Review: Professor Lupo and his Horrible Pets (Switch)

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Yeah, and here’s Rule #1: NEVER take a job as an intern for a scientist collecting cute and deadly as hell animals to sell to the highest bidder.

lupo switchBefore you fire up BeautiFun’s challenging and amusingly droll puzzle/adventure Professor Lupo and his Horrible Pets ($14.99), do yourself a big favor and let the game run a few minutes on the title screen without touching any buttons. Why? Well, you’ll get a really cool bit of fun narrative text that adds to the game’s plot, a really nice touch you’ll miss out on if you just start the game when prompted.That text actually changes when you go to continue a game, so make sure to see those bits as well when you pop back in after quitting for the day. This is the sort of thing I really like where you see that little bit of extra care that goes into some games which makes them overall a lot more enjoyable.

That same care went into the control options although in my opinion, using the Switch’s touch screen is going to be the best way to play this, followed by a Pro Controller or similar wireless or wired pad. Using the Joy-Cons (particularly ones that aren’t exactly new) is a bit of tricky business what with their tendency to sometimes drift up or down sporadically, which will mean certain death in a game where precision is key to survival. That’s not BeautiFun’s fault at all, mind you  they just had to cater to every possible control scheme and for the most part, it works. I ended up switching between touchscreen and my Ematic controllers and he touchscreen, settling for the tap and move option because it made for less dying overall.

So does the story here, by the way. That Professor Lupo is holding an illegal auction aboard his space station where a number of deadly aliens are up for bid for potential use as biological weapons when the ship is attacked by a justice-minded organization who want to shut him down but good. Unfortunately, your character, simply named “Intern” gets caught up in the chaos and yep, needs to escape over 100 levels of increasing difficulty courtesy of some very excellently designed puzzles. There’s actually a lot of plot under the hood here and it’s in interesting journey our too-generically named hero takes, to say the least. Most assuredly, that Intern will expire quite a lot (in a splash of G-rated green goo) as you seek to survive and discover a few truths. Interestingly enough, with a few tweaks to the plot (and  a bit of M-rated gore), this could be a ALIEN game or that Jurassic Park sequel I only caught part of on cable where deadly dinos were up for bid and things went south once those creatures were set free.

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“It followed me home, can I keep it?” Well, NO. It’ll eat your face off as soon as you go to sleep, pal.

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Another Sight: Kit and Cat in Victoria-Land

As we’re a wee bit swamped today, I’ll go with the official line on this rather interesting looking PC, PS4, Xbox One and Switch game from developer Lunar Great Wall Studios and publisher Toplitz before a review code arrives:

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ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat. They meet in the darkness of a London Underground construction site after Kit loses her sight when the tunnel, she had been exploring collapses.

They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using unique talents to make their way through compelling environments and to solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical, cultural icons.

Did you want screenshots with that? Well, here are a whopping 45 to peruse:

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It sure looks as if a great deal of work went into this one, so here’s hoping it’s a memorable game experience. I’ll be back in a bit to let you know, of course.

Oh, before you get all “Hey, where’s the Xbox One package?” – there wasn’t an image in the press kit I got (so there!).

-GW

There’s a Switch Lite on the Way (Pros, Meet Cons)

So, Nintendo is going to be releasing a slightly smaller and lighter version of the Switch called (what else?) Switch Lite specifically for handheld play starting on September 20, 2019 with a $200 price tag (plus tax). While I’m not planning on getting one (despite my little Dawn of the Breakers fetish), this is going to be grand news for a certain group of players who may do a load of traveling, aren’t interested in connecting the new handheld to a TV of any type, or just want to snap up this all-in-one unit for any number of other reasons.

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I said I wasn’t going to buy one… but I may change my mind.

Oddly enough, not being able to switch to TV play makes the name a bit wacky, but Nintendo wasn’t going to NOT use the Switch name here.Also, this isn’t going to replace the 3DS Xl or 2DS at all, so those of you worrying it will have nothing to fear (yet). Nintendo is still making a chunk of cash from those handhelds, and games made for them although it’s possible we’ll see even those still popular units get phased out over the next few years, specifically is Nintendo ever figures out how to get them ported over to some other system with the dual screen functions intact.

Don’t expect the cost of the current Switch model to drop, either, as Nintendo rarely price drops its hardware (especially on a model that’s as selling extremely well as the original Switch). As for games that won’t run on the Lite, well, it’s only going to be any titles that require docked play from what I can gather from info on the official site. Also, no HD Rumble may tick off some gamers used to it, but I think that won’t stop the Lite from becoming a big deal must buy for parents with kids, casual users and new people who want in on the new thing with the rather large (200+ games and counting!) library.

