Sega To Bring Phantasy Star Online 2 New Genesis to PS4 in August

From “Don’t hold your breath” to “Can’t wait ’til this launches”

File this news under “It’s About Time” if you’re so inclined, but yes, Playstation 4 owners will finally get to play the US version of Phantasy Star Online 2 New Genesis on August 31st, 2022. The free-to-play online action RPG game will be launching on PlayStation 4 along with an entire year of updates including the newest update, “Frozen Resolution”, which introduces the snowy Kvaris region and a flurry of new enemies, characters, combat and the new “Waker” class. As noted below, the game will also be cross-play between PC, PS4 and Xbox One versions.

PSO2:NGS at Anime Expo 2022

In honor of the upcoming launch, SEGA has commissioned one-of-a-kind art that will be displayed all weekend at Anime Expo 2022 in Los Angeles, from July 1-4. The gallery will also feature concept art, figurines, and additional artwork commemorating PSO2’s recent milestones. There will also be a SEGA photo booth that will transport Anime Expo attendees into the world of PSO2:NGS! Booth visitors will also receive codes to redeem in-game items like ARKS Expo shirts, a mag form, an emote, and a sticker. A limited selection of PSO2: NGS merchandise, including shirts and pins, will be available for purchase; these items are exclusive to Anime Expo and ARKS Expo in Japan.

Players can play nine years of content in Phantasy Star Online 2 and join the newest entry to the series, Phantasy Star Online 2 New Genesis.  Download and play Phantasy Star Online 2 New Genesis on PC and Xbox One for free today.

I hope they’re just here to sing and dance…
  • Free to play! (Some optional purchases may be made)
  • Huge wide-open battlefield environments! Explore a whole new world featuring broad, expansive playfields filled with ferocious enemies waiting for you and your team. Traverse wide-open environments, speed and soar across the giant landscape and skies with new special abilities. Transitioning into a new area is as simple as walking into it — no loading screens.
  • Enhanced character models! Create your identity with any character you can imagine in PSO2:NGS using the powerful creation engine. Adjust every imaginable characteristic to create your one-of-a-kind avatar.
  • Redesigned graphics engine! Witness lush environments, amazingly detailed player characters, and monstrous foes in razor-sharp resolution. Watch spectacular new lighting and particle effects as weapons clash with armor. See the world as you’ve never seen it before.
  • New multi-weapon system and abilities! Combine 2 types of weapons for smoother weapon switching. Battle at lightning speed using a variety of weapons and techniques.
  • Connects with PSO2! Move easily in-game between PSO2:NGS and PSO2.
  • Cross-platform! PC, Xbox One, and PlayStation 4 players can play together side by side.

About Phantasy Star Online 2 New Genesis

PHANTASY STAR ONLINE 2 NEW GENESIS is a new online action RPG game by SEGA. Set 1,000 years after the events of Phantasy Star Online 2, PSO2: NGS takes place on Halpha, a planet on which ARKS (soldiers of the Oracle colony fleet in the Phantasy Star Online 2 series) are locked in a battle for dominance against the mysterious DOLLS.

PSO2: NGS features new and improved action combat and character customization, allowing for more flexibility and expression than ever before. Choosing from four unique races and eight classes, players can join forces with other operatives to experience unforgettable battles and boss fights in brand new locales, with an emphasis on flowing, flashy mobility to conquer and explore sprawling open environments. Players will be able to do all of this with friends on both PC (Steam / Windows 10 / Epic Games Store) , Xbox One and PS4 thanks to cross-platform play.

The Global version of PHANTASY STAR ONLINE 2 NEW GENESIS includes fully localized text and character voices in English and will remain content current with the Japanese servers. Details can be found at https://ngs.pso2.com/.  For additional up-to-the-minute updates, players can follow @play_PSO2 on Twitter, @PSO2Official on Facebook and @play_pso2 on Instagram.

I think I know of a few folks who might want to play this…

-GW

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Review: Nostalgic Train (PS5)

Or: The small, strange town and its iron horse.

Personally, I’m not a fan of the term “walking simulator” that’s often used with derision by some players about short, mostly first person game experiences that focus around slower, careful movement and exploration, yet that term perfectly describes the lovely, melancholic Nostalgic Train ($13.99), which is available on consoles and PC. The Unreal engine game was created by a very talented solo developer named Tatamibeya and just so we’re clear, the game’s description of itself is “Two fluctuations at journey’s end – Beautiful countryside novel and walking simulator.”

