Imprint-X Hands-On: A-Hacking We Will Go In Morgondag’s Latest Trippy Indie


 

Vendela and Kim over at Morgondag have been busy getting their next game up on Steam and if you love quirky puzzle games, Imprint-X will be right up your alley. A few minutes spent with a build of this unique hacker clicker puzzler reveal it’s quite engaging in its wordless presentation that opens gameplay up to anyone. Actually, all you need to know is in the description on the game page:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

 

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There’s both a smart simplicity and hefty challenge awaiting you puzzle masters as the game goes from simple switch clicking to more advanced patter memorization and faster clicking needed to ‘catch’ moving parts of some puzzles. As with Morgondag’s stellar, strange Rymd Resa, the visual style is clean yet beautifully stylized with an intriguing soundtrack that adds to the atmosphere. I’ve only sunk a solid half hour into this so far, but my brain is getting a workout already. As reviews are embargoed until the 26th anyway (the game’s release date), you’ll all have to hold your collective breath until then. Back in a bit.

-GW

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Amnesia Collection On PS4: Twist Your Mind With Fear (More So Than Usual)

I kind of wish I had amnesia right about now, but it’s more important to stay frosty an alert out in the real world. That said, I still wish I had Amnesia, but this desire is actually in the form of Amnesia Collection on the PS4. It’s not on the PSN Store as I type this, but trust me, it’s going to be at some point today. If I’m in the mood to camp out under the covers later, perhaps a buy and play will be made. The first game and it’s shorter sequel, Justine, may have aged visually over the last five years, but my money says those old Lovecraftian shivers will still work perfectly.

-GW

Today’s Freak-Out, Courtesy of DreadOut

Seriously twisted and interactive to boot, this icky video from talented Indonesian developer Digital Happiness wants to mess with your day in a big way. This VR-enabled teaser for DreadEye almost makes me want to try a VR horror game, but I don’t want to be found dead on the couch with those damn goggles strapped to my head. That would be somewhat expensive and embarrassing, right? Right.

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Oh, by the way… DreadOut is on sale until November 1 for a mere $2.99. Get it, I say.

Amnesia Collection PS4: One Rule of Fear, Broken For The Streamer Age

So. A big fat resounding YES booms out here to the upcoming Amnesia Collection for PlayStation 4, set for a November 22, 2016 release. Featuring all three entries in the “series” (Amnesia The Dark Descent, Amnesia: Justine and Amnesia: A Machine For Pigs), I’m going to dive on this set of scares like a thousand dollar bill scooting down an empty street on a slightly windy day. On the other hand… that trailer above gets a sore thumb in the eye for going the pesky paid YouTube screamer/streamer route when something a lot less… annoying would have been perfect.

A good deal more so, in fact.

Take a look at the original PC trailer for Amnesia: The Dark Descent:

Effective? Yep. Disorienting? Definitely. I’m not sure who put this new trailer together, but it just makes a truly frightening game experience into another jump-scare game that are literally a dime a dozen (or free) on Steam. Now, I’m not one of those off the wall gamers screaming for a boycott or spewing bile over a not so hot (and at the end of the day, minor) decision made by whomever. It’s just that I like having one game that’s actually unnerving to remain so without the possibly fake or overplayed reactions you can see dozens of on YouTube on a daily basis.

-GW

Review: Road to Ballhalla

Too perfect in it’s design to train and tremendously frustrate lesser-skilled players, Road to Ballhalla excels as a reflex, stress, and bragging rights test for all ages. Impatient controller tossers need to go collect stamps or something else a good deal more relaxing. 

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Platform: PC
Developer: Torched Hill
Publisher: tinyBuild Games
# of Players: 1
Release Date: 8/6/2016
MSRP: $14.99
ESRB Rating: N/A
Official Site
Score: A- (90%) BUY IT!

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Oh, Road to Ballhalla, I love you, I hate you. You’re a cross between Marble Madness as redesigned by The Joker, and a holiday-visiting drunk uncle dressed like The Joker (but on Thanksgiving or Christmas, yikes!) except without the people dying from Smilex gas or other nasty tricks stuff. Yes, it’s an absolutely fantastic game and double yes, you should buy and play it. But if you’re a temper-tantrum inclined sort prone to personal property destruction, go let someone else play while you watch, preferably strapped to a comfy couch.

It doesn’t help (but it really does) that the game goads you at every turn with lousy, hilarious puns whether you succeed or fail. Failure, by the way, is this game’s trump card and it’s worth failing getting your ball to the goal a few times just to experience uncontrollable rage and uncontrollable laughter simultaneously. Well, provided you have a sense of humor after the tenth or so time watching your ball shatter thanks to that onnnne spot giving you grief. Okay, more than one spot if you’re like me, gyaaaaah.

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Pathologic: Ice-Pick Lodge’s Re-Invention Looks Mysteriously Magnificent

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Back in 2005, Russian developer Ice-Pick Lodge released Pathologic, an unsettling horror/adventure/RPG hybrid that garnered excellent reviews at home, decent to fair reviews in the west, and gathered somewhat of a “cult” following for its unusual, creative art direction, extreme difficulty and distinctly bleak tone. The game’s fan base grew with its gog.com release and subsequent 2012 HD remastering (both of which come with the purchase of the HD Classic version). With a successful Kickstarter to re-imagine the game in 2015 for PC (and possibly consoles) Pathologic’s new path has added even more fans to this weird game’s potential player base. Ahead of Gamescom, IPL has released a nice set of screenshots that show off some lovely, haunting images from the new version.

