Presents of Mind II: Some Gifts Just Speak for Themselves

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Uh, would you like something to eat, game?

…And some gifts just sit right down on the nearest loveseat when they walk out of the box. Yikes. I saw this Death Stranding Collector’s Edition on sale at a local shop when I was poking around on ebay listing a few games I’m selling and yes, the price was right, so I bought one. The shop actually wasn’t the lowest priced one I saw, but Best Buy RAISED their crazy low price of $89.99 before I could buy it. I literally slept on the deal and thought about it, decided it was a go the next morning, but I was surprised to see them jack the price back up up to only $30 off the original 199.99 MSRP. Oh well. Adorama, you have my thanks for keeping your deal where even with tax, I made out all right and got free shipping in the process. Oh, and a LOT or air packing bags in the rather huge box, too.

I still need to find time to play this, but with a copy now on hand, it’ll happen sooner than later. Actually, I need to find a space for the box as it’s so huge, it takes up more room than I thought it would. At least Sony put the steelbook right on top so when the box in opened, it’s separate from the other goodies inside. Back in a bit – I need to go find out where I’m going to put this thing.

-GW

(Not So) Random Film of the Week: No Blade of Grass

no blade of grassSo, I lost a coin toss with myself a few days ago and ended up watching a pretty dark film from the lower end of the bucket list. Reasons, I guess. I also guess I should put a trigger warning here, as this one’s something else.

Grim meets garish (plus tax where applicable) in Cornel Wilde’s 1970 apocalyptic survival shocker No Blade of Grass, which is very likely not a film you want to see if you’re holed up in quarantine for a spell. Then again, it’s a film that’s brutal to watch under any circumstances, with its kind of timely by today’s calendar plot and Wilde’s decision to linger on some scenes that are a bit too exploitative and counteract whatever strong ecological message he was trying to send.

Then again, the source material wasn’t exactly a pleasant story either. Still, Wilde (who co-wrote, directed, and produced the film) gets his powerful message across from the opening moments, using a sledgehammer of assorted mostly stock imagery of polluted water, air and land, plus what seems to be clips of a dying emaciated child to let you know business is meant in all that intensity of the opening moments. I think there was a nuclear explosion in there somewhere as well, but I might have been busy trying to find my jaw, which was under the sofa when it fell off and rolled under it. I need to vacuum more, it seems, as my chin was a bit dusty when I located it. Uh, so mind-blowing and downbeat opening, plus a reach for a finger pistol depressing tune (sung by Roger Whittaker!) as a main title? Check.

(Thanks, The Film Archives!)

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State(s) of Emergency

 Ah, memories…

Since 2002, whenever I read or hear the words ‘State of Emergency’, my brain automatically triggers a little earworm of a title tune from the game of the same name released back then. It can’t be helped either, and goodness knows, I’ve tried hard not to get this song starting up in my head when those words come into eye or ear reach (I guess this video may trigger some out there? Or at least get them a case of earworms):

(Thanks, PAL!)

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Timely, I guess?

Back at that time, I worked in a small independent game shop here in NYC and that game was one we ran as a demo for a few weeks on and off.That attract mode is what, two minutes and nine seconds long? Imagine what that does to one if you’re watching that intro a few hours a day. Would anyone like a slice of baked earworm? It’s quite tasty and there’s more than enough to go around.

Rockstar Games (which was about a 10-15 minute walk away from the store) was coming off a rather massive 2001 with the release of DMA Designs’ popular and controversial multi-million selling Grand Theft Auto 3 and many gamers were expecting State of Emergency (and there goes that tune again in my head) to be the next big thing from the studio. It both was and wasn’t, but an explanation is in order here. By the way,  I liked the game overall, warts and all.

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Review: Daymare 1998 (PS4)

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This is not the “Shall We Dance?” number from The King and I, by the way. Halp!!

