Although horror-themed games are released all year long from developers and publishers of all sizes, the number definitely increases as the Halloween season approaches. I’m currently playing a few quite interesting to downright too damn creepy titles that should keep you up at night if you’re into that sort of thing. I’ll divide this into a few parts because my inbox is a bit loaded with what’s looking like some really fun games of varying degrees of scariness. Let’s start with five for now:
The Conjuring House (PC) – Holy #@*+. Well played, Morocco-based RYM Games, well played. Here’s a game that knows what it wants to do (make you too scared to keep playing) and it gets right to it with the scary stuff after an extended opening cinematic sequence that gets your heart pumping before handing you control in the middle of a chase sequence. Gee, thanks. So far, the game is absolutely dripping with atmosphere and the Unreal 4-powered visuals definitely get the job done. That said, the English translation needs a bit of tweaking as some awkward text mars the experience when it doesn’t match the spoken dialog. Still, this is going to be one of those games that sucks players in and should keep them jumping long after they’re done. It’s out September 25 on Steam, so keep an eye peeled (or else). I’ve got my fingers crossed for solid console port (PS4, please) if only to keep further away from the screen. Or: playing this on my laptop has been pretty damn frightening with those blasted creeps right up in my face, yahhhh!
Today’s bad joke, courtesy me: “Look, Buster – that’s NOT how you take the train!”
Or, Debbie over at Moon in Gemini is hosting another fine blogathon and as I have a rather massive backlog (hey, I’m building a movie fort!), I’ll be doing two Roger Donaldson films I’ve not seen but just so happen to have here thanks to the fine folks over at Arrow Video: Sleeping Dogs (1977) and Smash Palace (1981). I hear both are quite excellent.
So, I waited a day plus for the internet to do its usual barfing and bellyaching over Sony’s upcoming PlayStation Classic (and yes, some people actually really love the concept and were neither barking nor bellyaching, but breaking out the hugs and searching out pre-order news) and while I’m all for the thing doing well, there are a few potential bumps in the road that may keep it from being an instant purchase. Of course, I’m kidding myself a bit here, as it’s practically guaranteed the Classic will sell to many Sony diehards who want either a perfect gift for themselves or the kids.
Well, this brings back memories. Er, memories that I still own three original PlayStations, so the Classic being 45% smaller means I can squeeze one into the vaults at some point.
Now, you’re playing with POW… er, never mind… wrong company!
At a mere $19.99, the Capcom Beat ‘Em Up Bundle is one pretty solid deal that’s out now on consoles and PC. Check out this hilarious “retro” trailer and get that wallet out, folks:
Yeah, it’s missing Black Tiger and Magic Sword (which have appeared as titles in other Capcom collections on PC and older consoles) and the two Dungeons & Dragons games (which are still available on last generation systems and PC the last time I checked). But these games are made to be replayed and you’re getting two titles (Armored Warriors and Battle Circuit) that are making their debut on game consoles (whee!)
Capcom has certainly been on a roll lately with all these returns to greatness. Now, all we need is a Quackshot remake and more arcade classics, plus some nice HD versions of the Mega Man Legends and Tron Bonne games and we’re even more golden. Hey, a guy has to dream every now and then (well, more often than that, actually).
Here you go, the launch trailer for Studio Mono’s impressive looking sci-fi RPG Insomnia: The Ark, set for a September 27 release on Steam:
I’m liking the Bioshock-like vibes pouring off this one and that third-person action viewpoint is also lovely to my action/RPG loving eyes. Of course, the proof will be in how it all plays plus the expected launch window patches that will no doubt beat up on any bugs that are guaranteed to be part of the initial experience. In fact, I’m instituting a new review policy where I’ll wait a few days to a week or two to review some games just because I know they’re going to ship with assorted imperfections great to small. I’m okay with that waiting, though because it allows for a more reliable and fair review over first impressions that pick at issues that end up getting squashed once a larger audience gets to attempting to break a game by looking for flaws.
The only thing I’m looking for is another solid game to play that captures my imagination and has me grooving on the lore, world building and role playing elements. That’s not too much to ask at all, right?
Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.
The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.
On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.
I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.
I’d (way too) old enough to still remember seeing Burt Reynolds appear on Dan August way back in 1970-71 and liking the show just for the rather dynamic opening of Burt doing all those stunts (and that catchy title theme):
Amusingly enough, I was also watching Mannix over on CBS back then and yep, both shows were cut from the same (and literal) rough and tumble Quinn Martin cloth. meaning they were reliably action-packed and very guy focused (although both Mike Connors and Burt clearly had appeal to anyone hooked into those shows). I still recall in school one day some fearless (but none to bright) kid tried to copy that floor slide Burt did in the opening only to find out the laws of physics and a non-waxed floor made for a painful-looking science lesson. Hey, I got a laugh out of that foolishness, so it was all good.
