Review: de Blob (PS4)

de Blob PS4_NATalk about oddball (and pain-free) coincidences. I was doing a bit of rearranging of the game library and a my copy of de Blob for the Nintendo Wii fell on my head thanks to me moving one too many games at once. No, I wasn’t injured at all, thanks. However, I did think out loud something along the lines of “Now, this was a really fun game!” and maybe an hour after talking to myself, I get an email from one of THQ/Nordic’s psychic PR team that there’s an HD version of the game with a few enhancements headed to PS4. As the kids say “Who’da thunk it?” or something like that. Hey, I’m out of touch with the modern slang these days, so just keep quiet in the back there (hey, I heard you smirking!) and read the rest of this review.

Anyway, the game is a pretty cool 3D plarformer/puzzle/action game set in Chroma City, sapped of every color but a few shades of grey (less than 50, though) by the evil INKT Corporation. As de Blob, you’re part of a small resistance out to return things to glorious brilliance by laying paint on almost anything and everything you can. It’s a mash-up influences from Jet Set Radio and a few mascot platformers that works well despite some tricky jumping and camera issues. It’s also packing a pretty infectious dynamic score that cues you in to how well or poorly you’re doing, something more games could use (well, in my opinion, at least).

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Holiday Gift Guide 1: Let’s Get Physical!

It’s been quite interesting living in an all-too digital world and seeing how gifting has changed for many folks who go that route with nearly every purchase. Me? I like giving and receiving actual product for the most part unless it’s a case where the only way to get something is via a code voucher of some sort. That said, I feel kind of bad for kids raised in this era where some parents or other tech-savvy adults seem to hate on the very idea of handing a kid something nicely wrapped that’s NOT another gift card that devalues over time if not used up for a place they’ll never visit in person. So, in the interest of getting you out of the house and offline for oh, maybe an hour or two, I’m tossing a few suggestions your way (which are also available in digital form if you like).

Lego Worlds PS4_NALEGO Worlds (PC/PS4/Xbox One/Switch)- Ever-busy developer TT Games pulls out all the stops in this great sandbox game that’s packed with content and a ton of freedom once you get past the tutorial and early story missions. This is one of those great family games that’s so much fun to play you’ll want to sneak in some time alone once that kid is asleep.

On the other hand, you’d very likely want to play this with your kid or at least have a second controller handy as the game supports up to 2 players in either online or offline modes. Hours will zip by when this is on, but at least you won’t need to worry about stepping on loose LEGO pieces or having the family pet making them disappear after they smack part of what you’ve built under the sofa.

 

Crash Bandicoot PS4_NACrash Bandicoot N. Sane Game & Sock Bundle Pack (PS4)- Can’t decide on getting games or socks for the holidays? Got a relative who auto-buys you socks because he or she has zero clue about games? Why not get BOTH with this bundle of completely remastered PS1 classics that include the first three games in the series lovingly reworked by Vicarious Visions with tons of new HD specific features?

Between the redone visuals, the ability to play as Coco Bandicoot in all three games and a bunch of great stuff only those true masters of unlocking will get to see (yes, the games are as challenging as ever)l you get SOCKS you’ll probably actually wear at some point. But don’t try and stuff those stockings on the box with the game, as that would make for weird gift to receive and probably stretch out one of those socks in the process.

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Review: L.A. Noire (PS4)

L.A. Noire PS4Well, wow. Rockstar’s remastered crime noir drama/action game L.A. Noire comes to consoles in pretty fine form and yes, it’s worth a buy. Granted, if you’re a more jaded “gamer” who thinks even looking at an HD version of an older game will somehow make you lose your street cred (*snicker!*), you kind of need a new hobby and should skip the rest of this review. The game has not only gotten more polished looks, its gameplay has been tweaked to use the PS4’s touch pad as an option for object manipulation when poking around crime scenes. There are still a few pesky quirks left over from the PS3 version, but despite those, this is one of those games that’s great to have back and it’ll be a new experience for those who missed out on it the first time.

