Review: Bee Simulator (PS4)

BS_02

You’ll bee a busy bee and like it a lot here if the premise hooks you in.

Bee Simulator coverSneaking in its well-written and simple to grasp science and nature lessons in little bits over time (the loading screen and ever expanding journal are excellent), Vasrav Games Studio and publisher Bigben Interactive have a superb and beautiful game in Bee Simulator ($39.99). It’s not without its flaws, but it’s definitely a game worth a few plays in single and couch co-op modes. Come into this with an open mind and you’ll bee pleasantly surprised and even perhaps learn some important things in the process.

The main story is a bit of fluff where you’re a new honeybee who has to help save her hive’s tree from being chopped down, but here’s a game that gets more mileage out of its basic gameplay than its more basic plot when all is said and done. That loose flight control you’ll discover takes a bit of getting used to (you’ll likely bounce off and into many things at first), but it’s entirely doable once you practice (go watch a few real-life bees do their thing if you’re safely near any and it’s bee season). The attention to detail is phenomenal (well, despite the talking insects and a few other “game-y”elements) and enough to make me think a certain two Japanese developers could make their own insect-filled and far more explosive bug and ‘bot-based series a bit more impressive it they added more realistic giant bug nests to the levels. But I digress (EDF! EDF!)

BS_03

“Hi, those big horns are are meant for playing, right? Oh, they’re not horns, but you’ll play anyway? Cool!”

Back to the game at hand, it starts in and around a honey bee hive with a few tutorials that get you buzzing about and pulling off a few moves, learning to fly and boost, use a bee sight power that allows you to see and locate certain flowers and other items you’ll need to progress. If you’re not in the bee camp because you think they’re somehow awful or terrifying menaces to humanity (you’d be wrong on the honeybee front, at least), the tutorial drops enough info on you to get you curious and the main game will have you beeing so much of a helpful bee that you (and the kids, if you have them play) might bee-come bee cheerleaders each time you boot this up.  I think the bees would like that, by the way.

Continue reading

WRC 8 On Switch? Well, I’m Going to Need To Take It For A Spin, Then

WRC 8

Time to make the Switch!

WRC_8 SwitchI’m so backlogged that I haven’t even gotten to requesting the PS4 version yet (oops!), but hearing that KT Racing and Bigben Interactive’s WRC 8 has come to Nintendo’s tiny powerhouse that could REALLY has me intrigued, especially with so many realistic racers and racers with licensed cars now popping up on the console. I remember when the Wii U got ONE licensed racer and how it was good enough, but too little, too late for that console. On the Switch, it’s as if they’re popping up like dandelions and mushrooms after a rainfall. This is good, for the most part, I say.

Now, I’m not expecting the game to look EXACTLY like the other versions, but I like the sport and have played and own too many rally games on older platforms to judge it as anything but how it plays at the end of the day (old, old article here if you want a read from too many years back). I definitely like that the Switch version is portable, so that’s a plus. If the game can capture the simulation aspect well, perfect visuals will be the last thing I’m going to consider.  The Switch version is out NOW. if you’d like to hop aboard for a test drive and are a like-minded fan. With 50 teams, 14 rallies and over 100 special stages in the 2019 season, I think I’ll be happy for a long time if all is well.

-GW

WRC 8: Rallying for A Chance at Besting DiRT Is a Good Thing For the Series

 

WRC 8 header

WRC_8_01

Reflex check: “100, Easy right, care rocks inside – don’t cut” Or something like that. You’ll know what to do as that turn comes up.

As a longtime fan of the World Rally Championship series since the PlayStation 2 days when developer Evolution Studios created five of that system’s best rally games, it’s been a series of up and down yumps as the franchise has changed hands over the years. The team at KT Racing (aka Kylotonn ) has held the WRC game license since 2015 and have improved the overall quality with each release, offering rally fans on PC and consoles the opportunity to test their skills on a wide variety of courses with a wide range of world-class rally cars.  The upcoming WRC 8, published by Bigben Interactive certainly looks to be the best game in the series to date, as the dev team is looking to reach fans who crave even more realism to the virtual version of the sport.

As impressive as that trailer is, the game’s Career Mode is going the extra mile in terms of delivering the goods on a few fronts. Check out the details in the video below:

Want more? Okay, then – there are a few pre-order incentives below the yump (ha and ha, but yeah, go look at them).

Continue reading

Review: Warhammer Chaosbane – Magnus Edition (PS4)

WHC_PS4While not without its minor flaws (which can be patched in future updates), Warhammer Chaosbane ($59.99) is a solid and worthy ARPG genre fans should absolutely take for a spin. EKO Studios has cooked up a pretty addictive game that, once you’re hooked into it, delivers exactly what it intends and does it well enough that some if its issues can be overlooked thanks to the core gameplay, which works even better in co-op if you’ve a few friends to play with.

