Review: Fall Guys: Ultimate Knockout (PS4)

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The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

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It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Review: Nightmare at Noon (1988)

Home, James

So, if good guys wear black, I guess, uh…

NAN.BR.Cover.72dpiWhile it’s absolutely packed to the hilt with stunts, thrills, and explosions galore (and how!), Nico Mastorakis’ 1988 flick Nightmare at Noon isn’t exactly the brain food of action movies. In fact, if you go in expecting even a decent plot to speak of, your brain may beat you somewhat senseless about two minutes in and turn itself off so it can enjoy the wild ride without you gargling on about what small amount of plot there is. Basically, if you miss the opening credits, there goes the story, and there’s not much there to begin with (and even less if you’re looking).

All you need to know is a secret scientific agency (or not so secret, as they roll around in two black custom vans with their agency’s name on them!) has chosen a small US town to experiment with some nefarious goings-on and it’s up to a handful of gun-totin’ tourists and local heroes to make things right.  So you get Wings Hauser, Bo Hopkins, and Kimberly Beck starring with George Kennedy and Kimberly Ross versus that town full of newly green-blooded raging townspeople and a bunch of well-armed bad guys. A strangely silent Brion James kicks the flick off as the mysterious Albino, but despite all his evil machinations, his total lack of dialog actually hurts the film despite the nearly non-stop action that follows. I gather he was paid enough for bleaching his hair and wearing some contact lenses to make him look albino and decided to charge by the word for dialog or something?

(Thanks, ScreamFactoryTV!)

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Post Toasties

I’d really rather not waste such a good song on such a terminally bad person or group of people, but so it goes. Your tune for this Monday, which I hope is going as well as it should, rose colored blinders on or not:

(Thanks,TheGodfathersVEVO!)

So, we’re officially at this stage of the game now. Morbid humor as a reality check in some areas here, but it’s more a dry, hoarse chuckle from a very tired people at this point because we’re all tied to the couch as loud Uncle Bob starts setting up the old slide projector and has revved up some really bad Borscht Belt jokes to go with the carousel of everlasting pain:

(Thanks, Browingate!)

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Trouble (Living With It)

(Thanks, Thomas Barnett!)

So, the latest advice from the government is more or less let your abuser move right on it and sure, too many of you will possibly suffer the negative consequences. But hey, we’ll tell you you’re 99% safe and the economy is more important than staying alive because you can’t live without a little sacrifice. Or a lot of little sacrifices that add up to be a lot more. Maybe. My head hurts at all this sheer negligence going on, especially when a more urgent and actually powerful federal response would have worked better from the outset, but nope. It’s been hands off and putting people who have no scientific knowledge or care to grasp it “in charge” of not keeping millions of others safe. plus muzzling or talking over the science-minded folks when they speak out publicly, along with promoting the brick-headed, stubborn ones who are afraid of rocking a slowly sinking boat and its erratic Captain Queeg.

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Capsule Reviews: Ghost Grab 3000/Singled Out (Switch)

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You can’t be afraid of no ghost when you have the ability to use a nuke as an option.

I’d like to think that Matt Glanville (@crowbarska) has a working time machine permanently set to 1983 he’s not telling anyone about, as his games I’ve played to date all look and play like solid arcade hits of around that time. Switch ‘N’ Shoot is still one of the more thrilling and flawless uses of single-button gameplay I’ve experienced and now you have two more retro-inspired titles to  blast away with, both quite good and deceptively simple on their surfaces, but each will have you hooked in for as long as you’re playing.

Ghost Grab 3000 ($4.99) is a nifty shooter that’s a hybrid of bullet hell and strategic shot placement as its lead character needs to line up or gather well-armed ghosts and blast away as many as possible while trying to survive each round. There are a couple of weapons to whip out in an emergency situation, plus a nice upgrade system with over 100 combinations allowing you to tailor your ghost grabber as you like. Part of the fun is buying those upgrades and enhancing your character, as you can create a hero that makes the game easier or, if you want to play with as few upgrades as possible, harder. That’s a bad idea, by the way – go buy and use those upgrades, I say.

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Soul Searching: Going Native (With Dragons on the Side)

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Make mine a double, please…

In the load of stuff I need to get to in this current crazy time, review code for a little game called Soul Searching popped up in the inbox a while back and you can say I’m intrigued by the project enough to move things around and play for a bit. I’ll get to the main story mode later in this post, but let’s talk minigames for a bit. There are seven ‘Short Stories’ as the game calls them, and they can be accessed from the menu and played in any order you like. but the game will run them consecutively if you start from the first one and complete each minigame.

