Delay Of Game: EDF6 Becomes a Summer 2024 Baby!

That’s a BIG bug!
Only alittle bit longer until the end of the world…(almost).

The only other game I’ve preordered this year gets a slight shift in its release date window, as developer SANDLOT and D3Publisher’s upcoming title has moved from a Spring to Summer 2024 release.

D3Publisher Inc., a leading Japanese games publisher, has announced that Earth Defense Force 6, the latest entry in the popular action-shooter series, will now be released for PlayStation®4, PlayStation®5, and PC via Steam in summer 2024 for Western audiences. Previously announced for a spring launch window, developer SANDLOT and publisher D3PUBLISHER have decided to extend the launch window to add finishing touches and finalize preparations for its Western launch.

As a long time fan of the series since 2003, I don’t mind the date shift at all if it gives the game a bit more of what it’s well-known for: chaotic solo or co-op action, mass destruction on a huge scale, the offbeat humor of the AI squadmates and the storyline that gets increasingly more dramatic and doom-filled as things get worse for humanity. It took me close to a year to complete the last installment, (EDF5), a game I still revisit every so often when I need that fix. The rather huge amount of weapons for each character makes for plenty of on the fly strategy as each level requires learning the ins and outs of your chosen loadouts.

This will be the first time I’m not picking up the import version first because the game’s DLC won’t be compatible on PS4 or PS5, but I love going into things cold.

YouTuber cenorexia even put together a really great English translation of the first mission/tutorial that’s well worth checking out:

I think the entire game is on that page, but, I’m a spoiler-free dude, so beware!
Bonus!

-GW

Review: Sydney Hunter and The Curse of the Mayan (PS4/PS5)

“It belongs in a museum…”

From CollectorVision Games comes the latest in its series of the retro- inspired Sydney Hunter series, Sydney Hunter and the Curse of the Mayan, popping up on current generation consoles (it’s been on PC for a while as well. Let’s take a quick peek at the PS4/PS5 version.

Those were the days, I guess…

Players take on the role of supreme adventurer Sydney Hunter, a deft explorer who by sheer luck finds himself trapped inside a massive Mayan pyramid. He soon discovers that the “Feathered Serpent” Kukulkan has broken up the sacred Haab calendar into seven individual pieces and scattered them throughout the pyramid. With the support of the local Mayan population, Sydney Hunter must put the calendar back together and defeat Kukulkan to return peace and balance to the world. Two unique endings await players, depending on the decisions they make in the game.

That’s the plot in a nutshell, but the game goes straight for the retro gut with its 8-bit visuals, pinpoint precision platforming, excellent soundtrack and many hidden secrets right from the start. This challenging adventure/platformer may remind some players of games such as El Mulana 1 and 2, Montezuma’s Revenge, the Spelunky games and similar adventure titles. You know those easy to play, tough to master classics from the past that had a slight learning curve? Nope, this game gets straight to the backtracking, respawning enemies, tough boss fights and other trickiness after the first minute or so of gameplay, so buckle up. Early on, expect secrets galore to find as well as plenty of gold and treasure to farm dropping constantly as you make your way around with your trusty whip and other weapons acquired during your adventure. A hub world opens up once you play a bit longer, allowing for fast travel, and more collecting fun.

While I rather liked all the exploring and backtracking, even the easiest mode offers up a rather hefty level of challenge. The lack of a decent mini-map plus some iffy checkpoints keep things more flawed than they need to be (save every chance you get!). Overall, this is a rather nifty mix of challenge to check out, with a few warts in the way here and there. You rocking chair or recliner warriors can get the younger kids to play this (if you have them) so you can at least sit back and pontificate on the “good old days” while you watch them deal with the harder parts for you as you sip lemonade (or something like that). This one’s quite the throwback, but it’s a pretty darn good one. Recommended.

-GW

Review: Demon Lord: Reincarnation(PS4/PS5)

“Suffer not a Warlock to live…”

If you love “old school” throwback video games with something of an almost unbeatable edginess, Demon Lord: Reincarnation is going to quickly whip you into submission and perhaps give you an appreciation for relearning a bit of cartography. This game wants you deader than a crate of rusted door nails and is more than willing to oblige especially if you think it’s just another garden variety Wizardry clone (it’s not). Although I’m a big fan of the genre, this was a totally random purchase for me. But that $7.99 (plus tax) made this a pretty solid deal on the PlayStation Store. (the game is also available for Xbox, Switch and PC on their respective sites).

