428: Shibuya Scramble Hands-On: Flawless Detection, On the Case

428 SS_smallA little game history goes a long way, folks. Chunsoft pioneered the visual novel game way back in 1983 with Yuji Hori’s The Portopia Serial Murder Incident and over the decades since, the company, now known as Spike Chunsoft has released a number of quality visual and sound novel titles primarily for Japanese audiences. Visual novel fans here in the west probably know them best for some solid titles that have managed to make the trip overseas such as the Danganronpa, and Zero Escape games on consoles and handhelds, along with the upcoming Steins;Gate, AI, YU-NO, and Zanki Zero games set to arrive soon on a few platforms. Yes, they’ve also done a bunch of other (and better known) non-adventure game classics. But as you’ve gone and clicked that link above, you can do that extra bit of homework yourself. Me, I’m here to chat up this spectacular new but old number you’ll absolutely want to check out.

 

(Thanks, Spike Chunsoft!)

 

Another game on the way is the stellar formerly Japan-only visual novel from 2008, 428: Shibuya Scramble, finally headed stateside for PS4 and PC on September 4. There’s a great demo out now on PSN that pulled me in right from its 70’s-sounding opening theme and had me playing through to both endings with a huge smile on my face. While it’s only a taste of what’s to come, the blend of text adventure, still photos and brief full-motion video clips makes this a quite impressive achievement even ten years after its release. It’s more or less a “choose your own adventure” game, but one where a failure state doesn’t necessarily end the game at all, but unlocks new story elements.

Continue reading

Advertisements

The Missing to be Found on Consoles and PC Later This Year

(thanks, Arc System Works America!)

The-Missing_BoxHmmm, perhaps I should pay more attention to more stuff online, right? Hey, it’s kind of hard to do these days when you burn so much energy trying to avoid all the negativity out there, grrrr. Anyway, I actually missed out on that video above that noted Hidetaka (SWERY) Suerhiro and developer White Owls, Inc. were working on a brand new game for Arc System Works America set to be published later this year.

Well, that game is called The Missing: J.J. Macfield and the Island of Memories and it’s set to drop digitally onto PC, PS4, Xbox One and Nintendo Switch before the year is out. Excellent. I have no clue as to what sort of game it will be other than it’s an action/adventure… well, that and you get all of three screenshots below:

Yep, I’ll be picking this up as well. SWERY’s work is always intriguing and it’ll be a nice enough appetizer while we wait for more news about The Good Life as that game tiptoes along its development cycle.

-GW

Torchlight Frontiers: An Eyebrow is Raised – Hopefully, a Banner Will Follow

This one came as a surprise because I thought the Torchlight games were dead and gone. But it seems Perfect World Entertainment, Arc, developer Ectra Inc. (which includes some of the team behind a few classic ARPGs including the Torchlight and Diablo games) are going to be dropping an all-new online centered experience in 2019. Here’s the promo trailer for Torchlight Frontiers (which isn’t gameplay, sadly):

(Thanks, Play Torchlight!)

Here’s the official word so far:

Introducing the next iteration of the award-winning Torchlight series: Torchlight Frontiers!

Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise’s signature features and mechanics that captured the hearts of ARPG fans around the world. Led by former Runic Games and Blizzard North co-founder, Max Schaefer, the team developing Torchlight Frontiers is comprised of veteran developers who were responsible for the games that defined the ARPG genre, including the original Diablo and Torchlight franchises.

Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slash their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures. Additional details about Torchlight Frontiers will be revealed at a later date.

The good news is the pedigree along with Perfect World’s generally solid track record in the MMO scene. The shared, persistent world business means this will likely be an online only game with solo play as an option similar to what’s found in Neverwinter (a game I’m currently playing and enjoying). I’ll gather this will also be free to play with paid content, but we’ll see where that all goes. I like the art style in the trailer, although I’m hoping the game goes for a look closer to Torchlight II and/or won’t require a super-powerful PC to run. The console plans mean it should look similar across the board, which is a good thing in my book.

Torchlight Frontiers will be available on PC, Xbox One and PlayStation 4 at some point in 2019, but we’ll need to definitely get some hands-on time with a build at some point to see what’s what. Fingers crossed (and yes, cross-platform play would be keen, Sony).

-GW

Red Dead Redemption II Gameplay Trailer: The Wild Punch Lands in October

 

Ladies and gentlemen, I never do this because such speculation is inherently ridiculous especially when it comes to product that’s still not released, but I’ll take the risk and call Red Dead Redemption II my Game of the Year and it’ll be yours as well. Take a look:

 

(Thanks, Rockstar Games!)