-GW

 

 

Review: Red Faction Guerilla Re-Mars-tered (Switch)

Switch_RedFaction_boxIf you’re a Nintendo-only fan who missed out on Red Faction Guerilla in one of its previous competing console or PC incarnations, it’s finally arrived on the Switch in pretty solid form as Red Faction Guerilla Re-Mars-tered ($29.99)  If you’re also a huge fan of open world games packed with plenty of content and a ridiculous amount of destruction, you’ll be very pleased with this one despite a few technical hiccups.

Developer KAIKO has ported original developer Volition’s 2009 classic to Nintendo’s hybrid system with all the DLC and game modes intact and while things can get a wee bit iffy when the frame rate gets bumpy in the busiest moments, it’s an amazing port for what’s working perfectly right out of the gate. For starters, the game looks great despite the seemingly limited color palette. Characters are smoothly animated, there are some great visual flourishes and hell, even the rolling skies will make you stop and stare once in a while (well, provided you’re in a safe zone).  Hopping into your vehicle of choice or hoofing it to a destination whereupon you unleash all sorts of ordinance as you attempt to survive whatever the EDF troops throw back is just pure fun on a stick with the results being lots of leveled structures and a bunch less pesky pissed-off troops to deal with. The AI certainly puts up a decent fight, calling in support that can and will escalate things in a tearing hurry.

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“Damn, those alien bastards destroyed my ride!” Oops, wrong game.

The destruction, thanks to the Geo-Mod 2.0 engine, looks and feels darn near perfect as those assorted enemy bases and other structures crumble and tumble with a particular sense of weight that can be hazardous to your character’s health if he or she is too close to something exploding or collapsing. While both the Campaign and DLC content have stories to follow, you’re pretty much going to be rolling out with intent on doing as much damage to enemies and enemy buildings as you can while trying not to get space-dusted yourself. Even on the easiest difficulty it’s all too common here to barely survive some of the tougher missions. But persistence and perhaps a better loadout pay off big. As you get better at fending off the enemies, when you do buy the space farm, it’s likely going to be from going in too hot and not being prepared for EDF retaliation. Or: you may want to have an escape route planned or at least enough explosives to blast your way out of trouble when necessary.

(Thanks, EurogamerGermany!)

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Skybound Games Has Me Talking to Myself (Again)

“And it goes like this.”

Me: Uh, hey, man.
Me: What?
Me: I need $200. Plus shipping, I think.
Me: For what?
Me: This (look down):

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Me: HOLY $#!+!
Me: Well, SOLD, huh?
Me: Um, hold on a sec.
Me: Awwwww, come onnnn…
Me: Look, we made a deal, remember? We’ve no more room for those big collector’s editions. That, and we DO have a big backlog of other games…
Me: (pouts, gives me the sad puppy dog eyes)..
Me: Oh, that’s SO not going to work, pal. We’re also on a budget, remember?
Me: Well. you COULD sell off some of those older games you aren’t playing like you did that one time…
Me: Yeah, right. That was kind of an emergency and this, well… it’s really damn cool and all, but it’s not super-urgent.
Me: Booooooo!
Me: Okay, knock it off. I need to get a post up and get back to those other reviews in progress.
Me: Bill
Me: Oh, don’t get cranky with me, buddy…

Me: Grrrrrrrr! (thinks: https://www.youtube.com/watch?v=MQnToZYGAoY)

Me: Um, I know what you’re thinking, you know.
Me: Hmph. Well IF you did, then you’d also know that big ol’ box ends up costing not too much more than the regular editions IF you think about it…
Me: Be that as it may, the chances of me buying that set are like the chances Skybound will send me one to review.
Me: Well. it COULD happen!
Me: Yeah, sure. Well, I’ll let you go handle that and see what the results are. Good luck, pal.
Me: Well, first, let me go make some wall space for that bo setx…
Me: What?
Me: (pulls out big ACME rubber sledgehammer):Hey, you DID say we needed more wall space once, so I’m gonna go make some…
Me: Wait a minute!
Me: Too late! (swings hammer at wall, whereupon is bounces off and knocks me out cold.
Me: Well, that’ll learn ya. Again. Good thing that store only sells rubber hammers.

And so it goes…

-GW

 

Remothered: Tormented Fathers Makes the Switch (A More Frightening Place)

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No weapons here, just lots of staying alive by your wits… or else. Oh, and the story’s killer, too.

The story unwinds around Rosemary Reed, a determined 35 year-old woman who arrives at the dilapidated Felton house to investigate on the disappearance of a little girl some years before. When the hosts realize the woman’s true intentions, a terrifying ordeal begins.

Thanks to a ridiculously large backlog, I finally got around to buying and playing a chunk of Darril Arts and Stormind Games’ quite intense Remothered: Tormented Fathers on the PS4 and yes indeed, it’s quite the scary slice of horror game genre fans need to play. Fortunately, Nintendo Switch owners will be finally getting the chance to dive into this modern classic thanks to collaboration with the Japanese publisher DICO Co. Ltd. Comparisons to the now defunct Human Entertainment’s brilliantly executed (heh) albeit dated-looking Clock Tower are interesting and inevitable, although, I’d say creator Chris Darril’s influences also include Italian horror flicks of the 70’s, a weapon-less Alone in the Dark and a few other things.