First things first, if you’re going in cold, stop for a few minutes and please READ THE (digital) MANUAL! Yes, it’s 29 pages long. But it’s also important to understand that you’re going to need to break out the graph paper and make your own maps as the dungeon randomizes every time you start a game. You can try NOT making maps, but the extra brain work gives you something to do with your hands before (and while) the game kindly puts your party out of its misery for the umpteenth time. If you’re a ragey type, the random nature of the gameplay might seem a wee bit unfair as the RNG seems to almost always roll in favor of the enemy and you just can’t get a break. Then, something clicks and you manage to survive (most) of a floor intact and your remaining party gains new skills and manages to survive for at least a few minutes longer. You’ll be replacing dead party members with new ones and I think the supply is endless, with new members gaining levels appropriate to the surviving party.

“This is where it all ends…”

Death comes for your team pretty much as soon as you venture downstairs to the first floor and you’re unprepared to the assault about to take place. You’ll stop to check the map you’re (hopefully) carefully making and get jumped. You’ll try and take a quick nap in the game to get your party’s health topped up and get jumped. Basically, almost every time you think you’re safe and it’s quiet, yep, there’s an enemy lurking around waiting to bonk you upside the head. Unfair and often in the most humiliating manner as some of the game will have you laughing as it describes flatulent foes getting in surprise attacks and more. Each floor is quite the challenge, but that Demon Lord has been working out and definitely doesn’t pull any punches (at least he doesn’t pass gas, or didn’t when I fought him!)

The trial and error nature here, plus the plain-looking but very nicely rendered visuals manage to hold interest and the old-school music is pretty nifty for what it is, so I have no complaints on that front. The only thing I’ll say in the game will solely cater to the more masochistic, persistent player that craves the challenge and doesn’t mind a lot of extra work right from the get-go. So, it’s not going to floor the graphics fiends at all and it’s not for every taste. But it does what it does quite well and keeps its focus all the way through, which gets a thumbs up from me.

Recommended, but you’re in for quite a hard time…

-GW

Hard or soft?

Some Things You Might Have Missed (Games Division, Part 1)

Question:

1: How many video games are released in an average year these days?

THOUSANDS.

You read that right, pals. There are games released on every platform pretty much every day of the week (which is what wish lists are for) and yes, it’s just overwhelming beyond belief when you realize some days all you want is for time to slow down just so you can play and complete more games (well, that’s just me). In any event, here’s a very short list of a few titles that kept or are still keeping me occupied in 2023:

Marvel’s Midnight Suns (PC, PS4/PS5, Xbox Series S/X)- This took a while to get to, but I’m glad I finally decided to take the plunge. Admittedly, the whole licensed costume hero genre has played itself out, but once in a while, some developer gets it right and in a surprisingly well-done manner. Firaxis Games (Civilization XI, among other great titles) made a fun turn-based tactical game that got somewhat ignored at retail, but is worth a look just for the things it does somewhat excellently. It’s not for everyone, but I’m betting that people that don’t normally play these types of games will be surprised when they try it and see how well it all works together.

Wanted: Dead (PC, PS4/PS5, Xbox Series S/X)- Basically, this is the Binary Domain of PS4/PS5 releases, and if you’re grinning at that reference, good. This somewhat gory M-rated squad-based action game from developer Soleil has its quirks (lots of them), but it’s also a chunk of awesome, surreal fun once you roll with it and just play what’s here. The game feels like one of those funky PS2 titles like X-Squad, or a team-based State of Emergency mixed with goofy but awesome PS1 games such as Crisis Beat or Crisis City where more modern-ish Unreal 4 rendering techniques outstrip the core gameplay, which has loads of complexity under the hood once you discover it. Controls can be a bit wonky and death comes almost too easily in spots, but I’m having a blast with this one so far. Granted, this more of a “cult classic”, but if you want a game that’s surprisingly deep and equally insane, here you go.

Don’t forget to tip your server…

That and the game may actually get you to gain a few extra pounds this holiday season:

Hungry like the wolf…

Frog Detective: The Entire Mystery (PC, Consoles!)

OK, so you’re a frog with a magnifying glass, a sticker covered notebook AND a 2nd best detective of questionable quality (but, somehow always able to solve every case you get for reasons). Anyway, this compilation of all three adventures makes for a great gift for kids as well as adults looking for a no-stress, non violent way to spend an hour or two (or longer if you get into part three’s scooter riding sections and lose track of time (oops).

For all its simplicity, this is one of the the purest and most enjoyable titles of the year in my book. (Just don’t tell Lobster Cop).

