Stuff I Need to Play 1: Mary Skelter 2

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It’s allllmost here…

Oh, it’s a long list, but let’s discuss what I’m thinking of at the moment. Yes, this will come in a few parts over the month, so bear with me as I go through my overstuffed inbox. I loved the first Mary Skelter enough to play both the PS4 and PC versions. so the inclusion of the first game for free in the Switch-only sequel has me wanting to play it all over again. Well, after the sequel, of course.

From the just released gameplay trailer, the game looks great and the oddball beautiful ugliness of the creatures your party will encounter as friend and foe look great (with the assorted Nightmares shown so far being especially Yeesh-worthy, Yes, the gals are cute here too, but that’s expected in a game like this. I’m moe (ha, I left a typo in because it fits!) thrilled by the dungeon crawling, what’s probably going to be a tougher game and any endgame content that this has. But I fully expect my poor Switch getting a workout from the main story alone.

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Moons of Madness: It’s Not Made From Cheese, That’s for Sure

Funcom’s scary looking treat, Moons of Madness is out on PC for Halloween time (well, October 22nd, a week or so early), and there even a neat contest you can enter here with some frights to be had and awesome prizes to be won. But as good as it looks (and man, it looks really good), my poor backlog is telling me to wait for the console release in February 2020. It’s not that I don’t want to review it, mind you. In an effort to reduce my workload (and yep, stress level), I’ve decided to shift a few games to next year and while it’s a tough choice here, it’s also a good one at the end of the day, I think. I feel that a fresh review down the road gives a game like this a a nice boost if it’s one some console owners may have avoided because they haven’t a computer that can run it and might be keen on how it runs on their system of choice.

There’s also the chance that further optimization and any patches that a game needs will come to consoles that game a good-looking game such as this one even better (in terms of gameplay) as an overall experience. For the record, yes, I know the game might look less “perfect” as a console release. That said, the modern emphasis of graphics over gameplay with some makes no sense when a game manages to run fine and play well as a port (despite what one thinks about things like “perfect” resolution and the need to frequently tweak a PC to run things at optimum settings). “Blame the player AND the game”, as I heard an acquaintance say a few years back when a new PC game he’s bought was giving him grief when his driver-updated 3D card wasn’t capable to run a it without some figuring and fiddling.

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Puppet Combo Has A Few Scares To Share

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This PC games set from Puppet Combo will set you back a mere $6.66 total (you can pay more if you like), but the scares here are worth a million bones, especially it you have a yen for intentionally crafted PlayStation 1-era visuals, grainy VHS filters for that extra layer of authenticity, like crazy and relentless to slow-burning horror games and can get used to the controls being so old school. Take a look at the game page (some imagery is a bit jarring, but you’re expecting it to be, right?) here. Or, you can go all out and get the bundle that includes this collection and much more here.

I want to see Puppet Combo a console dev kit of some sort, as these intentionally low-poly fright-filled short games would be perfect on whichever system they choose to port them over to. Hey, PC and Mac users shouldn’t have ALL the fun, I say.

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Yeah, I’d watch this if it were a film, Horror Blanket and all.

-GW

 

The Executioner: Grim Tidings Await in This Dark Text-Driven RPG

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In the “Ooh, this looks wonderfully depressing” front, this weeks release of The Executioner on STEAM sprung me to life even though the current Russian to English translation is a bit iffy in it’s current form. Still, I do like the dark ideas found in this one, so I can at least pull the string for a patch that addresses the translation issues and also hope that a console port is in the works somewhere. Fingers crossed that the translation is fixed and, wait for it… well executed (ba-dum-bum, says the head, rolling to the floor).

Here’s a trailer to pore over that shows off a bit of the gameplay:

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Oh yes, its grim, to say the least, Yipes.

Another one on the list, I guess.

-GW

Review: Injection π23 ‘No name, no number’ (PS4)

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Kid: “Hey, mom What’s for lunch!” Mom: “Why, the corridors of the MIND, child…”

Injection PS4While it’s technically imperfect and a bit unpolished, Abramelin Games has a pretty frightening survival horror game for PS4 owners in Injection π23 ‘No name, no number’ ($9.99). That ten bucks gets you a pure passion project (made over the course of five years) in the form of a multimedia game experience featuring puzzles guaranteed to test your brain cells, unsettling monsters to avoid or fight (in that order) and plenty of horrific nightmare fuel imagery. It’s noted before you start to to wear headphones and play in the dark, but I opted out of the headphone use part after trying this for the first hour and needing to remove them because I was kind of freaking out a wee bit too much (the sound design is pretty damn intense).

You play as a rather troubled man living alone with his dog in Villanueva de Tapia (a village in Málaga, Spain). When his pet runs off, he’s seemingly struck by a truck while giving chase and regains consciousness only to find himself in a twisted variation of the village and yes, still needing to find that dog. In pure survival horror fashion, you get disturbing visuals, locked doors that require opening in one way or another, and as noted, the aforementioned monsters. You’ll also discover a mystery about missing townspeople, murders and torture rituals with a religious angle and more depravity. The mix of Unity engine assets, enhanced live action video clips and appropriately timed jump scares keep things tense throughout where when things do quiet down, there’s still the sense that something’s going to happen. Let’s just say Villanueva de Tapia’s tourism numbers will either rise or decline after this game gets more notice, although my take is it’ll increase if horror fans are curious enough to see how scary a spot it is in real life.

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A little walk in the woods to clear the head isn’t going to help much when you’re too scared to take another step.

