WRC 8: Rallying for A Chance at Besting DiRT Is a Good Thing For the Series

 

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Reflex check: “100, Easy right, care rocks inside – don’t cut” Or something like that. You’ll know what to do as that turn comes up.

As a longtime fan of the World Rally Championship series since the PlayStation 2 days when developer Evolution Studios created five of that system’s best rally games, it’s been a series of up and down yumps as the franchise has changed hands over the years. The team at KT Racing (aka Kylotonn ) has held the WRC game license since 2015 and have improved the overall quality with each release, offering rally fans on PC and consoles the opportunity to test their skills on a wide variety of courses with a wide range of world-class rally cars.  The upcoming WRC 8, published by Bigben Interactive certainly looks to be the best game in the series to date, as the dev team is looking to reach fans who crave even more realism to the virtual version of the sport.

As impressive as that trailer is, the game’s Career Mode is going the extra mile in terms of delivering the goods on a few fronts. Check out the details in the video below:

Want more? Okay, then – there are a few pre-order incentives below the yump (ha and ha, but yeah, go look at them).

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Another Sight: Kit and Cat in Victoria-Land

As we’re a wee bit swamped today, I’ll go with the official line on this rather interesting looking PC, PS4, Xbox One and Switch game from developer Lunar Great Wall Studios and publisher Toplitz before a review code arrives:

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ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat. They meet in the darkness of a London Underground construction site after Kit loses her sight when the tunnel, she had been exploring collapses.

They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using unique talents to make their way through compelling environments and to solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical, cultural icons.

Did you want screenshots with that? Well, here are a whopping 45 to peruse:

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It sure looks as if a great deal of work went into this one, so here’s hoping it’s a memorable game experience. I’ll be back in a bit to let you know, of course.

Oh, before you get all “Hey, where’s the Xbox One package?” – there wasn’t an image in the press kit I got (so there!).

-GW

Professor Lupo and his Horrible Pets Trailer: Ticks, and Flees

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Well, this sure looks like a ton of fuzzy/scaly/puzzle-y fun. Indie developer BeautiFun Games’ upcoming Professor Lupo and his Terrible Pets is set to land on Nintendo Switch and Steam July 11. There’s a free demo on both the eShop and Steam to try out and even better for Switch owners. pre-orders for that version are currently 15% off until the game’s release date. Here’s a trailer to ogle and maybe pet (be gentle!):

As the Professor’s personal Intern, players are set to deal with the ferocity of his collection of so-called horrible pets: deceiving alien creatures with a double nature, looking adorable while unbothered, but turning into hungry monsters when they sense their prey. When a series of catastrophes cause them to run amok across the Aurora Space Station, it’s every Intern for themselves.

Professor Lupo and his Horrible Pets is an adventure game with 100 levels that delivers clever puzzle gameplay mechanics, a heavy dose of humor in a suspenseful plot, and original art with traditional 2D animations. Embracing the Nintendo Switch philosophy, the game supports every configuration the console provides, including portable, tabletop and TV modes. Players can use the Joy-Cons, gamepads, and touch screen to play through the story however and wherever they want. On Steam, players can choose between point and click mode, keyboard controls or the Steam controller, which the game is fully compatible with.

Sounds like a plan for puzzle fans, I’d say. Since I happen to be one, I’ll take that review code I got for a spin and report back if my character survives the experience. That space rabies is no joke, I hear.

Back in a bit.

Review: Warhammer Chaosbane – Magnus Edition (PS4)

WHC_PS4While not without its minor flaws (which can be patched in future updates), Warhammer Chaosbane ($59.99) is a solid and worthy ARPG genre fans should absolutely take for a spin. EKO Studios has cooked up a pretty addictive game that, once you’re hooked into it, delivers exactly what it intends and does it well enough that some if its issues can be overlooked thanks to the core gameplay, which works even better in co-op if you’ve a few friends to play with.

As a solo experience, it’s also quite entertaining, with a sort of Dungeons & Dragons Heroes vibe (as in longish levels and plenty of tough foes to vanquish when you go it alone). Okay, so it’s more or less a Warhammer version of the original Diablo, but this ends up being an excellent thing overall thanks to ten difficulty levels that mean you’ll never get to say this game is too easy if you’re at all serious. With the extra modes (Expedition, Boss Rush, Relic Hunt) and the developer planning more free and paid content in the future including at least one additional chapter expansion pack and a load of bonuses, this one’s going to be an evergreen game for ARPG fans who want more of what it delivers.

