EDF World Brothers 2: It’s Just Up The Block A Bit

Square Earth is Back! EARTH DEFENSE FORCE: WORLD BROTHERS 2 Set for September 26 Release Date
Back on the block!
Destroy a Horde of Voxel Space Monsters All Over Again When the Next Entry in the Pixelated Spin-off of the Hit Series from D3PUBLISHER Returns this Fall with Pre-orders Available Now on PlayStation
OAKLAND, CA – Feb. 29, 2024 – D3Publisher Inc., a leading Japanese games publisher, is excited to announce that EARTH DEFENSE FORCE: WORLD BROTHERS 2, the second installment in the voxel-spinoff of the popular third-person shooter series, EARTH DEFENSE FORCE, will release on Sept. 26, 2024, on PlayStation®4, PlayStation®5, for a MSRP of $49.99, €49.99, and £39.99 for the Standard Edition and $74.99, €74.99, and £64.99 for the Deluxe Edition. The title will also launch on the Nintendo Switch™ system at a MSRP of $39.99, €39.99, and £29.99 for the Standard Edition and $64.99, €64.99, £54.99 for the Deluxe Edition. EDF: WB2 is rated “T” for Teen by the ESRB, PEGI 16, and USK 16. Pre-orders for the title are live now for PlayStation users in North America and Europe, with Nintendo Switch pre-orders in North America and Europe coming soon. PlayStation Plus subscribers who pre-order will also receive a 10% discount and several additional characters as an additional reward. EDF: WB2 builds upon its predecessor by introducing elements from Earth Defense Force 6 including the Wing Diver Shooter class, more than 100 unique characters, and over 100 missions!
EDF: WB2 tells the story of what happened to the voxel (cube) Earth after the events of the first installment. Brothers from across the world reunite to face an unprecedented threat brought about by an all-new enemy that threatens to tear the Earth apart all over again. To restore peace to the voxel Earth, the EDF has been dispatched for an emergency mission the likes of which no one has ever seen before! Featuring a unique voxel art style, epic 4-player team battles, and filled with more love for the EDF series than ever before, players must stand together to save the world once more. EDF move out! 

Key Features: 
The Voxel World of Square Earth: Unlike the original EDF series, which is portrayed in a photorealistic style, EDF: WB2 uses bold voxel graphics for a distinct look. Get ready to blast hordes of monsters into pixel oblivion! 
Build Your Very Own EDF Squad: EDF members are struggling in isolated locations around the world. Rescue and assemble a unique Earth Defense Force team to save the cube Earth. Each mission is tackled by a 4-member team that players mix and match to maximize their abilities and lay waste to their enemies.
Legends Assemble: Classic soldiers, characters, and weapons from the first game, THE EARTH DEFENSE FORCE, up to Earth Defense Force 6, and various EDF series spin-offs return in voxelated form! Longtime fans of the series are in for a serious dose of nostalgia, while those who have never played an EDF game before can enjoy EDF: WB2  as an introduction to the series. 
Enemies of Generations Past Reborn: The invaders who attacked Earth and caused mass destruction countless times before are returning in full (voxelated) force. Many enemies, giant weapons, and huge monsters from past EDF games are back and bigger than ever! What hell-spawn will show up next?
Fully Voiced in Multiple Languages: Like its predecessor, EDF: WB2 features English, Japanese, Chinese, and Korean voiceovers, so an even greater audience can get in on the action!
For additional information on EDF: WB2, please visit the official website, follow the game on Twitter, and D3PUBLISHER Inc. to keep up with upcoming content and news.

Yes, it’s on the way in 2024, which means we get two Earth Defense Force titles this year, folks(https://fanboydestroy.com/2024/02/12/delay-of-game-edf6-becomes-a-summer-2024-baby/) Yep, It’s already been pre-ordered in this house (since last year!). Here’s a peek at the announcement trailer:

Looks fun, right? If the first game is any indication, this looks to be quite a bit of much needed goofiness in this year of seemingly non-stop bad news. Sandlot is on a roll with this series and I hope more will take the plunge into their voxel-packed world this September. Yes, it’s hip to be square again- just don’t fall off the edge of the planet (too much!)

-GW

Review: Demon Lord: Reincarnation(PS4/PS5)

“Suffer not a Warlock to live…”

If you love “old school” throwback video games with something of an almost unbeatable edginess, Demon Lord: Reincarnation is going to quickly whip you into submission and perhaps give you an appreciation for relearning a bit of cartography. This game wants you deader than a crate of rusted door nails and is more than willing to oblige especially if you think it’s just another garden variety Wizardry clone (it’s not). Although I’m a big fan of the genre, this was a totally random purchase for me. But that $7.99 (plus tax) made this a pretty solid deal on the PlayStation Store. (the game is also available for Xbox, Switch and PC on their respective sites).

