L.A. Noire Headed to PS4, Xbox One, Switch, Vive

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Busy day today, so I’ll be brief: Yes, and thank you, Rockstar.

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L.A. Noire on PS4 and Xbox One was expected, but seeing a Switch version as well as an all-new HTC Vive exclusive L.A. Noire: The VR Case Files
is pretty darn cool.

Press release below the jump, if you’re not in a tearing hurry like I am.

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Monster Hunter Stories Hands-On: Sweet Spot Central

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MHS_3DSWell, Monster Hunter Stories will very likely be a big ol’ very well deserved smash hit for Nintendo, Capcom and developer Marvelous! when it lands at retail and on the eShop September 8, but it really needs to be on a more powerful system that would allow it to be even better visually.

Yeah, I said it – the well-aged 3DS hardware just can’t handle all the game wants to show off and that’s too bad in this day and age.  So you get NPC’s popping in, occasional frame rate drops, some nice-looking (but would be nicer looking on an HD system or handheld) cinemas and a few other issues. That said, the game is fun as heck and absolutely the most accessible Monster Hunter game to date.
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Granted, I’m someone who has a huge love/hate thing going with this franchise for over a decade. The character and enemy designs are great, but up until this turn-based installment, the combat has always been what left me annoyed. The funny thing is, MHS grabbing at the brass ring cash cow Pokemon has been for decades makes for a game that’s hard to dislike unless you’re not a fan at all of “Gotta catch ’em all!” styled play.

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Super NES Classic Edition: You’ll Never Get One If You Don’t Work Hard

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So yep, there will be a Super NES Classic Edition coming in a few months. Even though Nintendo says they’ll beef up shipments for this thing, good luck getting one at retail come September 29. You know the drill: even with increased stock, scalpers are already putting aside funds to grab as many as they can to turn a profit on auction sites or classifieds. Yes, many of you will luck out and be able to wait on a line somewhere to buy one (or more if possible) as gifts or for your own use. But I’m betting a penny that too many folks will delegate themselves to complaining online incessantly about how “impossible” the SNES mini is to find without driving X number of miles or being similarly inconvenienced.

Guess what? If those scalpers are going to beat you at this game constantly, it’s partly because you’re letting them. Starting today, maybe make a few friends at the nearest game shop, mall, or other location you know this thing may turn up at and be as nice as you can to all your new friends without being a stalker. Be 100% straightforward in your request and yep, let them know you want that new Mini and see what happens. Translation: be prepared to work it good and hard if you want to grab one of these things at a decent price. The less you hang out on some message board forum griping about inflated prices based on speculators doing their thing in the usual unchecked manner, the better the chance of getting one sooner than later.

As for me? Yeah, I want one as well, but my finances suck for the next chunk of months and if worse comes to worse, I can emulate stuff I own in a pinch. I’ve no illusions about walking into Nintendo World NYC in a few months and getting one just like that and nope, Nintendo doesn’t send out review product to anyone who asks (although, to be fair, any review I’d write would be pretty boring compared to what you’d see on a video-based channel with millions of subscribers).

Eh, whatever. It’s not as if I don’t have more urgent stuff to tackle. The first of a few follow-up medical appointments is tomorrow, so that’s occupying my mind at the current time.

-GW

PC Review: Yooka-Laylee

While playing Yooka-Laylee,
the words, they kinda fail me
it all feels so nineteen-ninety nine.

That’s really not a bad thing
Fact: parts of it indeed sing
But others have me screaming half the time.

The camera’s got the jitters
This game’s not made for quitters
But still, it takes some patience to align.

The game world’s quite expansive
with infinite life chances
But tumbling off those ledges? Not sublime.

To give Playtonic their due
when stuff works well, it feels true
and older fans will find a lot of shine.

But games have come a long way
Those mascots, they’ve had their day
And newer work has fixed what was a “crime.”

The old school’s kinda backwards
One time it won most placards
But now, it’s seen more classical than prime.

The Ratchets, Slys, and others
Are the more modern druthers
So, is this vintage style worth your dime?

Provided you mind its quirks
You’ll find quite a few good perks
Collectibles galore? Tough to decline!

Those flaws, the dev can fix them
And make this game a true gem
bringing those bugs to heel as benign.

For Rare fans reminiscing
There’s fun here, but lots missing
But there’s no need to yell a lot or whine.

Whether pre-bought or now still sold
I’d say bad reviews will seem old
But only if the update redesigns!

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As Always, TT Games Has A LEGO Up On The Competition

 

 

For my money (and most likely yours, if you’re also a fan of their work), London-based TT Games is one of the most reliable game developers working today. Working with their own proprietary engines, their long line of licensed LEGO games has brought millions of players of all ages far too much fun for their money. The great thing about a LEGO game is you know on one level what you’re getting, but where you go with what you get is completely up to you. WB Games bought three of the newest LEGO titles to NYC along with a few folks from TT Games to show press and a bunch of lucky kids what’s headed their way in 2017 and yes, the operative word here was FUN (and lots of it).
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Switch-ing: With Reservations (And Some Ironing), Yes.

