Review: Slayaway Camp: Butcher’s Cut (PS4)

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When Slayaway Camp popped up on PC last year, it caught a lot of people by surprise (just like any decent masked serial killer would, mind you). The winning combination of intentionally blocky visuals, Sokaban-style sliding puzzles and optional (but necessary) comic use of gore made the game as fun to play as it was to show off to skeptical friends who initially didn’t see the appeal in such a simple looking game as a horror experience. Well, guess what? It’s baaaaaack and ready for its console close-up, (stab, stab, stab).

Even if you hate horror-themed games, Slayaway Camp: Butcher’s Cut has a sneaky (but not subtle) way of luring you in because those sliding puzzles are really tempting to tackle and you’re hooked in (ouch!) before you know it. Don’t like violence against blocky, block-headed camp counselors and other serial victims? There’s a slider to turn off the pixel “gore” on the options screen. R to PG in a flash? Yep. Hell, there are sliders on that option screen for all sorts of oddball stuff, some of which you’ll see right away while others are intentionally vague. This is a game that aims to please and hits that eye with an arrow every single time (ow!).

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Review: 8-Bit Adventure Anthology – Volume 1 (PS4)

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Yep, this one’s a must-buy alright. I was actually a bit under the weather a few days back when code for this arrived and amusingly enough, a few hours spent dying and retrying in all three games in this set made me feel a whole lot better. That’s good old old school gaming for you, kids. Anyway, here’s the deal: three classic adventure games for a mere eight bucks is a no-brainer, especially if those three games happen to be Shadowgate, The Uninvited, and Deja Vu. Do yourselves a big, fat favor and stay away from walkthroughs, though. Trust me on this one – your brain probably needs the workout.

While fundamentally the same in terms of interface and straightforward pixel art visuals, each game has its certain charms and difficulty that make them quite enjoyable and yes, frustrating if you’re not into trial and error or frequent game saving. Shadowgate has elements of fantasy role-playing, The Uninvited is a straight-up horror/haunted house game, and Deja Vu is a thriller/crime drama. If you’re going in cold or haven’t played these since the Macintosh or NES days, expect your poor main character to die at the drop of a hat. A lot. Your characters in all three games are cursed with the weakest skulls, brittlest bones and other ailments that make them all too easy to fall victim to any hazard these games toss their way. Believe it or else, this is a good thing.

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.hack//G.U. Last Recode – Launch Trailer: Time to Deep Dive Back In

 

Good gravy, veteran developer CyberConnect2 is made of of some incredibly busy and possibly crazy (in the best possible manner) people. Those power-packed Naruto games they’ve been doing great work on have set and raised a few bars in the anime to games scene and now, it’s .hack//G.U. Last Recode getting a superb-looking and super-polished remaster, now available on PS4 and PC.  I’ll need to grab this one when I have actual free time as I’ve been a big (but silent) fan of the .hack series since the PS2 days and while I was hoping the originals would get full remakes with new assets and features, this update of the second series will do more than nicely.  So, yeah – go add this one to your want list as it sure is coming in hot and pack to the gills with new stuff.

 

-GW

Review: Spintires: MudRunner

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Spintires_MudRunner_Pack2D_PS4Taking the wheel from original developer Oovee Game Studios, the talented team at Saber Interactive has brought an expanded and even better SPINTIRES experience to consoles and PC with an excellent, highly challenging, and quite rewarding driving game that’s going to baffle some gamers while it pleases a certain bunch of folks who love to play in the mud.

Interestingly enough, Spintires: MudRunner (or MudRunner: A Spintires Game) also works supremely well as a hybrid driving/puzzle game where the environment is your worst and sole enemy as you attempt to simply drive from Point A to Point B or just try to enjoy exploring the massive, gorgeously detailed maps. This isn’t a game about speed at all, folks. It’s more about control and the ensuing chaos when that control is lost.

