Intellivision Amico: Tommy’s Gunning For Supreme Nostalgia

Intellivision Ent logo

 

(Thanks, Intellivision!)

 

So, the Intellivision is making a comeback with a new console called Amico that will not only be relatively inexpensive (between $149 – $179 US), its games will run between $3 and $8, and will be exclusive to the platform along with what looks like a slew of new and remastered titles planned. Key to this project is the direct involvement of the multi-talented Tommy Tallarico along with a host of other industry heavy hitters.

Amico

While it’s a prelim, if the final design sticks close to this, I think it’ll look awesome near any TV set. I’d add in another USB port or two, but that’s because I just like ports everywhere.

I have to truthfully say this is the first time I’m actually excited about a pre-1980 games console making a comeback because the people behind it believe in it and it shows. That and, with a two-year stretch between now and the launch date, it’s bound to draw plenty of attention from classic game fans and modern gamers alike as more news drops over time on the launch lineup and future titles. Hey,maybe we’ll even see the return of TV PIXX as an online experience?  Er, okaaaaaay…. perhaps not, then.

Yep, a little game history goes a long way when the right folks are behind and in front of the scenes.

Go, Tommy, Go!

-GW

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Return of the Obra Dinn: See-Worthy Ship-bound Mystery’s A Must-Play

Obra Dinn 01

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…”

Confession: I’ve never played the multiple award-winning Papers, Please (a game that’s been on my backlog of games to FINALLY get to once I whittle down my other backlog). but a few years ago (and two computers back) I downloaded an in-progress demo build of Lucas Pope’s next game, Return of The Obra Dinn and while it was a bit wonky in spots and not all the ideas were in place (as demos tend to be, well, DEMOS and not representative of the final product, it still made quite an impression. After a few years of hard work, Pope has finally completed and released the game, which is available for $19.99 on Steam, gog.com and the Humble Store.

Obra Dinn 02

“Now please pay attention and listen to me:
Give me some time to blow the man down!”

Check out the trailer and game description below:

 

 

An Insurance Adventure with Minimal Color

 

In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company’s London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.

Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.

You had me at that “An insurance adventure…”, Pope. This one’s going to the head if of the line in the backlog, by the way.  Now, if you’ll pardon me, I need to get back to my regularly scheduled (ha!) Monday.

-GW

Red Dead Redemption II Launch Trailer: Number One With a Bullet? We Shall See…

 

Compared to the previous longer looks at gameplay, this new trailer is almost too low-key, but I guess Rockstar doesn’t need to impress those craving this game with its overall impressive scope at this point. Okay, I’m keeping this post short because I’m holding my breath for a few reasons until the game ships out. Controversies aside, whenever a new game from Rockstar ships, there’s that mixture of fingers crossed that everything comes together and the hope that not a lot of patching will be necessary once the game finally drops. While you’re waiting, you may as well check out the list of weapons the game has here.

Head to Head (Sort Of): Fast Striker vs. FullBlast (PS4/Vita)

I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?

Fast Striker 01

Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.

fast striker PS4First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.

There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):

 

 

Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:

 

 

In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.

fast striiker LE

You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).

 

Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).

Score: B (80%)

-Review code provided by the publisher

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Iris.Fall Hands-On: Shadow Play Works Quite Well in Kinda Goth-Land

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Based on a short demo was only supposed to be about ten minutes long (I was told ten, but I lingered about half an hour or so just to check out every nook and cranny because the level of detail is remarkable), Iris.Fall is shaping up to be a lovely little indie sleeper worth a buy. Developer NEXT Studio has cooked up a charmingly creepy puzzle adventure with beautiful visuals and an intriguing light/dark gameplay element fans of the somewhat forgotten (but memorable) Wii game Lost in Shadow will appreciate.  The demo features an early taste of the full game’s mix of environmental and other puzzles that revolve around Iris’ ability to manipulate light and shadow to progress through areas.

 

 

While simple to pick up, solving puzzles here makes for some fun brain work right from the beginning. Careful scouring of each room for areas where Iris’ powers to be used also reveals objects that can be manipulated or collected to be used with other elements. Foe example, in one room, a pair of marionettes is required to unlock a certain door, but you’ll need to dip into the shadows and light areas, moving things around to create a ramp on one side and then the other to nab each figure. Once they’re acquired, placing  them in the correct spots, then rotating their parts will form a “key” of sorts that allows passage into a new location.

Iris.Fall 03

“I was the puppet, I was the puppet!” A puzzle, in progress (and five points if you get the song reference I made).

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Pinball FX3 Gets Some Williams In Its Catalog

PBFX3_Williams

Lovely. Now, let’s take this pinball history back even further, I say. Lots of excellent tables deserve this treatment.

 

Nice. Here I was, wondering if I should buy up those import PS4 pinball collections that have gone out of print and *ding!* Zen Studios ends up with the Bally/Williams license. The developer has just published four tables available NOW on PC, (via Steam as well) Mac, PS4, Xbox One and Switch, with the classic 1992 table Fish Tales available for free across all platforms. I recall that one as being a high scorer with even beginners able to rack up tens of millions of points on three balls. The table also had flippers slightly smaller than standard ones, so it was actually easier to lose balls thanks to the super fast action.

