Review: ZARVOT (Nintendo Switch)

Zarvot Switch CubeTrying to nail down ZARVOT (A Game About Cubes, by the way) into a specific niche is, in an amusing way, a waste of time because it’s a perfect example of using a less by the book scholarly critical analysis and more of a “shut up and play it!” approach. While you can (and should) snap this up for the solid multiplayer modes, it’s worth the $19.99 alone for the brilliant Story mode and its blend of adventure and puzzle game elements, droll to laugh out loud humor and straight up surreal nature. It’s also a master class in game design as well as showing off the versatility of the Unity engine thanks to Sam Eng (@snowhydra), who put 4 years into making this great looking instant classic. Oh, and the soundtrack? yep, worth paying for as well.

In a nutshell, cube pals Mustard and Charcoal set out to put together the ultimate birthday present for their cube pal, Red, stuff goes wrong and needs to made right. There’s a lot of laser fire involved in this and saying anything more would ruin a hell of a lot of surprises. When you find yourself putting down a controller to either laugh at the absurdity of it all or pause to reflect on an emotional issue a character is facing (for cubes, insects and other assorted creatures, they’re quite… human, warts and all), you kind of get a better sense of game appreciation. I actually wish this were on a physical game card because it’s one of those keepers that might get lost in the well over 1200 games (and counting) filling up the eShop.

But I’m getting all scholarly and critical here, so let me stop that and dip into the fun stuff…

 

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Head to Head (Sort Of): Fast Striker vs. FullBlast (PS4/Vita)

I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?

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Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.

fast striker PS4First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.

There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):

 

 

Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:

 

 

In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.

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You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).

 

Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).

Score: B (80%)

-Review code provided by the publisher

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Review: Oh My Godheads: Party Edition (Nintendo Switch)

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Prepare to get elbows in your ear from your couch-mates, folks,

 

You know the old saying “You can’t herd cats”, right? Well, one of the ten deities in indie developer Titutitech’s somewhat amusing Oh My Godheads: Party Edition ($14.99) just so happens to be a rather irascible Bastet who will go from a silent stone head to a snarling meanie who messes with your direction as you try to carry her around. While the effect only lasts a scant few seconds, it’s more than enough time for an opponent to KO your character off the map and gain that hissy prize for their own. At least the version of Zeus here is more of a friendly presence, blasting the opposition with occasional bolts of lightning as he’s toted around.

The game is a simple one to pick up and play, but if you’re going in solo, it’s best to run through all the tutorial stages because there’s a bit of complexity to all the mayhem. Timing is crucial to some moves such as the stun that requires precise pressing of buttons, or throwing assorted objects such as pies and bombs where a split second of aim spells the difference between hitting a target or whiffing completely. While you can simply jam on the attack button if you like, you’ll want to at least play those tutorials to keep the game from getting stale because you only know one move. That and you’ll soon see that the game has a few tricks up its sleeve that can keep you from some victories if you play with other skilled players or on some of the trickier maps.

 

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The on;y way to get ahead is to… get a head! Or die trying.

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Review: Warhammer 40,000: Inquisitor – Martyr

Warhammer 40K IMNeocore Games’ mighty, meaty Warhammer 40,000: Inquisitor – Martyr ($59.99) should have come with an advisory that if you like the game, you’re going to have to be completely committed to long-hauling it from the get-go. It’s a demanding and addictive time chomping experience that kicks off with an about 45-minute set of tutorial missions that ease you into the swing of things before it rips away most of its training wheels and lets you carve your own route through its astounding wealth of randomly generated missions. There’s a nicely spread out story here that has your Inquisitor of choice attempting to solve the mystery surrounding an ancient warship packed full of heretics, mutants, xenos and Daemons of the Chaos Gods. Detective work isn’t your sole task, thankfully.  You’ll definitely get to do quite a load of daemon dispatching as you uncover assorted clues during your journey.

