Review: Rise of Insanity (PS4)

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Oh, there’s a whole lot of wrong here and nope, Better Homes and Gardens isn’t making that phone call foe a feature, that’s for sure.

ROI_boxDespite an ending you can see coming a mile away and an English translation riddled with typos, Red Limb Studio has cooked up a pretty decent scare game with Rise of Insanity ($12.99). While it borrows heavily from a few sources (notably, Kubrick’s version of The Shining, bits of The Exorcist and Silent Hill), it’s got a few good unsettling moments and an overall creepy vibe that works well. That said, the game’s short play time works both for and against it in that you want to see and do more when things work, where on the other hand, horror game veterans who’ve seen it all may find the experience underwhelming if they go in with overly lofty expectations or expect some sort of “survival horror” experience with zombies, weapons and a huge body count.

Nope, this one’s another first-person “gather items and clues, read diary entries and such” deal (I despise the denigrating term “walking simulator”, by the way) where puzzles are fairly easy, the scary bits do exactly what they need to (provided you’re not too jaded) and unless you apply too much real-world logic to the experience, ends up being enjoyable at the end of the day. Well, “enjoyable” is a sort of suspect word for a game where your character can die from a few of the more frightening encounters, but I think you know what I mean.

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Someone forgot to bring a dime to have their fortune told, it seems…

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Earth Defense Force 5 on Steam: Big Bugs You’ll Actually Want to Play With

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Get this game, please. Or: Go bug or go home.

BOOM. A guaranteed blast of a game if there ever was one, Earth Defense Force 5 finally lands on PC with a 20% launch discount ($47.99) and if you’re looking for a game that’s going to elbow itself into your every waking hour, this is one of those ridiculous and necessary time killers you’ll ever play. Four character classes, hundreds of weapons for each class, 110 levels and I haven’t even mentioned the co-op and online play that adds way too many hours to the overall experience. Check out my review of the PS4 version, then close your eyes and imagine an even speedier game with an extra layer of visual polish. Or just open your eyes and peek at this short teaser trailer:

Some nifty screens below, if you want total overkill, plus tax.

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-GW

Remothered: Tormented Fathers Makes the Switch (A More Frightening Place)

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No weapons here, just lots of staying alive by your wits… or else. Oh, and the story’s killer, too.

The story unwinds around Rosemary Reed, a determined 35 year-old woman who arrives at the dilapidated Felton house to investigate on the disappearance of a little girl some years before. When the hosts realize the woman’s true intentions, a terrifying ordeal begins.

Thanks to a ridiculously large backlog, I finally got around to buying and playing a chunk of Darril Arts and Stormind Games’ quite intense Remothered: Tormented Fathers on the PS4 and yes indeed, it’s quite the scary slice of horror game genre fans need to play. Fortunately, Nintendo Switch owners will be finally getting the chance to dive into this modern classic thanks to collaboration with the Japanese publisher DICO Co. Ltd. Comparisons to the now defunct Human Entertainment’s brilliantly executed (heh) albeit dated-looking Clock Tower are interesting and inevitable, although, I’d say creator Chris Darril’s influences also include Italian horror flicks of the 70’s, a weapon-less Alone in the Dark and a few other things.

As with other Unreal Engine Switch ports, it’ll be really interesting to see how it turns out in terms of performance and visual fidelity when stacked up to the other console and PC versions. It’ll definitely be scary as hell as a game experience, so it’s got that going for it right out of the gate.

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That’s the release date, folks. Have your time carved out and play this in the dark with some decent headphones for maximum results.

Additionally, fans of the first game will want to keep an eye on the prequel/sequel, Remothered: Going Porcelain, which is currently set for a 2020 release on PC and consoles. So much fear… so little time, right?

-GW

Review: Earth Defense Force 5 (PS4)

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Well, that took a while, didn’t it?

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There guys are new and quite a pain in the butt to fight. You’ll see (and how!)…

For me, an Earth Defense Force game is a particularly tricky review because despite the many similarities in each entry, the series has actually evolved over 16 years (yes, evolved!) into a game where you can choose a single character and dive in deep to uncover their rather massive set of weapons as you play through the different difficulties. While on the surface, Earth Defense Force 5 is a thrilling yet simplistic chunk of game to sink into, there’s a nice level of complexity in regards to how to approach missions in either single player, co-op, or online modes that makes if a fresh experience through multiple replays.

