Capcom Beat ‘Em Up Bundle: Hit After Hit (Minus a Few Hits)

Capcom BEUB

Now, you’re playing with POW… er, never mind… wrong company!

At a mere $19.99, the Capcom Beat ‘Em Up Bundle is one pretty solid deal that’s out now on consoles and PC. Check out this hilarious “retro” trailer and get that wallet out, folks:

Yeah, it’s missing Black Tiger and Magic Sword (which have appeared as titles in other Capcom collections on PC and older consoles) and the two Dungeons & Dragons games (which are still available on last generation systems and PC the last time I checked). But these games are made to be replayed and you’re getting two titles (Armored Warriors and Battle Circuit) that are making their debut on game consoles (whee!)

Capcom has certainly been on a roll lately with all these returns to greatness. Now, all we need is a Quackshot remake and more arcade classics, plus some nice HD versions of the Mega Man Legends and Tron Bonne games and we’re even more golden. Hey, a guy has to dream every now and then (well, more often than that, actually).

-GW

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Onimisha: Warlords to Return in 2019

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He’s baaaaaack (finally!)

When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.

Some details and more screens below the jump. check out the trailer (ah, memories!)

(Thanks, Capcom USA!)

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Shenmue I & II: It’s Back, and a Must-Buy

 

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“Hey, man… wake up! We’re finally out again on consoles (except the Switch) and PC!”

Speaking of backs: With my poor back giving me some trouble these past few days (ow), updates have been tricky to do, but I’m grinning and grimacing through the pain just to let you all know (well, those who haven’t snapped it up yet on PS4, Xbox One, or PC) that Shenmue I & II is out for $29.99 (physical or digital). Cue the parade sound effects!  I actually only got around to ordering a copy yesterday thanks to thinking it was shipping next week (oops), but it’ll arrive tomorrow, so I’m not too far out of the loop. I’d normally say that I can finally sock away my Dreamcast and original Xbox, but I still use them for other games because I am quite the nostalgic old coot. Anyway, let me get back to trying to give myself a back massage with a bunch of rolling pins (okay, not really, but it may come to that) and let you all go about your day.

Back (ow) in a bit.

(Thanks, SegaAmerica!)

The Missing to be Found on Consoles and PC Later This Year

(thanks, Arc System Works America!)

The-Missing_BoxHmmm, perhaps I should pay more attention to more stuff online, right? Hey, it’s kind of hard to do these days when you burn so much energy trying to avoid all the negativity out there, grrrr. Anyway, I actually missed out on that video above that noted Hidetaka (SWERY) Suerhiro and developer White Owls, Inc. were working on a brand new game for Arc System Works America set to be published later this year.

Well, that game is called The Missing: J.J. Macfield and the Island of Memories and it’s set to drop digitally onto PC, PS4, Xbox One and Nintendo Switch before the year is out. Excellent. I have no clue as to what sort of game it will be other than it’s an action/adventure… well, that and you get all of three screenshots below:

Yep, I’ll be picking this up as well. SWERY’s work is always intriguing and it’ll be a nice enough appetizer while we wait for more news about The Good Life as that game tiptoes along its development cycle.

-GW

Torchlight Frontiers: An Eyebrow is Raised – Hopefully, a Banner Will Follow

This one came as a surprise because I thought the Torchlight games were dead and gone. But it seems Perfect World Entertainment, Arc, developer Ectra Inc. (which includes some of the team behind a few classic ARPGs including the Torchlight and Diablo games) are going to be dropping an all-new online centered experience in 2019. Here’s the promo trailer for Torchlight Frontiers (which isn’t gameplay, sadly):

(Thanks, Play Torchlight!)

Here’s the official word so far:

Introducing the next iteration of the award-winning Torchlight series: Torchlight Frontiers!

Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise’s signature features and mechanics that captured the hearts of ARPG fans around the world. Led by former Runic Games and Blizzard North co-founder, Max Schaefer, the team developing Torchlight Frontiers is comprised of veteran developers who were responsible for the games that defined the ARPG genre, including the original Diablo and Torchlight franchises.

Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slash their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures. Additional details about Torchlight Frontiers will be revealed at a later date.

The good news is the pedigree along with Perfect World’s generally solid track record in the MMO scene. The shared, persistent world business means this will likely be an online only game with solo play as an option similar to what’s found in Neverwinter (a game I’m currently playing and enjoying). I’ll gather this will also be free to play with paid content, but we’ll see where that all goes. I like the art style in the trailer, although I’m hoping the game goes for a look closer to Torchlight II and/or won’t require a super-powerful PC to run. The console plans mean it should look similar across the board, which is a good thing in my book.

Torchlight Frontiers will be available on PC, Xbox One and PlayStation 4 at some point in 2019, but we’ll need to definitely get some hands-on time with a build at some point to see what’s what. Fingers crossed (and yes, cross-platform play would be keen, Sony).

-GW

Red Dead Redemption II Gameplay Trailer: The Wild Punch Lands in October

 

Ladies and gentlemen, I never do this because such speculation is inherently ridiculous especially when it comes to product that’s still not released, but I’ll take the risk and call Red Dead Redemption II my Game of the Year and it’ll be yours as well. Take a look:

 

(Thanks, Rockstar Games!)

 

Of course, as I’ve noted previously, it was clear as soon as the game was officially announced that Rockstar was going to be redefining the open world game once again, so it’s a bit redundant to be heaping praise when that bar was being raised was also one set in each of the large scale games they’ve created.  Anyway, I’ve got nothing left to say because this gameplay footage speaks very well enough for itself. Me? I’m going to watch this a few more times while trying to figure out a long list of excuses to not venture outside so I can spend way too much time playing this.

