Mailing Lists. I’m On a Few Odd Ones

So, I get press invites to quite a few media events and I thought for a hot second that I need to start whittling down my contact list because there are a few events which I have no intention of going to. Frankly speaking, I’d have nothing positive to say about this particular event. On the other hand, if you do this writing stuff long enough, you learn that some contacts rep a few projects you don’t care for, but having those contacts will often get you some clients they rep that are more in tune with what you focus on.

Edited a bit to chop out contact info and links, I’ve gotten a few of these in the past week or so:

Reminder Miss America 2020 Press Credential Applications Due

Did I mention I dislike pageants somewhat intensely?

This may have arrived because I covered some fashion stuff in the past, but wow, thanks, but no thanks. I really dislike the whole pageant thing and have for ages. I’m gathering there’s a slight touch of desperation, thus the reaching out to anyone who can cover this, but nope, I’m not interested. Best of luck to the winners and all that, but this sort of thing irks me even if it’s be reworked into something else.

Still, even the “2.0” designation and a new focus on some areas can’t make me believe this pageant (and others like it) deserves to still be a thing in this century. Besides, as a planet, we have bigger fish to fry when all is said and done and even if you see a contestant who may call attention to certain things, my bet is there’s a muzzle out on others, free speech aside. Anyway, I’m sure that event will be some sort of success among those who want it to be a big deal, but me? I’ll be sitting this one out while overthinking about the honeybees dying off or something.

-GW

Zombie Army 4 Wants YOU (Or Else)

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Rebellion’s intense and gruesomely gory (and fun as hell) Zombie Army series (a mutated spin on its Sniper Elite series) is getting a fresh take and some icky, fitting enemies (the zombie shark demands attention!) in the Zombie Army 4: Dead War trailer below that’s definitely not for the squeamish. Me, I got a big grin on my face seeing what’s coming and yes, that game engine Rebellion has got me in awe of the zombie carnage on display. Uh, carnage to the zombies, that is. Nope, this game isn’t for the wee ones and sort of needs to be played at night with a good pair of headphones on for best results.

Some early alpha gameplay footage is below the jump, but yeah, it’s not for everyone. I also kind of doubled down and ran Rebellion’s older introduction to the franchise so you can see what to expect with the fourth entry. Hey, I was cleaning out my inbox as I’m almost out of space. I guess it’s a good thing I found that after all.

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Moons of Madness: It’s Not Made From Cheese, That’s for Sure

Funcom’s scary looking treat, Moons of Madness is out on PC for Halloween time (well, October 22nd, a week or so early), and there even a neat contest you can enter here with some frights to be had and awesome prizes to be won. But as good as it looks (and man, it looks really good), my poor backlog is telling me to wait for the console release in February 2020. It’s not that I don’t want to review it, mind you. In an effort to reduce my workload (and yep, stress level), I’ve decided to shift a few games to next year and while it’s a tough choice here, it’s also a good one at the end of the day, I think. I feel that a fresh review down the road gives a game like this a a nice boost if it’s one some console owners may have avoided because they haven’t a computer that can run it and might be keen on how it runs on their system of choice.

There’s also the chance that further optimization and any patches that a game needs will come to consoles that game a good-looking game such as this one even better (in terms of gameplay) as an overall experience. For the record, yes, I know the game might look less “perfect” as a console release. That said, the modern emphasis of graphics over gameplay with some makes no sense when a game manages to run fine and play well as a port (despite what one thinks about things like “perfect” resolution and the need to frequently tweak a PC to run things at optimum settings). “Blame the player AND the game”, as I heard an acquaintance say a few years back when a new PC game he’s bought was giving him grief when his driver-updated 3D card wasn’t capable to run a it without some figuring and fiddling.

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It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

DB_Splash

With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW

Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Dario Argento’s “For Bridget” is Just The Thing to Coax A Kickstarter Pledge

dreadful bond logoSo, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.

I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.

DB broken

While you’re recuperating, I think you could use a little movie to watch… Here you go:

Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…

-GW

Dario Argento’s Dreadful Bond: When Supporting a Nightmare is a Good Thing

dreadful bond logo

Oh, it’s real, alright.

Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?

The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.

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Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.

-GW

Apocalypse Now: Well, in 2020 (but as a PC game)

apocalypse-wow
 

“The horror… the horror…”

So… this is indeed a thing you can put money towards… and it looks as if it’ll be worth it. Yes, I spit out my coffee when someone sent me this link. But after reading it and soon after, reading the entire Kickstarter page… I guess I’m in, as I’m watching the funding until the final 48-hour push before deciding whether to pledge. It’s NOT a shooter (good!), Coppola in indeed involved (better!) and with a three year production window, the team of industry vets isn’t rushing this to market (best!). granted, the planet still kind of needs to be here so those of us buying that ticket can actually enjoy the fruits of this labor. But we’ll deal with those D20’s as they’re rolled.

– GW