Hakuoki: Edo Blossoms Is Eating My Free Time’s Lunch


Okay, Idea Factory International, cut it out with putting out games that are too damn good. I’m still playing Hakuoki: Edo Blossoms on my Vita thanks to a few things like packed backlog and this follow up to Hakuoki: Kyoto Winds being such a solid visual novel that I’m trying to follow as many story paths as possible and failing miserably because they’re all so well localized. So, what should you do while you’re waiting for my verdict? Um, maybe read my review of the first game and get your wallets ready for more?

Well, that’s what I’d do, but I’m kind of predictable. Give me maybe two days, ladies and gents.



EDF 5 + Starship Troopers = My Eyes Bouncing ‘Round The Room




While I still have NO idea who’s publishing Earth Defense Force 5 in the west and any news seems to be being kept way too quiet (grrr!), this trailer really set my “I need this NOW!” timer off. The funny thing is, I had NO interest in any other Starship Troopers films after Paul Verhoeven’s (it’s a great and intentionally ironic parody some still don’t fully grasp, by the way) and  even dismissed last year’s Starship Troopers: Red Planet (or Traitor of Mars) as looking too much like a game for my snooty cinematic tastes. Well, look who’s a crow-chomping clown who wants to see, er, find out more about this one?

Thanks, EDF! Now, about that US release date and publisher? Those giant bug-sized beans need to be spilled, and fast.


Review: One Eyed Kutkh (PS4)


Charmingly abstract and somewhat brief, One Eyed Kutkh comes highly recommended as a game that’s just as entertaining for kids as it is for adults looking for a nicely non violent bedtime story experience. Developer Baba Yaga Games and Sometimes You bring their inexpensive Unity engine indie to the PS4 and it’s a winner despite that short play length. Hey, sometimes you just need a tiny bite late at night, as a big full meal can often leave you with a rumbly tummy afterwards.

The story’s a simple one (and yes, so simple I’m swiping this from the official site because the PlayStation Network page isn’t up just yet):

A single traveler on his way home crashes on a mysterious planet. To continue his journey, he’ll have to get to the ninth heaven, deceive the Sun and the Moon and steal their space-boats.

That’s pretty much it, except the game uses no words at all save for intentionally alien noises coming from a few characters.

Continue reading

Review: NORTH (PS4)


While it’s under an hour in length (or maybe just over an hour if you get stuck or play at a slower pace – hey, I’m old and slow!), NORTH is a pretty unique and memorably weird game from developer Outlands Games ported by Sometimes You to PS4. A first person game about the pathway to immigration as presented in a surreal land inhabited by some bizarre-looking alien lifeforms, it’s also an interestingly timely game experience that’s also intentionally visually unsettling. Imagine David Lynch, David Cronenberg and Fritz Lang teaming up to make a ‘walking simulator’ with light adventure game elements and you’d be somewhat close.

The game’s brevity is noted at the beginning and you’re also told you can’t save your progress because the story is meant to be played/told in one sitting. There are also no options to change the game’s brightness level and you’s better be comfortable with the non-configurable controls as well. The game places intentional restrictions on the player as he attempts to make it through the intentionally confusing mix of exploration and mild to maddening puzzle solving required to eventually secure asylum in the strange world he’s ended up in.


Continue reading

Review: Dragon Sinker – Descendants of Legend (PS4/Vita)

Dragon Sinker PS4KEMCO and ever-busy developer EXE-CREATE along with a few other studios have been whipping out dozens of mobile JRPGs for years and fortunately, a bunch of them have been slowly but surely arriving on home consoles, a great thing if you happen to be a fan of “old-school” dungeon dives. Dragon Sinker – Descendants of Legend is one of their latest and it’s a wonderfully, intentionally rustic style of gameplay that recalls the early Final Fantasy series as well as bits of Dragon Quest and a few other well-aged classics.

