Mary Skelter 2: Switch-Bound in September

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Excellent. One of my favorite Idea Factory RPGs is getting a very nice looking digital-only sequel that expands on what made it a solid game in the first place. While there are only four screens to share (so far), I’m gathering Mary Skelter 2 will get fans of the first game quite psyched for its September launch, but new players should also be in the same boat, as the upcoming Switch version also has the first entry included as a BONUS (woo and hoo!).

Read more on what’s in store below the jump.

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Review: Elli (Switch)

elli boxBandanaKid’s Elli ($19.99) is a fun, family-friendly game that focuses on precision platforming and simple to moderate puzzle solving over the standard combat-focused action that’s a staple of the genre. This ends up being a good thing for those looking for something a bit different than the usual mascot-themed, enemy-packed games where variations on the butt-bounce and besting big, bad bosses are core gameplay elements. On the other hand, those looking for a deep and direct comparison to certain AAA or other indie games of this type may find what’s here a bit lacking in a few areas.

For example, while the lovely, mostly isometric visuals are lovely to admire, there’s enough of a Breath of the Wild vibe here to prod one into thinking it’s some sort of spin-off gaiden featuring some lesser known NPC’s. Granted there’s a plot here about Elli, a 600-year young elf trying to celebrate her birthday only to have those Crystals of Time she’s guardian of swiped by the not so friendly Ghasti, whereupon it’s off to the races to retrieve them. That’s pretty much all you need to know and the game doesn’t throw any major world-building at you in an attempt to try and make you think it’s any deeper than that.

That by the way, turns out to be a mostly good thing, as the gameplay’s simpler focus is on getting from Point A to Point B and dealing with assorted obstacles just works well without the baggage of perusing copious amounts of whys and hows via lengthy text or cut scenes. On the other hand, between the mostly silent NPCs and Elli’s own somewhat quiet approach, the game at times feels a bit empty outside her general motivation to catch that nasty Ghasti.

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Wizardry: Labyrinth of Lost Souls Headed to PC

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It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

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-GW

Now Playing: Project Nimbus: Complete Edition

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Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.

Is there a thrilling trailer? Oh, you bet there is, folks:

So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.

Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.

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Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.

Back in a bit.

-GW

Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

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About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW

Review: Outward (PS4)

outward PS4 bxFor the record, I wanted to dislike Outward ($39.99) less than 15 minutes in after nearly dying during the tutorial thanks to an near-invincible enemy guard whose health never seemed to drop past a certain point and kept regenerating far too quickly to be reasonable. During my digital near-death experience, I ran away to recover, only to return and find he’d just *poof!* simply disappeared from the spot where he and the other guard I’d dispatched were placed. I recall my eyebrow arching up and letting out a “Great.” before resuming play with the hope things would go more upward before I got too far outward. Fortunately, they did (well, for the most part).

There were a few other issues with the game, such as items randomly vanishing from the bag I was carrying, my character or an enemy getting stuck in certain parts of the map when doing certain actions, and a few textures that could have used a bit more polish, among other things. I decided after a random death that had me unable to locate my bag when I resumed, to stop playing for a bit and move onto a few other games while I held out for a patches to correct these issues. That waiting turned out to be a good thing. Over the last few updates the game became much better and is now a solid recommend for those who want something fresh and furiously challenging. There are still a few pesky bits, but I’ll get to those later.

That said, prepare for a completely punishing game experience that combines fantasy RPG, survival game and simulation elements with a very welcome two player split screen mode and the option to play online with a friend or total stranger. In fact, preparation for every obstacle the game will throw your way is a huge part of surviving, to the point where you’ll be playing this with a keener eye to (at least) staying alive for as long as possible. Once you’re out in the open world of Aurai, your brain needs to go into invisible mommy mode before you get busy with that questing, so get ready to take *everything* under consideration. Do you have your traps prepared? Got enough clean water? What are you wearing for the weather? Did you pack your lunch? Clearly, this isn’t a game for those who don’t like to be reminded that rote carelessness other RPGs let you get away with won’t be rewarded by anything but an easier demise in this game.