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MudRunner adds a new (shorter) tutorial, a new sandbox map, a Challenge mode and ups the truck count from 6 to 19. While it has a “casual” mode, this clearly isn’t a game for those who want to hop in and get blazing down a dirt road taking corners with powerslides. Here, you’ll rarely get above 20mph, the paved roads aren’t the widest you’ll drive on, and that mud? It’s practically got a life of its own thanks to an amazing physics engine that’s been tweaked even more from the PC original.

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#TBT: Play A Little With The 8-Bit Adventure Anthology Website

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While you’re waiting for this game’s Halloween release date to roll around, why not spend a little time treating yourself to a few tricks here: http://www.8bitaa.com/ where you’ll find a few fun mini-games that unlock demo versions of all three games in this upcoming set of classic adventure games. Hey, you know you want to and yep, it’ll keep you indoors and out of trouble. Your neighbors do NOT need their house TP’d again, so put that ladder back, pal.

-GW

Slayaway Camp: Butcher’s Cut Brings Humor To Horror In Spades

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I was hoping Blue Wizard would get around to getting their runaway PC hit Slayaway Camp onto consoles and yes indeed, it’s finally here to slay. The most murderiest puzzle game ever comes to consoles with hundreds of levels, easy to grasp, hard to master gameplay and loads of killer content (as in loads of killers to choose from and bump off camp counselors and other B-movie fodder in plenty of blocky but gory ways). It’s kind of like Sokoban… but with 100 percent more killing instead of crate pushing!

Key features

Includes the base game and the following additional content: Deluxe Edition, My Gory Valentine, HellCamp, Monthly Murderers Series 1 & 2, Supernatural Forces, and Santa’s Slay
300+ Fiendish puzzle levels to massacre your way through
60+ Killers to cause comical carnage with, including deranged wackos such as Mutant Hillbilly, Kevin, and the killer inter-dimensional clown: THAT
90+ Gorepacks with delightfully OTT kill scenes to shock and entertain
Starring Mark Meer (Cdr. Shepard from Mass Effect) as Skullface and Derek Mears (Jason from Friday the 13th) as Jessica
Genuine hair-metal soundtrack by legendary Canadian group GNÜ TRUNTION
Created by Jason Kapalka (Peggle, Bejewelled), Nate Schmold & Jessi Ross (Cosmochoria) and Ido Yehieli (Cardinal Quest)
Slayaway Camp was recently selected as an overall winner at the annual Google Play Indie Games Festival
Achievements and Trophies (includes Platinum) added for Xbox One and PS4 versions
Localized in the following languages: English, French, German, Spanish, Russian

The game even has a non-violent mode for those of you concerned little Johnny will turn into a hockey-masked murder machine, although I’d say he was already headed there before this game was created. Anyway, yeah – go get this NOW, chop-chop. I just started playing, so a full review will go up over the weekend. As I loved the PC original to death, expect a similarly gushing review.

Okay, I’m out of slasher flick puns. Back in a bit.

-GW

Wolfenstein II: The New Colossus: Less Is More Or Less Better For Overall Overkill

I’ve been pretty quiet on Wolfenstein II: The New Colossus for a good reason. I’m ignoring the off-balance people with zero (or less) sense of actual history (not to mention actual videogame history) hating on Machine Games and publisher Bethesda Softworks (it’s all white noise to me, pun mostly intended) while also not poking around the internet for every bit of information because I like my games relatively unspoiled. One of the problems with modern game “journalism” is the need (that’s not needed) to ruin a game too early because some can’t not reveal spoilers or keep an embargo correctly.

Me, I want to go in ice cold with the windows open (brrrrr!) and be thrilled and surprised at what’s been cooked up. Nope, I’m not going to tell you that you should go out and grab yourself a copy of the game and a console or high-end PC to play this on (although you probably should if you have that disposable income and want to support the developer and publisher in this crazy year of too many solid games and not enough time to play them all). As always, it’s your move, folks.

-GW

8-Bit Adventure Anthology (Volume One): The Throwback With Bounce Ability

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Adventure game fans of old will really appreciate this one, a triple threat of classics set to be re-released by Absolution Games in the form of 8-Bit Adventure Anthology (Volume One), coming October 31 to Steam, PlayStation 4, and Xbox One. No fancy updated visuals here (other than what looks like sharper cover art) for the three titles included.

