Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Clock Simulator: Seconds Count in This Addictive Oddity

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This little piggy’s maybe gonna run out of time… unless you can help out  a little bit.

cs_boxSo, yeah. There’s a new game called Clock Simulator for the Switch, it’s a port of the PC version, that adds two mini-games to the mix, it’s a mere $3.99 and you should give it more than a few minutes of your time because it’s strangely addictive, that being a clock thing. No joke here, this is a pretty impressive variant on the rhythm game where you need to be even more precise with your button pressing than usual. Perfection is not an overrated thing at all, at least as far as this deceptively basic time sink goes.

It’s also a very cool way to learn a specific skill (pressing a button exactly one second at a time) that may not seem as if would come in handy at all, but in fact, is quite helpful if part of your job is clock-watching. Granted, if you work at any job with a clock nearby or are one of the many who constantly check their favorite timekeeping device, this game may either cone in quite handy or make you wince a tad. Either way, just don’t tell your boss about it (unless you’re the boss, of course).

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“Time enough, at last…” but don’t stop pressing that button, pal.

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Dragon’s Dogma: Dark Arisen on Switch: The Fifth Time’s (Still) The Charm

Gransys in the spring is a wondrous place to be – just don’t mind the constant monsters trying to snack on your bones.

So, I’ve played a Dragon’s Dogma game on my PS3, PS4, Xbox 360, and PC, so seeing this finally coming to Switch is making my poor wallet tingle. No, scratch that, it’s in the corner setting itself on fire. Eh, no worries, though. I’m just going to sell off some stuff in the library to pick this up as a retail purchase and try to carve out some quality time (which sadly, can’t be bought for all the spare loot in the world). Anyway, Thanks very, very much to Capcom for this seemingly timeless gem I’ll be purchasing once again. I kind of knew it was coming (it’s the closest thing to a Monster Hunter game but with more user-friendly controls and a more unusual “online” element), but this trailer was indeed a thing of wonder to behold.

-GW

Review: Superbrothers: Sword & Sworcery EP (Nintendo Switch)

superbrothers switchSuperbrothers: Sword & Sworcery EP ($9.99) is pure brilliance in every area, but the game wisely notes in its end credits it’s probably not going to be for every taste. Still, if you’re wanting a nicely droll, somewhat cerebral, amusing and completely hip masterpiece, you’ll just love what’s here. For example: Right after its opening section (which takes between 15 to 30 minutes to complete), a cigarette (or is that a cigar?) smoking character called The Archtype appears and tells you to return later after taking a break as a pair of curtains close and you’re sent back to the title screen. I actually didn’t go back to the game at that point. Instead, I put my Switch back into its dock, turned it off and went to make lunch. When I came back about an hour later, I felt as if that break was indeed justified because the game did such a clever job of getting me hooked in enough that I followed that silly instruction.

That silly instruction turned out to be a lot less so when later on, the game asks you to come back to it when the in-game moon phase is at the right spot to activate a certain task. Again, brilliant. The game is an adventure/puzzle hybrid that pays homage to The Legend of Zelda, a bit of Robert E. Howard, Carl Jung and a bunch of neat other things you may or may not see on the surface. Not to sound overly pompous or anything, but here’s a game that cleverly nods and winks at those who get it, but is totally playable by just about anyone who can use a Switch and is a bit curious about what’s in store for them.

 

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SEGA AGES Phantasy Star: Pretty Much, Perfection

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And quite well, in this case (Ha and ha-ha).

As soon as I heard that Phantasy Star was making a return as a digital exclusive on the Nintendo eShop, there went that not needing to ask for a review code stuff. Yeah, I  immediately bought it outright (it’s a mere $7.99) because back on the Sega Master System, it was the first JRPG I played and it’s been a game I’ve gone back to a few times, the last being om the Game Boy Advance where we got three of the first four games squeezed onto a single cart (to mixed results). Yes, I still have that one in the library, but I’m not even going to bother comparing it to what’s here (just yet) because once you fall down the Phantasy Star rabbit hole (Rappy hole?), you’re not coming up for air anytime soon.