Undernauts: Labyrinth of Yomi (PC, PS4/PS5, Switch)

There’s no school like the old, OLD school…

Yes, it came out, what? Two years ago, but it’s never left my play stack in all that time. Developers Experience, Inc and Poppy Works have cooked up a hefty throwback to the classic Wizardry games with a 1979 Japan setting with a few twists to the formula that keep things fresh. While it can get incredibly tough at times, there’s always the feeling of “Just one more floor” as you navigate the labyrinth and all its various hazards. While I wish the character creation was a lot deeper, there are enough options to form the perfect party and the plot has more than enough twists and turns to keep you entertained. I’ve been taking my time with this because it’s so well made, yet so familiar…

Ever have one of THOSE days…

Sword of the Vagrant (PC/PS4/PS5/Xbox Series S/X, Switch)

Let’s give the lady a hand…

Sure, the PC version came out in 2017, but I’d never heard of this game until earlier this year when a friend suggested I give it a shot. Yup, it hits almost every mark right from the start and even at a discount, comes highly recommended. Taking cues from Vanillaware’s classics as well as other side-scrolling RPG’s. there’s a pick up and play sensibility at work here along with pretty hand-crafted visuals you can pore over in the included digital artbook before you even start the game. It’s not 100 percent flawless, but it’s pretty much all enjoyable.

“The hills are alive…

Alright, Let’s put a bow on this one and go post it. I’m going to go watch a movie and (of course) play a game after, but I’ll be back with another list shortly. It’s been a busy year and I may as well do this again (or more frequently).

-GW

Review: Dark Nights With Poe and Munroe (PS4)

They’re baaaaack. Full motion games developer D’avekki Studios has made the big leap to self-publishing with the digital release of Dark Nights With Poe and Munroe,($12.99) which is now available on the PS4, Xbox and soon, Switch. The game comprised of six episodic tales of a somewhat supernatural nature, with ghosts, a werewolf, a hungry painting demon, a bizarre love triangle and more. Although the game features a few toe-dips into light horror, it’s more of a creepy dark comedy where a bit of previous homework with Davekki’s earlier titles goes a long way in explaining some of the quirkier aspects found here.

Poe (Klemings Koehring) and Munro (Leah Cunard) first appeared in 2018’s great little gem The Shapeshifting Detective and they return in this standalone set where we get to know their characters a bit more, but yes, there’s even more mystery going on in the small village of August, which seems to be a magnet for offbeat supernatural occurrences. In “Frankie” the pair need to deal with a persistent stalker with surprising results. Let’s just say Poe has a way with a knife but we haven’t heard the last of Frankie in this game.

“In Bed with Poe and Monroe” is next, and it’s about a 24-hour radiothon where the two characters need to raise funds to keep the station afloat by staying in bed together (not THAT together) while broadcasting live. Well, it’s about so much more, as a sleepy Munro discovers a few times. Poe also makes a few discoveries that are equally revealing as a jealous ghost (Ayvianna Snow) appears to make his love life even more complicated. This episode has a few scenes like the first where shocks drop in and affect the outcomes of paths to wonderfully different results. More of this strangeness will come.

In Episode Three, “Green With Envy”, the pair are racing against time to find a kidnapped and drugged student (Warrick Simon) before his time runs out. Time is of the essence as the duo’s decisions in this chapter affect the ending and all depends on how you choose to investigate the case. There’s a pair of laugh out loud innuendo bits here when Munro visits guest house owner Violet (Aislinn De’Ath) and a little De’ath goes a long way when Munro misinterprets some simple queries before asking her own. Poe gets his way (sort of) with a pretty teacher (Ashleigh Cole) who may be a suspect, but who’s the mysterious Yvette who calls into the show to say she’s the kidnapper?

Episode Four, “Everybody Changes” brings a hypnotist into the studio, Madame Baratsky (Lara Lemon), who puts Munro into a trance where she relives a past life and tells a disturbing tale of murder. As mentioned above, playing that chapter made me go see the Doctor up close and personal (I bought the game last year on the PS4), an experience I highly recommend. In any event, this episode made me want some sort of Doctor Dekker followup, or at least the desire to replay that game again a few more times.

In Episode Five, “Many Happy Returns”, it’s the day before Munro’s birthday, there’s a full moon and a caller rings in to note he may have almost run over a werewolf. Guess where out two intrepid adventurers are headed? If you guessed “Why, to find out if that’s true, but not before a possible time traveler named Kaspar (Vincent Gould) calls, then shows up to the studio!” Well, you need to be in your own game, as you’re psychic. Like all the episodes, there’s a set-up of events and situations here that definitely hints at more. This give players a hint that the sleepy town of August is quite the nexus for bizarre happenings (like the sudden rock, paper, scissors game in this chapter).