Exploration will be the first key to your survival, as the game places all sorts of clues to what needs to be done but doesn’t highlight where you need to search. One of the great things the game does right off the bat is allow for four camera angles to choose from on the fly, similar to Riverhill Soft’s Doctor Hauzer and OverBlood games. This freedom lets you explore how you want from classic Resident Evil style, two different third-person mode and first-person, although you can expect that first-person mode to deliver those creep-tastically ugly monsters in your face as they try to eat your face off. Plan accordingly, but expect to do a bit of jumping in fear on occasion when you’re surprised.

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Review: Rise of Insanity (PS4)

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Oh, there’s a whole lot of wrong here and nope, Better Homes and Gardens isn’t making that phone call foe a feature, that’s for sure.

ROI_boxDespite an ending you can see coming a mile away and an English translation riddled with typos, Red Limb Studio has cooked up a pretty decent scare game with Rise of Insanity ($12.99). While it borrows heavily from a few sources (notably, Kubrick’s version of The Shining, bits of The Exorcist and Silent Hill), it’s got a few good unsettling moments and an overall creepy vibe that works well. That said, the game’s short play time works both for and against it in that you want to see and do more when things work, where on the other hand, horror game veterans who’ve seen it all may find the experience underwhelming if they go in with overly lofty expectations or expect some sort of “survival horror” experience with zombies, weapons and a huge body count.

Nope, this one’s another first-person “gather items and clues, read diary entries and such” deal (I despise the denigrating term “walking simulator”, by the way) where puzzles are fairly easy, the scary bits do exactly what they need to (provided you’re not too jaded) and unless you apply too much real-world logic to the experience, ends up being enjoyable at the end of the day. Well, “enjoyable” is a sort of suspect word for a game where your character can die from a few of the more frightening encounters, but I think you know what I mean.

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Someone forgot to bring a dime to have their fortune told, it seems…

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Remothered: Tormented Fathers Makes the Switch (A More Frightening Place)

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No weapons here, just lots of staying alive by your wits… or else. Oh, and the story’s killer, too.

The story unwinds around Rosemary Reed, a determined 35 year-old woman who arrives at the dilapidated Felton house to investigate on the disappearance of a little girl some years before. When the hosts realize the woman’s true intentions, a terrifying ordeal begins.

Thanks to a ridiculously large backlog, I finally got around to buying and playing a chunk of Darril Arts and Stormind Games’ quite intense Remothered: Tormented Fathers on the PS4 and yes indeed, it’s quite the scary slice of horror game genre fans need to play. Fortunately, Nintendo Switch owners will be finally getting the chance to dive into this modern classic thanks to collaboration with the Japanese publisher DICO Co. Ltd. Comparisons to the now defunct Human Entertainment’s brilliantly executed (heh) albeit dated-looking Clock Tower are interesting and inevitable, although, I’d say creator Chris Darril’s influences also include Italian horror flicks of the 70’s, a weapon-less Alone in the Dark and a few other things.

As with other Unreal Engine Switch ports, it’ll be really interesting to see how it turns out in terms of performance and visual fidelity when stacked up to the other console and PC versions. It’ll definitely be scary as hell as a game experience, so it’s got that going for it right out of the gate.

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That’s the release date, folks. Have your time carved out and play this in the dark with some decent headphones for maximum results.

Additionally, fans of the first game will want to keep an eye on the prequel/sequel, Remothered: Going Porcelain, which is currently set for a 2020 release on PC and consoles. So much fear… so little time, right?

-GW

The Sinking City “Death May Die” Trailer Makes For a Perfect Rainy Day Diversion

Interestingly enough, for some weeks now, almost every evening and into the night and sometimes the early mornings, it rains here in NYC. I hadn’t been paying attention to the weather much until three different people in my building commented on it one day and a few more since have noted that it’s quite unusual to have rain rolling in for so long during the evenings. That made this trailer from thar press kit for Frogwares upcoming PC/PS4/Xbox One game The Sinking City almost amusing.

Well, to a point. If the other trailers and gameplay bits I’ve seen are any indication, Frogwares and publisher Bigben just may have one of the best Lovecraft-inspired games to date headed your way this on June 27. We shall see, naturally, but all sings point to a quality product that should have horror and adventure fans playing this half under a bed with a blanket to hide behind when things cet all creepy. Yes, it’s raining as I type this and of course, there’s a bit of lightning for dramatic emphasis. Off to close a few windows, as it’s a bit windy out now.

-GW

The Sinking City: Crazy Cat and Little Cthulhu Make for Quite a Team-up

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Nice place for a visit, provided you like watery everything and a bit of psychosis as a chaser.

Since 2002, Ukrainian developer Frogwares has made some pretty solid adventure games over the years, but the upcoming hybrid adventure/exploration game The Sinking City, set for a June 27 launch on PC, PS4, and Xbox One is certainly looking to be the studio’s deepest work to date. Take a look at this trailer and you’ll likely want a towel to dry off with and a warm blanket to crawl under. Oh, and some sort of eldritch monster repellent, as things get decidedly creepy pretty fast:

Naturally, if you’re all aboard this particularly unsettling train for the long haul in this richly detailed and somewhat deadly open world, you can take advantage of the pre-order bonuses available here. And, yes indeed – there’s a trailer for that, too. I’m going to run a screenshot gallery later today or tomorrow, as my internet is AMAZINGLY slow today for some reason. The weird thing is, it was FINE until I went to download the game’s press kit (cue spooky music of unknown origin)…

Must be those Elder Gods mucking with my progress or something. As usual.

Back in a bit.

EDIT: Oh, wait – that VERY long download actually completed as I typed out the last sentence, so you get yourselves a nice gallery to peruse. Enjoy!

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-GW

Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

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Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

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