 

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Capsule Reviews: Get Me Reroute! (Or: Part 2)

Heh, oops. I had a little router issue not long after posting yesterday that had me a bit flummoxed after several restarts and too much waiting around, but we’re back on the boat and headed somewhat upstream, whee. Anyway, back to more of what you should be playing or at least looking at with a thoughtful gaze:

 

 

forgotton anne boxForgotton Anne (PS4/Switch/PC/Mac, $19.99): No matter what you get this one on, it needs to be bought, played and thoroughly enjoyed. If the words “playable anime” get your ears perked up, you’ll be pleased to know that developer ThroughLine Games has created exactly that, as well as a love letter to the works of Studio Ghibli. A beautiful hybrid of adventure, platform and puzzle game with a bit of detective story for good measure, it’s also (in my opinion) hands down, the absolute best game to date to come out of the Square Enix Collective program which focuses on getting more indie games out to the masses. Go download and play the PC or Switch demo (the latter is on the eShop) and you’ll see this one’s an instant classic.

In addition to a memorable lead character and well-told story, the game’s visuals, voice acting and soundtrack are all phenomenal. The addition of multiple dialog choices makes the game quite replayable because the manner in which you interact with characters or solve problems alters a few plot points or closes off some paths. This isn’t a game about fighting tons of enemies, leveling up or the usual stuff you may expect. It’s a story-driven game where you’ll appreciate the quality of the finished work as you’re drawn into the plot and memorable characters for as long as the experience lasts.  I’ll go as far as to say this one is one of my favorite indies of 2018 and it should be one of yours as well.

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Everywhere you look, there’s something to see that catches your eye in this game.

This is a game I’d even highly recommend non-gamers have a go at, as there’s neither a life bar to worry about nor a true Game Over state. That and with a controller, even the slightly tricky longer jumps that need to be made aren’t a total pain. Just watching Anne’s animation as she gets around is a joy, and yes, the different Forgotlings are equally impressive. While this game probably won’t get a sequel, if ThroughLine wants to do another Ghibli-inspired game, I certainly won’t stop them. Hell, I’ll be cheering them on and hoping it’s as good as or even better than this is.

Also, if this ever gets a physical edition at some point down the road, I say get it just for anything art-related that comes as part of the package. Well, the game, too, but yeah, seeing more of this gorgeousness is a thing that’s necessary in a more physical over digital manner.

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To paraphrase ZZ Top: “She’s got wings… and she knows how to use them…”

Score: A (95%)

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Superbrothers: Sword & Sworcery EP: So Far, So Good

Way back in 2011, I spent about five minutes with Superbrothers: Sword & Sworcery on a friend’s tablet, but I liked the tiny sample I played enough to keep that memory socked away in the brain files. Seven years later, I’m playing it on the Switch and so far, it’s quite an impressive experience. This isn’t a review (yet), but more of a recommendation if you’re looking for a game that’s quirky, amusing, and yep, maybe a bit pretentious (but in a good way provided you “get” its humor). Oh, and the soundtrack by Jim Guthrie? Perfection. That and it’s a mere ten bucks, people.

It’s been quite a good year for these sorts of indie games, so I’m pretty pleased that this one’s out in the wild and seeking new players as well as those Switch owners who’ve played one of the previous versions. Go get it, I say. Review incoming in a day or two, if you feel the need to wait.

-GW

Gear.Club Unlimited 2 Launch Trailer: Wheel Impressive

 

Skidding into retail and the eShop today is publisher Microïds and developer Eden Games’ Switch exclusive sequel, which is the sole licensed racing game on the console following the success of the original Gear.Club Unlimited (which has gone on sale on the eShop for a limited time). The sequel offers more than 1800 miles of tracks, over 50 cars, 250 races, including championships, missions and challenges, enhanced upgrade and customization features and more.  A review copy is on the way, so keep an eye peeled for an upcoming post. I did really like the hands-on time I spent with the game, so feel free to check out those impressions here.