First things first, if you’re going in cold, stop for a few minutes and please READ THE (digital) MANUAL! Yes, it’s 29 pages long. But it’s also important to understand that you’re going to need to break out the graph paper and make your own maps as the dungeon randomizes every time you start a game. You can try NOT making maps, but the extra brain work gives you something to do with your hands before (and while) the game kindly puts your party out of its misery for the umpteenth time. If you’re a ragey type, the random nature of the gameplay might seem a wee bit unfair as the RNG seems to almost always roll in favor of the enemy and you just can’t get a break. Then, something clicks and you manage to survive (most) of a floor intact and your remaining party gains new skills and manages to survive for at least a few minutes longer. You’ll be replacing dead party members with new ones and I think the supply is endless, with new members gaining levels appropriate to the surviving party.

“This is where it all ends…”

Death comes for your team pretty much as soon as you venture downstairs to the first floor and you’re unprepared to the assault about to take place. You’ll stop to check the map you’re (hopefully) carefully making and get jumped. You’ll try and take a quick nap in the game to get your party’s health topped up and get jumped. Basically, almost every time you think you’re safe and it’s quiet, yep, there’s an enemy lurking around waiting to bonk you upside the head. Unfair and often in the most humiliating manner as some of the game will have you laughing as it describes flatulent foes getting in surprise attacks and more. Each floor is quite the challenge, but that Demon Lord has been working out and definitely doesn’t pull any punches (at least he doesn’t pass gas, or didn’t when I fought him!)

The trial and error nature here, plus the plain-looking but very nicely rendered visuals manage to hold interest and the old-school music is pretty nifty for what it is, so I have no complaints on that front. The only thing I’ll say in the game will solely cater to the more masochistic, persistent player that craves the challenge and doesn’t mind a lot of extra work right from the get-go. So, it’s not going to floor the graphics fiends at all and it’s not for every taste. But it does what it does quite well and keeps its focus all the way through, which gets a thumbs up from me.

Recommended, but you’re in for quite a hard time…

-GW

Hard or soft?

Sega To Bring Phantasy Star Online 2 New Genesis to PS4 in August

From “Don’t hold your breath” to “Can’t wait ’til this launches”

File this news under “It’s About Time” if you’re so inclined, but yes, Playstation 4 owners will finally get to play the US version of Phantasy Star Online 2 New Genesis on August 31st, 2022. The free-to-play online action RPG game will be launching on PlayStation 4 along with an entire year of updates including the newest update, “Frozen Resolution”, which introduces the snowy Kvaris region and a flurry of new enemies, characters, combat and the new “Waker” class. As noted below, the game will also be cross-play between PC, PS4 and Xbox One versions.

PSO2:NGS at Anime Expo 2022

In honor of the upcoming launch, SEGA has commissioned one-of-a-kind art that will be displayed all weekend at Anime Expo 2022 in Los Angeles, from July 1-4. The gallery will also feature concept art, figurines, and additional artwork commemorating PSO2’s recent milestones. There will also be a SEGA photo booth that will transport Anime Expo attendees into the world of PSO2:NGS! Booth visitors will also receive codes to redeem in-game items like ARKS Expo shirts, a mag form, an emote, and a sticker. A limited selection of PSO2: NGS merchandise, including shirts and pins, will be available for purchase; these items are exclusive to Anime Expo and ARKS Expo in Japan.

Players can play nine years of content in Phantasy Star Online 2 and join the newest entry to the series, Phantasy Star Online 2 New Genesis.  Download and play Phantasy Star Online 2 New Genesis on PC and Xbox One for free today.

I hope they’re just here to sing and dance…
  • Free to play! (Some optional purchases may be made)
  • Huge wide-open battlefield environments! Explore a whole new world featuring broad, expansive playfields filled with ferocious enemies waiting for you and your team. Traverse wide-open environments, speed and soar across the giant landscape and skies with new special abilities. Transitioning into a new area is as simple as walking into it — no loading screens.
  • Enhanced character models! Create your identity with any character you can imagine in PSO2:NGS using the powerful creation engine. Adjust every imaginable characteristic to create your one-of-a-kind avatar.
  • Redesigned graphics engine! Witness lush environments, amazingly detailed player characters, and monstrous foes in razor-sharp resolution. Watch spectacular new lighting and particle effects as weapons clash with armor. See the world as you’ve never seen it before.
  • New multi-weapon system and abilities! Combine 2 types of weapons for smoother weapon switching. Battle at lightning speed using a variety of weapons and techniques.
  • Connects with PSO2! Move easily in-game between PSO2:NGS and PSO2.
  • Cross-platform! PC, Xbox One, and PlayStation 4 players can play together side by side.

