Earth Defense Force Iron Rain Update: Getting Antsy (With Purpose)

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And you thought your last picnic got out of hand when the ants started trundling towards that basket…

D3 Publisher in Japan has been running a series of informative live play videos of the upcoming Earth Defense Force Iron Rain on its YouTube channel, and while all the dialog is in Japanese, once the gameplay kicks in after some lengthy chatter, all four episodes are quite fun to watch. While there seem to be no plans to do a western version of these videos, I’d be first in line to volunteer for a series here provided I get to wear an ant mask or some sort of other disguise. That or, I’d at least want to do an interview with some of the dev team at YUKE’s behind the game and/or some of the folks at Sandlot just to give readers an idea of what goes into making the EDF games so insanely fun when all is said and done.

 

 

Given that this is the first game in the series to get a simultaneous worldwide release and it’s a PS4 exclusive, there’s a lot (ant) riding on it being a smash out of the gate or at least becoming a game with long (spider) legs as well as an “evergreen” game that sells well on a regular basis. The best thing about every game in the series is fans of all skill levels truly get their money’s worth if they want to see everything thanks to the tremendous amount of weapons and gear for each character. “Bang for the buck” really holds true for this series and that’s a great thing to see as a hallmark for this somewhat niche franchise that really deserves a larger player base.

Remember:

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-GW

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Earth Defense Force: Iron Rain Trailer 3 – April Showers, Ant-Ride Powers

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Well, I knew way back when it was announced that Earth Defense Force: Iron Rain (set for a worldwide April 11, 2019 release as a PS4 exclusive) was going to be a big departure from the Sandlot-developed games, but that new Ant riding class? Nice… and kind of really weird at the same time. Anyway, veteran developer YUKE’S is on the case with some gorgeous Unreal 4-powered visuals, character customization for a player’s chosen class and a few other features geared to a wider audience that may want all the series hard-core bug, beast and ‘bot battles with a more serious story. In other words, it looks as if the campy dialog is possibly getting put to the side for this new game. Even if this isn’t completely the case, this interview over on the official PlayStation blog with series producer Nobuyuki Okajima makes for an interesting read.

 

 

Oddly enough, while the Sandlot-developed games are well known known for their intense action and incessantly, intentionally inane dialog (delivered via some oddball voice acting), the games are all fiercely difficult as the missions throw hundreds of enemies at you and ask you to take care of the swarms as you see fit. There’s also a deadly serious undertone to the games as the Earth always seems to be at the end of its rope and your character(s) are the sole means of stopping the aliens from exterminating what’s left of humanity. Seriously, if it weren’t for the dopey commentary in the last few EDF games, you’d have a really dire story line where millions are annihilated around the world every few years and you and what’s left of the EDF are the world’s last best hope every single time.

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Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Gear.Club Unlimited 2 Launch Trailer: Wheel Impressive

 

Skidding into retail and the eShop today is publisher Microïds and developer Eden Games’ Switch exclusive sequel, which is the sole licensed racing game on the console following the success of the original Gear.Club Unlimited (which has gone on sale on the eShop for a limited time). The sequel offers more than 1800 miles of tracks, over 50 cars, 250 races, including championships, missions and challenges, enhanced upgrade and customization features and more.  A review copy is on the way, so keep an eye peeled for an upcoming post. I did really like the hands-on time I spent with the game, so feel free to check out those impressions here.

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“Key in the ignition, pedal to the floor, open road around the bend, headed down Highway 10…”

-GW

Capsule Reviews: Barney’s Got It Right (Again) Part 1

(Thanks, CptNem!)

“Get me rewrite!” Or: Sometimes the Stupidest Things Happen at the Dumbest Possible Times Division (Q Branch). Anyway, last night I was about two hours into writing up this article, I actually sneezed while typing and (get this) accidentally replaced about 8 or 900 words and a few videos with one word. I hit that Undo button and laughed loudly because boy, it’s a good thing that option exists when stuff like this occurs, right? But guess what? That actually didn’t work. Yipes. I then find out that WordPress’ auto-saving function in drafts or works in progress does NOT account for these unhappy accidents and yes, will overwrite even as one is trying to fix an issue. Eep.

