Kings of Lorn: The Fall of Ebris Gets A Wonderfully Depressing New Trailer

 

Geez. Take my time and money, already department, deluxe edition: Teamkill Media’s upcoming game, Kings of Lorn: The Fall of Ebris makes Demon’s Souls classic and mighty downbeat intro seem as if it’s unicorns and rainbows, but with a bit more winning on the part of of the lead here. I like it for that. That said, it’s hard to get a gauge on enemy difficulty in the newer game, as some enemies seem to go down too fast. Then again, this is likely the developer wisely hiding the challenge level until the masses get their hands around a controller when the PC version is released on November 22 2019.

This almost looks too frightening to finish (and no, that fantastically dour music isn’t helping one bit). If that’s going to be the aural force that’s coming, the already mind-blowing visuals will have some stiff competition as far as what’s going to keep me freaked out the most. I can’t wait, but I also want to see how the console versions stack up (PS4 is my preferred way to play, thank you).  Oh, here’s the earlier E3 trailer (in case you haven’t seen it yet). Go wishlist this now… or it’s coming to get you.

-GW

Diablo IV: Back To The Past For The Future’s Sake

While Blizzard is in a wee spot of trouble for a few things these days, if you can divorce yourself from those elements, Diablo IV is looking mighty incredible. The return to the bleak color palette of the first two entries in the series is a great decision as is the company deciding to release both the opening movie and a gameplay trailer that looks pretty spectacular. I’m concerned about a few things, though.

Only three classes (so far) is a throwback to the original game (an excellent touch), but I’m hoping more are added and not at a premium price point. Some fans are already too testy about microtransactions in games and game companies overcharging for content that should be part of the package, so I’m mot sure how Blizzard will respond to this. At least the game is wisely confirmed for PC and save for the Switch, consoles, so it’s a definite day one purchase for me. EDIT: Ah, I see from the official site that these are  “the first three” classes, which probably means more will be made available at some point, likely by some form of unlocking (payment?) or a completion reward for completing the game with one of the three starting characters.

With that out of the way, I can breathe easy that the game is in good hands as development continues. Multiplayer I can take or leave, but we’ll see how it turns out as things progress. The brief bits I saw certainly looked good, but I’m more of a solo player in games like this because I tend to take my time and not rush through dungeons.

-GW

Games I Need to Play 3: The Beast Inside

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I’ll admit at first I thought it was a game about the wonderfully awful movie The Beast Within until I saw screenshots.

Well, what have we here? A photo-realistic horror themed mystery/adventure game that’s got a strange, sort of time travel thing going for it along with some amazing visuals and a lot of falling off stuff, for good measure. Oh, and it’s coming to PS4 and Xbox One at some point, which is good, as I hate upgrading my PC so frequently to play these games. Here’s a gallery and one of many trailers. You can see more on the Steam page where yes, you can buy the game and/or try the demo out.

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Developer Illusion Ray Studio and publisher Movie Games have quite the pair of fitting names, no? I’ve downloaded the demo, but haven’t gotten to try it yet thanks to a review backlog I’m sifting through, but this one will get some playtime soon, as it certainly had my attention as soon as I heard of it and looked it up. Here’s a look at a trailer (it’s all gameplay footage, too):

Alright, then. I guess I’ll get to that demo sooner or later (well, before the game hits consoles, at least).

-GW

Werewolves and Vampires on Most Everything Incoming from Bigben Games

Well, this is a fine thing indeed. It’s soon to be raining werewolves, vampires and other creatures of the night thanks to Bigben Games and a few developers hard at work on a few titles. On the werewolf (there, wolf!) front, you’re getting this:

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“You better stay away from him – he’ll rip your lungs out, Jim!”

Werewolf: The Apocalypse – Earthblood is in development with Cyanide Studio at the helm, and while only this art below and the animated image on the official website have been shown, both it and that teaser trailer give off a nice vibe of what to expect. The developer has been pretty good at delivering solid gameplay that’s gotten better with each game they make, so I’ll definitely be keeping an eye peeled for screenshots and actual gamepay as this moves closer to completion, This one’s coming in Summer 2020 for PC, PS4 and Xbox One.