DaymereWhile it’s not trying to completely reinvent the wheel (I mean, come on, look at the title!), a few very cool modern elements seep into Invader Studios’ and publisher Destructive Creations’ homage to Capcom’s much beloved Resident Evil series as well as genre films of the 90’s, Daymare 1998 ($39.99) that make it work despite the game sometimes working against the player. Assorted undead-like creeps, puzzles galore, and plenty of tense thrills are all here for those who like the survival horror genre, and while boss fights against too bullet-spongy enemies can be a pain, overall, I found the game quite nostalgic and appealing, warts and all.

First and foremost, some of the controls are needlessly complicated. There’s a basic walk (Left Analog) and light jog (L1) for its heroes, but running flat out requires stamina and pressing/holding two buttons and you can only sprint for a brief time before that stamina depletes. Reloading has what, three modes? Granted, there’s a neat touch of realism in the optional the need to load ammo into clips, then clips into guns. But it also adds a bit too much tension in areas with multiple monsters lurking and the need to switch weapons out in a fast way (there’s a human-like delay here and not a game-like rapid switch). Oddly, boss fights just cough up spare ammo clips for you because trying to search for empty clips and spare ammo during them would be too brutal.

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“Knock-Knock…” Uh, there’s no door, pal – just some room to RUN LIKE HELL.

The Dick Tracy-style system device worn on one wrist is nice looking and all, but can get a little too complicated if you don’t take time to check out all the things you can do with item combinations and get with the crafting. Being very methodical helps here, as well as realizing the game’s throwback nature means it’s going to feel a bit intentionally dated in some aspects, like the arcane save system (there’s no save anywhere feature). Well, if you hoard too much, there are also item boxes located in the darndest places that can force a bit of paranoid backtracking if you suddenly realize you might need space for something extra along your route or need to drop items but want to store them. Okay, perhaps that’s more my hoarding nature in games, but you know what I mean.

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Random Film of the Week: The Sailor Who Fell With Grace From The Sea (1976)

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Just another day at the beach…

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This isn’t Altman’s Popeye, to say the least.

I first saw this film on network TV some decades ago and don’t remember much except that I later realized it was edited within an inch of its life, as when I saw it the next time in my teens on cable, the film had a load of stuff I missed plus stuff I understood better, but still missed because of the TV version’s heavy censoring. That said, I’m gathering that over that first network airing, the nudity was chopped out as much as possible and anything overtly sexual didn’t make the cut except for brief flashes. As for violence, I remember the infamous scene with the cat (more on that below) was also chopped down, but you still got the idea of how horrifying it was.

Anyway, flash forward to seeing the film again recently, and while The Sailor Who Fell With Grace From The Sea is both beautiful to look and quite haunting, it’s also going to be for some viewers (as I found out when I recommended it to some friends), a “pretty repellent film” when all is said and done. Two tastes that don’t taste great together for some, but at least the tagline on the poster is quite applicable. It’s got memorable performances, lovely cinematography, direction, and so forth and so on, so I can’t and won’t complain about any of that. I think the issue with some viewers is with the original Yukio Mishima story it was based on and the film not changing its tone into a more kinder one, although it shifts what some say are morally questionable characters and plot to a breezy, stunning English seaside setting instead of its original Yokohama location. But this wasn’t meant to be a film that bent itself to a particular set of generic movie rules.

(Thanks, MADWORLD1247!)

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Review: Lydia (Switch)

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Lydia_SwitchA short, haunting and intense game about an unhappy childhood leading to destructive teen years and an adult redemption of sorts, indie developer Platonic Partnership’s striking Lydia ($4.00) isn’t either a happy-filled “fun” experience or a game that’s easily forgotten once played. It’s a slice of life story where a little girl goes through a troubles with her alcoholic and otherwise less than perfect parents and as she grows into her teens, things go from bad to worse as a key event takes place that changes a few lives forever.

