Red Dead Redemption II Launch Trailer: Number One With a Bullet? We Shall See…

 

Compared to the previous longer looks at gameplay, this new trailer is almost too low-key, but I guess Rockstar doesn’t need to impress those craving this game with its overall impressive scope at this point. Okay, I’m keeping this post short because I’m holding my breath for a few reasons until the game ships out. Controversies aside, whenever a new game from Rockstar ships, there’s that mixture of fingers crossed that everything comes together and the hope that not a lot of patching will be necessary once the game finally drops. While you’re waiting, you may as well check out the list of weapons the game has here.

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Pinball FX3 Gets Some Williams In Its Catalog

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Lovely. Now, let’s take this pinball history back even further, I say. Lots of excellent tables deserve this treatment.

 

Nice. Here I was, wondering if I should buy up those import PS4 pinball collections that have gone out of print and *ding!* Zen Studios ends up with the Bally/Williams license. The developer has just published four tables available NOW on PC, (via Steam as well) Mac, PS4, Xbox One and Switch, with the classic 1992 table Fish Tales available for free across all platforms. I recall that one as being a high scorer with even beginners able to rack up tens of millions of points on three balls. The table also had flippers slightly smaller than standard ones, so it was actually easier to lose balls thanks to the super fast action.

 

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Review: Warhammer 40,000: Inquisitor – Martyr

Warhammer 40K IMNeocore Games’ mighty, meaty Warhammer 40,000: Inquisitor – Martyr ($59.99) should have come with an advisory that if you like the game, you’re going to have to be completely committed to long-hauling it from the get-go. It’s a demanding and addictive time chomping experience that kicks off with an about 45-minute set of tutorial missions that ease you into the swing of things before it rips away most of its training wheels and lets you carve your own route through its astounding wealth of randomly generated missions. There’s a nicely spread out story here that has your Inquisitor of choice attempting to solve the mystery surrounding an ancient warship packed full of heretics, mutants, xenos and Daemons of the Chaos Gods. Detective work isn’t your sole task, thankfully.  You’ll definitely get to do quite a load of daemon dispatching as you uncover assorted clues during your journey.

While you can indeed compare what’s here to Diablo III on a few fronts, the game feels like more of a throwback to Crusader: No Remorse, Origin Systems’ excellent PC (and later, console) classic from 1995. Partially destructible objects, alarms that summon packs of enemies and a few more familiar elements from that game appear here, but the game also has more than enough loot dropping, skills, upgrades and rewards to keep even the most jaded players quite busy. As with a few other games in my rather large backlog, I’ve held off doing a full review because the game really needed to be patched up so I could give a it a solid recommendation. The latest patch (1.0.5) now makes this one a greater (yet still flawed) game rather than a somewhat decent one that needed a lot more polish.

Warhammer 40K IMa

Get ready to do a whole lot of this, plus a nice bit of detective work. it’s like CSI with demons and a hell of a lot more weapons.

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Red Dead Redemption II Gameplay Trailer 2: Told Ya So (Plus Tax)!

I’d seen a few folks online (and more offline) bemoan the lack of Rockstar pumping out more info or gameplay on Read Dead Redemption 2 and this past week and weekend telling a few folks not to fret and the push was coming. Well, lookie here, a new trailer dropping on a Monday without warning: Enjoy:

Also, the game’s cover art has been updated, so here you go (and yep, I’ll need to go back and pop this image into previous posts at some point:

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Liking the updated cover art, as it recalls some fine Western classics.

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Review: V-Rally 4 (PS4)

V-Rally 4Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, V-Rally 4 ($59.99) attempts to capture the spirit of the series’ somewhat floaty control system while adding modern HD visuals and online play. While everything didn’t quite work out as well as it should at launch (the reason this review is later than usual), some recent patching has fixed a number of the game’s issues. That said, expect to do a good deal of car tweaking for the optimal experience.  Rally fans who want a game that demands constant fiddling with settings and plenty of pre-race practice just may find a decent to acceptable experience comes with that high level of patience the game asks for.

Developer KT Racing has made a tough off-road game that packs in a ton of content in its single player and online modes using real life cars on fictional tracks set in some very pretty locales across the globe. If you go in expecting a total pick up and play experience out f the gate, the mix of arcade and simulation elements may not quite jibe thanks to the default controls being a bit too loose (requiring the aforementioned fiddling) and the solo mode forcing you to pay to enter some races and then pay your in-game manager and crew for their efforts at keeping your small but growing garage of rides in racing shape.

V-Rally 4a

“Slide, Charlie Brown, SLIDE!” A super-light touch is key to playing this game (or else).