For many players, the easy to use all-rounder Ranger will be their initial pick, but I strongly suggest using Wing Diver for her air superiority and ability to snag more pickups than any other class. Or, you can play as each hero in any order, learning their unique skills (the Fencer and Air Raider require a bit of patience to master) as you challenge those aliens out to overrun the planet for the umpteenth time. It’s your call, and with 110 missions to tackle (not including DLC content), this isn’t a short game by any means.

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Going in solo? Expect to learn a lot about how your chosen class plays and put it into practice, or you’ll be in for a world of hurt.

It’s also the first EDF game with a proper (albeit awkward) tutorial for all four classes. It’s unskippable on your first play with any character even if you’re an EDF veteran, but it’s nice to see developer Sandlot make the game a lot more welcoming to new EDF recruits. For those new players, I’d recommend playing through each character’s tutorial just to see which one fits your play style and mess with “farming” a few missions to increase your arsenal. Of course, you can swap between characters between missions if you like, or stick with one for the entire campaign. Couch co-op play is supported via split screen in case you have an extra controller and a pal willing to dive in and get some bug and ‘bot blasting on.

Here’s a look at the Wing Diver intro level (all the EDF 5 videos in this review save for the official trailer are of me playing and there are quite a lot more of them on my YouTube channel, if you’re interested).

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Review: Zanki Zero: Last Beginning (PS4)

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…

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CHARGE COMBO… er, hey? Does that come with fries, or just a large punch? I got jokes, man. Not good ones, but I got jokes…

ZZPS4“Gleefully Apocalyptic” or “Cheerfully Downbeat” may seem like damnable praise for a game, but Spike Chunsoft has made that a winning strategy in a number of its more popular titles such as the “Deathly Amusing” Danganronpa series or those “Wonderfully Grim” Zero Escape games. Veteran developer Lancarse’s Zanki Zero: Last Beginning ($59.99) is in some ways similar, but not 100% quite like those other games, though. It’s a “Non-stop Survival RPG” with a demanding set of gameplay requirements some new to this sort of thing may find a bit tricky to grasp, but it ends up pretty satisfying once you settle in and grow accustomed to what it requires from you. In English, you’ll dig this for what works well more than those who might not “get” it at all. Go try that lengthy PS4 demo out and make your move, I say.

You play as a team of eight survivors of a world-ending event who initially seem to think they’re in a bizarre reality show, but soon find out they’re clones with a 13-day lifespan forced to repeat the cycle of birth to death as they puzzle out the hows and whys of their existence. Their guides? A pair of cartoon show hosts living in a separate reality who pop up on an unplugged vintage televisions to give them missions that will expand or end their lives (or both) as they’re completed. Yes, you get 10XP if you realize there’s some nefariousness going on behind the scenes (or, under the skin, if you prefer). And yes, I thought David Lynch would make a fine directorial choice if there’s ever a live-action version of this one, but as usual… I digress.

 

 

As you can see from that trailer above, you can expect death to come calling frequently (a lot less so if you play on the new to the English version Easy mode). That said, dying here isn’t all bad, as what can kill you will in most cases will make your party members stronger as new resistances and even a bit of lifespan extending can be acquired based on how and when you buy the farm. Buy early, buy often, but try not to buy it too much as your lives are limited. There’s also that parasitic Clione the clones have to deal with – use their powers wisely, or pay the price with a somewhat spectacular death.

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Zanki Zero, You’re My (New) Hero

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Keep an eyeball peeled for this one, folks.

While it’s not officially out until April 9th, I’ve been playing a review version of Spike Chunsoft’s new first-person “Non-stop Survival RPG” Zanki Zero: Last Beginning for a few days now and it’s pretty amazing on a few fronts. I’ll save most of that “How amazing is it?” stuff for my review, but I’ll gleefully urge you to go download the demo if you’re a PS4-owning JRPG fan who wants something a wee bit… different yet but quite familiar in its mature tone to Spike Chunsoft’s other quirky titles.

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One of the first people you’ll meet in the game. Expect total strangeness from this point onward.

That trailer below doesn’t even begin to convey the sheer wackiness and brilliance on display, but it sure makes for an interesting watch:

Oh, before you get all “Aw, man… I want to play this on my PC!”… the game will indeed, get a PC version on the same day as the PS4 game ships. Excellent.

Alrighty, then. My work here is done for now, but I’ll be back with a review next week. Expect strangeness.