So, what’s in that set, you’re asking? Well, let’s WALK up to the DOOR and take a PEEK inside:

The 8-Bit Adventure Anthology (Volume One) includes these classic games:

Shadowgate™: The wind whistles through the silent halls as you step through the stone threshold. You’ve just entered Shadowgate, a once shining castle, now an evil, dark moldering ruin. Swallow your fear and take up your torch. You are the ‘Seed of Prophecy’ and in your hands lies the fate of the world itself.

The Uninvited™: The last thing you remember was a figure appearing in the middle of the road and the sound of your sister’s screams over the screeching tires. When you come to, you discover two horrifying things: your sister is missing and the mansion that now looms before you seems to be calling your name…

Déjà Vu™: It’s 1942 and you wake up in a seedy bathroom with no idea how you got here or, for that matter, who you are. You grab a .38 hanging on the door, stumble up the stairs and find some stiff slumped over a desk with three bullet holes in him. You check your gun. Three bullets are missing. This is gonna be a bad day.

Yep, I can hear your brains all clicking into place now (well, those of you who recall playing these on PC or the NES back in the day). How about some screenshots to get you grinning? Okay, LOOK:

Pricing hasn’t been set yet, but I’m betting a few of you will be ignoring those Trick or Treaters just so you can camp out at home with the lights down low as you click away at solving and surviving the mysteries and assorted deathtraps that await. Well, that’s my plan and I’m sticking to it. While it won’t be a HIT with the kids ringing my doorbell, I’ll feel better knowing I’m not responsible for any cavities in the not to distant future.

-GW

Review: NeverEnd (PS Vita)

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Indie developer/publisher Sometimes You also ports and distributes some interestingly nostalgic budget indie games for PC and consoles that aren’t perfect, but provide a bit of fun and challenge at a decent price point. Developed by Duck Devs, NeverEnd is a decent, simple looking top-down rogue-like/lite 3D pixel single player dungeon crawler (say that three times fast!) that’s influenced a tiny bit by The Legend of Zelda (without the overworld sections) with a tricky combat system that relies not only on weapon usage, but blocking and avoiding enemy attacks. While controls seem initially very clunky and off-putting, once you get the game’s mechanics and can deal with permadeath, things get much better. Granted, the game probably won’t win a ton of industry awards come the end of the year, but for $2.99 you’re getting your money’s worth and then some.

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Dragon’s Dogma: Dark Arisen – The 4th Time’s The Charm (Hopefully!)

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With the PS4 and Xbox One versions of Capcom’s Dragon’s Dogma: Dark Arisen now available (go buy it, I say), I’m trying to figure out how to get the most out of this version of the game before something else weird happens in terms of stuff going haywire on the tech front here. It seems my luck is pretty damned rotten when it comes to seeing everything the land of Gransys has to offer despite my spending something around 200+ hours with the game across every platform it’s previously been released on.

I initially started the game on the Xbox 360 and got about 3/4 through, but both the systems here died (Red Ring of Death!). Then I snapped up the PS3 version of the original and later, the Dark Arisen expansion and got through most of the game on the PS3 (acquiring one of the not so good endings) until that system expired (Yellow Light of Death!) and was stolen by the guy I sent it to for repair. After it launched, I ended up buying the enhanced Steam version only to have my laptop die before I got much time into that one and now I have a copy of the PS4 version on the way, so “what the heck is going to happen now?”  has been a mantra of sorts whenever I’ve watched a trailer or other video content Capcom has posted about it.

If I didn’t have a few medical appointments coming up this month, I’d stay at home quietly holed up with the game until I completed it. But yeah, that stuff needs to be tackled so I can indeed get to work enjoying my purchase without worrying so much. Not that I’m prone to paranoia or anything, but it does make me walk a lot more carefully when I’m out and about.

Back in a bit.

-GW