So, I waited a day plus for the internet to do its usual barfing and bellyaching over Sony’s upcoming PlayStation Classic (and yes, some people actually really love the concept and were neither barking nor bellyaching, but breaking out the hugs and searching out pre-order news) and while I’m all for the thing doing well, there are a few potential bumps in the road that may keep it from being an instant purchase. Of course, I’m kidding myself a bit here, as it’s practically guaranteed the Classic will sell to many Sony diehards who want either a perfect gift for themselves or the kids.
At a mere $19.99, the Capcom Beat ‘Em Up Bundle is one pretty solid deal that’s out now on consoles and PC. Check out this hilarious “retro” trailer and get that wallet out, folks:
Yeah, it’s missing Black Tiger and Magic Sword (which have appeared as titles in other Capcom collections on PC and older consoles) and the two Dungeons & Dragons games (which are still available on last generation systems and PC the last time I checked). But these games are made to be replayed and you’re getting two titles (Armored Warriors and Battle Circuit) that are making their debut on game consoles (whee!)
Capcom has certainly been on a roll lately with all these returns to greatness. Now, all we need is a Quackshot remake and more arcade classics, plus some nice HD versions of the Mega Man Legends and Tron Bonne games and we’re even more golden. Hey, a guy has to dream every now and then (well, more often than that, actually).
Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.
The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.
On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.
I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.
Speaking of backs: With my poor back giving me some trouble these past few days (ow), updates have been tricky to do, but I’m grinning and grimacing through the pain just to let you all know (well, those who haven’t snapped it up yet on PS4, Xbox One, or PC) that Shenmue I & II is out for $29.99 (physical or digital). Cue the parade sound effects! I actually only got around to ordering a copy yesterday thanks to thinking it was shipping next week (oops), but it’ll arrive tomorrow, so I’m not too far out of the loop. I’d normally say that I can finally sock away my Dreamcast and original Xbox, but I still use them for other games because I am quite the nostalgic old coot. Anyway, let me get back to trying to give myself a back massage with a bunch of rolling pins (okay, not really, but it may come to that) and let you all go about your day.
Back (ow) in a bit.
While it’s certainly an entertaining popcorn and beer-worthy flick with great camerawork, direction and an appropriately 80’s blend of synth-heavy and orchestral scoring courtesy of Stanley Myers and Hans Zimmer, there’s something a wee bit “off” about Nico Mastorakis’ 1986 film The Zero Boys that keeps it from total greatness. Don’t get me wrong, folks: It’s certainly got just about everything it needs to be a perfectly fine cheesy action flick and even adds in some mildly disturbing moments that lend it a solid horror vibe. However, there’s very little in the way of gore here and you certainly don’t want to go in expecting a ton of exploitative nudity even though you’d think a film such as this made at this point in time would include a moderate heaping of both as par for the crowd-pleasing course.
In fact, according to an interview on the Arrow Video Blu-Ray, Mastorakis deliberately made the film this way as a sort of counterbalance to his far more brutal 1976 film Island of Death. If you take away the expletives and make a few minor edits, you pretty much have a PG-rated flick that you could easily show on a regular network or basic cable channel these days. Amusingly enough, by comparison, an average episode of Gotham has a load more violence than what you’ll see here (I kind of liked the first two seasons, but the show’s gotten a bit too grim as a alternate world take on its source material, but I digress…).
That’s not to say the film is totally tame, mind you. It moves from high action and a slightly comedic tone at the start into those more moody and serious scare scenes with relative ease and works well enough on that level. In general, Mastorakis’ films tend to go in all sorts of directions as they blend drama, comedy, action, sexy stuff and lots of suspension of disbelief common to genre films. Of course, if you pay too close attention to the writing, some parts don’t click as well as they should because the story needs to move along, damn the continuity consequences or assorted logic fails. In other words, this is one of those films where any sort of overthinking makes it a lot less fun.
Once again, I have the pleasure to plunge into another hefty, well-written tome by Brett Weiss and once again, it’s a must buy. Published by Schiffer Books, The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A-M) is a solid 416 pages packed with Weiss’ personable personal reminiscences, recollections and remembrances (okay, they’re kind of the same thing, but I’m feeling a bit florid in my hyperbole today) on over 350 games for Nintendo’s stellar 16-bit console that, along with the Sega Genesis and other competitors, battled back and forth during the 1990’s for those hard-earned gamer dollars. Despite strong competition, until the Sony PlayStation’s dominance of the console space starting in 1994-95, the SNES ended up with a seven-year lifespan (the last officially licensed game was Frogger in 1998) and more than enough stellar titles to write a book about. Well, Weiss has written two SNES books (the second volume will be out at some point and I can’t wait to pore through that).