I noted Diablo over Diablo III because to me, EKO seems to have wisely went back to the grimmer version of Blizzard’s classic over the more colorful (yet still quite grim) third installment. Despite the repetition in layouts and static level art, there’s a gritty, nasty vibe in the first two chapters that feature either gloomy sewer maps or a ravaged village packed with kill-crazy demons of a few varieties. The third chapter’s outdoor map, a forest area full of deadly creatures, almost looks too clean, but the somewhat linear library maps with their menacing vibe more than make up for that flaw. That said, the fourth chapter knocks it out of the park with what I’ll describe as the world’s richest kid’s brand-spanking *new* dungeon play set, Deluxe Version. in other words, I love this map, folks:

Where the other maps tend to have a static look to them despite a few destructible barrels and such, Here you get a sort of Castle Grayskull maze dungeon on steroids with stone, shiny metal of a few types and gracefully writhing tentacles all vying for attention with the fiercest enemies in the game outside the main bosses. Although the game ends up reusing one re-lit familiar setting for that final push to the end boss, that final fight is set in a wildly ornate (albeit tiny) arena where you’ll need to be fast and determined to take down a pretty dangerous foe (Protip: don’t die!).

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Dying during a boss fight allows you to start from the beginning, which is a better alternative that quitting and replaying a map. Interestingly enough, on my first play, the game crashed during the last boss fight after I died twice, but when I fired up the game again, I was surprised that I was able to continue from the beginning of the battle with no penalty.  The hilarious thing was I did beat the boss on that last try with a measly 12 HP left. I thought I was a goner as the boss was about to lay down a hit, but it died and I nearly died myself from thinking I’d made it that far only to have to try again.

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Warhammer: Chaosbane Endgame Plans – Big News For Those Wanting More

I’m currently playing through the PS4 version of Warhammer: Chaosbane for review and yes indeed, developer EKO Studios and publisher Bigben Interactive have big plans for even more content for the upcoming ARPG in terms of free and paid additions. Check out the video above for the roadmap and go get your controllers warmed up for the game’s release date(s) of May 31st, 2019 for the Digital Deluxe and Magnus Editions (pre-purchasers get early access to the game) and June 4 for the Standard Edition.

-GW

198X: Hit-Bit Looks to Score Big With Its Nostalgic Retro Game Hybrid

Headed to PC and PS4 on June 20, and with Xbox One and Switch versions set to follow, Stockholm-based Hit-Bit Studios’ 198X is an incredible looking game that mashes up five types of arcade games and bundles them up in a young person’s coming of age storyline. That trailer is pretty impressive and yes indeed, my old arcade denizen days kind of popped into my head while watching it. I’m going to keep an eye peeled for the PS4 version, as it’s the console of choice these days (the Switch is a close second), but I have the feeling that this is going to be one of those games that will do quite well on anything it appears on.

Here are a few more screens for you – go poke at the official website and keep an eye peeled for this modern time capsule on a platform near you soon.

-GW

Warhammer Chaosbane Story Trailer: Tales, Neatly Bundled, Please

Those who pre-ordered Warhammer: Chaosbane will be getting an early tasting when the game rolls out and beginning May 31st for PC and console pre-purchasers of the Magnus Edition and Digital Deluxe Edition, while others will need to hold out for the Standard Editions for PlayStation 4, Xbox One, and PC that will be available on June 4th, 2019. Those who played that beta will see that this story trailer slightly resembles the one each of the playable characters gets when their respective stories are started and this ties the overall experience together nicely, I’d say.

A week or so may not seem like a long time, but it sure is an eternity when you’re lurking in front of your mailbox for a physical copy or lurking around on a digital store for a pre-load to kick in. Go do something else if that’s your particular case, as the game won’t at all mind you getting distracted by stuff before it launches.

-GW

Gallery: Golem Gates

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Well, this looks quite nice and grim, doesn’t it? This is Golem Gates, coming (very) soon for PC and consoles from developer Laser Guided Games and ever-busy publisher Digerati.  The latest trailer is below, the game’s press release and some gorgeous multi-platform screens are below the jump. Enjoy!

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Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

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About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW

Lornsword Winter Chronicle: That Certain Something Piques My Interest (Again)

 
(Thanks, zbencz2!)

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You know, it figures.

Here I was, about to slip away from some of the busier genre games that involve some hybrid elements in favor of more streamlined gameplay and here comes indie dev Tower Five’s Lornsword Winter Chronicle popping up on my radar. Great. Not only is it a brand new game make by former Creative Assembly folks, it’s got that lovely mix of ARPG and strategic elements going for it and as a final kicker, it looks really great. Actually, the kicker for me is even though it’s headed to Steam soon, it’s also coming to PS4 and Xbox One at some point and that’s going to be something I’m dying to see because yes, consoles are my platform of choice these days. Let’s take a look at that trailer, shall we?

(thanks, Lornsword!)

Hmm, maybe the real kicker is the game supporting drop in-drop out co-op play?  That’s also certainly more than enticing to me.  Maybe it’s my ears and eyes perking up and being thrilled to see something like this doing things in a somewhat different manner? Or perhaps it’s just that oddly poetic text that accompanies that trailer that sounds like a song if you think about it long enough? Okay, that’s a smaller but welcome detail more than a selling point. Still, it’s a good sign for what’s ahead, I think.

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Well, not that I’m back IN, I’m looking forward to seeing how this plays, so yes indeed, I’ll be checking out the Steam version and hoping the PS4 port can keep up because this sure looks like a game that I’ll be playing for a while. Yeah, go wish list it, I say.

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-GW