 

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Red Dead Redemption II Gameplay Trailer 2: Told Ya So (Plus Tax)!

I’d seen a few folks online (and more offline) bemoan the lack of Rockstar pumping out more info or gameplay on Read Dead Redemption 2 and this past week and weekend telling a few folks not to fret and the push was coming. Well, lookie here, a new trailer dropping on a Monday without warning: Enjoy:

Also, the game’s cover art has been updated, so here you go (and yep, I’ll need to go back and pop this image into previous posts at some point:

RDR_II cover art new

Liking the updated cover art, as it recalls some fine Western classics.

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Review: V-Rally 4 (PS4)

V-Rally 4Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, V-Rally 4 ($59.99) attempts to capture the spirit of the series’ somewhat floaty control system while adding modern HD visuals and online play. While everything didn’t quite work out as well as it should at launch (the reason this review is later than usual), some recent patching has fixed a number of the game’s issues. That said, expect to do a good deal of car tweaking for the optimal experience.  Rally fans who want a game that demands constant fiddling with settings and plenty of pre-race practice just may find a decent to acceptable experience comes with that high level of patience the game asks for.

Developer KT Racing has made a tough off-road game that packs in a ton of content in its single player and online modes using real life cars on fictional tracks set in some very pretty locales across the globe. If you go in expecting a total pick up and play experience out f the gate, the mix of arcade and simulation elements may not quite jibe thanks to the default controls being a bit too loose (requiring the aforementioned fiddling) and the solo mode forcing you to pay to enter some races and then pay your in-game manager and crew for their efforts at keeping your small but growing garage of rides in racing shape.

V-Rally 4a

“Slide, Charlie Brown, SLIDE!” A super-light touch is key to playing this game (or else).

That said, as with the still mighty V-Rally 3, and the still surprising Dreamcast version of V-Rally 2, at some point the more dedicated players who stick with the game will indeed snap into that zen-like state, get into the game’s squirrely handling and very likely enjoy the ride. Amusingly enough, it seems the developer knew the game would frustrate some players and yep, there’s DLC out that allows a career mode boost as well as a digital guidebook to its cars and tracks. Granted, the former is completely optional and the latter should have been included as part of the price (and seems to  have been in a newer update), but these days optional buy-ins seem pretty much unavoidable in some games.

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Review: Broken Sword 5: The Serpent’s Curse (Nintendo Switch)

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No it’s not Last Embrace: The Game, but a worthy adventure finally hitting the Switch.

Switch owning adventure game fans, take note: George Stobbard and Nico Collard are back in action for the first time on that console in Revolution’s excellent Broken Sword 5: The Serpent’s Curse. In terms of performance, the games looks and plays like the PC and other console versions and the added behind the scenes features split up into extra content are nice additions to an overall solid package that makes for a fine purchase. What starts as a murder in an art gallery switches into George and Nico getting involved in a bit of globe-hopping world-saving thanks to… oh, you’ll see. The game’s got a corker of a plot that takes time to kick in, but it’s got enough twists and turns to keep you playing until the wee hours.

Sticking to the familiar point and click style with inventory-based puzzles and snappy, often humorous dialog, this is a game to savor as it teases the brain with its ever expanding mysteries.Both leads are really great at figuring out (well, with assistance from you) how to cope with everything from trapping a cockroach in a matchbook to having to deal with a few near-death experiences where it seems almost unlikely they’d make it out alive. While somewhat lighthearted in tone throughout, things do get much serious as the threat evolves from what seems like a simple art theft gone wrong to all figurative (or is it literal?) hell breaking loose.

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The Horror of Too Many Scary Games (is a Good Thing to Have), Part 2

You’re either back for more… or you fell asleep reading that first part and just woke up in time for part two. Well, here you go, then. Some of today’s entries are coming out after October, but that doesn’t mean they’re any less frightening. Anyway, here are six more games to look forward to (unless you’re too freaked out to want to try some of the scarier ones, mua-ha-ha-haaaa!):

 

 
Home Sweet Home (PS4/PSVR/Xbox One) – If the trailer is any indication, this could be one of the downright scariest stealth/horror games of the year. I missed out on the PC version of this truly scary-looking Thai horror game from Bangkok-based indie dev Yggdrazil Group Co.,Ltd, but my pals at Mastiff Games seem voraciously intent on putting me under the couch with this upcoming PS4 and Xbox One port. The PS4 version will support VR as an option (I’ll take my scares flat, thank you much) and if you prefer your games on a disc, this one’s going to be a GameStop exclusive in addition to a standard digital download on PSN and Xbox Live. I may have to shell out for the disc version, as this one certainly looks scary enough to be a keeper. That and I want to have the option of maybe loaning that disc to a friend or two who hate horror games but are slowly coming around. Then again, I have the feeling that this might be one of those games that sends them back down the ladder to being too skittish to fire it up.

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