 

Of course, as I’ve noted previously, it was clear as soon as the game was officially announced that Rockstar was going to be redefining the open world game once again, so it’s a bit redundant to be heaping praise when that bar was being raised was also one set in each of the large scale games they’ve created.  Anyway, I’ve got nothing left to say because this gameplay footage speaks very well enough for itself. Me? I’m going to watch this a few more times while trying to figure out a long list of excuses to not venture outside so I can spend way too much time playing this.

Worth buying a console over and pre-ordering? Absolutely, I say.

-GW

Review: Dead Cells (PS4)

Dead_Cells_PS4Bordeaux, France based developer Motion Twin’s absolutely superb Dead Cells ($24.99) is exactly the sort of game that belongs on a disc in a case with a manual you can whip out and peruse as you play. I’m tossing this out there because the game truly feels like one of those instant classics you want to come home from a long workday and unwind with. As in walking through your front door, kicking off your shoes, tossing your bag onto a chair and going through the whole ritual of opening a game case, popping that disc into your system (or game card if you’re a Switch owner) and settling in for a solid play session.  The game blends its influences marvelously and (as much as I despise the term) is indeed one of the finest “Metroidvania” style games to date. Actually, the developer calls it a “RogueVania” which is a bit better, but whatever – this one’s a must buy no matter what you prefer calling it.

(Thanks, PlayStation!)

In a nutshell, you’re playing a rather dead but reanimated (and excellently animated) immortal character who needs to survive a treacherous trip through a sprawling series of randomly laid out themed levels. Before you get all twisted out of shape thinking of games that get this randomization wrong, this is one case where the dev team nails it. When you die (and you will die early and often), the game sends you back to the beginning of the map you bought the farm on and upon restarting, you’ll notice the layout has changed but you’ll face off against the same enemies while retaining learned skills.  It’s a dash of what you’re expecting (Castlevania, Metroid, Demon’s Souls, assorted roguelikes and roguelites) with some nicely implemented dark comic touches that add some great humor to the game. No checkpoints means you’ll need to learn to survive by playing and replaying sections in order to die less (or not at all). But each death ends up meaningful for a few reasons you’ll eventually discover.

Continue reading

Review: WALDEN, a game (PS4)

Walden, a game 01

No, it’s not some new-age hipster ready-made, silly. Here’s where you start off the game. Now, get to getting those walls up before dark, buddy.

Walden, a game PS4Wait, what? Yes, there’s actually a game based on Henry David Thoreau’s autobiographical slice of life book and it’s pretty neat as well as quite educational on a few fronts. Developed by Tracy Fullerton and the USC Game Innovation Lab over a 10-year period, Walden, a game ($18.99, also on PC) rolls out events from Thoreau’s time spent up at Walden Pond near Concord, Massachusetts in a tiny cabin he built and maintained. It’s an “open world” game with plenty to see and do, but it’s also an initially timed experience where you need to attempt to accomplish as much as possible during each day. That means you can choose to follow the flow of suggestions the letters Henry receives during the game or simply go off and explore at your leisure, discovering experiences as you go.

Actually, doing a combination of both is very highly recommended as this will maximize the overall experience while filling in chapters from the book as well as other events that affected Thoreau’s life.  While the game has a few performance quirks, if you’re a person who likes “walking simulators” (a term I dislike, mind you) or “survival” games (ditto on the dislike thing) without worrying about zombies or other creatures chomping at your heels, this is going to be right up your alley. Granted, I’m going to gather that market is slim among most of today’s gamers. Nevertheless, I’d still highly recommend this if you want something truly different and amusingly enough, something to show off to your kids (if you have them) as an honest to goodness learning experience. Yes, there’s also a great teaching aid for the game, as it’s meant to be used in schools as part of curriculum in tandem with the book.

Walden, a game 05

Your humble shopkeeper in the game. Basically, he’s Tom Nook with even more vintage stock. Or: you’ll pay through the nose for those much-needed goods.

Continue reading

Review: Sega Genesis Classics (PS4)

Sega Genesis Classics PS4Since you’re in a hurry, here’s the short version: Yes, Sega Genesis Classics is worth the $29.99 just for the JRPGs alone, but you’re getting a whole lot of other okay to really decent to superb games for that price. Here’s something to consider before you more jaded gamers turn up your noses at this latest Sega compilation that yes, has most of the same old games you’ve either played to death in the past or just have little to no interest in. Every day there’s likely someone trying out a retro game of some sort and those who’ve never tried anything on the Genesis are going to be very well served here.