Granted, the game is going for more of a very solid homage to 8-bit JRPGs than it goes for the gold standard in terms of its familiar plot points. But between the clever use of the Unity engine to deliver appropriately chunky sprites and the developer implementing elements of its other role-playing games to great effect, this one’s a time-sink worthy of your time.

Dragon Sinker_02


While deceptively short if you follow the main quest and stick to it like glue, as with other EXE-CREATE games, the true depth lies in players seeking out side quests and late to post-game content. Sure, you can blow through the game in about a dozen or so hours, but you very likely won’t see everything or find some fun secrets that require more time leveling up for some fairly tough battles. This is one of those rainy or snowy weekend games where you plop down on something comfortable and only come up for air and food when required. Continue reading

Indies of Note (Part Two Billion!)

I can’t even begin to tell you how many small publishers contact me asking to check out their games in assorted forms of completion. No complaints at all on this as one thing I love is seeing how games come together. That said, I’m a wee bit backed up in codes thanks to all the medical stuff I’ve got going on, but I’ve been playing and compiling lists over the last few months on a few games you may want to take for a spin if you’ve a Steam or console account. Some of these are also on gog.com, gamejolt or itch.io, three of many other very awesome spots to get indie games you absolutely should check out even if you want to browse and be amazed at the variety on display. Actually, you can and should support indie games outright by at least playing demos where applicable and/or buying titles you like outright.



Mercenary Kings_PSMercenary Kings Reloaded Edition (PS4/PS3/Vita, Xbox One, Switch, PC) – Merry, merry, quite Contra-ry, what do we have here? A pretty damn awesome side-scrolling run ‘n gun from Montreal based independent game studio Tribute Games (Flinthook, Curses ‘N Chaos). Actually, it’s more like Metal Slug with a hefty crafting system and a more diverse cast of characters.

If you’ve played this previously, you’ll find the Reloaded edition adds a bunch of improvements that make this a great deal more accessible without lowering the difficulty. In addition to the stellar pixel art and animation, Tribute’s packed this one with tons of fun and challenge throughout, making a game that’s highly replayable and an excellent arcade experience that’s a must-buy no matter what you play it on. Now, if only Tribute would get Wizorb out on PS4, Vita and Switch, I’d be an even happier guy.

Continue reading

Review: Mutant Football League (PS4)

MFL_PS4Okay, confession time (again), For the record, I really don’t care for most professional or what’s positioned as “professional” sports these days. Now, I’m not  completely against your own sports or sports entertainment choices, mind you (if you love what you watch, I’m not stopping you at all). I actually used to be a lot more physically active and have played a bunch of team sports over the years and yes indeed, even had a few favorite pro teams for a number of decades. That said, as I’ve grown older I’ve found myself not caring about overblown, over-hyped event sports as bread and circus spectaculars in the grand scheme of things partly because it only takes a few crazed fans acting up to kill interest in what should be a less mentally stressful entertainment experience.

That said, I could play Digital Dreams’ killer Mutant Football League (MFL) all day and not grow tired of it. This one’s a “Shut up and buy it!” game if there ever was one and if you’re a fan of more arcade-like games in the NFL Blitz vein or recall playing the well-aged but still hilarious Mutant League Football back on the Sega Genesis, this one’s going to be right up your dark alley and waiting to club you on the head and swipe $20 from your wallet before skipping away whistling. Since your cell phone wasn’t lifted, when you’re back to a conscious state, do call up a friends and invite them over for some solid co-op action, online play or hell, even just to spectate and cheer at the mayhem on screen.


Continue reading

Review: Energy Invasion (PS4)

Energy Invasion PS4I could be a really sneaky bum of a guy and start this short review with the following blurb-friendly pull quote: “Energy Invasion is the first Breakout game of 2018!” and actually be completely correct. Well, the game is a sort of clone/homage to the classic arcade game with a bit of Arkanoid and a teeny-tiny dash of Space Invaders wrapped into a twin-stick shooter for good measure.  While not flawless, overall, it’s a pretty decent game from the ever busy developer Sometimes You (Evgeniy Kolpakov) that should appeal to fans of those older games looking for something new to hop into for a spell.


