About geelw

Gamer, Writer, Artist, Idea Guy, Mild Curmudgeon With A Long List Of Hidden Talents

The Textorcist: Somewhat Devilish Bullet Hell Coming in 2019

Textorcist multi

“Forget about the check – we’ll get hell to pay!” seems like a fitting caption for this image…

File this under “Now I think I’ve seen everything, I gotta play this one!”  division. Headup Games and developer Morbidware are currently hard at work on a crazy indie called The Textorcist: The Story of Ray Bibbia and yep, it’s looking like a hell of a game experience (pun absolutely intended). Check out the rather astoundingly cool trailer below:

(Thanks, Headup Games!)

I’ll admit to laughing so hard with the concept and execution above that it took me a few minutes to realize I’m going to be VERY bad at this game. Thank goodness for that casual mode noted at the end because it’ll at least let me see more of this one than if I tried to play it normally. Oh, I’ll post the hilarious press release below the jump so you can see what you’re in for when you pick this up nest year.

Continue reading

Advertisements

Review: The Shapeshifting Detective (PS4)

TSD_03

That’s the lovely and quirky Violet (Aislinn De’Ath). Is she the killer? Maybe? I dunno, but she’s certainly looking like she’s about to be one in this screenshot.

TSD_boxI consider publisher Wales Interactive as the new gatekeepers of the FMV (Full-Motion Video) flame these days simply because they’ve put out a number of memorable modern titles that bring this style of game to players in full HD glory. Yes, the Digital Pictures comeback (Night Trap, Double Switch) is a good thing for those who recall the 1990’s fondly through those older games. But Wales’ modern FMV output stands out with better production values, less gimmicky casting and some decent mature story lines as hooks that make them well worth a look.

Granted, there’s a fair bit of comic relief to be found in D’Avekki Studios The Shapeshifting Detective ($12.99), but it’s a case where if you’re into what’s on display, you’re chuckling with the game rather than at it. A murder most foul has been committed in the sleepy town of August and it’s up to you to help solve the crime. Well, it’s not you, but a character named Sam (which isn’t really his name) who can transform into other characters who’s tasked with discovering the culprit. The game works well on a few levels where thinking outside the box can net some interesting results that will change each time you play based on how you handle those transformations and who you interact with.

TSD_04

Esmonde Cole is Zak, handsome man with a camera who knows how to use it to get what he wants. You’ll see he makes quite the suspect as well. Killer? Oh, we shall see…

 

Your initial suspects are three tarot card readers holed up in a fancy inn run by a strange woman who’s taking pills that cause partial memory loss. The list grows as the game progresses (a shady photog, the victim’s boyfriend, a potential victim and a few others you meet) and you’ll discover less than perfect alibis all around as well as a few revelations that both help and hinder your efforts.  The intentionally loopy nature of the gameplay will keep you guessing for a bit, but as you start piecing things together, you’ll be dialed in for the long haul each session.

 

Continue reading

The Secondhand Stan Lee Story

ExcelsiorIt’s been that sort of  a mean and insane day (well, one of too many to count), but let’s skim to the memory bank, happier times wing for a spell. I actually have three Stan Lee stories, but two of them are less “stories” and more “sightings” in that sort of “Hey, is that Stan Lee?” followed by someone saying “No it’s not… wait a minute… Oh yeah! It’s Stan Lee!” followed by a “Hi, Stan!” if he was within a few feet inside not quite yelling distance. Boring, mundane, nothing special, THE END.

Now, the third Stan Lee story isn’t mine at all, actually. It was told to me maybe 25 years ago by a friend of a friend and it struck me as a pretty amusing anecdote about Lee being the biggest of people in the smallest of spaces.

Anyway, back around 1982 or ’83 (although one retelling noted this may have happened in 1981, but I doubt that because that was the year Lee moved to California), the FoF was attending a comic convention where he’d heard rumors of Stan making an appearance at some point. He was sharing a hotel room with six other people and on the second day, he and five of the roomies decided to crawl out of bed after a night of partying for an early breakfast before the con got underway. The seventh person was a heavy sleeper, so it was decided that someone in the breakfast club would get something to go for Snoozy McBoozy to nosh on.

