Another Sight: Kit and Cat in Victoria-Land

As we’re a wee bit swamped today, I’ll go with the official line on this rather interesting looking PC, PS4, Xbox One and Switch game from developer Lunar Great Wall Studios and publisher Toplitz before a review code arrives:

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ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat. They meet in the darkness of a London Underground construction site after Kit loses her sight when the tunnel, she had been exploring collapses.

They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using unique talents to make their way through compelling environments and to solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical, cultural icons.

Did you want screenshots with that? Well, here are a whopping 45 to peruse:

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It sure looks as if a great deal of work went into this one, so here’s hoping it’s a memorable game experience. I’ll be back in a bit to let you know, of course.

Oh, before you get all “Hey, where’s the Xbox One package?” – there wasn’t an image in the press kit I got (so there!).

-GW

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Metal Wolf Chaos XD: August 6 is Boom Time on Consoles and PC

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Who’da thunk a game made way back in 2004 would be so damn… timely?

Hooooo, boy. Some people at Devolver Digital and very likely famed Japanese developer FromSoftware have quite the wry sense of humor. Metal Wolf Chaos XD is finally arriving for PS4, Xbox One, and PC (via gog.com and STEAM) for $24.99 on August 6, 2019 and I’ll let the more history-oriented types get the eye-pop on that date’s significance. Pre-orders are open now and each version has a nifty little bonus exclusive to them (which will frustrate some completist types, but so it goes).

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Nope, this photo is NOT from the future. I didn’t realize the date was incorrect on my camera until I uploaded this pic. Oops.

Anyway, this remastered gem also seems to be a digital-only release, which is a shame for those who prefer physical over digital games. That said, although I still have my original modded Xbox as well as a Japanese Xbox and an import copy of the game, I’ll still be more than happy to jump on this updated version of the 2004 classic, which was (and still is) pretty outrageous as well as so intentionally jingoistic that some players who don’t get the humor on display may not get the joke. Then again, you can’t take at all seriously the premise of a mech-suited President of the United States of America taking on his rogue (and also mech-suited) Vice-President after a coup attempt leaves the country at war. Well a few places at war, actually.

Here’s the latest trailer:

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Skybound Games Has Me Talking to Myself (Again)

“And it goes like this.”

Me: Uh, hey, man.
Me: What?
Me: I need $200. Plus shipping, I think.
Me: For what?
Me: This (look down):

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Me: HOLY $#!+!
Me: Well, SOLD, huh?
Me: Um, hold on a sec.
Me: Awwwww, come onnnn…
Me: Look, we made a deal, remember? We’ve no more room for those big collector’s editions. That, and we DO have a big backlog of other games…
Me: (pouts, gives me the sad puppy dog eyes)..
Me: Oh, that’s SO not going to work, pal. We’re also on a budget, remember?
Me: Well. you COULD sell off some of those older games you aren’t playing like you did that one time…
Me: Yeah, right. That was kind of an emergency and this, well… it’s really damn cool and all, but it’s not super-urgent.
Me: Booooooo!
Me: Okay, knock it off. I need to get a post up and get back to those other reviews in progress.
Me: Bill
Me: Oh, don’t get cranky with me, buddy…

Me: Grrrrrrrr! (thinks: https://www.youtube.com/watch?v=MQnToZYGAoY)

Me: Um, I know what you’re thinking, you know.
Me: Hmph. Well IF you did, then you’d also know that big ol’ box ends up costing not too much more than the regular editions IF you think about it…
Me: Be that as it may, the chances of me buying that set are like the chances Skybound will send me one to review.
Me: Well. it COULD happen!
Me: Yeah, sure. Well, I’ll let you go handle that and see what the results are. Good luck, pal.
Me: Well, first, let me go make some wall space for that bo setx…
Me: What?
Me: (pulls out big ACME rubber sledgehammer):Hey, you DID say we needed more wall space once, so I’m gonna go make some…
Me: Wait a minute!
Me: Too late! (swings hammer at wall, whereupon is bounces off and knocks me out cold.
Me: Well, that’ll learn ya. Again. Good thing that store only sells rubber hammers.