While you can indeed compare what’s here to Diablo III on a few fronts, the game feels like more of a throwback to Crusader: No Remorse, Origin Systems’ excellent PC (and later, console) classic from 1995. Partially destructible objects, alarms that summon packs of enemies and a few more familiar elements from that game appear here, but the game also has more than enough loot dropping, skills, upgrades and rewards to keep even the most jaded players quite busy. As with a few other games in my rather large backlog, I’ve held off doing a full review because the game really needed to be patched up so I could give a it a solid recommendation. The latest patch (1.0.5) now makes this one a greater (yet still flawed) game rather than a somewhat decent one that needed a lot more polish.

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Get ready to do a whole lot of this, plus a nice bit of detective work. it’s like CSI with demons and a hell of a lot more weapons.

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Coffee Talk 2: Valhalla, Here I Come!

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Long story short: This stuff is quite good. Keep reading.

Coffee memory #162 (collect ’em all!):

“I like my coffee like I like my women… HOT!

I think it was about 1991 or ’92. Had I walked into that diner and sat down a minute earlier, I’d have very likely done a spit take with a mouthful of freshly poured ice cold water as soon as I heard that cheesy line. Fortunately, it happened just as I sat down next to the grinning woman at the end of the counter who said it, then turned to me and asked if I liked a good cup of coffee. I recall answering something along the lines of “Uh, sure?” as an exceptionally cheery waiter appeared on cue with a sunny “Hello, what can I get you, love?” I recall she had an accent that made her sound quite like Joan Greenwood, which made me almost forget what I wanted to order because I just wanted to sit there and listen to her recite the entire menu.

“The coffee’s good” the voice to my right noted, so I tipped my head in her direction and replied “I’ll have what she’s having…” which made both women laugh and a few customers to my left at the counter turn and look to see what the joke was. I didn’t turn around to check out the other tables behind me, but I’d have guess that some of them close enough also looked up for a hot second before going back to their breakfasts. I’m guessing the two ladies took that as a When Harry Met Sally reference, but it was mostly automatic on my part.

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Review: V-Rally 4 (PS4)

V-Rally 4Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, V-Rally 4 ($59.99) attempts to capture the spirit of the series’ somewhat floaty control system while adding modern HD visuals and online play. While everything didn’t quite work out as well as it should at launch (the reason this review is later than usual), some recent patching has fixed a number of the game’s issues. That said, expect to do a good deal of car tweaking for the optimal experience.  Rally fans who want a game that demands constant fiddling with settings and plenty of pre-race practice just may find a decent to acceptable experience comes with that high level of patience the game asks for.

Developer KT Racing has made a tough off-road game that packs in a ton of content in its single player and online modes using real life cars on fictional tracks set in some very pretty locales across the globe. If you go in expecting a total pick up and play experience out f the gate, the mix of arcade and simulation elements may not quite jibe thanks to the default controls being a bit too loose (requiring the aforementioned fiddling) and the solo mode forcing you to pay to enter some races and then pay your in-game manager and crew for their efforts at keeping your small but growing garage of rides in racing shape.

V-Rally 4a

“Slide, Charlie Brown, SLIDE!” A super-light touch is key to playing this game (or else).

That said, as with the still mighty V-Rally 3, and the still surprising Dreamcast version of V-Rally 2, at some point the more dedicated players who stick with the game will indeed snap into that zen-like state, get into the game’s squirrely handling and very likely enjoy the ride. Amusingly enough, it seems the developer knew the game would frustrate some players and yep, there’s DLC out that allows a career mode boost as well as a digital guidebook to its cars and tracks. Granted, the former is completely optional and the latter should have been included as part of the price (and seems to  have been in a newer update), but these days optional buy-ins seem pretty much unavoidable in some games.

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Review: Broken Sword 5: The Serpent’s Curse (Nintendo Switch)

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No it’s not Last Embrace: The Game, but a worthy adventure finally hitting the Switch.