Continue reading

Gear.Club Unlimited 2 Hands-On: Eden’s Zippy Switch Racer’s a Winner

GCU2_Keyart

GCU2_boxFor whatever reasons, games with licensed cars have been a bit (okay, REALLY) underrepresented on Nintendo’s home consoles for far too many years. The sole good game with licensed cars during the last generation was 2013’s Need For Speed Most Wanted U, a stellar conversion/update that got overall excellent reviews but didn’t sell as well as it should have. I won’t even mention that Fast & Furious game from the same year because it was memorable for all the wrong reasons.

With the Switch doing so exceptionally well since its launch as a home/away hybrid system, you’d think that at over 1230 or so games in we’d see more and better licensed racers filling up retail and the eShop, but nope. Other than the still delayed rally-focused V-Rally 4, and the upcoming truck sim Spintires: MudRunner – American Wilds, pickings are slim for those who want a more authentic racing experience with branded foreign and domestic cars.

GCU2_map

Only a tiny portion of the map is revealed here. All those other courses unlock as you go.

 

Thankfully, last year, veteran developer Eden Games stepped to the plate with Gear.Club Unlimited, an enhanced upgrade of their popular mobile game that removed the mobile-friendly microtransactions and added more cars and game modes. While well received by racing fans and some critics, there was some negativity about shorter than expected race sessions and some elements that seemed too close to the mobile game’s roots. Still, the game did well enough (and is still moving units at full price) that Eden set out to make a sequel that addressed the issues in the first game while adding improvements guaranteed to make the sequel even more impressive.

Let’s just say they have (and how):

 

 

Continue reading

(Not So) Random Film of the Week: Smash Palace

Smash PalaceThanks to a few oddball decisions (some made by people connected with his first film) Roger Donaldson’s second feature film, 1981’s Smash Palace almost didn’t get made. I’ll let you go check out the excellent making of feature on the Arrow Academy disc for the full story, but let’s just say everything worked out in the end and we have a strong followup to Sleeping Dogs to chat about for a spell. Donaldson’s film is a wrenching, raw look at a marriage fallen apart thanks to a lack of communication and what happens when decisions made by the adults in the room spiral past the point of reasonable discourse.

Al Shaw (Bruno Lawrence), a former race car driver looking to restart his career is married to Jacqui (Anna Marie Monticelli), a former nurse he met while recuperating in France after an accident that took him off the track. They eventually wed and moved to a remote spot in New Zealand where Al runs the titular wrecking company. Jacqui despises the run-down location and dull (to her) lifestyle, berating Al for not taking  a solid ongoing offer to sell the business. Despite the tension, love for couple’s daughter, Georgina (Greer Robson), or Georgie, keeps things mostly in check. Unfortunately, Al’s best friend, local cop Ray Foley (Keith Aberdein) catches Jacqui’s eye and ear (Al talks a lot, but tends to ignore his wife because he’s happy in his work) and the two get romantically involved. When Al discovers this, he lashes out (in a hard to watch scene) and yes, Jacqui leaves him for Ray, taking Georgie with her.

 

(Thanks, Arrow Academy!)

 

Things go sideways and downhill from that point on even though Al gets back on the race track with a car he spent a year building. Recklessly, he makes a series of somewhat terrible decisions, some of which where his hand is forced and others where he just reacts out of pure but flawed human instinct.

Continue reading

Iris.Fall Takes A Slight Release Date Spill

Iris.Fall header

December 7, 2018 is the new release date for indie developer NEXT Studio and publisher Zodiac Interactive’s Iris.Fall. While you’re waiting for this gorgeous and atmospheric puzzler, here’s a new trailer that’s still more of a tease but still manages to be too tantalizing:

While the delay is slightly disappointing, any time spent adding more polish to a game that already looks spectacular is more than welcome. Keep an eye peeled for this one next month.

-GW

Path of Exile (Finally) PS4-Bound

POE PS4

 

Ever hold a secret in for so long that you forget about it until you find out it’s no longer a secret, yet you still clutch that secret in a death grip? Well, that’s me and this news item on Grinding Gear Games’ great Path of Exile popping up on PS4 before the end of the year.