About Phantasy Star Online 2 New Genesis

PHANTASY STAR ONLINE 2 NEW GENESIS is a new online action RPG game by SEGA. Set 1,000 years after the events of Phantasy Star Online 2, PSO2: NGS takes place on Halpha, a planet on which ARKS (soldiers of the Oracle colony fleet in the Phantasy Star Online 2 series) are locked in a battle for dominance against the mysterious DOLLS.

PSO2: NGS features new and improved action combat and character customization, allowing for more flexibility and expression than ever before. Choosing from four unique races and eight classes, players can join forces with other operatives to experience unforgettable battles and boss fights in brand new locales, with an emphasis on flowing, flashy mobility to conquer and explore sprawling open environments. Players will be able to do all of this with friends on both PC (Steam / Windows 10 / Epic Games Store) , Xbox One and PS4 thanks to cross-platform play.

The Global version of PHANTASY STAR ONLINE 2 NEW GENESIS includes fully localized text and character voices in English and will remain content current with the Japanese servers. Details can be found at https://ngs.pso2.com/.  For additional up-to-the-minute updates, players can follow @play_PSO2 on Twitter, @PSO2Official on Facebook and @play_pso2 on Instagram.

I think I know of a few folks who might want to play this…

-GW

Review: Nostalgic Train (PS5)

Or: The small, strange town and its iron horse.

Personally, I’m not a fan of the term “walking simulator” that’s often used with derision by some players about short, mostly first person game experiences that focus around slower, careful movement and exploration, yet that term perfectly describes the lovely, melancholic Nostalgic Train ($13.99), which is available on consoles and PC. The Unreal engine game was created by a very talented solo developer named Tatamibeya and just so we’re clear, the game’s description of itself is “Two fluctuations at journey’s end – Beautiful countryside novel and walking simulator.”

There’s also a bit of a mystery with some semi-supernatural elements and even some time travel tossed into the mix, but the game is actually a text-based record of the town’s origins using a few life stories and key events scattered over a few centuries. The game starts off as its sole playable character wakes up in the tiny (and fictional) Japanese village Natsugiri, which is entirely vacant save for the sound of cicadas, dandelion seeds floating about and the scent in the air of mystery. As you walk around, you can use R2 to reveal glowing orbs that reveal more of the story and lead you to the next hint and more of the story. Visually, there’s a solid sense of reality in the visuals, but I can imagine some players used to ray tracing and other effects griping that certain elements of the game aren’t realistic enough. Whatever, it all looks like a series of gorgeous postcards in my book.

Life is but a dream…

This guided experience format works well for the most part. It makes the game playable by anyone, provided they love to read and can activate their imagination during certain sequences. As you explore the village, you’ll come across some items that need to be used to advance the story. For example, early on you find a discarded life preserver near a schoolhouse by a lake. Touching it reveals a past memory of a child picking it up to attempt to rescue another child which soon turns fatal for one. At this point, the formerly inactive train’s chime starts sounding and that’s your clue that you need to get back to the station and take a ride.

In true Twilight Zone fashion, you end up back at the station and yep, you need to R2 yourself back to find out what’s transpired. The entirety of Story Mode is like this, so it’s almost impossible to get lost. The village is so small, that you can spend maybe less that five minutes walking around if you’re not using the hint system. The story gets more fascinating with each chapter as you’ll encounter others who need assistance, but the village remains empty as you only read about your encounters and have to imagine past, present and future encounters, just as if you’re reading a book. The story takes a few dark turns as it continues and you find out your character simply trying to find out who and where they are and travel back to what’s seen as “normal’ reality can’t keep you from uncovering what’s going on. In fact, there’s a link to everything and the constant cycling back to the village the train takes is somewhat important. Or: “You can check out anytime you like, you can’t ever leave (guitar solo not included)”.

Bring you walking shoes, folks…

There’s also a Free Mode where you can stroll around and find glowing orbs that reveal some historical and other bits and (if you’re a completion fanatic) nab that Platinum trophy. This won’t take long at all, but I’m guessing based on the completion stats I’ve seen, some players haven’t done this yet. Well, it’s certainly not for every taste, but it’ll stick with you like warm summer wind. Cicadas are harmless, by the way and with all those dandelion seeds blowing around. I’d guess you can pocket a few to remind you of this short trip you’ve taken. Recommended.

