Warhammer 40K: Inquisitor – Martyr Campaign Intro Trailer: Meany, Miney, (Give Me) Mo’

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Well, it may be short and tease-y for a campaign intro, but this is looking really interesting. Still, I’m holding out for the PS4 version thanks to hating upgrading my PC and knowing NeoCore can do wonders with the hardware. But, don’t let me stop you from wanting to take this for a spin now on Steam. Their two ports of The Incredible Adventures of Van Helsing came out pretty well on the system, so I’m going to go in with at least the mild expectation that this new open world game will be as good as or even better than their monster hunter’s digital exploits.

Having tried a small chunk of the Early Access version last year, I can very safely say this will be quite a tough game for those who come in cold and think it’ll be a total breeze. I’m gathering the difficulty will be a bit more balanced but not totally casual to the point where it’s a Diablo III cakewalk that lets you overpower your character if you desire and end up with an unstoppable master of doom in that chunky metal armor. Eh, we shall see. We shall see.

-GW

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Review: Hammerwatch (PS4)

Hammerwatch PS4For the record, Hammerwatch isn’t a RPG at all. If anything, calling it one is akin to calling Gauntlet (the arcade classic it pays homage to) a sports game. Granted, you do indeed get the fantasy trappings of classic RPGs in the form of assorted deadly dungeons to navigate, ticked off hordes of enemies trying to do your character in and other familiar touches. But there’s not a shred of story here, no gear to buy, your little character is mute, and the only expository dialog you’ll read comes from a few NPCs in set locations who offer very brief tips or warnings that you’ll want to pay attention to. Oh, and your party kind of kicks you to the curb at the beginning after a bridge breaks and you’re stuck having to go the long way around to catch up to them. What, someone forgot to bring a good length of rope?

This is a actually a good, no, a great thing, as the game excels at letting you have at what it tosses your way you want as you try to survive. Enemy generators, traps galore, invisible walls, area warps and many hidden secrets await the brave ones with ten bucks to spare. Trust me, folks – this is probably going to be the best ten bucks you’ll spend on any game this (or next, if you’re reading this in 2018) year. The main campaign is lengthy, there’s an extra chapter expansion and while online play is coming in a patch (hopefully along with mods that the PC version has had for a while), you can still grab up to three friends and play a good old-fashioned couch co-op session for the time being.

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Review: .hack//G.U. Last Recode (PS4)

dot hack ps4You’ve two choices to deal with as soon as you fire up .hack//G.U. Last Recode on your PS4 or PC. Do you play it as intended and enjoy the story as it spools out across the three remastered games (Rebirth, Reminisce, and Redemption) along with one new shorter chapter (Reconnection)? Or do you activate the Cheat Mode that maxes your party out from the get-go and makes zipping though most of the game a total cakewalk?

I ended up choosing the first option and while the game took a lot longer to play through, I didn’t feel as if I was taking advantage of Bandai Namco or developer CyberConnect 2‘s overly gracious hospitality. As a huge fan of the original four chapters games and later, the G.U. series’ three entries, I wanted to play these as originally presented, carrying my save data over into each game and getting the same thrills I’d gotten way back when the PS2 was going strong with quality JRPGs dropping on a semi-regular basis.

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This remastered trilogy benefits from a higher resolution, better frame rate, somewhat simpler combat and much better looking cut scenes. That said, it also doesn’t go overboard in trying to be a purely visual showpiece far beyond the original games. Lead character Haseo is still very much an angry jerky guy for a good chunk of the experience, but you’ll get used to him as the game progresses. The end result is a reliable buy that will please fans of the old games while maybe making some fans that expected too much or come into this wanting to see every trick in the PS4 book exploited a tad disappointed. Then again, you’re going to be playing this game more for the story and somewhat deep world building that extends into how you interact in the “real” world presented outside the faux MMO game.

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Review: Black Mirror (PS4)

BM_squareThere are two important things to realize straightaway about King Art Games’ Black Mirror. First of all, nope – it’s NOT related to the popular streamed show at all. This is a remake of a PC game that was initially released in 2003 that later got two sequels, all before that Netflix show was a whisper in someone’s mind. The second thing is, those who’ve played the original will likely appreciate this game a good deal more than those going in cold (or thinking of that show) because even with two patches, it’s got a few issues that still render the experience somewhat imperfect. We’ll get to those below, but let’s take a trip in time to a gloomy Scottish castle and its gloomier inhabitants circa 1926.

David Gordon rolls into the moors armed with a cryptic letter and plenty of questions upon learning his father has died rather horribly somewhere in the vicinity. The game actually opens with the events that lead to the fiery demise which seems to be suicidal yet somewhat supernatural. David soon finds that although he’s heir to the castle, there may be some who don’t want him around or perhaps want him to stay, but more or less permanently no longer among the living. Cue up the spooky music and sense of impending dread, ladies and germs. The end results are a pretty decent take on the horror/adventure game with a few modern touches, not all of which work as well as they need to.

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Review: de Blob (PS4)

de Blob PS4_NATalk about oddball (and pain-free) coincidences. I was doing a bit of rearranging of the game library and a my copy of de Blob for the Nintendo Wii fell on my head thanks to me moving one too many games at once. No, I wasn’t injured at all, thanks. However, I did think out loud something along the lines of “Now, this was a really fun game!” and maybe an hour after talking to myself, I get an email from one of THQ/Nordic’s psychic PR team that there’s an HD version of the game with a few enhancements headed to PS4. As the kids say “Who’da thunk it?” or something like that. Hey, I’m out of touch with the modern slang these days, so just keep quiet in the back there (hey, I heard you smirking!) and read the rest of this review.

