Adventures in Backloggery 1: Fallout 4

Fallout 4 Spanish

So yeah, my backlog of games to get to is so huge that I’m finally getting around to playing Fallout 4.  Actually, it was a few months back (okay, late last year!) when I picked up an inexpensive new/sealed copy and as you can see, the cover and insert are entirely in Spanish. The game and included poster are entirely in English and I believe the person I bought the game from sold it cheap because they thought the game wasn’t in a language they wanted to play it in.

Ah well, my gain on that front, but this made me realize that those ten years of Spanish lessons in school not being put to use have made me rusty as hell. Or, as the song says “I understand just a little – no comprende, it’s a riddle!”  I should probably remedy that, as knowing another language is a great way to expand one’s horizons significantly.  Yeah, I’ll probably look into getting the DLC at some point (I bought this something like a few weeks before the GOTY version with all the DLC went on sale, oops). but for now, this will do.

 

 

Of course, I’m still catching up with my actual reviews (11 to get done, but a few are in progress), so this will get put back into the play stack for the time being. I won’t even discuss Fallout 76, as I’m not ready for that one (and if it’s online only, I may take a pass or at least try it at my leisure as I can only play two or three online games maximum because they eat up so much time). Eh, we shall see.

-GW

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Review: Shin Megami Tensei Strange Journey Redux (Nintendo 3DS)

SMTSJ_boxI’ve been a big fan of Atlus’ Shin Megami Tensei games for a while now (okay, close to 25 years – yes, I’m old) but I’d say one of my favorite portable entries in the series was Shin Megami Tensei Strange Journey, released back on the Nintendo DS in 2010. Like the other SMT games, the first person dungeon crawling (like some of Atlus’ early Persona games, was inspired by Sir-Tech’s classic Wizardry series), the mix of sci-fi, horror, and mature dialog all made for a pretty compelling experience. Remade and expanded for the 3DS, Shin Megami Tensei Strange Journey Redux ($39.99) still manages to be an excellent game well worth a replay or even a first experience for those new to the long running series.

New to the game are a new character with her own side story, a new multi-floor dungeon and new side missions, a great new animated intro and optional DLC (which is one reason this review is a few days later than expected). Additionally, 20 save slots (the DS game had a mere two!) allow for a bit of experimentation with the game’s demon fusing mechanic as well as let you tackle certain tough sections and deal with the potential outcomes or just mess around trying to cause demon fusion accidents, some of which can be rewarding in the long run. Oh, and for those who’ve played the DS version, yes, some of those old demon passwords still work.

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Review: Conan Exiles (PS4)

Conan Exiles

Survival games come in a few flavors these days and Funcom’s mostly solid Conan Exiles ($49.99) has that interestingly coppery taste of blood, a bit of crunch from a handful of insects and a grassy finish, all wrapped in a hide of some sort that’s been smoked thoroughly. Or something like that. The game is a rough and tumble chunk of violent fun, complex crafting (that *really* needs streamlining), endless exploration and thankfully, offline play when those too packed servers are busy.

As with ARK: Survival Evolved, the massive open world sandbox element tosses you into things nearly naked and needing to gather resources quickly or die trying. Conan pops up at the beginning to free your user-created crucified character and wish you well before you’re left to your own devices. The game prompts you onward with small to large milestones and some fast level gains for small to large accomplishments. Drinking water, finding space for and creating that first shelter, crafting your first basic armor, figuring out the ridiculously complex cooking system and more all help you get a feel for the game right away. Or at least, you’ll realize that this is a game where you’ll need to pay constant attention to even the smallest thing lest you want to punt that Dual Shock 4 through your TV.

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By Crom! Conan Exiles Out Now on Consoles

Conan Exiles

Or: By Crom, I think I’ll never see daylight again. Yes, Funcom has gotten it’s popular M-rated MMO/survival/crafting game Conan Exiles out today on PS4 and Xbox One along with a nice update for PC users. I’m going into this totally blind other than checking out a few official gameplay videos and trailers over the past year from the PC version. My money says death will come quickly for my poor character, but I’m going to try and survive as long as possible (well, as least until I can build a decent shelter). Granted, I’ll need to make it through the character creation system, as I’m still thinking up what sort of character I’m going to make. I like that the tips PDF I got notes that choosing Crom as a starting deity makes the character agnostic, but you also get NO benefit bonuses from choosing him (as it should be).