-GW

Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

zzzzzzzz

That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW

Review: Fall Guys: Ultimate Knockout (PS4)

FG01

The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

fall-guys-ultimate-knockout-screenshot-08-ps4-04may20-en-us

It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Review: Demon’s Tier (PS4/Vita)

dt PS4_01

Instructions for real life, as well.

DTPS4

Nostalgic is the good word here.

The latest pairing from COWCAT and Diabolical Mind, Demon’s Tier+ ($9.99, buy it!) is an excellent example of a really good game that got much better with a slew of quality of life improvements. While the game follows a clear Gauntlet meets Diablo style of play, a strict time limit and intense difficulty combined with randomly generated levels make for quite the thrilling, replayable ride.

This isn’t a simple “one and done” trophy hunt at all. Rather, the game is an equal to Diabolical Minds’ other retro-inspired pixel-packed releases, Riddled Corpses EX and Xenon Valkyrie+, two other solo or  two player co-op team-ups worth a look. It almost feels like the developer has captured a trio of long lost late 80’s arcade machines in these three titles, all of which demand practice and patience to master, just like the old days.

Story:

Thosgar, a hated king attracted by demonic rituals, turned into a dark and diabolical being… destroying almost all of humanity and flooding the world with monsters. This story became a legend and peace returned to the land.

A thousand years later, a mysterious pit appears in a village after a huge earthquake where an evil aura emanates from…

Will you be the hero to save this world?

Don’t you hate it when that happens? Well, good. Grab your PS4 controller or Vita, and let’s send those demons back to where they came from, pronto.

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Pathfinder: Kingmaker on Consoles – Everything and The Kitchen Sink, Plus

((Thanks, Deep Silver!)

If you’re a PS$ or Xbox owner into deep and somewhat complex role-playing games with a bit of town building on the side, but haven’t yet tried Owlcat’s Pathfinder: Kingmaker in its PC form yet, well you’re in luck. Pathfinder: Kingmaker – Definitive Edition is coming from publisher Deep Silver on August 18, 2020. Packing in all six DLC and a new optional turn-based mode that makes the game feel more like the tabletop version, this looks like it’ll keep some of us indoors even longer (which might be a good thing). PC players on STEAM and GOG will be getting that turn-based update as well as a free download in case they want to give the game’s real-time pause-based play a rest for a spell.

A bit of brief official news below the jump. Read on.

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Review: Guard Duty (PS4)

Guard Duty_02

Oh, this is the same game, alright…

guard duty PS4Ratalaika Games has been pretty much killing it lately in terms of quietly porting and publishing little indie games that sometimes pack in a few surprises despite the low budget price points. While there’s a core group of fans who snap up most of these games for fast trophies, once in a while there comes something that’s worth a second look because it taps the right vein in the right place and is more than a simple trophy hunt you can rush through in an hour or so. Welcome to Sick Chicken Studios’ Guard Duty ($9.99, Cross-Buy with PS Vita!), folks.

This is a fantastic albeit brief homage to old computer games from the mid-80’s and the 1990’s and absolutely nails that aesthetic to a T with perfect stylized pixel art and animation, some hilarious (and fully voiced) writing and solid point & click gameplay. There’s a plot that blends in medieval and futuristic elements really well, but I’ll not spoil that for you here as the story works best this way. After an intro that teases that medieval and future melding, we meet Tondbert, loyal Guard to the Castle of Wrinklewood. He’s having a bad day that started the night before as he was stupid drunk while on duty and let a odd stranger into the village, which has led to the Princess being kidnapped. Don’t you hate it when that happens?

(Thanks, PlayStation!)

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HUNTDOWN: It’s Been A Long Time Coming, But It’s Been Worth The Wait

huntdown-switch-hero

Here comes trouble, and there goes your free time!

Way back in 2016, I saw a trailer for a wild little 2D game from an independent developer and I was pretty excited because it captured a few nostalgic vibes from both some older games and plenty of crazy action flicks:

(Thanks, Easy Trigger!)

Skip ahead to the next year, and the game went through some changes that made it look even better. I was able to sign up and test out an in-progress version on Steam, and it was pretty great even though some parts were in need of a little refining (as any work in progress would – a demo of a game is NOT a full game experience). Even with the parts that needed work, what was there was such a huge improvement that it was clearer this was going to be even more amazing when it was completed:

(Thanks, Coffee Stain!)

Now (well, tomorrow), the final game is ready for its closeup and wow, does it look too nuts or what? “Hold on to your butts!”, as the saying goes:

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