As Cole Phelps, you’ll rise through the ranks of the LAPD in the post-WWII era from beat cop to nattily-dressed detective using wits and fists with the occasional firearm in your case solving. For the Grand Theft Auto fans out there who are new to this one, although some gameplay elements are very similar, this isn’t a re-skin at all. You get real cars from the period, approximately 90% of the city’s streets mapped out from that era and plenty of references you may need to look up or hey, go ask an older person about. It’s certainly a great way to introduce a grandparent to gaming. And yes, you can indeed play the game in glorious black and white if you like.

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Kickstarters of Note: Some Wizards & Worriers Vying For Prime Pledges

Oh, the puns one thinks up for these sorts of pieces. Okay, it’s a pretty lousy one (yes, I know), but that’s not going to stop you from popping open your wallet and sliding a pledge to one or all of these interesting looking games, right?

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My Uncle Merlin: a Tale of Wizards in Space – Predrag Mladenovic’s and Pocket Mana’s upcoming adventure game with RPG elements has a nicely quirky art style and sense of humor to match the visual fun on display.  Oh, and there’s a flying tower with a dragon that needs to be fed its fuel (which may or may not be people you meet during your travels). There’s a free demo available for Windows that you should check out for yourself, as there’s a nifty Monkey Island meets Discworld vibe going on here that’s worth a look. There’s a solid sense of humor here and that Checky Pointy amulet is somewhat of a bacon saver, ladies and gents. Two weeks to go on this campaign means you’ll want to get in fast and tell a few friends, too.

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Review: Revenant Saga (PS4/Vita)

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RS_PS4Kemco and veteran developer Exe-Create have had a particular formula with their mobile games where they cook up simple, nostalgic stories with casts of the usual JRPG suspects, sticking them in games that reuse some assets and range from OK to pretty darn good. You’ll also get a relatively straightforward game on the surface that’s actually hiding a ton of optional content for those willing to grind up hundreds of levels and gain some incredibly powerful skills.

Initially released on mobile back in 2014 and ported to PS3/PS4 and Vita back in May (and now on Switch) Revenant Saga does a pretty fine job of recapturing some of the glory days of the 16-bit era while adding a few modern twists that reflect the game’s mobile origins. While its mix of nicely done sprite art clashes with the polygonal battle scenes, the game works well overall in delivering a decently nostalgic experience. Granted, you’ll really need to work to get to some of the more challenging content. But if grinding appeals to you, there’s a lot to love here.

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In the game, you’re Albert, a young man who volunteers for an experimental process that is supposed to help cure a plague that’s run rampant. Unfortunately, the mad doctor passing for helpful doing the treatment turns out to be using humans as hosts for Revenants, powerful demons that are part of a few plans (some of which the not so good doctor is totally unaware of).

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Review: Far From Noise (PS4)

far from noise posterShort yet very replayble and guaranteed to make you think a bit about life on a few levels, George Batchelor’s brilliant Far From Noise is a compact indie game well worth a buy. If you love your games way on the weird side, this meaningful meditation will capture your attention and keep you on the edge of your seat. Given that in the game you’re trapped in a car perched precariously on the edge of a cliff and have nothing to do but wait as a bit of nature pops in for a visit, it’s one of those experiences where revealing too much spoils the fun.

Let’s just say this visually simple and mostly text-driven affair makes for a great bedtime tale where you encounter a talking deer that more or less helps you see things from a few perspectives. A bit of philosophy, some star gazing, a few guests and even the weather are your main companions as your character addresses his or her fears during a long night where it seems anything can happen. While seemingly simplistic, the visual style hides some nice effects and excellent use of controller vibration and the PS4’s color bar (which emulates the game’s day to night to day cycle as time passes).

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Review: Bubsy: The Woolies Strike Back (PS4)

Bubsy Box“Wait. Accolade is still around?”  That’s the first thing that popped into my head as I fired up Bubsy: The Woolies Strike Back on my PS4. About ten minutes in, the second thing I thought was that Accolade was not only alive and well, they’d somehow created some sort of time vortex where mid-level mascot character Bubsy came back to the gaming scene with newly polished visuals but the same old gameplay that’s guaranteed to frustrate some players while entertaining a handful of others.