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“Key in the ignition, pedal to the floor, open road around the bend, headed down Highway 10…”

-GW

Capsule Reviews: Barney’s Got It Right (Again) Part 1

(Thanks, CptNem!)

“Get me rewrite!” Or: Sometimes the Stupidest Things Happen at the Dumbest Possible Times Division (Q Branch). Anyway, last night I was about two hours into writing up this article, I actually sneezed while typing and (get this) accidentally replaced about 8 or 900 words and a few videos with one word. I hit that Undo button and laughed loudly because boy, it’s a good thing that option exists when stuff like this occurs, right? But guess what? That actually didn’t work. Yipes. I then find out that WordPress’ auto-saving function in drafts or works in progress does NOT account for these unhappy accidents and yes, will overwrite even as one is trying to fix an issue. Eep.

After some time messaging with a WP tech support rep who was otherwise helpful but couldn’t solve my particularly stupendously stupid accident, I figured out that yep, I needed to start over. I absolutely HATE rewriting stuff like this, so after pressing the old panic button about a dozen times until it exploded, I decided to go watch a three quarters of a very good Netflix documentary on Orson Welles and call it a night. Hey, it was a long day up to that point and staying up any later trying to fix what was busted would have just made things worse.

Anyway, yep, I’ve been busy playing a bunch of games that I’m going to recommend below, now in slightly shorter form than the original, but I think you’ll get the gist of things. Or at least your wallet will start trying to hide before you can whip it out.

R-Type D EX boxR-Type Dimensions EX (Nintendo Switch, $14.99): Absolutely stellar versions of the 1987 classic arcade shmup and its 1989 sequel offer up a wealth of options that make it accessible to anyone who can hold a controller. Both games feature the ability to switch between 2D and 3D art on the fly (with a number of visual options), super responsive 60fps gameplay at 1080p and even a 2-player co-op mode where friendly fire can be toggled on or off.

There are even slow motion and fast forward options if you want to learn how to play or just make things pure hell on your stress level, although that crazy fast forward mode is survivable if your skills are up to the challenge. Me? I laughed so much while using it because I was thrilled I actually survived a few levels while using it. The game tallies up all the R-9 ships you’ve lost, so completing a stage with as few (or no) deaths is pretty rewarding when it happens.

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Heh. You may need a Geiger counter (or H.R. Giger counter, actually) to tally up this game’s visual references in a few stages.

The game is still as incredible a challenge as it’s ever been, with those Bydo Empire baddies doing their level best to blast you into space dust. Whether you play with unlimited lives or really challenge yourself with the more intense original difficulty, you’re getting a pair of games with a ton of replay value as well as a nice slice of game history. I’m not sure if Tozai Games has the publishing rights to the other entries in this series, but if they do, a nice set of all the games would be more than welcome by fan if they can make it so. This one’s also on Steam if you’re a PC gamer looking to check out what’s here on a PC that will run it, so go take a peek if your interest is piqued.

Score: A (95%)

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More Mega Cat News Means More Cool Games To Paw At

Well, this is a nice surprise on a mundane yet maddening Monday – MORE Mega Cat  Studios games are popping up on the company online shop just in time for your holiday buying needs, as as it’s Cyber Monday (whee!), you’ll get a nice bonus in the form of a

FREE GAME WITH ORDERS OVER $100 

use code CYBER18 during check out!
Mega Cat and his elves have been sweating it out in the workshop to get this deal ready for you!
Cyber Monday ONLY – get a free Retroid handheld game
with any purchase of $100 or more

 

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Hey, who doesn’t love free stuff? Even if you don’t have a GB to play this on, I bet you know someone who does who’d love this as a gift (like, er…. me!)

Even better, spend $175 or more and your order ships FREE (in the U.S. of A, at least). I won’t tell you what to buy, as everything looks great and heck, if you’re a collector, you’re likely throwing your wallet at whatever screen you’re reading this news on.

-GW