I read Burt said this was his favorite film. I heartily agree. It’s not for the faint of heart, but it’s worth the watch.
I didn’t see any of Burt’s movies until John Boorman’s brutal, brilliant Deliverance popped up in heavily edited form (I think on ABC) and yes, I was creeped out big time by it, but it also became a favorite flick whenever it aired. Now, I wasn’t one to follow all of his work, but much of everything I saw was well made and Burt always came off as a pretty cool cat. Even in his more dramatic work up to a point, he did quite okay portraying an interesting variety of characters. I liked his work on Sharky’s Machine a lot because the film works as both cop drama and intentionally amusing dark comedy. yeah, Burt was a pretty decent director, too. Foo. I hate writing these posts because it’s hard to put words into proper sentences when one’s mind is racing like a Pontiac Firebird Trans Am about to clear a huge jump. Go watch a Burt flick at some point, I say. Pick a good one.
This is probably one of the easiest reviews I’ve ever written and that’s thanks to Spike Chunsoft’s 428: Shibuya Scramble($49.99, buy it!) being one of the best, most consistently enjoyable adventure game experiences I’ve had this year. Initially released in 2008 to acclaim in Japan, this visual/sound novel/mystery game hybrid manages to still be 100% relevant because the developer nailed everything right the first time and the snappy new English localization (courtesy of the fine folks at Absolution Games) does an excellent job at making everything click exactly where it needs to.
Trust no one… well except for guys who aren’t anything but pesky sorts just trying to eke out a living. He’s okay (this is very early in the game, so nope, not a spoiler!)
On the other hand, it’s also one of the hardest reviews I’ve written because I don’t want to ruin a single thing about the game other than to say it’s gong to be best if you go in as cold as possible (avoid spoiler-laced video walkthroughs, please!) and enjoy the perfect blend of plot and puzzle elements this one brings to the table. trust me, your curiosity will be very well rewarded, especially if you love a good mystery laced with off-kilter humor, tense drama and some deep, dark secrets.
It’s pretty spectacular when a game zips from drama to comedy to fear-inducing without missing a beat while keeping your interest in its varied cast of characters and sub-characters. It’s even more special when it’s a game that uses live actors and mostly still images with limited animation and doesn’t come off as cheesy or half-baked. This is clearly due to Spike Chunsoft’s decades of expertise with visual and sound novels and even though it’s a ten-year old game, it feels like a blast of fresh cold air on a hot summer day. Five main characters’ (and a number of minor ones) lives cross paths during a fateful day in and around the busy Shibuya section of Tokyo and it’s up to you to choose how everything plays out. Pressure much? Good. That’s how this is supposed to work and wow, does it work.
I clearly wasn’t ready for Dario Argento’s Deep Red way back when I saw it on a somewhat beat-up rented VHS tape back around 1990 or ’91. While the 1975 film had some primo scares (such as that freaky clockwork dummy scene and the genuinely gory brilliance in its stylized murders), the story seemed to be a bit chopped up to the point of distracting me a wee bit too much. Hey, I often tend to pay attention to the plot more than the violence in most horror films, so sue me. Flash forward to Arrow’s 2016 UK restoration (finally getting a North American release) which adds back in scenes that was cut and makes one of Argento’s best early films even better. Granted, it’s not going to be for everyone (yes, it’s quite violent), but as with many gialli, you more or less know what you’re getting and you’re going to get it but good (and in both eyes, at that).
David Hemmings plays Marcus Daly, a British jazz pianist who ends up being the target of a killer after he sees said killer killing the hell out of some hapless victim. During the initial police investigation, Daly’s photo is snapped by snippy, snoopy reporter Gianna Brezzi (Daria Nicolodi), who inadvertently puts Marcus in grave danger after posting his handsome mug in the newspaper. As in his earlier The Bird With The Crystal Plumage and The Cat O’ Nine Tails, you get leading men who get in well over their heads once they try to do a bit of extracurricular detective work and yes indeed, Daly gets put through the wringer but good. This is also another Argento film where a woman saves the lead from certain death, with Nicolodi’s Brezzi making a strong impression as a gal who’s no screaming wallflower at all.
When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.
Some details and more screens below the jump. check out the trailer (ah, memories!)