In other words, veteran speedrunners or kids who like a challenge will very likely love this latest “2.5D” entry in the series. However, those who expect something along the lines of the superbly sublime retro-ness of Sonic Mania or Wonder Boy: The Dragon’s Trap may find this a tough ball of yarn to swallow. While it’s got its share of issues, it’s not a terrible game by any means. just one that needs some fixing up. Yep. it’s another one of those gems where patience is key, practice helps out a great deal, and it’s probably another case where a post-release patch or two will help things out greatly.

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Mail Call 1: Hello, Homicide Division

L.A. Noire PS4

Yep. Looks as if I’ll be busy for a bit being a dick. That’s DETECTIVE, to you, pal. Watch that mouth or it’ll be missing a few teeth. Oh, wait. I’m talking to myself here. Aheh, sorry! Anyway, thanks much Carey at Rockstar Games for this treat. I’d been re-watching a ton of film noir over the last month in preparation for this updated version, so my mood is set for a grand time in this sprawling version of 1940’s Los Angeles.

L.A. Noire is out today for PS4, Xbox One and Nintendo Switch. Go get it. Edit: Yeah, the game was running in the background as I was typing, so I zipped back to it after posting this without completing it, heh. Oops. Well, I stand corrected and now I’ll go sit back down and complete another case. Back in a bit.

-GW

Review: Slayaway Camp: Butcher’s Cut (PS4)

Slayaway Camp BC_1920x1080_Art_with logo (Custom)

When Slayaway Camp popped up on PC last year, it caught a lot of people by surprise (just like any decent masked serial killer would, mind you). The winning combination of intentionally blocky visuals, Sokaban-style sliding puzzles and optional (but necessary) comic use of gore made the game as fun to play as it was to show off to skeptical friends who initially didn’t see the appeal in such a simple looking game as a horror experience. Well, guess what? It’s baaaaaack and ready for its console close-up, (stab, stab, stab).

Even if you hate horror-themed games, Slayaway Camp: Butcher’s Cut has a sneaky (but not subtle) way of luring you in because those sliding puzzles are really tempting to tackle and you’re hooked in (ouch!) before you know it. Don’t like violence against blocky, block-headed camp counselors and other serial victims? There’s a slider to turn off the pixel “gore” on the options screen. R to PG in a flash? Yep. Hell, there are sliders on that option screen for all sorts of oddball stuff, some of which you’ll see right away while others are intentionally vague. This is a game that aims to please and hits that eye with an arrow every single time (ow!).

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Review: 8-Bit Adventure Anthology – Volume 1 (PS4)

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Yep, this one’s a must-buy alright. I was actually a bit under the weather a few days back when code for this arrived and amusingly enough, a few hours spent dying and retrying in all three games in this set made me feel a whole lot better. That’s good old old school gaming for you, kids. Anyway, here’s the deal: three classic adventure games for a mere eight bucks is a no-brainer, especially if those three games happen to be Shadowgate, The Uninvited, and Deja Vu. Do yourselves a big, fat favor and stay away from walkthroughs, though. Trust me on this one – your brain probably needs the workout.

While fundamentally the same in terms of interface and straightforward pixel art visuals, each game has its certain charms and difficulty that make them quite enjoyable and yes, frustrating if you’re not into trial and error or frequent game saving. Shadowgate has elements of fantasy role-playing, The Uninvited is a straight-up horror/haunted house game, and Deja Vu is a thriller/crime drama. If you’re going in cold or haven’t played these since the Macintosh or NES days, expect your poor main character to die at the drop of a hat. A lot. Your characters in all three games are cursed with the weakest skulls, brittlest bones and other ailments that make them all too easy to fall victim to any hazard these games toss their way. Believe it or else, this is a good thing.

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