Lovely trailer alert below:

https://www.youtube-nocookie.com/embed/gZD8HWCDV2U

Earlier this year I’d gotten a hint of a whisper of a whiff it was on the way, but at some point after the ecently released Xbox One version and I filed that tease away until an actual confirmation was announced. Excellent. Now, all I need to to is figure out what game to drop off my MMO list. I really have less time to play online stuff and am supposed to dislike these types of games (allegedly). But I find myself interested in a few and will try them out for a spell. PoE is a free to play (NOT pay to win) game that I messed around a bit with on Steam and liked a lot but had to stop playing because I got busy trying to put a dent in my backlog. Anyway, it looks as If I’ll need to hop into this in December and see how well the PS4 handles the game.

Path of Exile Key Features Include:

Download and play for free, but never pay-to-win
A dark and deep action RPG
Unlimited character combinations with the game’s gigantic skill tree
Combine skill gems to create unique combat strategies
Explore a dark and gritty world rendered from a fixed 3D perspective
Explore randomly generated levels for nearly infinite replayability
Craft weapons, magic items and even end-game maps to become more powerful
Cooperate or compete with thousands of other Exiles in a persistent online world
Ascend online ladders in every game mode

Back in a bit. I was awake all last night concerned about voting, but did it early, came back and passed out for a few hours (oops). Going to put on some coffee and try to work while NOT watching any election coverage so I don’t keel over from the stress.

-GW

Review: Heavy Fire: Red Shadow (PS4)

Heavy Fire RSWhile previous games in the Heavy Fire series have been on-rails shooters a tiny bit (but not exactly) like a non-gun controller version of Time Crisis with a whiff of modern military shooters set in fictional locations based on real word military hot zones, Heavy Fire: Red Shadow ($19.99) is more than a little reminiscent of the arcade version of Beach Head 2000. For those with short memories (or those who’ve never played that older game), it was a fixed turret shooter where you mowed down enemy troops and vehicles, blasted planes out of the sky and pretty much laid waste to as much as you could in a 360 degree radius until you were overrun (or just ran out of credits). While a bit on the shallow side in terms of gameplay depth, this latest installment packs in enough stress relieving bang for the buck that keeps it replayable.

Well, provided you don’t mind dealing with a few troubling bugs that really need patching.

HF_RS2

“Come out to the coast, we’ll get together, have a few laughs…”  Ha. Ha. (BOOM!), Now you have quite a few too many guns.

 

That said, I’d gather that some fans of the series from its beginnings as digital titles on the Nintendo 3DS may be disappointed in this because of the lack of co-op play, which a game such as this kind of needs to spread the fun past one’s home. You do get PSVR support in the retail packaged version that adds some “in your face” moments (usually in those moments when you’re yelling exactly that to some enemies on the receiving end of whatever ordinance you’re blasting or calling down on them). But those plain-ish visuals tend to get a bit mushy in VR compared to other games using the format. Granted, it’s not supposed to be a “great” game in that way some games become “instant classics” these days. But, if you just love all sorts of digital pyrotechnics and can bear the bugs, step on up and have a seat – it’s your turn at the turret.

Continue reading

Review: Western Digital 2TB Gaming Drive

wdfWDGaming_Drive_img2.jpg.imgw.500.500

Okay, I paid good money for some fanfare music, but it hasn’t arrived yet. Eh, just read the article and have your wallet handy.

One of the more easily solved gamer issues is also something that still seems to stymie some gamers who should already know that a mere 1 terabyte of dedicated storage (which is actually less than 1TB thanks to mandatory system clutter) is far too small once one starts purchasing more content. Demos, DLC, system themes, video footage, screenshots and more all require precious space and yes, that 1TB is very rapidly filled (usually sooner than one thinks). Sure, you can delete content left and right when a new game drops, but this becomes problematic for a few reasons.

Western Digital’s Gaming Drive (available in 2TB ($79.99) and 4TB ($119.99) versions) is a solid, solidly built, supremely easy to use affordable solution to this problem and yes, makes for an excellent purchase for yourself and/or any PS4 gamer on your list.

Continue reading

Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

Home Sweet Home_20180910124249

Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

Continue reading