And so it goes…

-GW

 

Review: Riverbond (PS4)

Riverbond boxIn this era of big deal brutal difficulty in games where progress is sometimes measured in thrown controllers, assorted creative swearing and online rage posts (among other negative things) Canadian developer Cocucumber’s simpler, pure fun to play Riverbond ($24.99) is a rare bird indeed. In solo mode, it’s barely mildly tough at times, but the average player should have little trouble getting through its eight nicely-sized maps without blowing a fuse. In co-op, up to four players can have at it in front of the TV and have a total blast beating up enemies and bosses while packed together on the couch or sitting more comfortably on some other furniture. There’s no online mode here, so the game’s old school feel demands you play old school as well.

Which, by the way is a great thing especially if you’re into family friendly entertainment and love super-colorful voxel graphics with a bit of environmental destruction tossed into the mix. Oh, and lots of character skins including eight from a few very cool mostly indie-made games. For all the bloodless hacking, slashing and shooting going on, the game just exudes a completely… nice vibe that’s too charming to pass up. I think there’s also a polite Canadian thing going on (well, all of the Canadians I know are pretty polite), but whatever it is, I do like it quite a lot.

Here’s the tutorial, by the way:

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Riverbond: A Little Big E3 Surprise For You

Brand new games dropping as surprise releases during E3 isn’t anything new, but Cococucumber’s immediately charming Riverbond ($24.99, PS4/PC/Xbox One – OUT NOW!) made me smile a lot and post that trailer on Twitter with the words CUTE. and WANT because it just jumped right out and bit me on the knee with what looks like a really fun dungeon crawler with nifty voxel-based visuals, destuctible environments, and what sounds like a killer soundtrack. Oh, and it has Raz from Psychonauts and Psychonauts 2 in it as a character skin (along with a few other indie fan fave guest stars), so there’s that to consider. Guess who’s not at E3 this year (but still has a busy week ahead) and would just love to get his paws on this game? No, not that person over there (Hwy, put your hand down, pal!). ME.

Well a request has been put in and we shall see what happens.  This sure looks like a ton of fun, right? Back in a bit – Yeah, yeah, there’s a LOT of news coming out of LA about cool games, but I’m rolling stuff out as I see fit because my stress level is already bubbling up about other (non-game) things.

-GW

Funded, Plus: R-Type Final 2 Hits Its Target

There’s certainly a boom in things going BOOM, as the arcade shooter market has made quite a comeback over the years. In reality, it really never went away as plenty of smaller indie developed and fan-made games can be found as digital and physical retail titles with a little bit of online legwork. That said, R-Type holds its legendary status to this day simply because it’s pure brilliance from start to finish. Granzella’s strategy for a super-short Kickstarter for R-Type 2 Final has paid off big time with as of this writing, some 543K has been pledged to bring this final Final to life and with under four days ti go, you could say the sky’s the limit if that funding hits some of the stretch goals noted on the Kickstarter page.

Personally, I’m hoping the game gets up to that goal where Granzella can recreate levels from previous R-Type games just so this stage from R-Type Final gets redone in glorious HD. Hell, drop a bag of money on my head (ow) and I’ll throw it at Granzella just for this stage alone.

-GW

 

Review: Golem Gates (PS4)

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Riffing with Glyph-ing: choose your cards wisely, or else suffer the fate of the unprepared.

GG_PS4Laser Guided games mostly excellent Golem Gates ($24.99) made me wish attract screens were still a thing in modern games. While it’s a solid and enjoyable take on the Real-Time Strategy (RTS), card collection and MOBA genres and translates well enough from its keyboard and mouse-centric PC origins to a game controller, it’s also the sort of game where a rolling demonstration mode would just be a cool thing to have happen when the game is booted up if only to get a few more people on the fence about it wanting to give it a shot.  If you’re super-old school and need a sort of reference point, imagine Herzog Zwei, StarCraft and DoTA having a baby and getting it onto PC and now, consoles and you’ve got an idea od what to expect.

