Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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Wizardry: Labyrinth of Lost Souls Makes My Day (Or is it Months?)

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So, a Steam review code arrived about 20 or so minutes ago and I’m dying to play it, but I need to post a few articles before I get to the game as I won’t get to posting if I start playing first. Yes, even though I went through this one on the PS3, I’m more than happy to fire it up again after a few years away because it’s like the security blanket of games for me and I want to see if I can get through it with no walkthroughs in sight. Granted, the turn-based nature of the game means I don’t need to worry about failing because I’m old and slow these days, and I recall a lot of the floors here by heart.

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The traps, however? Hmmm… not so much, although the rather random nature of the encounters will make the game a perfect storm if I get overwhelmed. It feels good to revisit this again, so come back around for impressions at some point.

-GW

Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

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Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW

Wizardry: Labyrinth of Lost Souls Headed to PC

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It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

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-GW

Digital Division Gives Me The Vaporwares

Well, yesterday for a bit, I was visiting this hot place seen below and not in a good mood over what I saw was a digital injustice (yaaaaaa!):

(thanks, Cartridge Magazine!)

Today, I’m still in that mindset as far as digital-only content goes, but ha and ha bloody ha, when I screw up, I go for it 110%, plus tax. PLUS TAX I SAY!!!

So, last night a friend comes over to return some Blu-Rays he’d borrowed and asks if I’d updated my PS3’s firmware so I could retrieve my game that was “lost”, which just about made me drop the cup of coffee I’d prepared a few seconds before. Fortunately, he reached out and tipped the cup upwards and pressed the RESET button on my forehead before things went blank.

via GIPHY

Okay, kids – here’s what happened that afternoon (cue dream sequence harp tune):

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The Digital-Only Future? It Blows, Folks

So, color me somewhat annoyed. Yeah, yeah, I knew when one buys a digital product, be it a song, game, book or other file type, there’s the chance (well, actuality) that that data will expire and yes, *never* be available ever again unless there’s some sort of preservation being taken care of in the form of say, a physical backup or other legally obtainable copy. Anyway, yes, I still own a PS3 and use it on occasion – here’s what happened today when I went to dink around a bit with a game that’s not all that old:

Yep, that’s right. A game I’d downloaded had been “disappeared” from my PS3’s HDD with nothing left but that nice-looking startup screen. *Poof!*

As I was picking up my jaw from off the floor, my brain cycled in one of my favorite bits of dialog from a favorite film (that’s thankfully, still available on a dang disc):

Garry: The generator’s gone.

MacReady: Any way we can we fix it?

Garry: It’s “GONE”, MacReady.

Sure, I read the fine print on that license agreement, but to have a game in one’s library just VANISH is… kind of shocking and stupid at the end of the day. Was Master Reboot a GOOD game? I kind of have no idea other than the about 25 minutes I played sometime last year when it popped up as a free game on PSN and, not having tried it it, I downloaded it so (get this) I could play it any time I wanted to and find out. Yeah, that was a mistake on my part, I guess. My game historian/preservation side is appalled by this, but it isn’t a new thing. Ask anyone who played the superbly scary P.T. or the stupidly fun Scott Pilgrim vs. The World or any of the many other games that have disappeared from digital stores online.

(Thanks, Wales Interactive!)

Well, at least the PC version is still available (but digitally, grrrrrr!), although I prefer playing on my console(s) of choice.

Yes, I completely grasp that licenses expire after a period of time and all that rot, but a game, song, piece of art or other data important to some people shouldn’t at ALL go dinosaur extinct and become a mere memory after such a brief period. Feh. I’d close this with an “oh well” or something similarly aloof, but I think I’m going to hit myself in the head with a rubber hammer and take a nap until the next disappointing episode of Game of Thrones comes on later this evening. Oh, that show has been and will also be on many discs going into the future, you can bet on that… for now.

-GW

Ni No Kuni II Demands Your Desire

 

Even with the up, down and sideways health issues happening, I’m still intent on diving into a bunch of games this spring. Right at the top of things to get to is Ni no Kuni II: Revenant Kingdom, out NOW on the PS4 and PC. As a fan of developer Level-5’s games since the two Dark Cloud games, it’s been fantastic to see each new experience grow more and more polished. As you can see here and below, this game is absolutely packed with things to do including all-new kingdom building and RTS elements that seem very much like whole games in themselves.

While Studio Ghibli wasn’t part of the sequel, on board are former Ghibli character designer Yoshiyuki Momose and music composer Joe Hisaishi, both returning from the wonderful first game. Keeping that unique anime look and lovely sound is key to the experience and yep, this game nails it perfectly. In any event, get it digitally or get it physically (a walk to the game store counts as EXERCISE, folks!) – just get it and prepare to spend way too much time thinking about it when you’re not playing (well, that’s what I fully expect to happen to me given my past experience with Level-5’s other great RPGs).

-GW

Review: Revenant Saga (PS4/Vita)

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RS_PS4Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.

Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

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In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).

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Deadly Premonition: The Board Game Update (Surprise Swery Edition)

Well, oops. I was wrong. But that’s okay this time.

 


 

It turns out Swery does indeed have a hand in this particular pie after all. Excellent. So far, Deadly Premonition: The Board Game is still in production, so we’ll have to find out later if it’ll be partially crowdfunded or a fully-funded Rising Star Games project (EDIT: see below!). Either way, much of the game’s fan base is very likely going to be pleased while the rest will need to go make some friends in the real world as opposed to living vicariously through others online unless this board game gets some sort of digital treatment.

More updates to come as news lands in the inbox.

-GW

Well, ooh – news has landed in the inbox, so here’s an update: THE GAME IS NOW LIVE ON KICKSTARTER!  Three bucks gets you a Steam code for the bizarre horror/mystery action/adventure adventure Deadly Premonition: The Director’s Cut, while $30 gets you the board game and that Steam Key mentioned above. The game will come in Standard and Special Edition versions and yes, stretch goals are in the works should the game push way past its initial funding goals.

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Press release below the jump – the funding is already over the halfway point ($32K funded with a goal of $50K!)
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Deadly Premonition Returns… Where You’d Least Expect It

Wait, what, Zach? Whoa. Countdown clock on the site says three days plus a few hours to go before the big reveal. Suspense mode activated. I’m gathering Access Games signed off on this, as there’s no doubt here that Swery isn’t involved with them or his most popular creation these days. But speculation is for those seeking hits and I’m just here for splits and wiggles. Or something like that.

Color me intrigued and wanting this as soon as it drops. Back in a bit with more on this one.

-GW