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Not surprisingly, actually getting out and about to lay eyes on and try out something for oneself is a hell of a lot better than sitting on one’s rump in front of a computing device babbling nonsense about what one thinks they know about something they haven’t touched yet. Be it food, books, movies, or in this case, Nintendo’s upcoming Switch game system, you really aren’t doing anything other than heavy guessing and heavier petting of your own negativity until you try the darn thing out.

Spending about three hours with the system and way too many games for one event revealed at its recent NYC showcase reveals it’s a solid bit of kit with a few big to little issues around things like software/peripheral pricing and a to be announced (imperfect) online service that sounds as if will need some major tweaking if it’s going to compete with the (less imperfect) services Sony and Microsoft offer for their game hardware.

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Let’s get the first point out of the way: that live press conference from Japan was somewhat awful if judged by western perspectives. The droning English narration, the greatness of Goichi Suda trying to work the room off-script and failing spectacularly as he revealed work not yet started on the return of Travis Touchdown, the too-sedate responses to every announcement – none of these made for good optics.

Couple that with too many YouTubers and a few games journalists putting out quickie bash pieces so quickly that by the time a bunch of post-conference trailers that weren’t shown dropped online, many complaints about the small software lineup were rendered invalid and worse, the short attention span theater antics didn’t take into consideration that early announcements change into more concrete plans that make better sense as launch windows open.

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But let’s talk games from this point onward until I get to the problem stuff I see that needs ironing out. Continue reading

Time To Switch. But Not Tonight, I’m Pooped

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I just got back from the Nintendo Switch event here in NYC, but I’m wiped out from being awake since 4am. My hands-on will go up tomorrow, but I did like much of what I saw and played. Back in a bit, Zzzzzzzz…

– GW

Nintendo Switch: Waited, Dated – Sated? We Shall See


So, as you can probably guess from the general lack of Nintendo Switch posts until now, I’ve been wholly avoiding the nonsense rumors, speculation and generally pointless gossip about Nintendo’s new console until this official reveal event just so what remained of my sanity stayed intact. This quickie post will actually be a preview to my hands-on later in the week where I form actual news based on what I see and play during my three hour time slot on Saturday. Tonight’s event was what I’d call entertainingly sedated with some expected releases, a few surprises and at least one must-buy launch title that should have been a pack-in. EDIT Of course, with only an hour to show off stuff, the event seemed… lacking in thrills to some extent. However, post-show, a small flood of reveal trailers for other games have dropped online, making the Switch a lot more impressive.

March 3, 2017 is the official mostly worldwide street date for the console which will launch with a $299.99 price tag in North America. The package will include a system, dock, two Joy Con controllers, HDMI and charging cables plus an AC adapter. A new Pro Controller is a separate purchase (and yes, third party peripherals are coming from a few companies. More on those in a separate post). A full list of features is here. The Switch will also be the first Nintendo system to require a fee for online play (Wii U and 3DS are unaffected), but there will be a free trial period at launch with some features disabled and the full paid version with a few perks to follow later this year. There’s also going to me mobile device implementation so players can communicate far better than possible on Miiverse.

As for games, well… it was a mix of oddball new stuff, the return of a few classic characters, a few sequels and… not much else for the moment. Some 80 games were said to be in the works, but the event revealed a mere 15 including a number of works in progress and very brief non-gameplay teases, trailers for a few below the jump. Oh, by the way… the Switch seems to be region-free. Huzzah! But this doesn’t mean the Asian territory e-Shops will be accessible if you can’t read the languages on them. Continue reading

If You Want That NES Classic, Just Remember This One Handy Trick…


 

While these two absolutely hilarious spec ads by director Ryan Prows aren’t official Nintendo issue, I’d be more than happy to see them pop up on TV during Adult Swim or some other not-quite for the kiddies channel that the 18-35+ crowd checks out from time to time. Yeah, yeah, they’re kind of “fan-made” in their own way. But there’s a great enough difference in the means to an end between a spec ad and a game project that it’s easy to make the distinction between an IP being reworked into a free game and an example of a director putting out work that can get him more work and not necessarily at Nintendo.


 

So yeah, I heard through the grapevine that some retailers are restocking those NES Classic Minis one more time before Christmas. Feel free to take emergency measures as seen in these vids as a means to your own end of obtaining one, I say. Who knows? With luck (and a few onions or fresh mint depending on your own naughty or nice quotient), you just may walk away with your prize after all.

-GW

Yooka-Laylee Capital Cashino Trailer: Playtonic’s Platforming Playhouse Arrives In 2017


Well, the really good news is this Rare-inspired platformer now has a release date and more great-looking screens to go with that trailer above. The sort of bad news is the Wii U version has been sent to the glue factory, but the silver lining is it’s headed to Nintendo Switch at some point. Screens you want, screens you get thanks to my handy YouTube channel you should probably subscribe to now that I’ve figured out how to use the darn thing. I don’t monetize, so fear not – you’ll get no spam or even a slice of stale bread to have that spam on.

Press release perusal? Jump down, watch for spikes.

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