Publisher nakana.io has released a few unique titles so far where its different developers’ personalities are on full display in each work, so there’s a lot going on in each game, from the art styles to the approaches to gameplay. Soul Searching is brim full of weirdness as the simple pixel-heavy art in the main game gives way to some rather intense slices of mind from its developer in minigames that feature assorted visual styles ranging from simple childlike scrawls to vector graphics and crude polygonal characters. In those brief segments, you almost get a sense that indie developer Kayabros (Talha Kaya) is working through some of life’s problems and you’re along for the ride for better or worse.

(Thanks, Nakana Games!)

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Random Film of the Week: Shin Godzilla

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They’re going to have a meeting about having a meeting, most likely.

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Sometimes, a kick to the Shin works.

Hideaki Anno and Shinji Higuchi’s Shin Godzilla is, for all intents and purposes, more of a grand live action anime because it translates much of its visual style and energy rather successfully from some of both of its creators’ previous well-known animated works. It’s also a sly poke at Japanese government bureaucracy where every decision has to go up a few ladders and lengthy meetings are constantly being held even as a horrific, mutating monster makes its radioactive presence known.

As a reboot of the classic franchise it works excellently in delivering a new and more terrifying Godzilla that mutates from a googly-eyed giant, arm-less gilled beast that flops and slides along because its body can’t hold it up, to a 400-foot tall nuclear blasting fiend that requires a lengthy cooldown after it uses its powers. This isn’t a Godzilla who’s a kid-friendly lizard who punches other monsters in the face and goofs around. Nope, the film takes it back to the more horror-laced 1954 original in terms of tone, laying on a modern plot where every decision made needs discussion and division heads and other leaders change into fancy jumpsuit ensembles just to look official while executive orders are issued.

(Thanks, Funimation!)

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Presents of Mind II: Some Gifts Just Speak for Themselves

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Uh, would you like something to eat, game?

…And some gifts just sit right down on the nearest loveseat when they walk out of the box. Yikes. I saw this Death Stranding Collector’s Edition on sale at a local shop when I was poking around on ebay listing a few games I’m selling and yes, the price was right, so I bought one. The shop actually wasn’t the lowest priced one I saw, but Best Buy RAISED their crazy low price of $89.99 before I could buy it. I literally slept on the deal and thought about it, decided it was a go the next morning, but I was surprised to see them jack the price back up up to only $30 off the original 199.99 MSRP. Oh well. Adorama, you have my thanks for keeping your deal where even with tax, I made out all right and got free shipping in the process. Oh, and a LOT or air packing bags in the rather huge box, too.

I still need to find time to play this, but with a copy now on hand, it’ll happen sooner than later. Actually, I need to find a space for the box as it’s so huge, it takes up more room than I thought it would. At least Sony put the steelbook right on top so when the box in opened, it’s separate from the other goodies inside. Back in a bit – I need to go find out where I’m going to put this thing.

-GW

That PS5 Reveal Made Me Hungry

(Thanks. PlayStation!)

So yeah. The PS4 looks like an overstuffed fancy sandwich on Wonder Bread, there’s no way to get around it. Well, it also looks like it can hold the Eye of Sauron when it’s standing upright, or it looks like a building in a big city (Dubal, as a friend suggested). No price was revealed for either the disc-based or digital-only model, but the disc-based model I’m looking as as we speak also looks like it’s about three months pregnant and showing. Fortunately, it can lie on its side. where it looks like an over-baked pastry still three months pregnant:

PS5 on side

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Evan’s Remains: Logic Dictates This Will Be a Nifty Puzzle/Adventure

If you’re into some games that don’t rely on pure horsepower or an overdose of visual flashiness that shows off every graphical trick in the book, don’t let games like this get buried under big console announcements. Whitehorn Digital has what looks like a sleeper hit in Evan’s Remains, a game that’s also on PC, Xbox One, and Switch. I’m in the process of playing and so far, it’s quite a lovely experience with some stellar hand-drawn pixel art and a relaxing soundtrack. I won’t go into details about the story, as I’m not far along and there seems to be a few surprises I won’t spoil, but I’m truly enjoying the game so far. I’m going to shut up here and try to get more time in before the PS5 reveal, but yeah – go check this one out as soon as you can.

-GW