Let’s take a look now, shall we?


 

Pathologic Artwork
 

While gameplay videos have yet to surface, this 2014 Kickstarter video should give you an idea of what to expect. As the game has no set release date, the waiting period between information drops will no doubt keep fans begging for more. It’s a good thing there’s a board game coming to make that wait less frustrating.

Speaking of more, click below the jump for more about the game (in handy cut/paste/corrected form)…

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On Rusty Trails: Elvis Lives, But Needs a New Place To Stay

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Elvis (Custom)“Innovation” (cue angelic music or whatever you hear when that word is mentioned) is one of the most overused buzzwords in gaming “journalism” (another overused word clung to by some) and it’s clear that too many writers about games tend to try too hard to push the idea that if an new game isn’t “Innovative” it’s somehow lacking the necessary “fun” required that seemingly ONLY comes via “Innovation” (cue angelic music or whatever you hear when that word is mentioned).

Well, Black Pants Studio has some happy hogs that need to be washing by some of these soulful-eyed scribes who seem to not be having FUN because they’re waving their “innovation” meters all over every game they play looking hard instead of cutting loose and having… well, you know what.

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On Rusty Trails is their new PC/Mac/Linux game set to hit Steam June 13 and early code in hand, a spin was taken that finds the game is truly more (and actual) FUN without trying so hard to “innovate” that it spins itself into a pretzel that pleases none but those who want it to bend how they please. But enough jabbing at peers here. Let’s get to the describing as best we can how FUN Elvis is to play as… Continue reading

Gallery: DARQ

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Be afraid. Be very afraid.

With indie and AAA horror games being a dime a dozen these days, it’s going to take something really different to get some gamers jumping out of their seats and diving under their beds. Unfold Games has taken up the scare you halfway to death challenge with DARQ, their upcoming PC/Mac/Linux game that as you can see, certainly seems to have it going on in terms of delivering the frights.

So, what’s this stylistic and creepy psychological horror game about, you ask? Well, here’s what the official site says:

DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd’s misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

In DARQ, sound plays a very important role. There are sections of the game that take place in absolute darkness and in order to navigate the environment, Lloyd has to rely on the location of sounds.

 

Yep. If you’ve ever had those nightmares where you know you’re sleeping, but wake up all sweaty looking around the room only to have something bizarre take place as you realize you’re having a nightmare inside that nightmare, DARQ will be right up that dark alley you don’t want to travel through. Of course, you’ll be going thataway because that thing chasing you is keeping you from going backward. Oops.

Some imagery to keep you awake nights. As if that trailer didn’t get all crawly under your skin enough:

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While the game is still in development and doesn’t yet have a set release date other than TBA 2016, it sure is worth keeping an eyeballed peeled for. Let that image stick with you for the day (eww!). I’d say “have a good night”, but it’s early on a Friday morning. Still, you have to go home and sleep at some point, correct? My work here is done, then.

RymdResa on Sale: Half-Off (So You Can Go Get Spaced Out Cheaper)

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Relaxing yet somehow terrifying, Morgondag‘s RymdResa is one of those great game experiences open to all who give it a shot. The atmospheric space exploration game where no combat is s key feature is also one of the more compelling games you’ll ever play and at $5.99 for the next week, an even better bargain. If you stopped reading this here and went to check the game out, my work here is done. Everyone else, keep reading.


 

Gameplay is both zen-like and creep upon you intense as monitoring dwindling resources and shields while trying to survive everything from asteroid collisions to ominously massive space creatures of assorted origin trying to stop your travels cold makes for a great means of killing a few hours at a time. The game is also great for shorter play sessions as well, given that one can level up relatively quickly (within a few minutes), save, quit and pick up later on with no trouble.

Also, Morgondag is working on a new game called Imprint-X, a cosmic-themes puzzler where players need to solve what’s on screen in as few moves as possible. It looks pretty neat and yes you should go sign up on the game’s page when you can.

Road to Ballhalla Hands-On: More-Ball Madness

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

If you make it this far without losing a ball, you sir (or madam) are officially some sort of deity to be bowed down to.

 

tinyBuild Games decided to unleash a little surprise last week and allow some 3000 random Steam account holders to play a six stage Alpha version of Torched Hill‘s upcoming Road to Ballhalla, a game that’s a tiny bit hard to categorize. While it has a few similarities to Marble Madness and the 1998 PlayStation game Kula World (or Roll Away here in the states), Road to Ballhalla is more of a wall-less maze game where reaching the end of each level requires players changing their gameplay focus on a dime often within the same level. I guess you could all it a “puzzle” game if you like based on the simple visual style and rather cool music in that trailer below.


In case you didn’t watch the trailer and that previous sentence connotes “casual” to some of you core gamers who’d normally ignore something like this, you’re in for a big surprise. You can consider Road to Ballhalla the Dark Souls of indie puzzle games (or something *sexy* like that).
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