There’s also a bit of a mystery with some semi-supernatural elements and even some time travel tossed into the mix, but the game is actually a text-based record of the town’s origins using a few life stories and key events scattered over a few centuries. The game starts off as its sole playable character wakes up in the tiny (and fictional) Japanese village Natsugiri, which is entirely vacant save for the sound of cicadas, dandelion seeds floating about and the scent in the air of mystery. As you walk around, you can use R2 to reveal glowing orbs that reveal more of the story and lead you to the next hint and more of the story. Visually, there’s a solid sense of reality in the visuals, but I can imagine some players used to ray tracing and other effects griping that certain elements of the game aren’t realistic enough. Whatever, it all looks like a series of gorgeous postcards in my book.

Life is but a dream…

This guided experience format works well for the most part. It makes the game playable by anyone, provided they love to read and can activate their imagination during certain sequences. As you explore the village, you’ll come across some items that need to be used to advance the story. For example, early on you find a discarded life preserver near a schoolhouse by a lake. Touching it reveals a past memory of a child picking it up to attempt to rescue another child which soon turns fatal for one. At this point, the formerly inactive train’s chime starts sounding and that’s your clue that you need to get back to the station and take a ride.

In true Twilight Zone fashion, you end up back at the station and yep, you need to R2 yourself back to find out what’s transpired. The entirety of Story Mode is like this, so it’s almost impossible to get lost. The village is so small, that you can spend maybe less that five minutes walking around if you’re not using the hint system. The story gets more fascinating with each chapter as you’ll encounter others who need assistance, but the village remains empty as you only read about your encounters and have to imagine past, present and future encounters, just as if you’re reading a book. The story takes a few dark turns as it continues and you find out your character simply trying to find out who and where they are and travel back to what’s seen as “normal’ reality can’t keep you from uncovering what’s going on. In fact, there’s a link to everything and the constant cycling back to the village the train takes is somewhat important. Or: “You can check out anytime you like, you can’t ever leave (guitar solo not included)”.

Bring you walking shoes, folks…

There’s also a Free Mode where you can stroll around and find glowing orbs that reveal some historical and other bits and (if you’re a completion fanatic) nab that Platinum trophy. This won’t take long at all, but I’m guessing based on the completion stats I’ve seen, some players haven’t done this yet. Well, it’s certainly not for every taste, but it’ll stick with you like warm summer wind. Cicadas are harmless, by the way and with all those dandelion seeds blowing around. I’d guess you can pocket a few to remind you of this short trip you’ve taken. Recommended.

-GW

Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

zzzzzzzz

That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW

Review: Fall Guys: Ultimate Knockout (PS4)

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The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

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It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Review: Demon’s Tier (PS4/Vita)

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Instructions for real life, as well.

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Nostalgic is the good word here.

The latest pairing from COWCAT and Diabolical Mind, Demon’s Tier+ ($9.99, buy it!) is an excellent example of a really good game that got much better with a slew of quality of life improvements. While the game follows a clear Gauntlet meets Diablo style of play, a strict time limit and intense difficulty combined with randomly generated levels make for quite the thrilling, replayable ride.

This isn’t a simple “one and done” trophy hunt at all. Rather, the game is an equal to Diabolical Minds’ other retro-inspired pixel-packed releases, Riddled Corpses EX and Xenon Valkyrie+, two other solo or  two player co-op team-ups worth a look. It almost feels like the developer has captured a trio of long lost late 80’s arcade machines in these three titles, all of which demand practice and patience to master, just like the old days.

Story:

Thosgar, a hated king attracted by demonic rituals, turned into a dark and diabolical being… destroying almost all of humanity and flooding the world with monsters. This story became a legend and peace returned to the land.

A thousand years later, a mysterious pit appears in a village after a huge earthquake where an evil aura emanates from…

Will you be the hero to save this world?

Don’t you hate it when that happens? Well, good. Grab your PS4 controller or Vita, and let’s send those demons back to where they came from, pronto.

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Pathfinder: Kingmaker on Consoles – Everything and The Kitchen Sink, Plus

((Thanks, Deep Silver!)

If you’re a PS$ or Xbox owner into deep and somewhat complex role-playing games with a bit of town building on the side, but haven’t yet tried Owlcat’s Pathfinder: Kingmaker in its PC form yet, well you’re in luck. Pathfinder: Kingmaker – Definitive Edition is coming from publisher Deep Silver on August 18, 2020. Packing in all six DLC and a new optional turn-based mode that makes the game feel more like the tabletop version, this looks like it’ll keep some of us indoors even longer (which might be a good thing). PC players on STEAM and GOG will be getting that turn-based update as well as a free download in case they want to give the game’s real-time pause-based play a rest for a spell.

A bit of brief official news below the jump. Read on.