Worth buying a console over and pre-ordering? Absolutely, I say.

-GW

Review: Bud Spencer & Terence Hill: Slaps and Beans

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“Once upon a time in the west…” er, wrong movie, but you know what I mean…

Slaps & Beans - coverYep, it’s here and it’s great. As a fan of old-school arcade beat ’em ups, Trinity Team’s excellent Bud Spencer & Terence Hill: Slaps and Beans ($19.99) does exactly what its meant to do and does it with a ton of love (and many slaps and beans). I’ll give those of you scratching your heads a second to look up some of the duo’s films (here you go) and admit that for some of you, they may not be your to your taste (which means you need to watch a few and become a convert to their brand of international slapstick).

The game is an absurd amount of fun as a solo or co-op experience with a wacky story line, mini-games galore and some really great music that’s worth buying on a disc if you’re a fan of what’s here. While it’s not a terribly long game, it’s one where you’ll replay it either alone or with a buddy because it’s packed with laughs and challenge on the harder difficulties. Personally, I don’t grasp at all people who only play an otherwise solid game one or two times and shelve it away, but such is the current state of gaming where hours seem to mean more than overall quality to some “gamers” out there. It makes me wonder how the deal with heavier entertainment like non-fiction books or serious documentaries. But I digress – here’s some gameplay to ogle from yours truly:

 

(Thanks, Me!)

 

I heard you laughing all the way across the internet with me. This is good. Continue reading

Bud Spencer & Terence Hill – Slaps And Beans Now on Consoles

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Whaaaaat? Color me totally surprised, ladies and germs!

Huh. Just when I thought this was never coming to consoles, here it is and I’m laughing myself silly because… well, just look:

(Thanks, Trinity Team!)

Hey, it took these guys a while to make and I’ll bet a penny that’s it’s worth a load of replays like any other fun arcade beat ’em up should be, so yeah, it’s worth that price point whether you grab the PS4, Xbox One or Nintendo Switch version. As for those of you who don’t get the fuss, I leave this as a parting gift:


(Thanks, Pump Monkey!)

-GW

Review: Shining Resonance Refrain (PS4)

SFRR_PS4 coverAs a longtime fan of Sega’s Shining series (the import version of Shining in the Darkness was the first JRPG I completed way back in 1992), it’s been quite interesting (to say the least) watching the series evolve over time. While the first game, the assorted Shining Force entries, Shining Wisdom, Shining the Holy Ark and the portable Shining Soul have been the most engaging, some of the games localized after that point fall into the hit or miss category.  The last three I played, Shining Tears, Shining Force Neo and Shining Force EXA traded in the first person dungeon crawling found in SitD and Shining The Holy Ark and the more strategic play in the Shining Force games with seemingly simpler hack and slash action against some very powerful enemies that made combat quite challenging. While there was some enjoyment to be found in these despite a few flaws, the bloom was definitely not on the Shining rose during the PS2 era.

Shining Resonance Refrain ($49.99) isn’t quite the return to glory the series needs, but this enhanced port of the 2014 PlayStation 3 import manages to be quite enjoyable overall. Developer O-Two took the Media Vision original PS3 game and added an all new “Refrain Mode” that allows players to experience the game with two of its main foes as playable characters along with what seems to be a nice load of included  (on disc or as part of the digital download) DLC content added at no cost across all platforms. Yes, it’s best to explore Refrain Mode after you’ve played the main game, as plenty of spoilers abound. But if that’s your thing, you do you, I say. It’s also the first time a new game in the Shining series has appeared on current-gen consoles and PC and hopefully, it will do well among JRPG fans on those platforms.

 

 

The game hits all the expected notes many JRPGs take these days from lengthy expository scenes, a cast filled with familiar likable to annoying characters, a decent combat system, and more than enough strangeness that might knock the wind out of the sails of those new to these types of games when they see some of the game’s kookier moments. When your party members or enemies break out into song as part of an attack, it’s more than clear you’re not in Kansas anymore. But if you surrender, Dorothy, it’s all in good fun at the end of the day.

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(Not So) Random Film(s) of The Week: The Thing (1982)

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With his trusty bottle of J&B to keep warm, R.J. MacReady (Kurt Russell) and Vance Norris (Charles Hallahan) try quite unsuccessfully to make snow angels.

THE THING sfSo, what did YOU do during last week’s too damn hot weather? Me, I dragged my slightly sickly self out in that nasty, unbearable heat to go sit in a nice, well-chilled home with seven other people with the express purpose of making some of them scream. No, I didn’t do my *legendary* crowd-pleasing Chippendale’s act, people (wait, I have a Chippendale’s act?). I simply put a very old plan into action I’d successfully executed a few times in the distant past in introducing a fine horror film to some friends who had either never seen it previously, have only seen a heavily edited for TV version or yes, just disliked scary movies.

Sharp-eyed readers may have noticed that I’ve actually previously reviewed an older DVD version of the 1982 John Carpenter film and I’ve also deconstructed the 2011 prequel which I found okay, but lacking in some respects (I think the studio meddled a bit too much with the film, turning it into less than what director Matthijs van Heijningen intended to be a more solid horror experience). Now, I didn’t just show up unannounced, tie seven people to assorted furniture and force them to watch the movie, so there. Nope, as a matter of fact, I was actually asked to host a little screening party by a friend who borrows movies from me on a semi-regular basis.

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