Anyway, the game is a pretty cool 3D plarformer/puzzle/action game set in Chroma City, sapped of every color but a few shades of grey (less than 50, though) by the evil INKT Corporation. As de Blob, you’re part of a small resistance out to return things to glorious brilliance by laying paint on almost anything and everything you can. It’s a mash-up influences from Jet Set Radio and a few mascot platformers that works well despite some tricky jumping and camera issues. It’s also packing a pretty infectious dynamic score that cues you in to how well or poorly you’re doing, something more games could use (well, in my opinion, at least).

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EDF 5 Truly Bugs Me (But That’s A Good Thing)

 

EDF_5Okay, at this point I’m hoping the planet doesn’t blow up just so I can get my grubby little paws on the three upcoming Earth Defense Force games coming from Japan where the earth is in danger of getting blown up after yet another massive alien invasion by what looks like everything great from a wide range of Japanese sci-fi flicks.

In addition to the absolutely insane-looking Earth Defense Force 5, Original developer Sandlot is teaming up with developers Clouds Inc. and Giga-Rensya for Earth Defense Force 4.1: Wing Diver The Shooter (set for a digital release on PSN) and veteran developer Yuke’s is handling the work on Earth Defense Force: Iron Rain, which is coming sometime in 2018.

Oh, here’s the same trailer but with English subtitles just because you might get why I’m so cuckoo about this long-running series:

 

 

For the record, the series has NOTHING to do with the old Super Nintendo shooter Super E.D.F., so that non-fact needs to disappear off the internet, stat. Anyway, EDF 5 is in Japan on 12/7 and I’m kind of in a mental bind trying to decide on whether or not to take the plunge and buy it soon or wait for the localized North American version. My Japanese is pretty terrible and even though I’ve played through previous games in the series and completed them, I kind of want to experience this entirely in English just so I don’t need to stop playing and look up a weapons guide or other gameplay tips.

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And nope, my decision isn’t at all bound by this gal and her seductive stretching (oh, Japan – you’re too much, but it’s all good):

 

 

Anyway, I’m leaning towards waiting it out, but man, is it going to be rough. I know of a few folks who will get the import, but I’ll avoid discussing anything with the because I want to go in totally cold and get my 100+ hours in and learn what’s what. Actually, I haven’t a clue as to who will be publishing this in North America, but a heads-up from a kindly PR person who wants to keep me calm might help out a little lot.

*Sigh* And so, the wait begins anew…

-GW

 

Review: Revenant Saga (PS4/Vita)

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RS_PS4Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.

Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

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In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).

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Review: Symphony of Eternity (3DS)

SOEtitleFor the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, Symphony of Eternity. But I kind of like having regular readers so that plan died a merciful death and you get something a lot more readable. Anyway, the game, taken on its merits is a fine and dandy revisit to the nostalgic days of 8-bit console RPGs and there’s a decent amount of content for that low price point of $7.99 (yes, it’s worth a buy).

The big caveat is the playing the game on either the standard 3DS or worse, a 2DS will subject your eyeballs to some pretty darn tiny visuals on the main screen and a tinier map on the second screen. Worse, the game uses a few different camera positions and only one allows you to see what you’ve paid for with a full screen. Amusingly enough, that viewpoint is a standard overworld view… but you actually only use that map for getting from one point to another as the game has no overworld combat. Every fight takes place in dungeons of assorted size where that larger screen would have been very welcome, thank you much.

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Review: Far From Noise (PS4)

far from noise posterShort yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant Far From Noise is a compact indie game well worth a buy. If you love your games way on the weird side, this meaningful meditation will capture your attention and keep you on the edge of your seat. Given that in the game you’re trapped in a car perched precariously on the edge of a cliff and have nothing to do but wait as a bit of nature pops in for a visit, it’s one of those experiences where revealing too much spoils the fun.

Let’s just say this visually simple and mostly text-driven affair makes for a great bedtime tale where you encounter a talking deer that more or less helps you see things from a few perspectives. A bit of philosophy, some star gazing, a few guests and even the weather are your main companions as your character addresses his or her fears during a long night where it seems anything can happen. While seemingly simplistic, the visual style hides some nice effects and excellent use of controller vibration and the PS4’s color bar (which emulates the game’s day to night to day cycle as time passes).

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Review: Bubsy: The Woolies Strike Back (PS4)

Bubsy Box“Wait. Accolade is still around?”  That’s the first thing that popped into my head as I fired up Bubsy: The Woolies Strike Back on my PS4. About ten minutes in, the second thing I thought was that Accolade was not only alive and well, they’d somehow created some sort of time vortex where mid-level mascot character Bubsy came back to the gaming scene with newly polished visuals but the same old gameplay that’s guaranteed to frustrate some players while entertaining a handful of others.

In other words, veteran speedrunners or kids who like a challenge will very likely love this latest “2.5D” entry in the series. However, those who expect something along the lines of the superbly sublime retro-ness of Sonic Mania or Wonder Boy: The Dragon’s Trap may find this a tough ball of yarn to swallow. While it’s got its share of issues, it’s not a terrible game by any means. just one that needs some fixing up. Yep. it’s another one of those gems where patience is key, practice helps out a great deal, and it’s probably another case where a post-release patch or two will help things out greatly.

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