Now Playing: Project Nimbus: Complete Edition

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Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.

Is there a thrilling trailer? Oh, you bet there is, folks:

So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.

Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.

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Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.

Back in a bit.

-GW

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Lornsword Winter Chronicle: That Certain Something Piques My Interest (Again)

 
(Thanks, zbencz2!)

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You know, it figures.

Here I was, about to slip away from some of the busier genre games that involve some hybrid elements in favor of more streamlined gameplay and here comes indie dev Tower Five’s Lornsword Winter Chronicle popping up on my radar. Great. Not only is it a brand new game make by former Creative Assembly folks, it’s got that lovely mix of ARPG and strategic elements going for it and as a final kicker, it looks really great. Actually, the kicker for me is even though it’s headed to Steam soon, it’s also coming to PS4 and Xbox One at some point and that’s going to be something I’m dying to see because yes, consoles are my platform of choice these days. Let’s take a look at that trailer, shall we?

(thanks, Lornsword!)

Hmm, maybe the real kicker is the game supporting drop in-drop out co-op play?  That’s also certainly more than enticing to me.  Maybe it’s my ears and eyes perking up and being thrilled to see something like this doing things in a somewhat different manner? Or perhaps it’s just that oddly poetic text that accompanies that trailer that sounds like a song if you think about it long enough? Okay, that’s a smaller but welcome detail more than a selling point. Still, it’s a good sign for what’s ahead, I think.

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Well, not that I’m back IN, I’m looking forward to seeing how this plays, so yes indeed, I’ll be checking out the Steam version and hoping the PS4 port can keep up because this sure looks like a game that I’ll be playing for a while. Yeah, go wish list it, I say.

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-GW
 

Project Nimbus: Complete Edition on Switch Looks Like a Stellar Conversion

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I’d actually heard of GameTomo and GameCrafter Team’s Project Nimbus: Code Mirai a while back when poking around on the PlayStation Store looking for stuff I hadn’t yet tried. That mix of Mobile Suit Gundam, Macross, and Ace Combat the description promised caught my eye (ow) and as my backlog was a bit overstuffed, I wishlisted the game for later.

Interestingly enough, a friend had picked it up last week for his PS4 and just so happened to invite me over to check the game out which proceeded to knock me for a few loops at how polished and thrilling it was. So, here we are, looking at news that there’s a Switch version on the way that has all four chapters plus additional content set for a May 16, 2019 launch.

Here’s a teaser to whet that mecha-craving appetite of yours:

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Warhammer Chaosbane Hands-On: Eko’s of the Past Bode Well for the Future

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I’d hate to be that guy who has to clean those stained glass windows every other day…

WC_cover PS4Way back in 2013, I recall going to a 505 Games press event to play Eko Software’s impressive How to Survive and noting to a PR rep that the developer needed to make an isometric RPG at some point because that game had all the makings of an instant classic despite the overdone zombie theme and copious survival elements. Two years and a new 505 press event later, I’m playing How to Survive 2 and noting to another rep that Eko really, really needed to do an iso RPG just to get it out of their system and how I’d love to see them do something original or even revive a more fantasy-themed game like a Champions of Norrath or some other similarly beefy (and long forgotten) IP.

Four years later and I’m playing through the closed beta version of Warhammer Chaosbane on my PS4 with a huge grin plastered on my face. Although it’s a beta, it’s a mighty fine one full of promise once the dev team adds and tweaks some elements.

In its current state, it’s certainly got some excellent visuals, gameplay that’s immediately fun and what’s looking to be a fairly lengthy campaign just based on looking at the overworld map in the second of two playable chapters. But a bit more polish in a few areas will help put this game into that rarefied air a certain few other isometric games are floating around in. One great thing about the beta is Eko’s willingness to take into account every bit of reasonable feedback from those who’ve pre-ordered the game and have sunk some time into the builds they’ve made available.

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Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Hell to Pay 1: Warhammer: Chaosbane Update

It’s Beta time for those of you who pre-ordered Warhammer: Chaosbane on PC and console, so those of you who’ve plunked down that deposit can dive right into the thick of things and let all hell break loose. That beta time only lasts until the 13th of March. so get busy betting busy on that, folks.

