WIN IT! Worms W.M.D All-Stars: Free Stuff Friday Is Back? Why, Yes It Is!

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So, do you live in the USA, have a PS4 or a valid Steam account and love all things Worms-related? Good. Keep reading, then. There just so happens to be ONE brand spanking NEW/sealed copy of Team 17‘s brand spanking new Worms W.M.D All-Stars sitting here and I need to send it to ONE lucky winner! Yeah, that’s right! I get to review the digital version, and ONE of you get a game I don’t have as a physical product because that’s my way of saying THANKS for hanging out here every so often.

Duh-EDIT: Hey! I also have ONE PS4 code for the game for a North American account user, so yep, now it’s TWO lucky PS4 winners!

In addition, TWO more of you readers will get Steam codes for the game (one per person) so you can go make enemies out of your friends or vice versa. Or just play by yourself, because getting good at a Worms game is actually a necessary survival skill in some parts of the world.

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So, how are we going to do this? Hmmmm… I have a few ideas… Continue reading

VIRGINIA Is For Lovers (Of Offbeat Interactive Adventure Games)

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Virginia is a first person interactive drama. It is the story of a recently graduated FBI agent and her partner as they seek to uncover the mystery surrounding the disappearance of a young boy.

 

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Coming September 22 for PC, PlayStation 4 and Xbox One from developer Variable State and publisher 505 Games, VIRGINIA is a visually stylized, dialog-free modern noir mystery/adventure game that pays homage to surreal entertainment such as Twin Peaks, The X-Files, and Fargo. There’s a great PC demo available now on Steam that leaves more questions swirling in the brain than it gives answers about what’s in store for players, but this is a good thing.

All I can say is it has something to do with a missing teenager, dreamlike transitions from place to place, a possible relationship between the two FBI agents working on the case together, and oh, yeah… a buffalo that pops up at the weirdest moments. Yeah. But it somehow works exceptionally well enough that I’d bet non-gaming mystery fans will want to sit next to someone playing as play brainiac buddy as things unfold.

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Okay, I’ll let you in on more precise details below the jump – I don’t want the suspense to kill you that much… Continue reading

Featherpunk Prime Hands-On: Plink Flamingoes Surprise With Skill

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SuperHatchGames_Logo1If you told me I’d be gushing endlessly over an old-school run ‘n gun with a modern look that just so happened to star a cybernetic FLAMINGO, I’d probably ask you what YOU were smoking. But, here I am extolling the joys of Featherpunk Prime, one hell of an indie action/platform shooter from two guys with a ton of talent.

Stephen Payne and Dan Jeffery make up Super Hatch games and their baby is headed to Steam and the Humble Store September 1st. BUY IT, I say. The game is a total blast to play, it looks phenomenal, packs in a great soundtrack from Wingcap Audio (buy it!) and from my brief stretch with a recent build, it just might be one of the better arcade-style shooters this year.

FeatherpunkPrime_CyberFlamingoOnce you get over the oddball choice of a lead character, dive in and see how tight the game is, any preconceived notions will be vaporized. The game’s gaudy neon color scheme, catchy music and excellent re-mappable controls suck you in and keep things bouncing along as the level of challenge blow you around in your seat.

The game is wonderfully balanced and (to me), plays like a Bizarro World version of Contra meets Midnight Resistance with a CYBER FLAMINGO as the hero. I’m sure a few Treasure games also influenced Super Hatch, but the important thing here is the game they’ve made manages to stand out on its own as original thanks to tat heroic metal bird and how the game makes you adore it so damn much. It’s not a “cute!” shooter at all, folks. But then animation on that metal bird is so damn priceless you’ll crack up at the genius absurdity of it all.

I’ll shut up here before this turns into a full-on review (that’s coming!). For now, head below the jump for more…
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Switch ‘N’ Shoot: One Button Masterpiece Well Worth Your Two Bucks

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BUY THIS GAME.


 

My inbox gets packed to the gills with requests to review games and with my current massive backlog it usually takes me a week to sift through a few days’ worth of pitches and press kits. However, that bug-eyed alien art from Matt Glanville’s awesome Switch ‘N’ Shoot jumped right out at me and as soon as I clicked on the link and watched that gameplay video above. My wallet was two bucks lighter. Although it’s still in beta, it’s completely playable and addictive as bacon-wrapped bacon with a side of bacon.

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Dirt simple and a great companion piece to Downwell (I guess you can call it Upwell? No? Hey, I tried!), the brilliantly simple gameplay packs a hilarious level of challenge. You get one ship, one button moves AND shoots, you can only move laterally. Have fun. Zen-like reflexes are needed to keep scoring points, but death comes so quickly that you’ll just jam on the button to restart until you get on that leaderboard. My paltry 17 points is up now, but not for long, I bet.


(Thanks, Awesome Movie Clips!)

Anyway, go grab this one on anything it’s on. If you hate DRM, go get it here. I say pay for it if you can – even as an Early Access title, it’s well worth the cost and then some.

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-GW

Cathedral: Decemberborn’s 8-Bit Take, An Instant Classic In The Making

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In the works since 2014, Cathedral instantly evokes the look, sounds and gameplay of classic Nintendo Entertainment System games to the point that you’d almost think someone went and discovered a hitherto unseen prototype circa 1987 or so. That title screen below looks exactly as it should and I’m betting a nickel you’re all smiling as that music from the talented Aron Kramer plays out.