After some time messaging with a WP tech support rep who was otherwise helpful but couldn’t solve my particularly stupendously stupid accident, I figured out that yep, I needed to start over. I absolutely HATE rewriting stuff like this, so after pressing the old panic button about a dozen times until it exploded, I decided to go watch a three quarters of a very good Netflix documentary on Orson Welles and call it a night. Hey, it was a long day up to that point and staying up any later trying to fix what was busted would have just made things worse.

Anyway, yep, I’ve been busy playing a bunch of games that I’m going to recommend below, now in slightly shorter form than the original, but I think you’ll get the gist of things. Or at least your wallet will start trying to hide before you can whip it out.

R-Type D EX boxR-Type Dimensions EX (Nintendo Switch, $14.99): Absolutely stellar versions of the 1987 classic arcade shmup and its 1989 sequel offer up a wealth of options that make it accessible to anyone who can hold a controller. Both games feature the ability to switch between 2D and 3D art on the fly (with a number of visual options), super responsive 60fps gameplay at 1080p and even a 2-player co-op mode where friendly fire can be toggled on or off.

There are even slow motion and fast forward options if you want to learn how to play or just make things pure hell on your stress level, although that crazy fast forward mode is survivable if your skills are up to the challenge. Me? I laughed so much while using it because I was thrilled I actually survived a few levels while using it. The game tallies up all the R-9 ships you’ve lost, so completing a stage with as few (or no) deaths is pretty rewarding when it happens.

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Heh. You may need a Geiger counter (or H.R. Giger counter, actually) to tally up this game’s visual references in a few stages.

The game is still as incredible a challenge as it’s ever been, with those Bydo Empire baddies doing their level best to blast you into space dust. Whether you play with unlimited lives or really challenge yourself with the more intense original difficulty, you’re getting a pair of games with a ton of replay value as well as a nice slice of game history. I’m not sure if Tozai Games has the publishing rights to the other entries in this series, but if they do, a nice set of all the games would be more than welcome by fan if they can make it so. This one’s also on Steam if you’re a PC gamer looking to check out what’s here on a PC that will run it, so go take a peek if your interest is piqued.

Score: A (95%)

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Gear.Club Unlimited 2 Hands-On: Eden’s Zippy Switch Racer’s a Winner

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GCU2_boxFor whatever reasons, games with licensed cars have been a bit (okay, REALLY) underrepresented on Nintendo’s home consoles for far too many years. The sole good game with licensed cars during the last generation was 2013’s Need For Speed Most Wanted U, a stellar conversion/update that got overall excellent reviews but didn’t sell as well as it should have. I won’t even mention that Fast & Furious game from the same year because it was memorable for all the wrong reasons.

With the Switch doing so exceptionally well since its launch as a home/away hybrid system, you’d think that at over 1230 or so games in we’d see more and better licensed racers filling up retail and the eShop, but nope. Other than the still delayed rally-focused V-Rally 4, and the upcoming truck sim Spintires: MudRunner – American Wilds, pickings are slim for those who want a more authentic racing experience with branded foreign and domestic cars.

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Only a tiny portion of the map is revealed here. All those other courses unlock as you go.

 

Thankfully, last year, veteran developer Eden Games stepped to the plate with Gear.Club Unlimited, an enhanced upgrade of their popular mobile game that removed the mobile-friendly microtransactions and added more cars and game modes. While well received by racing fans and some critics, there was some negativity about shorter than expected race sessions and some elements that seemed too close to the mobile game’s roots. Still, the game did well enough (and is still moving units at full price) that Eden set out to make a sequel that addressed the issues in the first game while adding improvements guaranteed to make the sequel even more impressive.

Let’s just say they have (and how):

 

 

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Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

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Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

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Mail Call: The Dogs of War and Other Scary Stuff

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Well, I thought I had a small buy very busy weekend of not much but That Western Game, but more diversions have arrived.

