Qubic Games’ Anniversary Gets Gamers Great Gifts

So, Qubic Games is 15 years old and to celebrate, it’s been doing some cool things such as dropping prices dramatically (80 to 94%!) on some of its Nintendo Switch lineup as well as giving lovely discounts on new releases to those who own some of their Switch back catalog.

Have a peep at this trailer for four upcoming games and do please sign up for their newsletter if you’re a Switch owner, as they just may give you something nice and free in exchange. Of course, you can sign up even if you’re not a Switch owner, which is a good thing to do if you’re thinking about picking one up, right?

-GW

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Gallery: Golem Gates

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Well, this looks quite nice and grim, doesn’t it? This is Golem Gates, coming (very) soon for PC and consoles from developer Laser Guided Games and ever-busy publisher Digerati.  The latest trailer is below, the game’s press release and some gorgeous multi-platform screens are below the jump. Enjoy!

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Review: Golf Peaks (Nintendo Switch)

gp switchThe great thing about Golf Peaks ($4.99) is you don’t have to even like golf or miniature golf to enjoy this game immensely. Indie dev Afterburn Games has taken the popular sport, melded it with a card-based putting system and wrapped it all up neatly in an art style that recalls Marble Madness, a teeny bit of M.C. Escher, and an isometric perspective that has (a much more colorful) De Stijil vibe. Oh, and the pleasant music from Rafal Samborski is as appropriately stress-free as it gets. Eh, don’t worry too much about my brain making those references you may or may not get – the more important thing is how much fun this one is to play.

What’s great about the game is its deceptive initial simplicity from dipping a toe into those initial levels where you’ll learn basic shots and make par without fail until the game slides a tricky level or three under your nose that requires some creative thought in your shot decisions. On each map you get a set of cards that have a number or series of numbers and an arrow or arrows that denote the direction(s) the ball will travel when the card is used. As the maps get more complex, you’ll need to think outside the box and pull off a few shots that might seem impossible because you haven’t figured out that sometimes an obvious looking shot is an incorrect one.

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The Sinking City: Crazy Cat and Little Cthulhu Make for Quite a Team-up

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Nice place for a visit, provided you like watery everything and a bit of psychosis as a chaser.

Since 2002, Ukrainian developer Frogwares has made some pretty solid adventure games over the years, but the upcoming hybrid adventure/exploration game The Sinking City, set for a June 27 launch on PC, PS4, and Xbox One is certainly looking to be the studio’s deepest work to date. Take a look at this trailer and you’ll likely want a towel to dry off with and a warm blanket to crawl under. Oh, and some sort of eldritch monster repellent, as things get decidedly creepy pretty fast:

Naturally, if you’re all aboard this particularly unsettling train for the long haul in this richly detailed and somewhat deadly open world, you can take advantage of the pre-order bonuses available here. And, yes indeed – there’s a trailer for that, too. I’m going to run a screenshot gallery later today or tomorrow, as my internet is AMAZINGLY slow today for some reason. The weird thing is, it was FINE until I went to download the game’s press kit (cue spooky music of unknown origin)…

Must be those Elder Gods mucking with my progress or something. As usual.

Back in a bit.

EDIT: Oh, wait – that VERY long download actually completed as I typed out the last sentence, so you get yourselves a nice gallery to peruse. Enjoy!

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-GW

Mary Skelter 2: Switch-Bound in September

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Excellent. One of my favorite Idea Factory RPGs is getting a very nice looking digital-only sequel that expands on what made it a solid game in the first place. While there are only four screens to share (so far), I’m gathering Mary Skelter 2 will get fans of the first game quite psyched for its September launch, but new players should also be in the same boat, as the upcoming Switch version also has the first entry included as a BONUS (woo and hoo!).

Read more on what’s in store below the jump.

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Review: Elli (Switch)

elli boxBandanaKid’s Elli ($19.99) is a fun, family-friendly game that focuses on precision platforming and simple to moderate puzzle solving over the standard combat-focused action that’s a staple of the genre. This ends up being a good thing for those looking for something a bit different than the usual mascot-themed, enemy-packed games where variations on the butt-bounce and besting big, bad bosses are core gameplay elements. On the other hand, those looking for a deep and direct comparison to certain AAA or other indie games of this type may find what’s here a bit lacking in a few areas.

For example, while the lovely, mostly isometric visuals are lovely to admire, there’s enough of a Breath of the Wild vibe here to prod one into thinking it’s some sort of spin-off gaiden featuring some lesser known NPC’s. Granted there’s a plot here about Elli, a 600-year young elf trying to celebrate her birthday only to have those Crystals of Time she’s guardian of swiped by the not so friendly Ghasti, whereupon it’s off to the races to retrieve them. That’s pretty much all you need to know and the game doesn’t throw any major world-building at you in an attempt to try and make you think it’s any deeper than that.

That by the way, turns out to be a mostly good thing, as the gameplay’s simpler focus is on getting from Point A to Point B and dealing with assorted obstacles just works well without the baggage of perusing copious amounts of whys and hows via lengthy text or cut scenes. On the other hand, between the mostly silent NPCs and Elli’s own somewhat quiet approach, the game at times feels a bit empty outside her general motivation to catch that nasty Ghasti.

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Wizardry: Labyrinth of Lost Souls Headed to PC

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It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

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-GW

Now Playing: Project Nimbus: Complete Edition

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Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.

Is there a thrilling trailer? Oh, you bet there is, folks:

So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.

Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.

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Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.

Back in a bit.

-GW

Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

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About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW

Digital Division Gives Me The Vaporwares

Well, yesterday for a bit, I was visiting this hot place seen below and not in a good mood over what I saw was a digital injustice (yaaaaaa!):

(thanks, Cartridge Magazine!)

Today, I’m still in that mindset as far as digital-only content goes, but ha and ha bloody ha, when I screw up, I go for it 110%, plus tax. PLUS TAX I SAY!!!

So, last night a friend comes over to return some Blu-Rays he’d borrowed and asks if I’d updated my PS3’s firmware so I could retrieve my game that was “lost”, which just about made me drop the cup of coffee I’d prepared a few seconds before. Fortunately, he reached out and tipped the cup upwards and pressed the RESET button on my forehead before things went blank.

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Okay, kids – here’s what happened that afternoon (cue dream sequence harp tune):

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