Review: AereA (PS4)


 
 

While it’s not as great as it should have been out of the gate, there’s still time to fix this sleeper up with a decent patch and make it an even better product.

Developer Triangle Studios’ AereA makes for an interesting blend of familiar elements that gamers willing to overlook its flaws should enjoy. Indie publisher Soedesco has released this as a marquee mid-priced ($39.99) retail and digital game and it’s clear they’re wanting it to be a sleeper hit for casual to veteran ARPG fans. Colorful visuals, fast-paced gameplay and a superb score (by Deon van Heerden) are all strong points. Unfortunately, game balance issues, a poor English localization, and the lack of any post-game content hurt the overall experience.

A sort of love child of Diablo, Wild Tangent’s Fate series and Runic’s original Torchlight, the Unity-powered visuals and emphasis on action are initially impressive. Additionally, the ability to play couch co-op with up to three other players is a nice touch (no online play is supported). However, the very straightforward story progression, a total lack of personality in its four mute heroes, and some technical/UI problems made me grimace more than grin through my 22+ hours with the game.

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Review: Perception (PS4)

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Your perception of Perception as a horror game will go a long way towards fully enjoying the experience it offers. It’s more a first-person adventure game with horror elements where developer The Deep End Games uses lead character Cassie Thornton’s blindness as a means of both physical and mental exploration.

Cassie is drawn by recurring nightmares to abandoned mansion Echo Bluff and as she’s completely blind, her own perceptions are being challenged. The unconventional visual presentation, use of echolocation, and mix of mystery and time travel are all plus points here. There are flaws as well, but for the most part the 5 to 6 hours you’ll spend as Cassie should please the more open-minded horror/mystery adventure game fans out there.

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Cassie’s trip through the seemingly empty mansion is hampered by the presence of The Presence, not so nice angry spirits (who don’t bring presents, by the way) that change up the initially tap-happy caning she does into memorizing rooms and whacking objects as little as possible. While this adds tension to the experience, some parts of the game end up being learning experiences thanks to an auto-save system that forces slight to moderate backtracking and replaying areas if you end up getting Presenced to death.

In other words, you’ll likely need to unlearn your first half hour or so of gameplay and rely on memory and/or using an optional guidance system that points you in the proper direction while still allowing exploration. That said, some of the game’s scares are somewhat avoidable by popping into assorted hiding spaces until trouble passes while others may make you jump a bit based on your level of immersion. Of course, if you’re not easily frightened, the game may seem light on scares unless you want to encounter them.

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Neon Chrome Makes For Entertainment Outside The Game Space

 

This was amusing enough to have me typing a game-related post sooner than expected.  So, one game PS Plus users got this month for free was Neon Chrome, a top-down twin stick shooter/action RPG (I guess it’s a sort of rogue-like thanks to the random maps?) that has been around since 2016. PS Plus owners also get PS4 Pro support and a free cross-platform Vita version… unless they’ve downloaded the game demo at some point during the last year. Oops.

It seems that there’s a problem where the game demo won’t update even if you delete it and any save files. Oops. The only solutions are to contact PlayStation Customer Support (use the chat option for fastest results) who will hit you up with questions before hooking you up with a new code. It’s a reasonably fast process, so don’t let the average of 28 users in front of you be a deterrent. I thought I’d have enough time for a to boil water for cup of tea, but the doorbell rang and my number rolled up before the water had boiled.

Anyway, a nice guy named Caesar was on my case and did me up right. Considering I’m still in recovery mode (among other things, I’d had a stroke and a few seizures) and Sony has a tight two-minute per line of text time limit, we did alright with my chuggy typing and I got both versions of the game downloaded within about 25 minutes. Of course, I’m not even planning to play this game for the foreseeable future thanks to the rather HUGE backlog of games and movies I have. I’m going to try and kick out a short review this week for a recent arrival, but we’ll see how the therapy visits go this week.

-GW

 

PC Review: Yooka-Laylee

While playing Yooka-Laylee,
the words, they kinda fail me
it all feels so nineteen-ninety nine.

That’s really not a bad thing
Fact: parts of it indeed sing
But others have me screaming half the time.

The camera’s got the jitters
This game’s not made for quitters
But still, it takes some patience to align.

The game world’s quite expansive
with infinite life chances
But tumbling off those ledges? Not sublime.

To give Playtonic their due
when stuff works well, it feels true
and older fans will find a lot of shine.

But games have come a long way
Those mascots, they’ve had their day
And newer work has fixed what was a “crime.”

The old school’s kinda backwards
One time it won most placards
But now, it’s seen more classical than prime.

The Ratchets, Slys, and others
Are the more modern druthers
So, is this vintage style worth your dime?

Provided you mind its quirks
You’ll find quite a few good perks
Collectibles galore? Tough to decline!

Those flaws, the dev can fix them
And make this game a true gem
bringing those bugs to heel as benign.

For Rare fans reminiscing
There’s fun here, but lots missing
But there’s no need to yell a lot or whine.

Whether pre-bought or now still sold
I’d say bad reviews will seem old
But only if the update redesigns!

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Earth Defense Forces 5 Presents: His and Her-strionics

 

Oh, these are hilarious. If you know someone who speaks Japanese, have them sit down and watch these crazy YouTube videos for Earth Defense Forces 5 and try to keep a straight face. Set for a summer 2017 launch exclusively on PS4, D3Publisher and busy developer Sandlot are making the biggest and most bizarre EDF game to date.If you don’t know anyone who speaks the language, the subtitled version of the first trailer is here.