 

You have to love it when the weather is 100% dreary out with rain and wind keeping you indoors with some entertainment and MORE entertainment shows up. Thanks to Mastiff Games (Hi, Bill!, Hi Mika! Hi David!), I have a some stuff to tackle outside of playing cowboy. I took an hour or so off the big deal game to take both titles shown for a spin and one made me smile a lot and the other… well, let’s just say it made me creeped out enough to write up a review opening that’s going to raise an eyebrow or two (in a good way, I guess). Well, it’ll be partially funny with a chance of showers (at the very least).

Oh, and that old Silent Hill guide? That’s from the always amazing David Bruno who packed it along with the games shown. I’m going to do a Halloween play through of that classic I’ve gone through about a dozen times previously, but it’s been a while since my last run. The guide is kind of my safety net on one hand, but I also want to see if one particular puzzle is correct because I recall from my days in game retail that one guide has the incorrect solution to a puzzle that had dozens of customers calling up to say they were stuck on that one problem area (oops).

 

-GW

Review: ZARVOT (Nintendo Switch)

Zarvot Switch CubeTrying to nail down ZARVOT (A Game About Cubes, by the way) into a specific niche is, in an amusing way, a waste of time because it’s a perfect example of using a less by the book scholarly critical analysis and more of a “shut up and play it!” approach. While you can (and should) snap this up for the solid multiplayer modes, it’s worth the $19.99 alone for the brilliant Story mode and its blend of adventure and puzzle game elements, droll to laugh out loud humor and straight up surreal nature. It’s also a master class in game design as well as showing off the versatility of the Unity engine thanks to Sam Eng (@snowhydra), who put 4 years into making this great looking instant classic. Oh, and the soundtrack? yep, worth paying for as well.

In a nutshell, cube pals Mustard and Charcoal set out to put together the ultimate birthday present for their cube pal, Red, stuff goes wrong and needs to made right. There’s a lot of laser fire involved in this and saying anything more would ruin a hell of a lot of surprises. When you find yourself putting down a controller to either laugh at the absurdity of it all or pause to reflect on an emotional issue a character is facing (for cubes, insects and other assorted creatures, they’re quite… human, warts and all), you kind of get a better sense of game appreciation. I actually wish this were on a physical game card because it’s one of those keepers that might get lost in the well over 1200 games (and counting) filling up the eShop.

But I’m getting all scholarly and critical here, so let me stop that and dip into the fun stuff…

 

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Review: Mary Skelter: Nightmares (PC)

Mary Skelter Nightmares PC

GhostLight’s wonderful port of Mary Skelter: Nightmares brings the game to PC in a flawless translation of the Vita version and yes, it’s absolutely worth a buy.  Seeing and playing it on a larger screen reveals sharper enemy and background art, but you won’t be fiddling with anything other than resolution and window size settings if you really need to. In fact, the rather low system requirements makes this one of the more accessible modern dungeon crawlers out there. Even if you’re not into the anime art style and overall offbeat tone here, the game excels on the gameplay front in capturing the spirit of the classic Wizardry games.

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Nope, this isn’t your Granny’s version of Snow White or any of the other gals from those old fairy tales. These girls can take care of themselves pretty well.

That’s not to say at all that the game is an entry level experience. There’s a decent enough difficulty curve and a combination of expansive maps, deadly traps and powerful bosses that will keep you on your toes. The main story involves a living tower-like dungeon called Jail looming over a city in Tokyo it has buried underground and the attempts of a squad of lovely anime ladies and one guy tasked with climbing that tower with intent on defeating the Marchen (monsters) and Nightmares (bosses) that inhabit it. The team’s main purpose is to enter the Jail’s oddball dungeons and defeat the Nightmares, which will grow the tower and allow it to reach the planet’s surface, allowing the citizens of the underground Liberated Zone their true freedom. There’s a bit more (well, a good deal more) to the story, but letting it unfold while playing is the best means of experiencing it.

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