Review: Symphony of Eternity (3DS)

SOEtitleFor the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, Symphony of Eternity. But I kind of like having regular readers so that plan died a merciful death and you get something a lot more readable. Anyway, the game, taken on its merits is a fine and dandy revisit to the nostalgic days of 8-bit console RPGs and there’s a decent amount of content for that low price point of $7.99 (yes, it’s worth a buy).

The big caveat is the playing the game on either the standard 3DS or worse, a 2DS will subject your eyeballs to some pretty darn tiny visuals on the main screen and a tinier map on the second screen. Worse, the game uses a few different camera positions and only one allows you to see what you’ve paid for with a full screen. Amusingly enough, that viewpoint is a standard overworld view… but you actually only use that map for getting from one point to another as the game has no overworld combat. Every fight takes place in dungeons of assorted size where that larger screen would have been very welcome, thank you much.

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Review: Far From Noise (PS4)

far from noise posterShort yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant Far From Noise is a compact indie game well worth a buy. If you love your games way on the weird side, this meaningful meditation will capture your attention and keep you on the edge of your seat. Given that in the game you’re trapped in a car perched precariously on the edge of a cliff and have nothing to do but wait as a bit of nature pops in for a visit, it’s one of those experiences where revealing too much spoils the fun.

Let’s just say this visually simple and mostly text-driven affair makes for a great bedtime tale where you encounter a talking deer that more or less helps you see things from a few perspectives. A bit of philosophy, some star gazing, a few guests and even the weather are your main companions as your character addresses his or her fears during a long night where it seems anything can happen. While seemingly simplistic, the visual style hides some nice effects and excellent use of controller vibration and the PS4’s color bar (which emulates the game’s day to night to day cycle as time passes).

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Review: Bubsy: The Woolies Strike Back (PS4)

Bubsy Box“Wait. Accolade is still around?”  That’s the first thing that popped into my head as I fired up Bubsy: The Woolies Strike Back on my PS4. About ten minutes in, the second thing I thought was that Accolade was not only alive and well, they’d somehow created some sort of time vortex where mid-level mascot character Bubsy came back to the gaming scene with newly polished visuals but the same old gameplay that’s guaranteed to frustrate some players while entertaining a handful of others.

In other words, veteran speedrunners or kids who like a challenge will very likely love this latest “2.5D” entry in the series. However, those who expect something along the lines of the superbly sublime retro-ness of Sonic Mania or Wonder Boy: The Dragon’s Trap may find this a tough ball of yarn to swallow. While it’s got its share of issues, it’s not a terrible game by any means. just one that needs some fixing up. Yep. it’s another one of those gems where patience is key, practice helps out a great deal, and it’s probably another case where a post-release patch or two will help things out greatly.

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Review: Slayaway Camp: Butcher’s Cut (PS4)

Slayaway Camp BC_1920x1080_Art_with logo (Custom)

When Slayaway Camp popped up on PC last year, it caught a lot of people by surprise (just like any decent masked serial killer would, mind you). The winning combination of intentionally blocky visuals, Sokaban-style sliding puzzles and optional (but necessary) comic use of gore made the game as fun to play as it was to show off to skeptical friends who initially didn’t see the appeal in such a simple looking game as a horror experience. Well, guess what? It’s baaaaaack and ready for its console close-up, (stab, stab, stab).

Even if you hate horror-themed games, Slayaway Camp: Butcher’s Cut has a sneaky (but not subtle) way of luring you in because those sliding puzzles are really tempting to tackle and you’re hooked in (ouch!) before you know it. Don’t like violence against blocky, block-headed camp counselors and other serial victims? There’s a slider to turn off the pixel “gore” on the options screen. R to PG in a flash? Yep. Hell, there are sliders on that option screen for all sorts of oddball stuff, some of which you’ll see right away while others are intentionally vague. This is a game that aims to please and hits that eye with an arrow every single time (ow!).

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Review: 8-Bit Adventure Anthology – Volume 1 (PS4)

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Yep, this one’s a must-buy alright. I was actually a bit under the weather a few days back when code for this arrived and amusingly enough, a few hours spent dying and retrying in all three games in this set made me feel a whole lot better. That’s good old old school gaming for you, kids. Anyway, here’s the deal: three classic adventure games for a mere eight bucks is a no-brainer, especially if those three games happen to be Shadowgate, The Uninvited, and Deja Vu. Do yourselves a big, fat favor and stay away from walkthroughs, though. Trust me on this one – your brain probably needs the workout.

While fundamentally the same in terms of interface and straightforward pixel art visuals, each game has its certain charms and difficulty that make them quite enjoyable and yes, frustrating if you’re not into trial and error or frequent game saving. Shadowgate has elements of fantasy role-playing, The Uninvited is a straight-up horror/haunted house game, and Deja Vu is a thriller/crime drama. If you’re going in cold or haven’t played these since the Macintosh or NES days, expect your poor main character to die at the drop of a hat. A lot. Your characters in all three games are cursed with the weakest skulls, brittlest bones and other ailments that make them all too easy to fall victim to any hazard these games toss their way. Believe it or else, this is a good thing.