Switch owning adventure game fans, take note: George Stobbard and Nico Collard are back in action for the first time on that console in Revolution’s excellent Broken Sword 5: The Serpent’s Curse. In terms of performance, the games looks and plays like the PC and other console versions and the added behind the scenes features split up into extra content are nice additions to an overall solid package that makes for a fine purchase. What starts as a murder in an art gallery switches into George and Nico getting involved in a bit of globe-hopping world-saving thanks to… oh, you’ll see. The game’s got a corker of a plot that takes time to kick in, but it’s got enough twists and turns to keep you playing until the wee hours.

Sticking to the familiar point and click style with inventory-based puzzles and snappy, often humorous dialog, this is a game to savor as it teases the brain with its ever expanding mysteries.Both leads are really great at figuring out (well, with assistance from you) how to cope with everything from trapping a cockroach in a matchbook to having to deal with a few near-death experiences where it seems almost unlikely they’d make it out alive. While somewhat lighthearted in tone throughout, things do get much serious as the threat evolves from what seems like a simple art theft gone wrong to all figurative (or is it literal?) hell breaking loose.

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Review: Nitro Ball (Nintendo Switch)

Nitro BallFlying Tiger Entertainment has been dropping some awesome Data East arcade hits from the 80’s and 90’s across a few platforms, but thanks to my rather hilariously large backlog, I’m just getting around to playing my first title in the Johnny Turbo’s Arcade series: Nitro Ball ($7.99). This one’s a 1992 oldie that’s an instant classic in the form of a killer mash-up of Smash TV and a crazy pinball game without the flippers full of super busy rapid fire action that’s packing a heap of period pop culture references doctored up a bit but still very recognizable if you know your classic 80’s flicks pretty well.

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I’d make a “Gun Ball Rally” joke here, but almost no one would get it.

I very vaguely recall this machine from my arcade crawling days, so getting the chance to see and play it again got me grinning immediately despite a wee bit too many deaths that followed. Things are quite chaotic right from the start and like any great arcade game, you’ll likely spend the first few minutes learning the ropes and figuring out how to stay alive in order to make it to the next part of a map.  While it’s only got five stages (Strange Football, Combat Field, Ghost Town, Aliens World, Space Station), as you’d expect if you’re an educated fan of these types of games, it’s all about the replay value and the many laughs you’ll have while blasting through those maps multiple times. The difficulty ramps up in spots as enemy goons swarm in from all sides and yes, sub-bosses and bosses can be cheap (hey, they’re just doing their jobs!). But overall, I’d call the game pretty balanced.

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Sega Genesis Classics Switch Bound This Winter

Sega Genesis Classics Switch

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Oh, yeah. It’s SO on this Winter on the Switch.

Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.

The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.

On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.

I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.

-GW

Blu-Ray Review: Deep Red

Deep Red ArrowI clearly wasn’t ready for Dario Argento’s Deep Red way back when I saw it on a somewhat beat-up rented VHS tape back around 1990 or ’91. While the 1975 film had some primo scares (such as that freaky clockwork dummy scene and the genuinely gory brilliance in its stylized murders), the story seemed to be a bit chopped up to the point of distracting me a wee bit too much. Hey, I often tend to pay attention to the plot more than the violence in most horror films, so sue me. Flash forward to Arrow’s 2016 UK restoration (finally getting a North American release) which adds back in scenes that was cut and makes one of Argento’s best early films even better. Granted, it’s not going to be for everyone (yes, it’s quite violent), but as with many gialli, you more or less know what you’re getting and you’re going to get it but good (and in both eyes, at that).

David Hemmings plays Marcus Daly, a British jazz pianist who ends up being the target of a killer after he sees said killer killing the hell out of some hapless victim. During the initial police investigation, Daly’s photo is snapped by snippy, snoopy reporter Gianna Brezzi (Daria Nicolodi), who inadvertently puts Marcus in grave danger after posting his handsome mug in the newspaper. As in his earlier The Bird With The Crystal Plumage and The Cat O’ Nine Tails, you get leading men who get in well over their heads once they try to do a bit of extracurricular detective work and yes indeed, Daly gets put through the wringer but good. This is also another Argento film where a woman saves the lead from certain death, with Nicolodi’s Brezzi making a strong impression as a gal who’s no screaming wallflower at all.

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