Review: Fall Guys: Ultimate Knockout (PS4)

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The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

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It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Capsule Reviews: Ghost Grab 3000/Singled Out (Switch)

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You can’t be afraid of no ghost when you have the ability to use a nuke as an option.

I’d like to think that Matt Glanville (@crowbarska) has a working time machine permanently set to 1983 he’s not telling anyone about, as his games I’ve played to date all look and play like solid arcade hits of around that time. Switch ‘N’ Shoot is still one of the more thrilling and flawless uses of single-button gameplay I’ve experienced and now you have two more retro-inspired titles to  blast away with, both quite good and deceptively simple on their surfaces, but each will have you hooked in for as long as you’re playing.

Ghost Grab 3000 ($4.99) is a nifty shooter that’s a hybrid of bullet hell and strategic shot placement as its lead character needs to line up or gather well-armed ghosts and blast away as many as possible while trying to survive each round. There are a couple of weapons to whip out in an emergency situation, plus a nice upgrade system with over 100 combinations allowing you to tailor your ghost grabber as you like. Part of the fun is buying those upgrades and enhancing your character, as you can create a hero that makes the game easier or, if you want to play with as few upgrades as possible, harder. That’s a bad idea, by the way – go buy and use those upgrades, I say.

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Soul Searching: Going Native (With Dragons on the Side)

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Make mine a double, please…

In the load of stuff I need to get to in this current crazy time, review code for a little game called Soul Searching popped up in the inbox a while back and you can say I’m intrigued by the project enough to move things around and play for a bit. I’ll get to the main story mode later in this post, but let’s talk minigames for a bit. There are seven ‘Short Stories’ as the game calls them, and they can be accessed from the menu and played in any order you like. but the game will run them consecutively if you start from the first one and complete each minigame.

Publisher nakana.io has released a few unique titles so far where its different developers’ personalities are on full display in each work, so there’s a lot going on in each game, from the art styles to the approaches to gameplay. Soul Searching is brim full of weirdness as the simple pixel-heavy art in the main game gives way to some rather intense slices of mind from its developer in minigames that feature assorted visual styles ranging from simple childlike scrawls to vector graphics and crude polygonal characters. In those brief segments, you almost get a sense that indie developer Kayabros (Talha Kaya) is working through some of life’s problems and you’re along for the ride for better or worse.

(Thanks, Nakana Games!)

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Presents of Mind II: Some Gifts Just Speak for Themselves

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Uh, would you like something to eat, game?

…And some gifts just sit right down on the nearest loveseat when they walk out of the box. Yikes. I saw this Death Stranding Collector’s Edition on sale at a local shop when I was poking around on ebay listing a few games I’m selling and yes, the price was right, so I bought one. The shop actually wasn’t the lowest priced one I saw, but Best Buy RAISED their crazy low price of $89.99 before I could buy it. I literally slept on the deal and thought about it, decided it was a go the next morning, but I was surprised to see them jack the price back up up to only $30 off the original 199.99 MSRP. Oh well. Adorama, you have my thanks for keeping your deal where even with tax, I made out all right and got free shipping in the process. Oh, and a LOT or air packing bags in the rather huge box, too.

I still need to find time to play this, but with a copy now on hand, it’ll happen sooner than later. Actually, I need to find a space for the box as it’s so huge, it takes up more room than I thought it would. At least Sony put the steelbook right on top so when the box in opened, it’s separate from the other goodies inside. Back in a bit – I need to go find out where I’m going to put this thing.

-GW

That PS5 Reveal Made Me Hungry

(Thanks. PlayStation!)