There are also brief reviews from Weiss on the games he’s played along with other reviews and impressions ranging from short to lengthy and comedic to tragic from dozens of contributors that add interesting and sometimes multiple takes on certain key to not-so-key titles in the library. I did a very short gargle-blab on one of my favorite games on the console, ALIEN³ that should have been longer in retrospect, but I think I wrote that close to the time (unbeknownst to me, surprise!) I was about to be hospitalized for about a month, so I was a bit off my game.
A fine foreword by Bill Loguidice kicks off the book and there’s a nice page on the “console wars” that’s a miniature crash course in some of the frenzy of the era with game companies going all out to try and outdo each other with varying results. An interesting piece on emulation closes the volume with writer Alex McCumbers making the case for it in a clear and concise manner. But you’re buying this because you want to check out some titles you never knew existed, knew about but never saw (Hagane WAS available at retail – I got my copy at an Electronics Boutique thanks to the kid holding onto it putting it back and getting a cheaper used game instead) or just want to check out the assorted impressions Weiss rolls out in his amiable style. Recommended.
Since you’re in a hurry, here’s the short version: Yes, Sega Genesis Classics is worth the $29.99 just for the JRPGs alone, but you’re getting a whole lot of other okay to really decent to superb games for that price. Here’s something to consider before you more jaded gamers turn up your noses at this latest Sega compilation that yes, has most of the same old games you’ve either played to death in the past or just have little to no interest in. Every day there’s likely someone trying out a retro game of some sort and those who’ve never tried anything on the Genesis are going to be very well served here.
Granted, this collection is missing a few titles found on other collections (notably, the PC version which not only has a few more games, it allows users to mod and add other games as an option), there’s online play that’s not quite flawless and a rewind feature that can make certain titles too easy to beat. That said, as an introduction to a classic console, it’s quite the deal at the end of the day.
(Thanks, The C64!)
Yeah, yeah, I know some of you are ogling these images and video in this post with a raised eyebrow, but hear me out. Sure, ethical issues aside, you can emulate away or go fiddle with a Raspberry Pi or some other device to run Commodore 64 games these days. But for those folks who aren’t tech savvy or just want a simpler means of playing those classics, the C64 Mini (set for a North American launch on October 9) will be right up their alley provided the price point is perfect and the console plays well enough for anyone interested to snap it up.
Anyway, for an off the shelf console, the C64 Mini is pretty loaded, I’d say (but you’ll have to read below the jump to find out what’s in the box):
Psst. Hey. Yeah, you. Keep this a secret, would ya? Um, August 18th is when you may want to pop in and see what’s what. Shhhhhh. Just you, though.
Okay, you may tell a friend or three. I’ll go make some popcorn.
(Thanks, Ratalaika Games!)
Amusingly enough, in the middle of all the stuff I’m working on, I got distracted by a code for Super Destronaut DX ($4.99, Cross-Buy) and made the “mistake” of downloading and playing it for a bit longer than expected. I use the word “mistake” in the jokiest of manners because the game is not only a ton of fun, it brings back memories of hitting the arcades on the weekends and dropping quarters into way too many now classic shooters and other games. It’s also a Trophy hunter’s dream game, as those rewards drop like rain during a sudden thunderstorm. Even if you’re not into collecting those invisible treats, they appear so frequently that you may think there’s some sort of crazy glitch taking place.
Once again, Ratalaika Games and Petite Games have whipped out a fun retro-inspired blast of greatness that’s seemingly simple on the surface, but packs in the fun for a low enough price point that it’s an instant recommend. As with Inksplosion (also $4.99 and Cross-Buy, so go get this one as well), the game’s not the longest out there on the surface. However, to this former arcade denizen, both of these titles replicate flawlessly the intensity and some of the challenge of those old arcade games (which by the way, were primarily really short experiences that were replayed in order to be mastered).
(yep, that’s me being lousy at this game. Hey, I’m old!)