There’s a use of time as a storytelling element along with the stylized visuals that may go over some heads, bit it’s a simple thing, really. As the game covers snippets of Lydia’s troubled life through adulthood and the ending is a conclusion that’s somewhat of a direct one, it’s a case of seeing her world through her eyes. Her visions go from childlike in her younger years to to more or less her view of reality as seen by someone who’s not an artist, but more a realist in how she deals with a particular and sad issue many go through. The level of humanity here is somewhat intense, as the game’s not shy at using raw language throughout as we see Lydia’s plight unfold in dreams and the real world. Adults can be more monstrous that an imagined creature in a closet.

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Pathologic 2 Comes To PS4: The Only Time “Going Viral” Is A Good Thing

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Grim, the understatement of GIF explanations.

I still haven’t played Ice-Pick Lodge’s rather unsettling survival horror game Pathologic 2 other than a demo from a few years back, but I want to eventually. The first game was quite good, but woefully depressing as its three playable characters each with their own aims, tried to figure out the dealing with the deadly plague that had taken over a small town with only 12 days to find some sort of resolution. That the game initially came out in 2005 makes it suddenly timely in some respects, but if you’re going to go pick it up on PC, don’t expect to be much of a “feel good” experience.

The stylized visuals and very methodical gameplay featured a mechanic where quests disappeared once a day was complete, so fast work was required in some areas lest a character integral to the overall plot expire. The interesting thing was it seemed impossible to do everything that was tasked, so the replay value was in maximizing one’s efforts and trying the figure the most efficient means to work through problems that arose. The tensions that arose from doing certain tasks while the Sand Plague crept inexorably forward made the game compelling, especially when one didn’t use any walkthroughs and took each day as a challenging survival puzzle of sorts.

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Yakuza 0 – Your PC & Xbox One Are Going On A Trip

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Well, you can tell by the way he uses his walk…

 

 

The only reasons yours truly didn’t request a PC or Xbox review copy of Sega’s outstanding Yakuza 0 for myself was I’ve played the excellent PS4 version already, don’t currently own an Xbox One, and hell, my backlog on Steam just went under the two-year mark a few days ago, only to go way back up thanks to a few new games popping into my inbox which need to be reviewed. Oh, and I finally just got an Epic Games Store account because I’be been offered a few codes for games exclusive to that store. Everything eventually gets a review, but pacing them out by myself is an issue. I’m all for cloning, by the way.

Anyway, if you’ve got Microsoft’s all in-one wonder console â„¢ and haven’t bought or played this yet, go do so. It’s only $19.99 or FREE if you subscribe to Xbox’s Game Pass Ultimate. Yakuza 0 is an immense game that’s rewarding from a few story and gameplay elements, you’re not going to complete it quickly, and there are way too many things to hold your interest through the game. You’ll see, and if I don’t see you around after that recommendation, I know how to not reach you because you’ll be busy for some time. Trust me on this, as I’m buried in the fantastic Yakuza Remastered Collection on PS4 and yipes, those are three long games to replay, but the improvements are well worth it.

-GW

Review: Dawn of Fear (PS4)

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How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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Samurai Shodown: We’ll Take A Slice On Switch, Please

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A farewell to arms and a few other body parts…

Well, it’s here and Samurai Shodown has landed on Nintendo’s Switch in fine form. Those who pre-ordered the physical version via online sources or walk in to Best Buy or GameStop to buy the game before March 25, 2020 are getting two nice goodies, a free controller skin (seen below) and a digital copy of Samurai Shodown 2, a port from the Neo Geo Mini.

Digital pre-orders just get the Neo-Geo game because the process of teleportation won’t be figured out until about… (checks year 2100 textbook) the year 2093, but even then it’ll be a highly flawed process and only available through some sort of Amazon Prime Plus Plus Premium service, with a 20% success rate. In English, you might want to go out and get some brief exercise to pick up a copy of the game much sooner. Good cardio if you sort of double-time it there and back, I hear. Well, read this post first, of course – I need the traffic before you go out in it.

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