That said, as with the still mighty V-Rally 3, and the still surprising Dreamcast version of V-Rally 2, at some point the more dedicated players who stick with the game will indeed snap into that zen-like state, get into the game’s squirrely handling and very likely enjoy the ride. Amusingly enough, it seems the developer knew the game would frustrate some players and yep, there’s DLC out that allows a career mode boost as well as a digital guidebook to its cars and tracks. Granted, the former is completely optional and the latter should have been included as part of the price (and seems to  have been in a newer update), but these days optional buy-ins seem pretty much unavoidable in some games.

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The Horror of Too Many Scary Games (is a Good Thing to Have), Part 2

You’re either back for more… or you fell asleep reading that first part and just woke up in time for part two. Well, here you go, then. Some of today’s entries are coming out after October, but that doesn’t mean they’re any less frightening. Anyway, here are six more games to look forward to (unless you’re too freaked out to want to try some of the scarier ones, mua-ha-ha-haaaa!):

 

 
Home Sweet Home (PS4/PSVR/Xbox One) – If the trailer is any indication, this could be one of the downright scariest stealth/horror games of the year. I missed out on the PC version of this truly scary-looking Thai horror game from Bangkok-based indie dev Yggdrazil Group Co.,Ltd, but my pals at Mastiff Games seem voraciously intent on putting me under the couch with this upcoming PS4 and Xbox One port. The PS4 version will support VR as an option (I’ll take my scares flat, thank you much) and if you prefer your games on a disc, this one’s going to be a GameStop exclusive in addition to a standard digital download on PSN and Xbox Live. I may have to shell out for the disc version, as this one certainly looks scary enough to be a keeper. That and I want to have the option of maybe loaning that disc to a friend or two who hate horror games but are slowly coming around. Then again, I have the feeling that this might be one of those games that sends them back down the ladder to being too skittish to fire it up.

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The Horror of Too Many Scary Games (is A Good Thing to Have), Part 1

Although horror-themed games are released all year long from developers and publishers of all sizes, the number definitely increases as the Halloween season approaches. I’m currently playing a few quite interesting to downright too damn creepy titles that should keep you up at night if you’re into that sort of thing. I’ll divide this into a few parts because my inbox is a bit loaded with what’s looking like some really fun games of varying degrees of scariness. Let’s start with five for now:

The Conjuring House (PC) – Holy #@*+. Well played, Morocco-based RYM Games, well played. Here’s a game that knows what it wants to do (make you too scared to keep playing) and it gets right to it with the scary stuff after an extended opening cinematic sequence that gets your heart pumping before handing you control in the middle of a chase sequence. Gee, thanks. So far, the game is absolutely dripping with atmosphere and the Unreal 4-powered visuals definitely get the job done. That said, the English translation needs a bit of tweaking as some awkward text mars the experience when it doesn’t match the spoken dialog. Still, this is going to be one of those games that sucks players in and should keep them jumping long after they’re done. It’s out September 25 on Steam, so keep an eye peeled (or else). I’ve got my fingers crossed for solid console port (PS4, please) if only to keep further away from the screen. Or: playing this on my laptop has been pretty damn frightening with those blasted creeps right up in my face, yahhhh!

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Capcom Beat ‘Em Up Bundle: Hit After Hit (Minus a Few Hits)

Capcom BEUB

Now, you’re playing with POW… er, never mind… wrong company!

At a mere $19.99, the Capcom Beat ‘Em Up Bundle is one pretty solid deal that’s out now on consoles and PC. Check out this hilarious “retro” trailer and get that wallet out, folks:

Yeah, it’s missing Black Tiger and Magic Sword (which have appeared as titles in other Capcom collections on PC and older consoles) and the two Dungeons & Dragons games (which are still available on last generation systems and PC the last time I checked). But these games are made to be replayed and you’re getting two titles (Armored Warriors and Battle Circuit) that are making their debut on game consoles (whee!)

Capcom has certainly been on a roll lately with all these returns to greatness. Now, all we need is a Quackshot remake and more arcade classics, plus some nice HD versions of the Mega Man Legends and Tron Bonne games and we’re even more golden. Hey, a guy has to dream every now and then (well, more often than that, actually).

-GW

Sega Genesis Classics Switch Bound This Winter

Sega Genesis Classics Switch

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Oh, yeah. It’s SO on this Winter on the Switch.

Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.

The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.

On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.

I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.

-GW

Onimisha: Warlords to Return in 2019

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He’s baaaaaack (finally!)

When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.

Some details and more screens below the jump. check out the trailer (ah, memories!)

(Thanks, Capcom USA!)

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