Raiders of the Broken Planet Beta Hands-On

season1_big-2I’ll admit straight off that I’ve been a big geek for MercurySteam‘s games ever since I got a review copy of American McGee Presents: Scrapland way back in 2005. Their attention for detail grabbed my eye and I’ve followed each game they’re released always looking forwards to what the team can cook up. Currently, they’ve two big games out or on the way, Metroid: Samus Returns (Nintendo 3DS) and Raiders of the Broken Planet, currently in beta on PC, PS4 and Xbox One with a release date set for its first of  four campaigns September 22.

As I’d been slowly killing off my MMO/online gaming phase (not enough time, too many me-too game, no way to enjoy them offline), I initially planned to ignore this one until I found out it had a solo campaign mode as well as a unique “4 vs 1 counter-operative campaign” that lets you play both sides of the conflict if you so choose or team up with friends to tackle some challenging missions against really pesky AI opponents. While the beta had a few matchmaking issues online (hey, it happens!), the gameplay is quite fun and very challenging in terms of solo play.

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Review: MAIZE (PS4)

Maize_PS4As a big fan of offbeat games and bizarre humor, Finish Line Games’ first-person 2016 adventure MAIZE was one of those instant must-play titles based on the concept alone. Well okay, I didn’t get to it until it hit PS4 this past week, but it was worth the wait. Sentient (mostly) British-accented corn created by a pair of not right in the head scientists, a cranky Russian-accented talking teddy bear and a silent protagonist out to figure out what’s going on? What’s not to love?

Of course, if you’re going into this game expecting something action-heavy with bouncy platforming and happy tunes to hum along to as you’re bouncing, you’re in the wrong game and should leave immediately before Vladdy finds out. He’ll just call you mean names and not let up until you split. That, and all the corn will ignore you and run off for a nap while you sit there looking for a “Jump” button. Everyone else, listen to Miss Davis below as you line up, single file for what’s to come:

(Thanks, SentimentalSentient!)

That, by the way is both good (the game is a hoot) and not good (some technical issues), but we’ll discuss that below. Huddle!

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Review: Leap of Fate (PS4)

 

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If you’re going to play Clever Plays‘ excellent twin stick action/roguelike Leap of Fate, you’ll want to make sure your controller is either brand new or of recent vintage. The game requires such precise aiming and fast reaction times if you plan on succeeding and a too-well broken in controller can male an already challenging game even more so. Yours truly found that out within the first few minutes of play when my first character got wiped out because the left stick on my Dual Shock was a bit loose.

On one hand, my first hour or so was spent dying and retrying more than I wanted to even with what I thought were some decent skills gained from many previous retries.  However, after borrowing a newer controller from a friend, the amount of deaths dropped dramatically (although I still got zapped by certain strong enemies or bosses and their cheap tactics). On the other hand, the game is actually set up so that you can gain from losing thanks to the randomly generated levels and mission types giving you decent goodies on occasion. Still, progression is what it’s all about at the end of the day and despite a few hiccups, what’s here can be pretty addictive.

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Review: Defenders of Ekron (PS4)

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Like your games of the semi-arcade space shooter variety with assorted adventure elements mixed in to shake things up? Want something that’s pretty cool but tough to play for a nice price? Well, step right up and snag a copy of Defenders of Ekron, currently available on PS4 and PC.

If you’re one of those gamers who won’t keep silent about some games being “too casual” these days, get ready for one that’s ready to get you jumping up and down on your controller if you’re that type of person. Well, PS4 controllers aren’t cheap, so maybe get one of these and keep it handy. Granted, the challenge is a welcome one overall if you’re willing to jump in and explore.

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Mixing single player twin stick “bullet hell” shooting with a top-down view, gear upgrades and a few different styles of play is what keeps the game fresh. Chilean developer In Vitro Games has cooked up a pretty cool sleeper that’s well worth the price point.  Somewhat like DOGOS and to some extent, the top-down levels in Thunder Force II, the ability to explore areas at will makes for a nice change of pace. Add in puzzle-themed missions, some great boss battles and a ton of other surprises and you get a game that’s pretty deep overall.

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Review: Night Trap: 25th Anniversary Edition

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Good luck finding one of these, folks!

NT_tinyPlaying Night Trap after about 15 or so years away from any version brought back a few sour memories. Not those about the game’s campy/cheesy vibe and still somewhat clunky gameplay that’s better if you don’t use a walkthrough to blow through your purchase within the first hour of the day you buy it.  Nope, I ended up thinking too hard about how a bunch of overly zealous politicians lied their asses off to the public (and themselves) about an intentionally silly videogame being a potential root cause for real-life violence and mayhem.