So yeah. The PS4 looks like an overstuffed fancy sandwich on Wonder Bread, there’s no way to get around it. Well, it also looks like it can hold the Eye of Sauron when it’s standing upright, or it looks like a building in a big city (Dubal, as a friend suggested). No price was revealed for either the disc-based or digital-only model, but the disc-based model I’m looking as as we speak also looks like it’s about three months pregnant and showing. Fortunately, it can lie on its side. where it looks like an over-baked pastry still three months pregnant:

PS5 on side

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Evan’s Remains: Logic Dictates This Will Be a Nifty Puzzle/Adventure

If you’re into some games that don’t rely on pure horsepower or an overdose of visual flashiness that shows off every graphical trick in the book, don’t let games like this get buried under big console announcements. Whitehorn Digital has what looks like a sleeper hit in Evan’s Remains, a game that’s also on PC, Xbox One, and Switch. I’m in the process of playing and so far, it’s quite a lovely experience with some stellar hand-drawn pixel art and a relaxing soundtrack. I won’t go into details about the story, as I’m not far along and there seems to be a few surprises I won’t spoil, but I’m truly enjoying the game so far. I’m going to shut up here and try to get more time in before the PS5 reveal, but yeah – go check this one out as soon as you can.

-GW

Pathfinder: Kingmaker on Consoles – Everything and The Kitchen Sink, Plus

((Thanks, Deep Silver!)

If you’re a PS$ or Xbox owner into deep and somewhat complex role-playing games with a bit of town building on the side, but haven’t yet tried Owlcat’s Pathfinder: Kingmaker in its PC form yet, well you’re in luck. Pathfinder: Kingmaker – Definitive Edition is coming from publisher Deep Silver on August 18, 2020. Packing in all six DLC and a new optional turn-based mode that makes the game feel more like the tabletop version, this looks like it’ll keep some of us indoors even longer (which might be a good thing). PC players on STEAM and GOG will be getting that turn-based update as well as a free download in case they want to give the game’s real-time pause-based play a rest for a spell.

A bit of brief official news below the jump. Read on.

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Review: SEGA AGES Thunder Force AC (Switch)

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Memories, Golden Space Roast Edition…

1990’s Sega Mega Drive/Sega Genesis game, Thunder Force III was such a great and very challenging entry in the series that it got an enhanced arcade version in Japan called Thunder Force AC, which has now come back as the latest SEGA AGES release on Nintendo Switch ($7.99). It’s a game I used to play along with a ton of other space shooters on the Genesis as well as developer M2’s second enhanced port of a Thunder Force title (Lightening Force: Quest for the Darkstar) that’s a must-buy.

You get a flawless version of the game with the new ability to play with three other ships from other titles in the series (you’ll need to play a bit to get to three of them), and the game is another example on a fine example of M2 making a good game even more stellar on Nintendo’s platform. At the time it was released, the game was quite the spectacle with its parallax scrolling, some fancy warping effects, plus a few other neat visual tricks. Oh, and the music was (and is) perfection and thankfully, you get a music player function in this version.

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Crumbling World: Well, There Goes The Fantasy Neighborhood

It’s been out for a few days now (wait, what day IS it?), but I’m backlogged and brain-soaked here, so the news is late. Dume Arts’ intriguing looking Crumbling World is on Steam and itch.io and it’s on the (very) long list of games I need to give a shot. Take a gander at the trailer and description below while go I put on a pot of half coffee half chicory, please (yeah, I overslept again):

Set in a sinister, slowly decomposing land where humanity has been driven to corruption, aligning with dark forces for survival, players must traverse gorgeous diorama-like levels in an attempt to bring back the age of light – before the world literally crumbles away entirely beneath their feet.

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Boreal Tales: Bargain Indie Scares Up The Past

Boreal Tales title

With a game developer name like Snot Bubbles Productions, one would imagine the Vancouver-based team to have a first game straight out of the gate that’s going to be pretty darn interesting.  Or kind of damp and sticky, ewww.

Welcome to Boreal Tales, folks.

The game is out now and it’s a paltry $3.00 or Steam or itch.io and that makes it for me, an automatic purchase even though I was offered a free code to review. Small developers with a great looking game such as this need a boost with any sales they can get and I really like these offbeat games, so it’s on my BUY IT! list as we speak. Anyway, “What’s the game about?” you may be asking right about now. Well, I’ll duck quickly into show and tell mode here (quack, quack!):

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