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Review: theHunter: Call of the Wild (PS4)

For a hunting game, Avalanche Studios and Expansive World’s fantastic, deep simulation theHunter: Call of the Wild makes for a pretty meditative game experience that’s also become one of my favorite games of a busy with favorite games kind of year. While it’s not for everyone, it’s a game almost everyone can play because of the sense of freedom the two massive maps allow. Want to go for a miles-long hike in the woods snapping photos of wildlife? Go for it. Want to just take a few deer down for experience and cash for better gear? That’s the point of the game (if you couldn’t tell from the title).

That said, this isn’t a hopped up Duck Hunt or a blazing fast-paced arcade experience with bucks popping up like brainless buckshot fodder. You’ll be trying to be as quiet as possible as you work your way around to your target only to have it scamper away after you’ve made too much noise or committed some other faux pas. Amazing visuals and sound design aside, this one’s going to be a niche game for some players who simply don’t like the sport. On the flip side (and as noted for a second time), those looking for a game where easy to kill woodland creatures are a “thing” will probably tap out from the laid-back (yet paradoxically tense) art of tracking, trailing and taking down a target.

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.hack//G.U. Last Recode – Launch Trailer: Time to Deep Dive Back In

 

Good gravy, veteran developer CyberConnect2 is made of of some incredibly busy and possibly crazy (in the best possible manner) people. Those power-packed Naruto games they’ve been doing great work on have set and raised a few bars in the anime to games scene and now, it’s .hack//G.U. Last Recode getting a superb-looking and super-polished remaster, now available on PS4 and PC.  I’ll need to grab this one when I have actual free time as I’ve been a big (but silent) fan of the .hack series since the PS2 days and while I was hoping the originals would get full remakes with new assets and features, this update of the second series will do more than nicely.  So, yeah – go add this one to your want list as it sure is coming in hot and pack to the gills with new stuff.

 

-GW

Review: Spintires: MudRunner

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Spintires_MudRunner_Pack2D_PS4Taking the wheel from original developer Oovee Game Studios, the talented team at Saber Interactive has brought an expanded and even better SPINTIRES experience to consoles and PC with an excellent, highly challenging, and quite rewarding driving game that’s going to baffle some gamers while it pleases a certain bunch of folks who love to play in the mud.

Interestingly enough, Spintires: MudRunner (or MudRunner: A Spintires Game) also works supremely well as a hybrid driving/puzzle game where the environment is your worst and sole enemy as you attempt to simply drive from Point A to Point B or just try to enjoy exploring the massive, gorgeously detailed maps. This isn’t a game about speed at all, folks. It’s more about control and the ensuing chaos when that control is lost.

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MudRunner adds a new (shorter) tutorial, a new sandbox map, a Challenge mode and ups the truck count from 6 to 19. While it has a “casual” mode, this clearly isn’t a game for those who want to hop in and get blazing down a dirt road taking corners with powerslides. Here, you’ll rarely get above 20mph, the paved roads aren’t the widest you’ll drive on, and that mud? It’s practically got a life of its own thanks to an amazing physics engine that’s been tweaked even more from the PC original.

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#TBT: Play A Little With The 8-Bit Adventure Anthology Website

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While you’re waiting for this game’s Halloween release date to roll around, why not spend a little time treating yourself to a few tricks here: http://www.8bitaa.com/ where you’ll find a few fun mini-games that unlock demo versions of all three games in this upcoming set of classic adventure games. Hey, you know you want to and yep, it’ll keep you indoors and out of trouble. Your neighbors do NOT need their house TP’d again, so put that ladder back, pal.

-GW

Slayaway Camp: Butcher’s Cut Brings Humor To Horror In Spades

 Slayaway Camp BC_1920x1080_Art_with logo (Custom)

I was hoping Blue Wizard would get around to getting their runaway PC hit Slayaway Camp onto consoles and yes indeed, it’s finally here to slay. The most murderiest puzzle game ever comes to consoles with hundreds of levels, easy to grasp, hard to master gameplay and loads of killer content (as in loads of killers to choose from and bump off camp counselors and other B-movie fodder in plenty of blocky but gory ways). It’s kind of like Sokoban… but with 100 percent more killing instead of crate pushing!

Key features

Includes the base game and the following additional content: Deluxe Edition, My Gory Valentine, HellCamp, Monthly Murderers Series 1 & 2, Supernatural Forces, and Santa’s Slay
300+ Fiendish puzzle levels to massacre your way through
60+ Killers to cause comical carnage with, including deranged wackos such as Mutant Hillbilly, Kevin, and the killer inter-dimensional clown: THAT
90+ Gorepacks with delightfully OTT kill scenes to shock and entertain
Starring Mark Meer (Cdr. Shepard from Mass Effect) as Skullface and Derek Mears (Jason from Friday the 13th) as Jessica
Genuine hair-metal soundtrack by legendary Canadian group GNÜ TRUNTION
Created by Jason Kapalka (Peggle, Bejewelled), Nate Schmold & Jessi Ross (Cosmochoria) and Ido Yehieli (Cardinal Quest)
Slayaway Camp was recently selected as an overall winner at the annual Google Play Indie Games Festival
Achievements and Trophies (includes Platinum) added for Xbox One and PS4 versions
Localized in the following languages: English, French, German, Spanish, Russian

The game even has a non-violent mode for those of you concerned little Johnny will turn into a hockey-masked murder machine, although I’d say he was already headed there before this game was created. Anyway, yeah – go get this NOW, chop-chop. I just started playing, so a full review will go up over the weekend. As I loved the PC original to death, expect a similarly gushing review.

Okay, I’m out of slasher flick puns. Back in a bit.

-GW