Games I Need to Play 4: Chernobylite


Well, well… I guess I really need to play this game, too. This, ladies and gentlemen, is Chernobylite, a 3D scanned “science-fiction survival horror experience” from developer The Farm 51, who deserves some sort of award for exposing themselves to the probably still very irradiated location of the Chernobyl Exclusion Zone, where some of the photo-realistic visuals and locations were derived from. I haven’t touched the Early Access build yet because I’m swamped with stuff to do and my backlog is somewhat long, but that sort of attention to detail makes me want to see what the heck this is all about from a few perspectives. If that trailer is doing its job on you, you can go pick up the Early Access version of the game either on Steam or gog.com.

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Just out for a little walk in the (radioactive) park…

I’ll shut up here and let you ogle more some screenshots and other media on the game’s official site, as I’m I’m the middle of a few reviews and today is extra busy for a Monday. This is also console bound at some point but as far as I can tell, it’s headed for PS4 and Xbox One only.

-GW

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Kings of Lorn: The Fall of Ebris Gets A Wonderfully Depressing New Trailer

 

Geez. Take my time and money, already department, deluxe edition: Teamkill Media’s upcoming game, Kings of Lorn: The Fall of Ebris makes Demon’s Souls classic and mighty downbeat intro seem as if it’s unicorns and rainbows, but with a bit more winning on the part of of the lead here. I like it for that. That said, it’s hard to get a gauge on enemy difficulty in the newer game, as some enemies seem to go down too fast. Then again, this is likely the developer wisely hiding the challenge level until the masses get their hands around a controller when the PC version is released on November 22 2019.

This almost looks too frightening to finish (and no, that fantastically dour music isn’t helping one bit). If that’s going to be the aural force that’s coming, the already mind-blowing visuals will have some stiff competition as far as what’s going to keep me freaked out the most. I can’t wait, but I also want to see how the console versions stack up (PS4 is my preferred way to play, thank you).  Oh, here’s the earlier E3 trailer (in case you haven’t seen it yet). Go wishlist this now… or it’s coming to get you.

-GW

Diablo IV: Back To The Past For The Future’s Sake

While Blizzard is in a wee spot of trouble for a few things these days, if you can divorce yourself from those elements, Diablo IV is looking mighty incredible. The return to the bleak color palette of the first two entries in the series is a great decision as is the company deciding to release both the opening movie and a gameplay trailer that looks pretty spectacular. I’m concerned about a few things, though.

Only three classes (so far) is a throwback to the original game (an excellent touch), but I’m hoping more are added and not at a premium price point. Some fans are already too testy about microtransactions in games and game companies overcharging for content that should be part of the package, so I’m mot sure how Blizzard will respond to this. At least the game is wisely confirmed for PC and save for the Switch, consoles, so it’s a definite day one purchase for me. EDIT: Ah, I see from the official site that these are  “the first three” classes, which probably means more will be made available at some point, likely by some form of unlocking (payment?) or a completion reward for completing the game with one of the three starting characters.

With that out of the way, I can breathe easy that the game is in good hands as development continues. Multiplayer I can take or leave, but we’ll see how it turns out as things progress. The brief bits I saw certainly looked good, but I’m more of a solo player in games like this because I tend to take my time and not rush through dungeons.

-GW

The Wanderer: Frankenstein’s Creature – Arte For The Masses

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This one’s special, folks.

Publisher and co-producer ARTE and indie game studio La Belle Games have a really surprising treat for gamers and non-gamers who just might be intrigued by a wonderful take on a literary classic. The Wanderer: Frankenstein’s Creature ($15.99) is out now on PC and Mac on Steam and coming soon to mobile platforms in November. In addition, ARTE is bringing the Nintendo Switch version of the adventure in Q1 2020. There’s a playable prologue here (click, scroll, enjoy) that does a wonderful job of giving you a taste of the experience as well as introducing the writer and a few important acquaintances on one fateful night where a few terrifying tales were told.

Here’s a trailer to peruse – screens and game info are are below the jump.

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Death Stranding Launch Trailer: Turn, And Face The Strange

I’ve been wisely avoiding any news and potential spoilers on Kojima Productions new game because I want to go in as cold as possible. So right now, I’m about frozen solid in terms of what I know about the plot and characters. I’ve seen a few trailers over the years while it was in development, but true to form, they were intentionally vague or showed off some impressive tech and packed in the weirdness that was hard to decipher if one decided to go down that rabbit hole. I chose not to, as speculation is the worst thing one could do with what was looking like a strange enough title that was innovating on a few fronts.