Just as they did with comic books, Dungeons & Dragons, and Hollywood movies before that (I’d include Prohibition in this as well, but let’s not get too carried away today), Night Trap was made an easy scapegoat back in 1993 along with Mortal Kombat and a few other games deemed inappropriate for kids who very likely knew they weren’t being brainwashed into axe murderers en masse. As a result, it ended up selling out in spots, was briefly taken off the market but eventually reemerged on 3DO, Sega 32X, MS-DOS, and Mac OS, turning absolutely no one into a sex fiend or blood-lusting serial killer (well, the last time I checked, at least). In terms of the remaster/re-release, Screaming Villains has definitely delivered the definitive Night Trap experience, which is kind of like saying you’re getting dented canned tuna for dinner, but it’s the best damn dented canned tuna you can buy.

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Review: Rock of Ages II: Bigger & Boulder (PS4)

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Warning: This review may be full of rock puns or something. Or not, as I’m writing this on the fly between campaign missions. Rock of Ages II: Bigger & Boulder is a must buy right out of the game if you love your games surreal, physics-based and packed with artistic genius that might roll over the heads of some gamers who won’t “get” the all-out insanity here at all. Granted, developer ACE Team has always gone out of its way to lace their games with stylistic influences that are far from the norm when it comes to pegging them with a particular style. But here, you get the kind of mind-bending overkill that’s constantly making you smile or burst out laughing because pulling off humor so well in a game like this makes it a total blast.

There’s a single player mode as well as co-op and online play for up to four. But at heart this is a spin on a few genres from racing to tower defense, to bowling with a dash of puzzle elements thrown in for good measure than can be fully enjoyed solo. Imagine if Rampart, Super Monkey Ball, and Marble Madness had a child raised on a steady diet of Monty Python animation while reading art history books for fun and you’re about a tenth of the way into what’s going on here. The game is also quite challenging and definitely not a cakewalk on the more difficult settings. That said, prepare to let the good times roll as you rock on with Atlas as he engages in rolling combat with assorted foes in not at all historically accurate settings.

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Review: Yakuza Kiwami (PS4)

Yakuza Kiwami (Custom)While Sega could have done a basic HD remaster of the original 2005 Yakuza game and gotten away with it, they thankfully did a great deal more with a full-on remake running at 1080p and a pretty solid 60fps. Yakuza Kiwami is a total hoot that, while packing in a few old-school problems, makes for quite a hilarious and always entertaining game experience.

From over the top (and none to complex, thank you) combat to plenty of mature content snipped from the earlier North American PS2 version or added specifically to this version, it’s just good to see this game hold up as well as it does and remain mostly a blast to play. “Mostly” gets a point here thanks to the camera getting wacky in tight places and a few instances where the older game’s plot wonkiness step into the update and keep a few elements a bit confusing. Overall, though – the game is makes for a really great time from its opening moments.

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Review: Fallen Legion: Flames of Rebellion (PS Vita)

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Meanwhile, over at Legatus Laendur’s camp, the tactician supreme is fuming. The land of Fenumia has branded him a traitor to Princess Cecile, so he’s on the run with intent on crushing the empire and possibly taking over the kingdom. This begins Fallen Legion: Flames of Rebellion, a game that expands the story from Fallen Legion: Sins of an Empire on the PS4.

While the portable game has longer loading times and some slowdown to deal with, it controls and plays exactly the same. In other words, expect a challenging time indeed if you simply jam on the buttons thinking that’ll get the job done. Success here as in the other game demands precision and timing as well as learning who where and when to use your growing arsenal of moves on.

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Review: Fallen Legion: Sins of an Empire (PS4)

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It’s tough work running a fantasy kingdom. Political intrigue here, a smart-ass talking grimoire there, loads of life and death decisions to be made at the quick press of a button. Not an easy task for the daughter of a recently deceased king, but Princess Cecille in Fallen Legion: Sins of an Empire can do it with a little help from you, of course. Indie developers Yummy Yummy Tummy and Mintsphere have cooked up not one, but two challenging games (The other being Fallen Legion: Flames of Rebellion) that tell opposite sides of the overall story that should give PS4 and Vita fans a good reason to grab both.

Granted, there are a few flaws here and there, but if you liked the Valkyrie Profile series and VanillaWare’s more slickly polished titles, this one will be right up your alley. We’ll get to the Vita game and Legatus Leandur’s tale in a second review, but for now, let’s keep the Princess in our sights.

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Review: Hakuōki: Kyoto Winds

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HAKU1_PackArtIf you or someone you love are suffering from FVN (Fear of Visual Novels), Idea Factory International has a great solution at an affordable price. Hakuōki: Kyoto Winds is a great introduction to otome games for Vita owners willing to try something different that’s well made and quite enjoyable.

Yes, longtime fans will recognize this as “only” an enhanced port of an older game they may have previously played. But they should also recognize the fact that every day someone might just want to try something out of their comfort zone they’ll probably like. Hey, an expanded fan base can be a good thing when all is said and done, right?

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