Granted, if you’re buying this game for yourself, you know exactly what you’re getting into and likely don’t need any persuasion. Conversely, if a friend drops over and is itching to know what the big deal is, you’ll just have to have them plop down on the couch or wherever and play as they watch, or pick up a controller and join the fun if they’re more than a little curious. Thankfully, other than the rather dry main screen that greets you along with Dalvan King’s stellar music, the gameplay hooks you right in if you’re a fan of this sort of play. Kicking off with a tutorial that explains the basics, your Harbinger uses cards (called Glyphs here) to summon up a small variety of troops and useful goodies to assist in dealing with assorted enemies as you attempt to take out the enemy Harbinger. In Campaign mode, that list of Glyphs gets larger as do the enemy types that need crushing, and yes, decks can be created and customized to your liking as new Glyphs appear.

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Gallery: Kings of Lorn – The Fall of Ebris

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Keep an eye on this one…

E3 isn’t for a few more days and while I won’t be attending this year, I’ve already found a game I’m dying to play. Wyoming-based TeamKill Media‘s “first-person dark-fantasy survival-horror” game Kings of Lorn – The Fall of Ebris is headed to PC. PS4, and Xbox One in September, and as soon as I saw those screenshots and more importantly, some gameplay footage and the E3 trailer, this jumped way up into Games to Watch status. If you’re ancient enough to recall FromSoftware’s classic King’s Field games, prepare to be floored as this new Kings will set your spines to shivering – take a look at a ton of screens and see for yourselves:

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Here’s the game’s E3 trailer in all its bleak Unreal-powered glory:

As far as gameplay goes, while this footage is from almost a year ago, if the final build sticks to some what’s here in terms of gameplay, there’s going to be a a nice level of accessibility that opens the game up to more players. That said, I’d also gather that difficulty will either be player chosen via options or something that allows for those with lower skill levels to at least hop in and learn the ropes early on and not fall prey to low level enemies turning them into kibble less than three minutes in.

As usual, we shall see how TeamKill tackles that important part of their game, but no matter which rouet they choose, this game looks depressingly grand and ambitions enough that I’ll be seeing it through to the very end. I’m absolutely not expecting a sunny finale at all, but a few shocks and surprises along the demons, dragons and other foes as the game progresses? Yeah, that’s going to make this a game that will get a prime spot in the play stack and a few replays while it’s there.

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-GW

 

 

R-Type Final 2 Kickstarter: Welcome to the Buy-Do Empire!

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Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.

Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.

-GW

R-Type Final 2 Kickstarter: Live Worldwide Soon

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Urgent subspace communication received, despite the efforts of the Bydo Empire:

May 31, 2019 Granzella Inc.

Help Us Spread the Word:

“R-TYPE FINAL 2” Crowdfunding Campaign Launch

With the permission of IREM SOFTWARE ENGINEERING INC., Granzella is now developing the latest title of the side-scrolling shooter “R-Type” series to bring it out to the world.  However, we are just a small, powerless studio so we decided to launch a Kickstarter crowdfunding campaign to accomplish the project.

In order to make our crowdfunding campaign a success, we need your cooperation. Please lend us a helping hand to spread the word about the R-Type Final 2 as well as the Kickstarter campaign on your website and through social media.

Hmmm. It looks as if IREM and developer Granzella really need your help in stopping the Bydo Empire but good. Kicking off worldwide on June 3, the campaign is for PlayStation 4, Nintendo Switch, Xbox One, and Steam versions of the game. There will be a number of digital and physical options and backer rewards to choose from depending on the amount pledged.

The Kickstarter campaign starts at the same time around the world. The estimated launch times for each world time zones are as follows:

Japan Standard Time (JST) At Midnight on Tuesday, June 4 (at 24:00 on
Monday, June 3), 2019
Coordinated Universal Time (UTC) At 3 P. M. on Monday, June 3, 2019 Eastern Daylight Time (EDT) At 11 A. M. on Monday, June 3, 2019 Pacific Daylight Time(PDT) At 8 A. M. on Monday, June 3, 2019
* The campaign will last for about a week.
* The end date will be announced on the first day of the Kickstarter campaign.

UPDATE: We’ve just received images from the ongoing conflict along with a brief video that reveals only a hint of the struggle at hand.

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It looks like it’s time to suit up and prepare for takeoff, folks. Rewards await the brave souls who step up and strap in for the hard fight ahead. Expect an update once the campaign goes live, of course.

-GW