Meanwhile, back at the ranch, the usual horde of giant ants and spiders are all in as they should be, but the skyscraper tall alien frogs and soldiers are a total freak-out that are going to make a tough game a heck of a lot tougher. I have questions for the dev team about this and many oher things, of course. But I prefer to just play the game and see how it turned out as that sort of time spent usually answers most questions in the most fun manner.

 

That said, the only truly pressing question I have as I write this is whether to import or wait for a localized version. I should hold off until a western publisher and date are revealed, but previous EDF games take so long to get localized that I may end up biting the bullet early. Hey, I need to practice for the actual invasion force coming soon and knowing the enemy is the best strategy, right? Right. I knew you’d see it my way.

-GW

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The Other 99 Returns: Killing Time Gets A Few Good Tweaks

 

It’s baaaaack… Thanks to input from its Early Access player base and critics, UK developer Burning Arrow has been hard at work fixing up its survival game The Other 99 with a number of big changes to the formula and a brand new opening that reveals a bit more about how your character ended up on that deadly island:

Corrections and improvements include :

– New Starting Area.

– Massively reworked Balancing.

– Better interaction for survival with the world (e.g. now you can drink water from rivers, etc..).

– Rework of the Survival Guide (Hunger & Thirst related).

– Overhauled the island with new props populating the environment.

– Rework of the combat.

Hmmm. It looks as if I’ll be diving back into this at some point soon, as those improvements were needed and publisher Deck 13 has been great at keeping me posted on these updates. My poor backlog is killing me, but this one is getting pushed up a few notches because it’s got some decent replay value going for it.

-GW

WRC 6 Slides Onto Console, PC

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Rally fans looking for another fun spin around assorted twisty tracks now have another entry in the genre as Bandai Namco, Bigben Interactive and developer Kylotonn present WRC 6 for your approval. PC (via Steam), Playstation 4 and Xbox One versions are out NOW, so I’m gathering you know what to do, right? Granted, Codemasters has the edge with its own rally games. But it’s always great to see other options available to fans who don’t mind playing as many rally games as possible. This one’s going to be more than welcome around here.

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-GW

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Berserk and the Band of the Hawk: Gatsu Get It If You’re A Fan

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Veteran developer Omega Force is well into being the reigning champ of turning its share of popular anime and game franchises into variations on its long running Musou/Warriors games and the latest, Berserk and the Band of the Hawk looks as if it might be one of the better conversions to date. We’ll see, of course. But the art is on point, the game isn’t shying away (much) from its mature content and as the trailer shows, it’s a guaranteed to be a hit on PS4, Vita and PC that fans of the manga and anime should check out.

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-GW

Switch-ing: With Reservations (And Some Ironing), Yes.

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Not surprisingly, actually getting out and about to lay eyes on and try out something for oneself is a hell of a lot better than sitting on one’s rump in front of a computing device babbling nonsense about what one thinks they know about something they haven’t touched yet. Be it food, books, movies, or in this case, Nintendo’s upcoming Switch game system, you really aren’t doing anything other than heavy guessing and heavier petting of your own negativity until you try the darn thing out.

Spending about three hours with the system and way too many games for one event revealed at its recent NYC showcase reveals it’s a solid bit of kit with a few big to little issues around things like software/peripheral pricing and a to be announced (imperfect) online service that sounds as if will need some major tweaking if it’s going to compete with the (less imperfect) services Sony and Microsoft offer for their game hardware.

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Let’s get the first point out of the way: that live press conference from Japan was somewhat awful if judged by western perspectives. The droning English narration, the greatness of Goichi Suda trying to work the room off-script and failing spectacularly as he revealed work not yet started on the return of Travis Touchdown, the too-sedate responses to every announcement – none of these made for good optics.

Couple that with too many YouTubers and a few games journalists putting out quickie bash pieces so quickly that by the time a bunch of post-conference trailers that weren’t shown dropped online, many complaints about the small software lineup were rendered invalid and worse, the short attention span theater antics didn’t take into consideration that early announcements change into more concrete plans that make better sense as launch windows open.

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But let’s talk games from this point onward until I get to the problem stuff I see that needs ironing out. Continue reading

Oh, Deer! In the Headlights, Sideways, Somewhat Allegorically

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Current mood:


 

Oh, Deer! is apt enough and more than fast enough for these testy times that I can recommend it even though I’ve yet to actually play it. Scoreless swerving past or through lines of poor digital deer is an odd metaphor for the daily careening many of us do while glued to a news source, real or “alternative facts” based, eyes wider than usual. While this may not seem all that deep, developer Necrosoft Games is proudly stating this is indeed a beta that will end up as a more fully polished product. Initially released as a 49-cent PlayStation Mobile game (I missed it on the Vita? Noooooo!), it got bumped up to subscription-only freebie beta build for Humble Monthly subscribers where it caught fire and careened into a game a lot of folks want to see get completed.

So, yeah. Get this if you’re cracking up or something. Amusingly priced at an apocalyptic $6.66, that entry fee also gets you whatever ends up being the final version of the game whenever the fine folks at Necrosoft get to completing it. Hey, the world may end before that happens or it may not. No matter what, you’ll be able to swerve past or slam sideways into all the deer you choose without guilt or incurring and insurance fee increases.

-GW