Meanwhile, Back at Microïds HQ… (2 of 2)

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Okay, my poor wrists were acting up a bit yesterday, so I had to cut my Microïds article short in order to get a few other posts out before things got ugly. Here’s what else is upcoming from the publisher:

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Both classics have gotten separate releases already, but here’s a chance to nab a twofer starting on November 21, 2019.  As reported here, the collection features the originals and their modern remasters that capture the look and feel of their counterparts with updated visuals that aren’t far off from the source, yet add a nice coating of newness to the experience. By the way, the games aren’t sequels to each other. They did help pioneer a certain look and have similar themes, though.

New content and new features:

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  • For the first time, play the Director’s Cut version (2 exclusive cut scenes)
  • White or pink? Choose one of the two historic colors of Conrad’s T-shirt
  • Play any level you’ve completed during the adventure
  • Replay the cut scenes you’ve watched during the adventure
  • Jukebox: enjoy the game’s music on demand
  • Street Art Gallery: earn points during the adventure to unlock images
  • Graphics filter and Post-FX
  • Remastered music and sound effects
  • A brand new “Rewind” function which lasts for different lengths of time, depending on the difficulty level
  • Tutorials

These are worth a look because of the history behind them and yes, indeed, both are pretty hard as nail on the default settings until you get the timing down perfectly.

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It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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Metal Fury 3000: Cheesy With Intent Means It’s Kind of Awesome, Too

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She does look FAAK-ing familiar, but that’s a good thing.

Speaking of metal, Crian Soft’s new game in progress looks like something out of the pages of Heavy Metal magazine circa 1983 or so. This is a good thing as the developer’s not known for 100% tight gameplay (I’ve played and liked Age of Barbarian despite it being a bit of clunky fun), so I’m not expecting it to break a mold or anything like that. Actually, it is a mold breaker in one way, as it’s the company’s first console release, which is cool (about time!).

Here’s a peek at the game’s first trailer and some screens to ogle. So cheesy it hurts, but hell, I’ll be onboard if it nails more that just the looks just right.

Oh yeah, it’s on, even if it’s not so hot at the end of the day. Hey, if I’m surprised that it’s good stuff, all the better, right?

-GW

Phantom Gear Funded: Mega Cat’s Got The Magic Touch, Again

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Mega Cat, on a roll with mustard.

Phantom Gear is officially a physical and digital reality on the “it’s funded!” front and that’s a great thing. Excellent, in fact and yes, I dropped some coins into this particular fountain not long after finding out the game was going the crowdfund route. It’s always great to see, read about and eventually get the chance to play new retro games, especially from a company so devoted to producing some mighty fine ones. The game has indeed made its Kickstarter target, but you can still contribute to its success here.

Now, if only I had a few spare thousand bucks to drop on everything Mega Cat makes so I can add it all to the library, I’d be an even happier camper.

-GW

Funded, Plus: R-Type Final 2 Hits Its Target

There’s certainly a boom in things going BOOM, as the arcade shooter market has made quite a comeback over the years. In reality, it really never went away as plenty of smaller indie developed and fan-made games can be found as digital and physical retail titles with a little bit of online legwork. That said, R-Type holds its legendary status to this day simply because it’s pure brilliance from start to finish. Granzella’s strategy for a super-short Kickstarter for R-Type 2 Final has paid off big time with as of this writing, some 543K has been pledged to bring this final Final to life and with under four days ti go, you could say the sky’s the limit if that funding hits some of the stretch goals noted on the Kickstarter page.

Personally, I’m hoping the game gets up to that goal where Granzella can recreate levels from previous R-Type games just so this stage from R-Type Final gets redone in glorious HD. Hell, drop a bag of money on my head (ow) and I’ll throw it at Granzella just for this stage alone.