Set for launch on PC, PlayStation 4 and Xbox One on June 4th, 2019 for the Standard Edition and on May 31st, 2019 for the Digital Deluxe and Magnus Editions, the game looks to fuse Diablo-like action/RPG with the classic Warhammer setting and if that trailer is any indication, Bigben and developer EKO wll have a huge hit on their hands. It’ll be interesting to see how this stacks up against the still mighty Diablo III on consoles, but it’s safe to say that genre fans will be well served if all the pieces fall into place.

-GW

Warhammer: Chaosbane Gallery

Now, this looks pretty entertaining and yes, it’s really good to see this legendary series tip its weathered cap to the speedier gameplay found in the Diablo series. Don’t get me wrong, though. I so love the tactical approach to both the Warhammer board games and PC/console games as well as most of the pure action games that have popped up in the Warhammer 40,000 universe. Warhammer: Chaosbane feeds that need for my isometric games loving side and if the gameplay videos are any indication, it’ll also be a game that spends some quality time in my play list and perhaps even rise to the top if all it promises works as planned.

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My brain says “SOLD!”, so this one’s added to the bucket list. Thank you, brain. Also, thank you EKO Studios and Bigben for making this a reality as the first ARPG in the franchise.

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Gear.Club Unlimited 2 Launch Trailer: Wheel Impressive

 

Skidding into retail and the eShop today is publisher Microïds and developer Eden Games’ Switch exclusive sequel, which is the sole licensed racing game on the console following the success of the original Gear.Club Unlimited (which has gone on sale on the eShop for a limited time). The sequel offers more than 1800 miles of tracks, over 50 cars, 250 races, including championships, missions and challenges, enhanced upgrade and customization features and more.  A review copy is on the way, so keep an eye peeled for an upcoming post. I did really like the hands-on time I spent with the game, so feel free to check out those impressions here.

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“Key in the ignition, pedal to the floor, open road around the bend, headed down Highway 10…”

-GW

Gear.Club Unlimited 2 Hands-On: Eden’s Zippy Switch Racer’s a Winner

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GCU2_boxFor whatever reasons, games with licensed cars have been a bit (okay, REALLY) underrepresented on Nintendo’s home consoles for far too many years. The sole good game with licensed cars during the last generation was 2013’s Need For Speed Most Wanted U, a stellar conversion/update that got overall excellent reviews but didn’t sell as well as it should have. I won’t even mention that Fast & Furious game from the same year because it was memorable for all the wrong reasons.

With the Switch doing so exceptionally well since its launch as a home/away hybrid system, you’d think that at over 1230 or so games in we’d see more and better licensed racers filling up retail and the eShop, but nope. Other than the still delayed rally-focused V-Rally 4, and the upcoming truck sim Spintires: MudRunner – American Wilds, pickings are slim for those who want a more authentic racing experience with branded foreign and domestic cars.

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Only a tiny portion of the map is revealed here. All those other courses unlock as you go.

 

Thankfully, last year, veteran developer Eden Games stepped to the plate with Gear.Club Unlimited, an enhanced upgrade of their popular mobile game that removed the mobile-friendly microtransactions and added more cars and game modes. While well received by racing fans and some critics, there was some negativity about shorter than expected race sessions and some elements that seemed too close to the mobile game’s roots. Still, the game did well enough (and is still moving units at full price) that Eden set out to make a sequel that addressed the issues in the first game while adding improvements guaranteed to make the sequel even more impressive.

Let’s just say they have (and how):

 

 

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FUNDED! It’s A Good Life, Indeed

The Good Life Funded

Well, this is fine news indeed. I’d bet a penny that SWERY and Yukio Futasagi are very likely doing this routine to celebrate:

(Thanks, laughland!)

Actually, as the note the team sent out yesterday says, the really hard work is just beginning. Me, I’m happy to have contributed my paltry amount to the cause and will now wait patiently for the game to be completed. I’m not going to be one of those folks bugging, nagging, and pestering the folks working on this game at all because I respect game developers quite a great deal, particularly those that do work as interesting, intriguing and surprising as these two gentlemen have previously.

-GW