 

 

While I don’t plan to do any PVP stuff (as I want to enjoy the story and gameplay without pulling all my remaining hair out because my avatar keeps getting killed by belt-notchers out to grab scalps wherever they can), I may pop onto a server and check out how long I’ll last there. I really want to focus on the lore and seeing how well any story content is structured, as Funcom says it’s not an empty sandbox you’ll be playing in. That means I’ll be searching high and low for lore to the point where I’ll very likely get keelhauled by an enemy because I’m busy reading some digitally dusty tome I’ve located. As well.

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Back in a bit with a review which will probably be in at least two parts. See you then.

-GW

Dark Souls Remastered: Get In On That Server Test, Folks

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FACT: I’m absolutely awful at the Dark Souls games, but I forge on nevertheless. Bandai Namco is indulging fans with a tease of a network test coming up for PSN and Xbox Live users that’s going to give those servers quite the workout. Details below. I’ve downloaded the client, but know what to expect already: me dying a lot and getting my game invaded by players looking to add a few notches to their belts. Some of us are pincushions for other’s win-cushions, I guess. Ow. Ow. Ow.

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DARK SOULS: REMASTERED NETWORK TEST DETAILS REVEALED

BANDAI NAMCO Entertainment America Inc. has confirmed today that the DARK SOULS™: REMASTERED Network Test will be running May 11-12, 2018, at specific times listed below, for the PlayStation®4 computer entertainment system and Xbox One. The network test will take place within the Undead Parish location and have players summoning co-op partners or invade others’ games.

More details regarding the DARK SOULS: REMASTERED Network Test can be found below:

What: DARK SOULS: REMASTERED Network Test for PlayStation 4 system and Xbox One
When: May 11th and May 12th from 6:00pm PDT to 11:59pm PDT each day for the Americas
How: Download the DARK SOULS: REMASTERED Network Test client from May 1st through 11:59pm PDT on May 8th on PlayStation 4 system and Xbox One (Xbox Gold subscription required to participate) to be part of the test. At 11:59pm PDT on May 8th the network test client will be removed, and no new participants will be accepted.

DARK SOULS: REMASTERED will launch for the PlayStation 4 system, Xbox One, and PC via STEAM® on May 25, 2018. The Nintendo Switch™ version of DARK SOULS: REMASTERED, network test, and Solaire amiibo™ will be available later this summer.

 

So, yeah, sure. I’ll see you online in a bit. Or not see you because you’ll be sneaking up on me while I’m trying not to get slaughtered by some bossy boss. Be gentle or at least tap me on the shoulder before you conk me on the head with that weapon or whatever.

-GW

Blu-Ray Review: Scalpel

Scalpel BRJohn Grissmer’s 1977 film Scalpel is a pretty neat psychological thriller that also works as an entry level ‘light’ horror flick for those skittish types not quite ready for gore galore, but who won’t mind a tiny bit of depravity in the plot.  Arrow Video has not only put out a stellar restoration, they also got respected cinematographer Edward Lachman to supervise am equally gorgeous second transfer that’s been color corrected back to his original theatrical version.

While there are some flaws in the storytelling, it’s a solid enough film to recommend thanks to the no-nonsense performances and relatively brief 95-minute running time.  Having the choice to see both versions on a single disc along with some very nice bonus features makes this yet another Arrow you’ll want to add to your quiver.

When plastic surgeon Dr. Phillip Reynolds (Richard Lansing) encounters a badly beaten stripper with a completely ruined face, he comes up with a plan to reconstruct her to look exactly like his missing daughter (Judith Chapman) in order to claim the $5,000,000 inheritance denied him, but given to her by her grandfather.  He’s also got more disgusting designs on his mind, but you’ll have to see how that plays out.  After the young woman is out of surgery and healing up, Reynolds takes her out of the hospital and to his home, eventually telling her his plan and offering to split half the money with her.  After some weeks of coaching, the girl is ready for her close up with Reynolds’ extended family.  While their ploy succeeds to some extent, things get a wee bit complicated when Reynolds real daughter (also played by Chapman) shows up shortly thereafter. Oops, and yep, the plot thickens.