-GW

 

Gallery: Kings of Lorn – The Fall of Ebris

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Keep an eye on this one…

E3 isn’t for a few more days and while I won’t be attending this year, I’ve already found a game I’m dying to play. Wyoming-based TeamKill Media‘s “first-person dark-fantasy survival-horror” game Kings of Lorn – The Fall of Ebris is headed to PC. PS4, and Xbox One in September, and as soon as I saw those screenshots and more importantly, some gameplay footage and the E3 trailer, this jumped way up into Games to Watch status. If you’re ancient enough to recall FromSoftware’s classic King’s Field games, prepare to be floored as this new Kings will set your spines to shivering – take a look at a ton of screens and see for yourselves:

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Here’s the game’s E3 trailer in all its bleak Unreal-powered glory:

As far as gameplay goes, while this footage is from almost a year ago, if the final build sticks to some what’s here in terms of gameplay, there’s going to be a a nice level of accessibility that opens the game up to more players. That said, I’d also gather that difficulty will either be player chosen via options or something that allows for those with lower skill levels to at least hop in and learn the ropes early on and not fall prey to low level enemies turning them into kibble less than three minutes in.

As usual, we shall see how TeamKill tackles that important part of their game, but no matter which rouet they choose, this game looks depressingly grand and ambitions enough that I’ll be seeing it through to the very end. I’m absolutely not expecting a sunny finale at all, but a few shocks and surprises along the demons, dragons and other foes as the game progresses? Yeah, that’s going to make this a game that will get a prime spot in the play stack and a few replays while it’s there.

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-GW

 

 

Jet Lancer: Get Airborne With this Cool-Looking Retro/Modern Shmup

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Jet Lancer is a frenetic aerial dog-fighting game where you hunt enemy pilots, carve up giant robots, and defy death at supersonic speeds as a daring mercenary in the far future.

 

Armor Games Studios upcoming Jet Lancer looks as if it’s going to be a hell of a blast to play on a few fronts. While currently only set for a PC release on Steam, it’s exactly the sort of game that seems as if would do quite well on consoles  what with its great pixel art and speedy arcade gameplay. While there’s no news on a port yet, my fingers are crossed that developer Vladimir Fedyushkin is at the very least, well within range of a few console development kits, or at least knows someone who can tackle the porting job.

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As usual, we shall see, but go wishlist this game on Steam if you have a Steam account, I say.

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I’m looking forward to taking this one out for a test flight, so expect some sort of aerial report in the not too distant future.

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-GW

R-Type Final 2 Kickstarter: Welcome to the Buy-Do Empire!

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Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.

Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.

-GW

R-Type Final 2 Kickstarter: Live Worldwide Soon

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Urgent subspace communication received, despite the efforts of the Bydo Empire:

May 31, 2019 Granzella Inc.

Help Us Spread the Word:

“R-TYPE FINAL 2” Crowdfunding Campaign Launch

With the permission of IREM SOFTWARE ENGINEERING INC., Granzella is now developing the latest title of the side-scrolling shooter “R-Type” series to bring it out to the world.  However, we are just a small, powerless studio so we decided to launch a Kickstarter crowdfunding campaign to accomplish the project.

In order to make our crowdfunding campaign a success, we need your cooperation. Please lend us a helping hand to spread the word about the R-Type Final 2 as well as the Kickstarter campaign on your website and through social media.

Hmmm. It looks as if IREM and developer Granzella really need your help in stopping the Bydo Empire but good. Kicking off worldwide on June 3, the campaign is for PlayStation 4, Nintendo Switch, Xbox One, and Steam versions of the game. There will be a number of digital and physical options and backer rewards to choose from depending on the amount pledged.

The Kickstarter campaign starts at the same time around the world. The estimated launch times for each world time zones are as follows:

Japan Standard Time (JST) At Midnight on Tuesday, June 4 (at 24:00 on
Monday, June 3), 2019
Coordinated Universal Time (UTC) At 3 P. M. on Monday, June 3, 2019 Eastern Daylight Time (EDT) At 11 A. M. on Monday, June 3, 2019 Pacific Daylight Time(PDT) At 8 A. M. on Monday, June 3, 2019
* The campaign will last for about a week.
* The end date will be announced on the first day of the Kickstarter campaign.

UPDATE: We’ve just received images from the ongoing conflict along with a brief video that reveals only a hint of the struggle at hand.

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It looks like it’s time to suit up and prepare for takeoff, folks. Rewards await the brave souls who step up and strap in for the hard fight ahead. Expect an update once the campaign goes live, of course.

-GW

Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

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About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW