I’m not much of a good and nosy neighbor in real life, but in the past I’ve been the subject of scrutiny a few times by some pokey-snouted folks when I’ve either moved to or visited spots where they exist. A game like Beholder: Complete Edition normally wouldn’t even pop up on my to play radar, but here I sit typing out this review of a fairly solid yet depressing yet game experience. A mix of simulation, time management with a gloomy vibe straight out of Orwell’s 1984, the game may leave you with a jittery sense of unease because there seems to be no such thing here as a truly satisfying sense of closure.
Then again, when you’re forced by the state to spy on, harass and in some cases, have a tenant in the building you’re running bumped off, you kind of know you’re in for a weird time.
Wales Interactive’s Don’t Knock Twice is an “all-in” game if ever there was one. While it can indeed be played without the PSVR headset and during the sunnier daytime hours, the game works best when you wall yourself (Amontillado or not) up all alone in the dark (heh) completely wrapped up in those goofy goggles and a decent set of headphones. Being afraid of the dark and having the additional fear of things that go bump in the night also go a long way in making this mild experience in terror a bit scarier.
On the other hand, if you’re one of those really jaded people who think all horror games need to be gory undead shooting galleries or have stuff jumping out at you every ten seconds, you may not totally grasp what the fuss is all about when the game finally ends somewhere about an hour to hour and a half later. Is the game perfect? Nope. Does it do what it intends to do? Yep. If you let yourself become immersed in the mood it aims for, it’ll get under your skin and make you a bit jumpy for a tiny slice of time. You’re not going to use the (overused) word “innovative” here at all to describe this one. You’re getting a short and creepy horror experience that’s not going to wear out its welcome when all is said and done.
Well, oops. I was wrong. But that’s okay this time.
It turns out Swery does indeed have a hand in this particular pie after all. Excellent. So far, Deadly Premonition: The Board Game is still in production, so we’ll have to find out later if it’ll be partially crowdfunded or a fully-funded Rising Star Games project (EDIT: see below!). Either way, much of the game’s fan base is very likely going to be pleased while the rest will need to go make some friends in the real world as opposed to living vicariously through others online unless this board game gets some sort of digital treatment.
More updates to come as news lands in the inbox.
Well, ooh – news has landed in the inbox, so here’s an update: THE GAME IS NOW LIVE ON KICKSTARTER! Three bucks gets you a Steam code for the bizarre horror/mystery action/adventure adventure Deadly Premonition: The Director’s Cut, while $30 gets you the board game and that Steam Key mentioned above. The game will come in Standard and Special Edition versions and yes, stretch goals are in the works should the game push way past its initial funding goals.
Press release below the jump – the funding is already over the halfway point ($32K funded with a goal of $50K!) Continue reading →
Wait, what, Zach? Whoa. Countdown clock on the site says three days plus a few hours to go before the big reveal. Suspense mode activated. I’m gathering Access Games signed off on this, as there’s no doubt here that Swery isn’t involved with them or his most popular creation these days. But speculation is for those seeking hits and I’m just here for splits and wiggles. Or something like that.
Color me intrigued and wanting this as soon as it drops. Back in a bit with more on this one.
Got a PS4, PS3, Vita or PSP? Well, Sony’s got your numbers and wants your money, folks. Kindly please do click on that banner above, get thy wallet in hand and prepare to buy at least one game or film or TV program. Or all of them if you have that kind of money to buy, a ton of free space on a portable drive (now that they can be officially used with a PS4) and a load of time to spare.
There are some pretty hefty discounts, a small handful of PS4 games are cross-buy with the Vita and overall, there are some decent digital deals here that make a lot of these games worth the up to 80% you’ll be saving. You’re welcome and sure, feel free to note if you take advantage of these deals over the weekend. – I’m going to pick up The Magic Circle- Gold Edition just because it looks pretty darn unique… and I like pretty darn unique.
Well, oooh. I wasn’t expecting to be this surprised by an update, but yep, Blizzard did just what I was thinking they were going to do with a bit more throwback action, albeit it short-lived. The update also popped up on PSN (as the 1.15 patch), which is the version I played through last night and messed around with into this morning. Other than it not having the retro UI, it’s exactly the same content. I was more surprised that the team had not a lot of info from the original Diablo and had to piece things together using fan wikis, but hey – most fans are helpful when they’re not fighting with each other.
The throwback maps made me grin like a loon as I took a newly created Monk through those hellish stages. I went through on Normal the first time, which is why The Butcher went down without killing my holy fist punching dame. Actually, in my original Diablo play back in ’96, I didn’t die against that brute until my second time through because I got overconfident, his room was on a new spot on the map with a dead end outside I got trapped in and the exploding barrels I hit took off a wee but too much health when he rushed up with that axe. Ow. Actually, I had a run later through the PlayStation version in 1998 where I got stuck dying on the 7th floor thanks to a lightning fast lightning magic blasting mob parked right at the stairway. I think I still have that save data on an old memory card here.
In any event, if you’ve a PC, PS4 or Xbox One, remember spending too much time in digital Hell and want a quick trip back to 20 years ago… yeah, go grab Diablo III: Reaper of Souls – Ultimate Evil Edition, but do it soon. The Darkening of Tristram event only lasts until the end of January and you might not want to miss the oddball gifts you get when completing the run.
Twenty years is a long time for any form of interactive entertainment to be around and still have an active fan base. Blizzard seems to know its classic PC game Diablo has a rather dedicated and somewhat vocal legion of players that have stayed with the franchise through three games, numerous patches and a few expansion packs. Granted, the love for the first two games meant Diablo III was going to be heavily criticized for both its long development time and any huge changes to what longtime fans expected. Let’s just say the fans didn’t disappoint in letting themselves be heard.
But of course, Diablo III was a mess at and post launch, but tons of patches, the removal of that horrid Auction House and surprisingly, mostly superb console ports that actually improved upon the foundation laid made it a far better game for everyone save last-gen system (PS3/Xbox 360) owners who didn’t get the great 2.4.0 update. I’d already sunk a few hundred hours into the PS3 version and planned to transfer my save files over to the PS4 when I finally made the move to that console. Of course, that didn’t happen thanks to Phill Katz stealing my PS3 after I sent it to him for repair. NO, I haven’t forgotten you, asshole.
So, yeah. I’ve had to restart from scratch with Diablo III: Reaper of Souls – Ultimate Evil Edition on the PS4 and so far, I’m quite pleased with my progress. I’m working on a Demon Hunter build and blazing through Adventure Mode after completing the Campaign once just to build up a ton of Paragon points so I’ll have a huge pool to use when creating other characters later. The 2.4.0 content surprised me with a dark and grim new map that added a few new enemy variants, crashing waves, rain and… freakin’ gigantic sea snakes popping up if you ran too close to the edge of some spots on the map.
Anyway, this post has no point other than me reminiscing and wondering just what the hell Blizzard is up to. Yes, I know about the Necromancer class coming as well as the upcoming “remake” of the first game using the DIII engine. But I’m hotly curious as to what else is planned. Other games get re-releases, HD upgrades or flat out remakes, so it only makes sense that this one would at some point soon. Unless Blizzard is just messing with us fans. Those old cinematics sure cleaned up well, huh?
Spoiler Alert: This is absolutely gorgeous. Oh, and yeah – you get too many hints on what to do early on. Ah well. December 6th is getting closer and I’m rethinking my non pre-order plans for a hot minute. Yeah, I may just go the digital route and not deal with a disc version. On the other hand, I like having something to hold onto, specifically in this case of The Last Guardian being Team ICO’s swan song. It’s one of the few games where I’m actually going in with expectations of a greatness and don’t intend to be disappointed unless everything collapses at whatever ending wraps this one up. We shall see, my friends… we shall see.
At the very least, The Last Guardian will be remembered as Team ICO’s swan song, long in the making and very likely well worth that long wait. Interestingly enough, there’s an official soundtrack LP (yes, on vinyl!) by Takeshi Furukawa being put out by the fine folks at I Am 8-Bit that looks really lovely.
As I no longer have a record player here, I’ll just settle for a copy of the game I expect to be readily available on its launch date. Hype on the game seems to have quieted down considerably over the years, but I’m expecting a post-review surge of purchases followed by the usual suspects returning the game because they don’t “get” it. Ah well… we shall see soon enough, right?
Platform: PlayStation Vita (PSN) Developer: Out of Bounds Games Publisher: Excalibur Games # of Players: 1 MSRP: $9.99 ESRB Rating: E10+ (Everyone 10+) Official Site Score: A (90%)
Don’t let the cute art style and funky tunes fool you one bit, folks. Laser Disco Defenders is a tough cookie of a shooter that will test the skills and patience of the most hardcore gamers out there. Ten bucks is a bargain for a game that takes a while to complete and will keep the best coming back for more. That trailer makes it look like a simple “pew-pew-pew!” casual bit of fluff, but make no mistake – the game will eat your lunch before you make it to the first boss and it only gets tougher as you progress. At some point the more impatient out there will possibly want to jump up and down on their poor Vitas simply because stomping on both hands will only result with some nurse feeding them applesauce for a few weeks.