG tropes including subtle nods to the original game.

Flash forward to late last month when The Bard’s Tale: Remastered and Resnarkled appeared without fanfare as a digital-only release on PSN. Ten bucks for a cross-platform HD remaster (PS4 and Vita) with a cross-buy/cross-play feature that allowed players to take the game on the road and use cloud saves to continue at home? SOLD. I didn’t hesitate at all or bother to even bug InXile about a review code. This was certainly going to be the best version of the game to date and yep, the ability to play anywhere and go home to continue was going to keep me grinning long into the wee hours. What could possibly go wrong?

Well… a few things folks. Thankfully, cross-play and cloud saves are flawless, but in terms of other things on the technical front, this version of the game (done by Square 1 Games) needs patching. Badly. I was initially going to write up a full review, but have decided to wait a few days to see if the problems can be fixed as the older console versions were great overall and this remaster needs to be as good or better in terms of consistent performance. Right now, it’s not.

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