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Review: Guard Duty (PS4)

Guard Duty_02

Oh, this is the same game, alright…

guard duty PS4Ratalaika Games has been pretty much killing it lately in terms of quietly porting and publishing little indie games that sometimes pack in a few surprises despite the low budget price points. While there’s a core group of fans who snap up most of these games for fast trophies, once in a while there comes something that’s worth a second look because it taps the right vein in the right place and is more than a simple trophy hunt you can rush through in an hour or so. Welcome to Sick Chicken Studios’ Guard Duty ($9.99, Cross-Buy with PS Vita!), folks.

This is a fantastic albeit brief homage to old computer games from the mid-80’s and the 1990’s and absolutely nails that aesthetic to a T with perfect stylized pixel art and animation, some hilarious (and fully voiced) writing and solid point & click gameplay. There’s a plot that blends in medieval and futuristic elements really well, but I’ll not spoil that for you here as the story works best this way. After an intro that teases that medieval and future melding, we meet Tondbert, loyal Guard to the Castle of Wrinklewood. He’s having a bad day that started the night before as he was stupid drunk while on duty and let a odd stranger into the village, which has led to the Princess being kidnapped. Don’t you hate it when that happens?

(Thanks, PlayStation!)

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HUNTDOWN: It’s Been A Long Time Coming, But It’s Been Worth The Wait

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Here comes trouble, and there goes your free time!

Way back in 2016, I saw a trailer for a wild little 2D game from an independent developer and I was pretty excited because it captured a few nostalgic vibes from both some older games and plenty of crazy action flicks:

(Thanks, Easy Trigger!)

Skip ahead to the next year, and the game went through some changes that made it look even better. I was able to sign up and test out an in-progress version on Steam, and it was pretty great even though some parts were in need of a little refining (as any work in progress would – a demo of a game is NOT a full game experience). Even with the parts that needed work, what was there was such a huge improvement that it was clearer this was going to be even more amazing when it was completed:

(Thanks, Coffee Stain!)

Now (well, tomorrow), the final game is ready for its closeup and wow, does it look too nuts or what? “Hold on to your butts!”, as the saying goes:

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Book of Demons: A Fun Pain & Paper Game That Needs To Be Played

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Fire usually burns paper, so this big guy is in for a surprise… or maybe those three heroes are?

A few years ago, I got an email from Thing Trunk Studios about a game they were working on called Book of Demons, which at the time was still in progress as a PC title. I got to try it out in Early Access form and found it to be quite well done, an amusing, challenging and well-made take on Blizzard’s classic Diablo, but with a paper crafted pop-up book aesthetic. I really liked what I played, but was hoping it would eventually make its way to consoles.

Flash forward a few years and here it is courtesy the developer who have teamed up with publisher 505 Games:

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Review: Daymare 1998 (PS4)

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This is not the “Shall We Dance?” number from The King and I, by the way. Halp!!

DaymereWhile it’s not trying to completely reinvent the wheel (I mean, come on, look at the title!), a few very cool modern elements seep into Invader Studios’ and publisher Destructive Creations’ homage to Capcom’s much beloved Resident Evil series as well as genre films of the 90’s, Daymare 1998 ($39.99) that make it work despite the game sometimes working against the player. Assorted undead-like creeps, puzzles galore, and plenty of tense thrills are all here for those who like the survival horror genre, and while boss fights against too bullet-spongy enemies can be a pain, overall, I found the game quite nostalgic and appealing, warts and all.

First and foremost, some of the controls are needlessly complicated. There’s a basic walk (Left Analog) and light jog (L1) for its heroes, but running flat out requires stamina and pressing/holding two buttons and you can only sprint for a brief time before that stamina depletes. Reloading has what, three modes? Granted, there’s a neat touch of realism in the optional the need to load ammo into clips, then clips into guns. But it also adds a bit too much tension in areas with multiple monsters lurking and the need to switch weapons out in a fast way (there’s a human-like delay here and not a game-like rapid switch). Oddly, boss fights just cough up spare ammo clips for you because trying to search for empty clips and spare ammo during them would be too brutal.

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“Knock-Knock…” Uh, there’s no door, pal – just some room to RUN LIKE HELL.

The Dick Tracy-style system device worn on one wrist is nice looking and all, but can get a little too complicated if you don’t take time to check out all the things you can do with item combinations and get with the crafting. Being very methodical helps here, as well as realizing the game’s throwback nature means it’s going to feel a bit intentionally dated in some aspects, like the arcane save system (there’s no save anywhere feature). Well, if you hoard too much, there are also item boxes located in the darndest places that can force a bit of paranoid backtracking if you suddenly realize you might need space for something extra along your route or need to drop items but want to store them. Okay, perhaps that’s more my hoarding nature in games, but you know what I mean.

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