You get three game modes (Invasion, Linear, Endless), online leaderboards if you want to chart your score, and a surprisingly cool soundtrack from someone named Nick R 61 who packs the game with some pretty solid cuts. While the game isn’t the most impressive visually, you do get some neat background effects and a mix of retro and modern visual touches courtesy of the Unity engine. Gameplay is a bit more complex than Breakout as your ball can shoot at enemy blocks rather than the paddle at the bottom of the screen like in some Breakout/Arkanoid clones. It’s a bit tricky to get the hang of at first as you end up having to watch the ball as it ricochets around the screen while trying not to get distracted by the shots. On the easiest mode, you don’t need to worry about enemy shots at all. But crank up the challenge and it’s time to play Artful Dodger as the enemy shoots back.

Continue reading

Capsule Reviews, The Third: Some RPGs

Let’s see now. I’m trying to shoehorn a load of stuff into my schedule this year, so I’ve taken to compiling certain games and films into shorter, easier to digest capsule reviews that don’t drag on like my longer boring full meal posts. Don’t worry, those longer reviews aren’t gone at all. I’m just saving up my currently lower than usual energy stores for those more epic length posts. Anyway, let’s get cracking:




One More Dungeon (PC/PS4/PS3/Vita/Switch/Xbox One) – Not quite a RPG and more of a cross between a first-person shooter and a perma-death packed randomly generated roguelike, OMD’s in your face pixel art will seem garish to some players, but I liked it quite a lot. The game is a challenging bit of fun that will kill your character off constantly, but somehow keeps you coming back for more. Points earned via playing can be used to unlock assorted modifiers that make playing somewhat easier or a great deal harder, so how tough things get is eventually your call.

There’s a sanity level to consider and the game’s overall vibe reminded me a tiny bit of Eldritch, another retro-style FPS, although that game had a more Lovecraftian vibe going for it. OMD’s low price point and speedy gameplay keep it fun going even if you end up buying the farm a wee bit too much. This is one of those games that you’ll go back to a over and over, provided you like what you see and/or it grows on you. Developer Stately Snail and Ratalaika Games (who handled the port) deserve a tip of the cap for this one.

Continue reading

Capsule Reviews, Too: Things That Go Boom (And Quite Frequently, At That)

2017 was an incredibly busy year and that doesn’t include me being laid up in the hospital for almost a month and missing out on a load of fun stuff. Anyway, I’m compiling a short list of recommends here if you’re doing some post-holiday gifting for yourself or someone else. Most of what’s here will be indie/small studio focused thanks to too a few of these games getting (intentionally?) overlooked by bigger sites because they’re not going to get a ton of clicks or some other such nonsense.



JYDGE PS4 JYDGE (PS4) – I’m surprised that this excellent kinda sorta follow up to Neon Chrome didn’t come to Vita as well, but given Sony’s rapidly losing interest in their HD handheld in terms of first party support, I guess it’s no surprise at all (except that Neon Chrome isn’t a first party game). Still, if you like your top-down action games tough and pretty darn fun, going to town with this one for a spell will bring a big grin to your grill.

You are the law in this fun, violent riff on Judge Dredd meets Robocop with a slick neon-lit coating straight out of Blade Runner or some other futuristic flick. Fast-paced and highly replayable missions await if you’re a fan of top-down shooters that aren’t easy and demand precision over panic. There’s a great arcade-like vibe here that has you unlocking weapon and armor upgrades and hopping back in to press forward or go back and try to beat tight times for taking out assorted baddies as quickly as possible while avoiding civilian casualties (an instant mission failure, as it should be in a game such as this). There’s even a solid co-op mode if you want to team up with a friend and Jydge the hell out of some well-armed creeps who’ll get what they deserve but good.

Continue reading