As with other Unreal Engine Switch ports, it’ll be really interesting to see how it turns out in terms of performance and visual fidelity when stacked up to the other console and PC versions. It’ll definitely be scary as hell as a game experience, so it’s got that going for it right out of the gate.

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That’s the release date, folks. Have your time carved out and play this in the dark with some decent headphones for maximum results.

Additionally, fans of the first game will want to keep an eye on the prequel/sequel, Remothered: Going Porcelain, which is currently set for a 2020 release on PC and consoles. So much fear… so little time, right?

-GW

Professor Lupo and his Horrible Pets Trailer: Ticks, and Flees

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Well, this sure looks like a ton of fuzzy/scaly/puzzle-y fun. Indie developer BeautiFun Games’ upcoming Professor Lupo and his Terrible Pets is set to land on Nintendo Switch and Steam July 11. There’s a free demo on both the eShop and Steam to try out and even better for Switch owners. pre-orders for that version are currently 15% off until the game’s release date. Here’s a trailer to ogle and maybe pet (be gentle!):

As the Professor’s personal Intern, players are set to deal with the ferocity of his collection of so-called horrible pets: deceiving alien creatures with a double nature, looking adorable while unbothered, but turning into hungry monsters when they sense their prey. When a series of catastrophes cause them to run amok across the Aurora Space Station, it’s every Intern for themselves.

Professor Lupo and his Horrible Pets is an adventure game with 100 levels that delivers clever puzzle gameplay mechanics, a heavy dose of humor in a suspenseful plot, and original art with traditional 2D animations. Embracing the Nintendo Switch philosophy, the game supports every configuration the console provides, including portable, tabletop and TV modes. Players can use the Joy-Cons, gamepads, and touch screen to play through the story however and wherever they want. On Steam, players can choose between point and click mode, keyboard controls or the Steam controller, which the game is fully compatible with.

Sounds like a plan for puzzle fans, I’d say. Since I happen to be one, I’ll take that review code I got for a spin and report back if my character survives the experience. That space rabies is no joke, I hear.

Back in a bit.

Funded, Plus: R-Type Final 2 Hits Its Target

There’s certainly a boom in things going BOOM, as the arcade shooter market has made quite a comeback over the years. In reality, it really never went away as plenty of smaller indie developed and fan-made games can be found as digital and physical retail titles with a little bit of online legwork. That said, R-Type holds its legendary status to this day simply because it’s pure brilliance from start to finish. Granzella’s strategy for a super-short Kickstarter for R-Type 2 Final has paid off big time with as of this writing, some 543K has been pledged to bring this final Final to life and with under four days ti go, you could say the sky’s the limit if that funding hits some of the stretch goals noted on the Kickstarter page.

Personally, I’m hoping the game gets up to that goal where Granzella can recreate levels from previous R-Type games just so this stage from R-Type Final gets redone in glorious HD. Hell, drop a bag of money on my head (ow) and I’ll throw it at Granzella just for this stage alone.

-GW

 

Review: Golem Gates (PS4)

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Riffing with Glyph-ing: choose your cards wisely, or else suffer the fate of the unprepared.

GG_PS4Laser Guided games mostly excellent Golem Gates ($24.99) made me wish attract screens were still a thing in modern games. While it’s a solid and enjoyable take on the Real-Time Strategy (RTS), card collection and MOBA genres and translates well enough from its keyboard and mouse-centric PC origins to a game controller, it’s also the sort of game where a rolling demonstration mode would just be a cool thing to have happen when the game is booted up if only to get a few more people on the fence about it wanting to give it a shot.  If you’re super-old school and need a sort of reference point, imagine Herzog Zwei, StarCraft and DoTA having a baby and getting it onto PC and now, consoles and you’ve got an idea od what to expect.

Granted, if you’re buying this game for yourself, you know exactly what you’re getting into and likely don’t need any persuasion. Conversely, if a friend drops over and is itching to know what the big deal is, you’ll just have to have them plop down on the couch or wherever and play as they watch, or pick up a controller and join the fun if they’re more than a little curious. Thankfully, other than the rather dry main screen that greets you along with Dalvan King’s stellar music, the gameplay hooks you right in if you’re a fan of this sort of play. Kicking off with a tutorial that explains the basics, your Harbinger uses cards (called Glyphs here) to summon up a small variety of troops and useful goodies to assist in dealing with assorted enemies as you attempt to take out the enemy Harbinger. In Campaign mode, that list of Glyphs gets larger as do the enemy types that need crushing, and yes, decks can be created and customized to your liking as new Glyphs appear.

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R-Type Final 2 Kickstarter: Welcome to the Buy-Do Empire!

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Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.

Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.

-GW