 

Helsingborg, Sweden-based Decemberborn Interactive (lead by Lead Programmer Eric Lavesson) has been hard at work making sure their baby arrives on Windows, Linux, and Mac OSX based computers in as perfect form as can be. But it’s also a hopeful note from this writer that the game reaches consoles at some point. More specifically, anything with the Nintendo brand stamped across it. That would probably big a huge honor for a team striving to recreate a classic style of game and doing such a stellar job at it. Oh, you’d love to see some GAMEPLAY? Okay, that’s covered:


 

Yeah, that hit the spot, huh? More below the jump, so… JUMP!
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MeiQ: Labyrinth of Death Gallery

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Be careful what you wish for, especially when you wish for something saucy like “anime gals in a DUNGEON… with mecha!, Mwa-ha-ha-haaaaa!” and you’re not very specific beyond that. *POOF* Your wish is Idea Factory International‘s command (*whipcrack!*) with the upcoming Vita game MeiQ: Labyrinth of Death, coming to PlayStation Vita September 13 (North America) and the 16th in Europe.

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IF, Compile Heart, and Makaiichibankan’s deviously deep dungeon crawler looks to captivate and challenge JRPG fans with its cute cast and no doubt challenging turn-based combat that should please those who liked similar gal-centric JRPGs or even mixed party titles. Here’s a gallery full of game trailers and screens to ogle along with some info about what to expect continuing right below the jump.

Continue reading

Metal Gear Survive: A Hideous Nojima Game Coming in 2017

Once again, I fell asleep with my laptop on, a VERY bad thing to do. I popped up my fuzzy head to turn it off, but something told me to go poke at facebook and see what was up before I drifted back off to sleep. Oh… my. This is the second thing that caught my eye (ow!):


(thanks, IGN!) 

Oh. Hell. No. Nope. NEIN. Or in the immortal word of one very dead Sith lord:

(Thanks, CineWeekly!) 

Look. I’m not trying to say the game WILL be awful and YES, judging something by sight alone and not by playing it is ALWAYS 100% wrong. That said, Konami’s way off base treatment of Metal Gear series creator Hideo Kojima is the sole reason this video has so many dislikes on YouTube. Adding insult to injury, Kojima Productions’ versatile Fox Engine is being used to develop the new game. Yeah, it’s Konami’s property and I’m sure Kojima’s contract stated this somewhere in the fine print. But no Kojima involvement on a Metal Gear game is simply Konami pulling the wool over its own eyes and pretending we won’t notice.

(Thanks, Cinema Source!) 

Sorry, Konami. Even if this zombie-filled multiplayer mash-up is better than the Left 4 Dead games, it won’t win you back the respect of Metal Gear fans, people who love game history (making the beautiful, horrifyingly perfect P.T. vanish forever was one of the most spiteful business decisions next to whatever happened with Kojima) or anyone else who knows you’re trying very hard to show that you’re still relevant as an actual video game company.

Thanks for trying, though. PC, PS4, and Xbox One owners who don’t care and just want a(nother) good-looking shooteminnaface zombie game will eat this one up in 2017. The rest of us justifiable cranky souls will more than likely sit this dance out.

Monster Boy And The Cursed Kingdom Gamescom 2016 Trailer: The Boy’s A Beast (Well, A Few Of Them)

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Well, wow. The Game Atelier has been busy and quiet for a bit, but there’s the reason why above. Monster Boy And The Cursed Kingdom is looking even more phenomenal and according to publisher FDG Entertainment, will be coming to PS4 and Xbox One first, followed by PC and possibly, a Nintendo console (according to NintendoLife). No speculation here on that latter point, but at least two versions of this one will be played here at DAF HQ.

-GW

FOX n FORESTS Funded (Almost!): Go Help Push This One Over The Edge!


 

FnF_SteamGreenlight_Icon512x512Look at him go! As a big ol’ nostalgic gamer, Bonus Level Entertainment’s absolutely gorgeous platformer FOX n FORESTSjumped out at me right away with those beautiful graphics and nostalgic soundtrack kicking the cobwebs off a few shelves in my brain. THIS, folks, is how you do 16-bit right. Make a game that looks and very hopefully plays as if it’s been made in the mid 90’s when developers were maxing out the Super Nintendo hardware and coming up with some technically incredible game experiences.

Anyway, the game is on Kickstarter and VERY close to it’s funding AND has very wisely been Greenlit on Steam. There are about 40 hours or so left and you KNOW you want this in your library, right? Yeah, you’re smiling and reaching for that wallet. Good.

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Go throw money at these guys, NOW.

Random Art: Not Mighty Oaks, But Mighty OK Is Fine By Me

So, yeah. I haven’t been drawing a lot lately. A few people bug me about his, but it’s that eternal struggle thing, I guess. The old self-taught artist with no big ego who’s tried and failed miz-er-ah-blee* at a few things while having successes in others stuff. I think they call that “life” or something like that? I’ll have to look that up one of these days.

Anyway, some room was recently made in the upstairs vault and mouse in hand, I knocked these out within the past week between a few actual money-making projects. Full of imperfections, like that “life” thing I keep hearing about, but I’m still working out the ins and outs of digital art. I could use a good tablet, but funds need to go elsewhere for the tie being, as this year has been lousy for me and tech stuff falling apart, going missing (Phill Katz, I haven’t forgotten you) or just giving up the electronic ghost entirely.

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This one? Ugh, but it was my first attempt at really trying out the revamped MS Paint in Windows 10. I don’t like that they changed the interface and added effects to the brush strokes, though. If I wanted to do watercolor or oil work, I have a bunch of aging art supplies stored here. Ah well. Perhaps I’ll change my mind with some more experimentation. Art classes would be great, but those cost money I don’t have at the moment.

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That one? Better, but “done, with errors on page” as they say.

*or is it miz-er-ah-bleh? I don’t speak French other than a handful of none too helpful phrases.😀

-GW

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