Granted, this collection is missing a few titles found on other collections (notably, the PC version which not only has a few more games, it allows users to mod and add other games as an option), there’s online play that’s not quite flawless and a rewind feature that can make certain titles too easy to beat. That said, as an introduction to a classic console, it’s quite the deal at the end of the day.

Sega Genesis Classics PS4_01

Wait. If you leave the phone off the hook, you can’t call your friends over for some couch co-op action! Oh, you need to make more friends? Okay, then.

Continue reading

Review: Bleed Complete Bundle (PS4)

Bleed Complete Edition PS4Hoo Boy. If they were a pair of cartridge games back in the mid-1990’s for the SNES, Genesis or any other console of that era, I’d bet we’d see Bleed Complete Edition ($27.99) pop up on a few action game of the year charts back to back. That said, both games can absolutely compete with today’s high action games thanks to tried and true great gamplay. Both titles are gloriously over the top, non-stop, throw everything at you and watch you jump insanity with seemingly endless levels, 2-player co-op, boss fights that will whiten your hair and replay value way off the charts.  There’s also a sense of pure unadulterated fun here that keeps things flowing through all the gameplay modes making even the easiest difficulty somewhat challenging for novice players.

Don’t let the simple looks fool you at all, kids. Both games will smack you around, lay down covering fire and drop all sorts of ordinance on your head if you attempt to take it easy. Badass heroine Wryn can take it as well as dish it out, but it’s up to your skills to keep her alive to fight another day.  The gal wants to be a hero and certainly has the chops, as you can see below:

 

 

Developer Ian Campbell (aka Bootdisk Revolution) drew influences from all over the gaming map, tossing elements from classics such as the Contra series, Gunstar Heroes, a few arcade bullet hell shmups and more. The game is also packing a very solid sense of humor right from the get-go. Wryn’s got a kill list full of bosses to take down (a Kill Bill reference) and the game is pretty much her doing just that while trying to blast or avoid all sorts of heinously cute kitties, robots and other very well-armed baddies, sub-bosses and bosses. In between stages, there’s a cartoon news show that drops in some amusing bits that don’t wear out their welcome and yes, give your fingers a chance to cool off before more mayhem begins. Continue reading

Earth Defense Force 5 US Trailer #1: A Bit of Wait Gain

(La la la, PlayStation!)

 

EDF_5 boxIt’s about time,  but there’s still no concrete release date for North America. To be fair, Sony has opened up pre-orders for the game’s standard digital and deluxe digital editions. But that 12/31/2018 release date is a bit questionable (games usually pop up on Tuesdays and I don’t think a New Year’s Day release date would be a thing). FYI, with no official launch date decided, pre-orders have to include a tentative date so potential buyers have a general idea of when a product will arrive as a download or at retail.  I hope this game rolls in before the end of the year, as it’s a bit crazy-cakes that a worldwide release wasn’t in the cards from day one.

That said, I’m also surprised I didn’t snap up the import version at this point, but that was a mix of finances not being where they needed to be and not wanting to go to the hassle of creating a Japanese PSN account to get DLC. Well, that and I thought the game would have been out already,  Ah well. I have plenty of games to wade through in the backlog, so at the end of the day, holding out for this one in English means I’m going to be going in totally cold and enjoying every minute.

EDF 5_04

-GW

Review: Super Destronaut DX (PS4/Vita)

(Thanks, Ratalaika Games!)

SD_DXAmusingly enough, in the middle of all the stuff I’m working on, I got distracted by a code for Super Destronaut DX ($4.99, Cross-Buy) and made the “mistake” of downloading and playing it for a bit longer than expected. I use the word “mistake” in the jokiest of manners because the game is not only a ton of fun, it brings back memories of hitting the arcades on the weekends and dropping quarters into way too many now classic shooters and other games. It’s also a Trophy hunter’s dream game, as those rewards drop like rain during a sudden thunderstorm. Even if you’re not into collecting those invisible treats, they appear so frequently that you may think there’s some sort of crazy glitch taking place.

Once again, Ratalaika Games and Petite Games have whipped out a fun retro-inspired blast of greatness that’s seemingly simple on the surface, but packs in the fun for a low enough price point that it’s an instant recommend. As with Inksplosion (also $4.99 and Cross-Buy, so go get this one as well), the game’s not the longest out there on the surface. However, to this former arcade denizen, both of these titles replicate flawlessly the intensity and some of the challenge of those old arcade games (which by the way, were primarily really short experiences that were replayed in order to be mastered).

 

(yep, that’s me being lousy at this game. Hey, I’m old!)

Continue reading