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Random Film of the Week: Hard to be a God

(Thanks, kinolorber!)

 

Hard to be a God MPImagine an episode of Game of Thrones as performed by the cast of Peter Weiss’ Marat/Sade minus the fantasy elements and with an even more staggering attention to medieval detail and you’ll maybe grasp a small potion of the late Aleksei German’s outstanding, brutal (yet beautiful) Hard to be a a God. This 2013 film (the director’s last) isn’t for the easily disturbed but if you’re willing to sit through the almost three hour running time, you’ll likely find yourself glued to the screen from beginning to end.

While it may not look like a sci-fi film, right from the start you’ll see subtitles that note the story takes place on an earth-like planet going through its medieval phase about 800 years after ours. A group of scientists have been send there to observe the planet and gently nudge it forward without using technology or politics as it goes through what should be a renaissance phase. Unfortunately, things kind of get a bit out if hand when intellectuals of all types become targets for murder by a tyrant’s roaming militia intent on keeping the people uneducated and (mostly) harmless. Actually, about 28 minutes in, you get a reminder that you’re on another world thanks to a quick shot of something mechanical making itself known. But even then, the illusion of an incessantly nasty age isn’t at all broken.

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Review: Metropolis: Lux Obscura (PS4/Vita)

 

Hooooooo boy. If a mature game that successfully mashes up Sin City and Puzzle Quest seems as if it’ll be right up your dark, rainy alley, have I got something for you, pal. Sometimes You has ported Ktulhu Solutions’ previously PC-only (and very NSFW) game Metropolis: Lux Obscura over to consoles (it’s coming April 4) and if you’re in the mood for a totally lewd and somewhat amusing in terms of its wall to wall profanity game experience, go whip out that wallet and pony up that dough. Leave the kids out of this one, please, as it’s absolutely not for them. Unless, of course you want them quoting the racier lines from this at family gatherings or in places where someone might keel over in a dead faint from the ear-searing dialog.

While it’s a bit on the short side, you get four endings and the game excels at paying somewhat intentionally cheesy homage to Frank Miller’s graphic novels (although the art here is a lot less impressive) with that reliance on shock value profanity and a few topless and/or scantily clad females as well as some more salacious content that may make your eyes pop a few times before all is said and done. Amusingly enough, as raw as this game is, PC version owners can get a patch that turns that version into a er, how shall I put it… “somewhat Stormier” experience. And nope, you won’t see that patch coming at all to the PS4 or Vita (or Nintendo Switch, for that matter).

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EDF 5 + Starship Troopers = My Eyes Bouncing ‘Round The Room

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While I still have NO idea who’s publishing Earth Defense Force 5 in the west and any news seems to be being kept way too quiet (grrr!), this trailer really set my “I need this NOW!” timer off. The funny thing is, I had NO interest in any other Starship Troopers films after Paul Verhoeven’s (it’s a great and intentionally ironic parody some still don’t fully grasp, by the way) and  even dismissed last year’s Starship Troopers: Red Planet (or Traitor of Mars) as looking too much like a game for my snooty cinematic tastes. Well, look who’s a crow-chomping clown who wants to see, er, find out more about this one?

Thanks, EDF! Now, about that US release date and publisher? Those giant bug-sized beans need to be spilled, and fast.

-GW

Switchy Business, Or: Blizzard, Just Do It.

So, yeah. A few days ago this happened on Twitter:

Naturally, a LOT of people jumped on this (including yours truly) and thought right off the bat that this cryptic tweet was not at all cryptic and meant we’d be seeing a Switch version of Diablo III at some point. Well, Blizzard says nope, it was all just a misinterpreted tweet. Boo. That said, I think they’re at the very least planning something and that tweet was a means of teasing and testing the waters as far as responses to a Nintendo version. While I despise speculation, I’m about to speculate on what’s up while adding a few thoughts on this matter.

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