For me, Hideo Kojima’s games since the Metal Gear Solid era have been essential because even with trailers, you’re not getting the full story because there’s going to be a ton of context not seen until the full game is experienced. That and the sole time I broke with this tradition of mine was with P.T./Silent Hills, a game that was killed by its publisher and fantastically frightening demo unceremoniously removed from PSN after a nasty breakup that saw Kojima form a standalone studio. That was one game that very likely could have turned that series around, but we’ll never find out. I’d let myself be seduced by the idea of new Silent Hill game with a talented team at the reins (Guillermo del Toro amd Norman Reedus were part of the project), and it was a shock to find out later that the game was canned and its creation halted.

Anyway, Death Stranding arrives a week from now on the PS4, and next summer on PC. I’ll be getting the PS4 version because hell, it arrives first and I hate spending money on any potential PC upgrades that might be needed to run this on my aging laptop.

-GW

November’s PS Plus Duo is Scary Good Stuff

 

Nice. I actually haven’t played either of these other than a demo of one a while back, so this will be a good pair of bonuses to have added to thee library. Now, all I need to do is find the time and clear out my external HDD, as it’s about filled with a ton of old games and videos. Eh, I’ll probably get a larger drive at some point, but I’ve always thought the the PS4 could have used more USB ports.

-GW

FAITH: The Unholy Trinity – A Reflex Test For The Senses

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Creepy is coming a third time (and to consoles at some point, too).

I was jumping under the furniture a while back when I first played indie developer Airdorf Games’ Faith, a very frightening game that blended old-school visuals and the sheer shock of horror and jump scares plus some clever use of synthesized voices, all in the service of terrifying the player. Let’s just say it worked, as I’ve had the second game here for a while on my laptop, but haven’t touched it since I downloaded it. My excuse of having too many games to play in my backlog keeps me hiding from that sequel, but it’s now the case where there’s a third game in the series coming soon that’s probably goijg to get me to play all three in one shot.

Or, say hell-o to FAITH: The Unholy Trinity, coming to PC and eventually, consoles:

As you can see, it’s pretty unsettling stuff when you get hit with the blending of old and new here. There’s a nice layer of crazy here when the game comes at you and you don’t know what to expect next, but this is good in a game that’s a mix of horror, adventure and a few abstract elements that will have you hooked in and trying to run away simultaneously. Go wishlist this this one if you’re into the horror stuff – it should run on most Windows 7 and up (64-bit) PC’s with zero issues. I’m going to hold my breath until I turn blue that this is coming to consoles sooner than later (starts holding breath).

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Appropriately Halloween color scheme? CHECK.

-GW

Lost Ember Gets a November Release Date

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“All the animals come out at night…” Well, to be fair, in this game they’re out anytime they want to be.

Hamburg-based Mooneye Studios absolutely gorgeous looking game, Lost Ember, now has an official release date (November 22, 2019 for PC, PS4, and Xbox One), a nice new trailer and more lovely art to look at. I’ll just shot up here and let those images and trailer do all the talking:

Some images for you? Okay, then:

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There’s a load of other images to run, but I stopped with these because I was taking too much time poring over the rest. I’ll get the rest up closer to the games release. Oh, a Switch version is in the works, so we’ll see how that turns out at some point.

-GW

Games I Need to Play 3: The Beast Inside

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I’ll admit at first I thought it was a game about the wonderfully awful movie The Beast Within until I saw screenshots.

Well, what have we here? A photo-realistic horror themed mystery/adventure game that’s got a strange, sort of time travel thing going for it along with some amazing visuals and a lot of falling off stuff, for good measure. Oh, and it’s coming to PS4 and Xbox One at some point, which is good, as I hate upgrading my PC so frequently to play these games. Here’s a gallery and one of many trailers. You can see more on the Steam page where yes, you can buy the game and/or try the demo out.

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Developer Illusion Ray Studio and publisher Movie Games have quite the pair of fitting names, no? I’ve downloaded the demo, but haven’t gotten to try it yet thanks to a review backlog I’m sifting through, but this one will get some playtime soon, as it certainly had my attention as soon as I heard of it and looked it up. Here’s a look at a trailer (it’s all gameplay footage, too):

Alright, then. I guess I’ll get to that demo sooner or later (well, before the game hits consoles, at least).

-GW

Zombie Army 4 Wants YOU (Or Else)

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Rebellion’s intense and gruesomely gory (and fun as hell) Zombie Army series (a mutated spin on its Sniper Elite series) is getting a fresh take and some icky, fitting enemies (the zombie shark demands attention!) in the Zombie Army 4: Dead War trailer below that’s definitely not for the squeamish. Me, I got a big grin on my face seeing what’s coming and yes, that game engine Rebellion has got me in awe of the zombie carnage on display. Uh, carnage to the zombies, that is. Nope, this game isn’t for the wee ones and sort of needs to be played at night with a good pair of headphones on for best results.

Some early alpha gameplay footage is below the jump, but yeah, it’s not for everyone. I also kind of doubled down and ran Rebellion’s older introduction to the franchise so you can see what to expect with the fourth entry. Hey, I was cleaning out my inbox as I’m almost out of space. I guess it’s a good thing I found that after all.

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