Finally, Episode Six gets truly freaky with “It Started with a Wish” where we get a soul-eating canvas demon named Rose (Rachel Cowles) who lives inside a painting. She grants Poe a wish, which he has to pay for by having Munro hide nine capsules as prizes for ‘lucky’ listeners to find. Those capsules are supposed to have museum tickets inside, but (surprise!), they have a less pleasant gift awaiting. You’ll see. Poe’s wish has very huge consequences both he and Munro have to deal with and there’s a sort of David Lynch meets Night Gallery thing here when the characters have to deal with the results.

As noted, the game teases very much that there are many more August takes to be told, and I like that Poe and Munro’s relationship goes where it does in different ways depending on your choices. In terms of production, this one’s pretty solid. Without fancy effects makeup or gore, the game still conveys an eerie, scary vibe when it needs to, But it’s also funny, sexy and mature where it matters. Some may feel the vignette nature of the episodes might be better served as a single story arc. But I found that a game where time travel seems a quiet reality, dryads may actually exist and so many possible outcomes from charming to deadly are at one’s fingers that I’m all aboard for more. Recommended.

-GW

Review: Fall Guys: Ultimate Knockout (PS4)

FG01

The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

fall-guys-ultimate-knockout-screenshot-08-ps4-04may20-en-us

It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Evan’s Remains: Logic Dictates This Will Be a Nifty Puzzle/Adventure

If you’re into some games that don’t rely on pure horsepower or an overdose of visual flashiness that shows off every graphical trick in the book, don’t let games like this get buried under big console announcements. Whitehorn Digital has what looks like a sleeper hit in Evan’s Remains, a game that’s also on PC, Xbox One, and Switch. I’m in the process of playing and so far, it’s quite a lovely experience with some stellar hand-drawn pixel art and a relaxing soundtrack. I won’t go into details about the story, as I’m not far along and there seems to be a few surprises I won’t spoil, but I’m truly enjoying the game so far. I’m going to shut up here and try to get more time in before the PS5 reveal, but yeah – go check this one out as soon as you can.

-GW

Pathfinder: Kingmaker on Consoles – Everything and The Kitchen Sink, Plus

((Thanks, Deep Silver!)

If you’re a PS$ or Xbox owner into deep and somewhat complex role-playing games with a bit of town building on the side, but haven’t yet tried Owlcat’s Pathfinder: Kingmaker in its PC form yet, well you’re in luck. Pathfinder: Kingmaker – Definitive Edition is coming from publisher Deep Silver on August 18, 2020. Packing in all six DLC and a new optional turn-based mode that makes the game feel more like the tabletop version, this looks like it’ll keep some of us indoors even longer (which might be a good thing). PC players on STEAM and GOG will be getting that turn-based update as well as a free download in case they want to give the game’s real-time pause-based play a rest for a spell.

A bit of brief official news below the jump. Read on.

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Crumbling World: Well, There Goes The Fantasy Neighborhood

It’s been out for a few days now (wait, what day IS it?), but I’m backlogged and brain-soaked here, so the news is late. Dume Arts’ intriguing looking Crumbling World is on Steam and itch.io and it’s on the (very) long list of games I need to give a shot. Take a gander at the trailer and description below while go I put on a pot of half coffee half chicory, please (yeah, I overslept again):

Set in a sinister, slowly decomposing land where humanity has been driven to corruption, aligning with dark forces for survival, players must traverse gorgeous diorama-like levels in an attempt to bring back the age of light – before the world literally crumbles away entirely beneath their feet.

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Boreal Tales: Bargain Indie Scares Up The Past

Boreal Tales title

With a game developer name like Snot Bubbles Productions, one would imagine the Vancouver-based team to have a first game straight out of the gate that’s going to be pretty darn interesting.  Or kind of damp and sticky, ewww.

Welcome to Boreal Tales, folks.

The game is out now and it’s a paltry $3.00 or Steam or itch.io and that makes it for me, an automatic purchase even though I was offered a free code to review. Small developers with a great looking game such as this need a boost with any sales they can get and I really like these offbeat games, so it’s on my BUY IT! list as we speak. Anyway, “What’s the game about?” you may be asking right about now. Well, I’ll duck quickly into show and tell mode here (quack, quack!):

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