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As for those other creatures of the night…

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Zombie Army 4 Wants YOU (Or Else)

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Rebellion’s intense and gruesomely gory (and fun as hell) Zombie Army series (a mutated spin on its Sniper Elite series) is getting a fresh take and some icky, fitting enemies (the zombie shark demands attention!) in the Zombie Army 4: Dead War trailer below that’s definitely not for the squeamish. Me, I got a big grin on my face seeing what’s coming and yes, that game engine Rebellion has got me in awe of the zombie carnage on display. Uh, carnage to the zombies, that is. Nope, this game isn’t for the wee ones and sort of needs to be played at night with a good pair of headphones on for best results.

Some early alpha gameplay footage is below the jump, but yeah, it’s not for everyone. I also kind of doubled down and ran Rebellion’s older introduction to the franchise so you can see what to expect with the fourth entry. Hey, I was cleaning out my inbox as I’m almost out of space. I guess it’s a good thing I found that after all.

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Meanwhile, Back at Microïds HQ… (2 of 2)

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Okay, my poor wrists were acting up a bit yesterday, so I had to cut my Microïds article short in order to get a few other posts out before things got ugly. Here’s what else is upcoming from the publisher:

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Both classics have gotten separate releases already, but here’s a chance to nab a twofer starting on November 21, 2019.  As reported here, the collection features the originals and their modern remasters that capture the look and feel of their counterparts with updated visuals that aren’t far off from the source, yet add a nice coating of newness to the experience. By the way, the games aren’t sequels to each other. They did help pioneer a certain look and have similar themes, though.

New content and new features:

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  • For the first time, play the Director’s Cut version (2 exclusive cut scenes)
  • White or pink? Choose one of the two historic colors of Conrad’s T-shirt
  • Play any level you’ve completed during the adventure
  • Replay the cut scenes you’ve watched during the adventure
  • Jukebox: enjoy the game’s music on demand
  • Street Art Gallery: earn points during the adventure to unlock images
  • Graphics filter and Post-FX
  • Remastered music and sound effects
  • A brand new “Rewind” function which lasts for different lengths of time, depending on the difficulty level
  • Tutorials

These are worth a look because of the history behind them and yes, indeed, both are pretty hard as nail on the default settings until you get the timing down perfectly.

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It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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Metal Fury 3000: Cheesy With Intent Means It’s Kind of Awesome, Too

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She does look FAAK-ing familiar, but that’s a good thing.

Speaking of metal, Crian Soft’s new game in progress looks like something out of the pages of Heavy Metal magazine circa 1983 or so. This is a good thing as the developer’s not known for 100% tight gameplay (I’ve played and liked Age of Barbarian despite it being a bit of clunky fun), so I’m not expecting it to break a mold or anything like that. Actually, it is a mold breaker in one way, as it’s the company’s first console release, which is cool (about time!).

Here’s a peek at the game’s first trailer and some screens to ogle. So cheesy it hurts, but hell, I’ll be onboard if it nails more that just the looks just right.

Oh yeah, it’s on, even if it’s not so hot at the end of the day. Hey, if I’m surprised that it’s good stuff, all the better, right?

-GW

Phantom Gear Funded: Mega Cat’s Got The Magic Touch, Again

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Mega Cat, on a roll with mustard.

Phantom Gear is officially a physical and digital reality on the “it’s funded!” front and that’s a great thing. Excellent, in fact and yes, I dropped some coins into this particular fountain not long after finding out the game was going the crowdfund route. It’s always great to see, read about and eventually get the chance to play new retro games, especially from a company so devoted to producing some mighty fine ones. The game has indeed made its Kickstarter target, but you can still contribute to its success here.

Now, if only I had a few spare thousand bucks to drop on everything Mega Cat makes so I can add it all to the library, I’d be an even happier camper.

-GW

Funded, Plus: R-Type Final 2 Hits Its Target

There’s certainly a boom in things going BOOM, as the arcade shooter market has made quite a comeback over the years. In reality, it really never went away as plenty of smaller indie developed and fan-made games can be found as digital and physical retail titles with a little bit of online legwork. That said, R-Type holds its legendary status to this day simply because it’s pure brilliance from start to finish. Granzella’s strategy for a super-short Kickstarter for R-Type 2 Final has paid off big time with as of this writing, some 543K has been pledged to bring this final Final to life and with under four days ti go, you could say the sky’s the limit if that funding hits some of the stretch goals noted on the Kickstarter page.

Personally, I’m hoping the game gets up to that goal where Granzella can recreate levels from previous R-Type games just so this stage from R-Type Final gets redone in glorious HD. Hell, drop a bag of money on my head (ow) and I’ll throw it at Granzella just for this stage alone.

-GW