-GW

Hell to Pay 3: Sekiro: Shadows Die Twice Launch Trailer

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Shadows may Die Twice, but I’ll die quite a lot more playing this and be totally happy with that.

Confession: I’m notably terrible at FromSoftware’s Demon’s Souls/Dark Souls games and Bloodborne, but I keep playing them all because of my overall love for the developer’s work and generally very solid lineup since the King’s Field days and the fact that they make some really damn fine games that have been varied, fun to play and challenging. I fully expect to be even more terrible at their new game, Sekiro™: Shadows Die Twice, set for a PC, PS4 and Xbox One release on March 22, 2019.

This trailer is, to put it mildly, absolutely magnificent:

Granted, it’s a given that Activision and From have a guaranteed evergreen hit here that’s a gorgeous reminder the dev cut its teeth on some superb single player experiences way back in the 32-bit era. But this game also makes me wish someone would nudge the developer to get to work on Otogi and Otogi 2 remakes or remasters, as those were two very well-made original Xbox titles that deserve a new life on current-gen hardware or hardware yet to come. We shall see, of course, but hey – if we’re also getting Metal Wolf Chaos XD this year from Devolver Digital, anything is somewhat possible in the future.Micro

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Hey, pal… got a light?

-GW

Hell to Pay 2: Diablo Makes a Comeback

Excellent. After years of requests for a legitimate re-release, Blizzard and gog.com have teamed up to get the classic PC game Diablo out exclusively on the popular DRM-free digital platform for a measly $10. That tenner it costs gets you the original 1996 version as well as a separate build updated to run on Windows 7, 8, and 10 that includes “a host of bug fixes and high-resolution support via aspect ratio-correct upscaling”. While Mac and Linux versions are currently not available, I’d imagine someone clever will figure out a way to get those up and running for those fans who may want them. At this point, you won’t get that much-requested Hellfire expansion in this deal and I’d gather that will never be a thing to buy as that content wasn’t created by Blizzard

Blizzard and gog.com will also be getting both Warcraft: Orcs & Humans and Warcraft 2 out as digital-only re-releases at some point in the near future. As for the still superb Diablo II? Well, there’s no news on an updated version at this time, but both can currently be purchased through Blizzard’s Battlenet online store. Personally, I’m hoping for this one to get the same treatment along with the Lord of Destruction expansion, as it’s pure hell trying to get them to run from the original discs without some mucking around with a bunch of config options. The last few times I played DII, I used the amazing Sven’s Glide Wrapper to make the game look better (as well as add a clock to the game screen so I could keep track of time, as DII is a total time-sink).

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There’s going to be a hot time in the old town tonight…

I still recall way back in 1996 when I walked into an Electronics Boutique to hunt down a few Sega Saturn games and saw a playable demo of Diablo with no one at the kiosk, stepping up to try the game and being floored by the dark tone and gloomy soundtrack. The game felt like a meaner, more complex version of Gauntlet that required a more methodical style of play and yep, I was hooked in. Even the less stellar PlayStation port was a thrill to play multiple times (and yes, I still have that here in the library). While Diablo II never got a console port, it sure would be very nice to see one appear for consoles in the not too distant future just so a bunch of us who want to check that off our wish lists can be giddy for a spell (even if there won’t be mods to mess with).

-GW

Earth Defense Force 5: Out Now, So Don’t Bug Me!

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It’s boom time for those pesky giant bugs and angry-ass aliens, finally!

 

 

Well, there goes the neighborhood as well as any free time I was thinking of dreaming about. Playing an Earth Defense Force game is a total commitment process if you’re a longtime fan. I actually didn’t import the Japanese version because I wanted to go in totally cold (other than watching a few gameplay videos to see how it ran and if some of the trademark wonkiness was still there), so I’d say after all this time, I’m ready to be overwhelmed by this latest alien invasion from developer Sandlot.

While this one’s a PS4 exclusive, I’d gather a PC version is in the works as Sandlot did a PC port of the last EDF game. Granted, the online mode was rife with cheaters and some players teaming up with them ended up with corrupted save files thanks to hacked weapons and other stuff that made for a less than stellar experience. Hopefully, PC fans will get this at some point, but me? I’ll be perfectly happy posting YouTube videos or doing a bit of rare live streaming just to show off my skills (or lack of them, as I’m betting myself a dollar I’ll be REALLY rusty at least for a quarter of Normal mode.

Back in a bit – I need to get a few other things posted today, so it’ll be sooner than later.

-GW

Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

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Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

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