As a solo experience, it’s also quite entertaining, with a sort of Dungeons & Dragons Heroes vibe (as in longish levels and plenty of tough foes to vanquish when you go it alone). Okay, so it’s more or less a Warhammer version of the original Diablo, but this ends up being an excellent thing overall thanks to ten difficulty levels that mean you’ll never get to say this game is too easy if you’re at all serious. With the extra modes (Expedition, Boss Rush, Relic Hunt) and the developer planning more free and paid content in the future including at least one additional chapter expansion pack and a load of bonuses, this one’s going to be an evergreen game for ARPG fans who want more of what it delivers.

I noted Diablo over Diablo III because to me, EKO seems to have wisely went back to the grimmer version of Blizzard’s classic over the more colorful (yet still quite grim) third installment. Despite the repetition in layouts and static level art, there’s a gritty, nasty vibe in the first two chapters that feature either gloomy sewer maps or a ravaged village packed with kill-crazy demons of a few varieties. The third chapter’s outdoor map, a forest area full of deadly creatures, almost looks too clean, but the somewhat linear library maps with their menacing vibe more than make up for that flaw. That said, the fourth chapter knocks it out of the park with what I’ll describe as the world’s richest kid’s brand-spanking *new* dungeon play set, Deluxe Version. in other words, I love this map, folks:

Where the other maps tend to have a static look to them despite a few destructible barrels and such, Here you get a sort of Castle Grayskull maze dungeon on steroids with stone, shiny metal of a few types and gracefully writhing tentacles all vying for attention with the fiercest enemies in the game outside the main bosses. Although the game ends up reusing one re-lit familiar setting for that final push to the end boss, that final fight is set in a wildly ornate (albeit tiny) arena where you’ll need to be fast and determined to take down a pretty dangerous foe (Protip: don’t die!).

WC_05

Dying during a boss fight allows you to start from the beginning, which is a better alternative that quitting and replaying a map. Interestingly enough, on my first play, the game crashed during the last boss fight after I died twice, but when I fired up the game again, I was surprised that I was able to continue from the beginning of the battle with no penalty.  The hilarious thing was I did beat the boss on that last try with a measly 12 HP left. I thought I was a goner as the boss was about to lay down a hit, but it died and I nearly died myself from thinking I’d made it that far only to have to try again.

Continue reading

The Sinking City “Death May Die” Trailer Makes For a Perfect Rainy Day Diversion

Interestingly enough, for some weeks now, almost every evening and into the night and sometimes the early mornings, it rains here in NYC. I hadn’t been paying attention to the weather much until three different people in my building commented on it one day and a few more since have noted that it’s quite unusual to have rain rolling in for so long during the evenings. That made this trailer from thar press kit for Frogwares upcoming PC/PS4/Xbox One game The Sinking City almost amusing.

Well, to a point. If the other trailers and gameplay bits I’ve seen are any indication, Frogwares and publisher Bigben just may have one of the best Lovecraft-inspired games to date headed your way this on June 27. We shall see, naturally, but all sings point to a quality product that should have horror and adventure fans playing this half under a bed with a blanket to hide behind when things cet all creepy. Yes, it’s raining as I type this and of course, there’s a bit of lightning for dramatic emphasis. Off to close a few windows, as it’s a bit windy out now.

-GW

The Sinking City: Crazy Cat and Little Cthulhu Make for Quite a Team-up

tss logo

Sinking_City_KeyArt_FINAL_small

Nice place for a visit, provided you like watery everything and a bit of psychosis as a chaser.

Since 2002, Ukrainian developer Frogwares has made some pretty solid adventure games over the years, but the upcoming hybrid adventure/exploration game The Sinking City, set for a June 27 launch on PC, PS4, and Xbox One is certainly looking to be the studio’s deepest work to date. Take a look at this trailer and you’ll likely want a towel to dry off with and a warm blanket to crawl under. Oh, and some sort of eldritch monster repellent, as things get decidedly creepy pretty fast:

Naturally, if you’re all aboard this particularly unsettling train for the long haul in this richly detailed and somewhat deadly open world, you can take advantage of the pre-order bonuses available here. And, yes indeed – there’s a trailer for that, too. I’m going to run a screenshot gallery later today or tomorrow, as my internet is AMAZINGLY slow today for some reason. The weird thing is, it was FINE until I went to download the game’s press kit (cue spooky music of unknown origin)…

Must be those Elder Gods mucking with my progress or something. As usual.

Back in a bit.

EDIT: Oh, wait – that VERY long download actually completed as I typed out the last sentence, so you get yourselves a nice gallery to peruse. Enjoy!

This slideshow requires JavaScript.

-GW

WRC 6 Slides Onto Console, PC

main_logo_black_mud
 

wrc6_ps4_boxfront_2d_encf wrc6_xone_boxfront_2d_encf 

Rally fans looking for another fun spin around assorted twisty tracks now have another entry in the genre as Bandai Namco, Bigben Interactive and developer Kylotonn present WRC 6 for your approval. PC (via Steam), Playstation 4 and Xbox One versions are out NOW, so I’m gathering you know what to do, right? Granted, Codemasters has the edge with its own rally games. But it’s always great to see other options available to fans who don’t mind playing as many rally games as possible. This one’s going to be more than welcome around here.

wrc6_screen_4

new-wrc6_screenus_1

new-wrc6_screenus_3

-GW

Save