Still, even after you get used to the preparation aspects, expect death to come calling regularly like early morning doorbell-ringing proselytizers cheerily chatting on about the end of the world the moment you poke your head outside. Oh wait – hold on a sec… someone’s at the door… What, so early in the day for this? Gyaaaaah.

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Now Playing: Fell Seal: Arbiter’s Mark

packshot_1500x2200As I’m still playing this one, this isn’t an “official” review at all, but more of a solid recommendation based on time spent with the game to date. Fell Seal: Arbiter’s Mark ($29.99) feels like a cross between Final Fantasy Tactics, the Tactics Ogre games and the original Vandal Hearts with more customization options, a gorgeous hand-drawn look, geat music and gameplay guaranteed to please SRPG fans who want a so far very entertaining experience. 6 Eyes Studio and publisher 1C Entertainment have a real winner here that’s even running better after a recent patch fixed a few issues.

This is the sort of game that will bring back more than a few memories of those aforementioned classics to fans who remember while giving those new to it an excellent new epic to go through at their leisure. What’s nice about the game so far is how well its story builds up dramatic moments from the first battle and leads you into certain points where you’re rethinking your opinions of certain main players. Eh, no spoilers here, but let me distract you instead with how the game opens and some early character edit stuff:

Okay, I’d actually recorded close to three hours of gameplay spread over a few more videos, but decided to use this shorter clip because I was thinking I was giving away too much of the story not too long into the game proper. Granted, a good chunk of that time was me messing with the wonderfully deep character creation system and adding a few more troops to my roster, so perhaps I’ll run those clips in a bit once I complete the main story, which so far, is quite good indeed.

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I’ll shut up here and get back to the game for a bit so I can have a more informative review in a few more days. That said, I think SRPG fans will absolutely love what’s here. Hell, if this were on a disc or game card in a retail package, I’d likely end up with two copies just to sock one away for the future. Oh, never mind my oddball collecting proclivities – go give this great game a try whether it be on PC, PS4 and Xbox One. I’ve no idea about a Switch port, but I guess that’s for 1C to decide on if the other versions do well enough and 6 Eyes can get Switch dev kits at some point. Should this occur, guess who’ll be playing this all over again?

-GW

Project Nimbus: Complete Edition on Switch Looks Like a Stellar Conversion

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I’d actually heard of GameTomo and GameCrafter Team’s Project Nimbus: Code Mirai a while back when poking around on the PlayStation Store looking for stuff I hadn’t yet tried. That mix of Mobile Suit Gundam, Macross, and Ace Combat the description promised caught my eye (ow) and as my backlog was a bit overstuffed, I wishlisted the game for later.

Interestingly enough, a friend had picked it up last week for his PS4 and just so happened to invite me over to check the game out which proceeded to knock me for a few loops at how polished and thrilling it was. So, here we are, looking at news that there’s a Switch version on the way that has all four chapters plus additional content set for a May 16, 2019 launch.

Here’s a teaser to whet that mecha-craving appetite of yours:

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Warhammer Chaosbane Hands-On: Eko’s of the Past Bode Well for the Future

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I’d hate to be that guy who has to clean those stained glass windows every other day…

WC_cover PS4Way back in 2013, I recall going to a 505 Games press event to play Eko Software’s impressive How to Survive and noting to a PR rep that the developer needed to make an isometric RPG at some point because that game had all the makings of an instant classic despite the overdone zombie theme and copious survival elements. Two years and a new 505 press event later, I’m playing How to Survive 2 and noting to another rep that Eko really, really needed to do an iso RPG just to get it out of their system and how I’d love to see them do something original or even revive a more fantasy-themed game like a Champions of Norrath or some other similarly beefy (and long forgotten) IP.

Four years later and I’m playing through the closed beta version of Warhammer Chaosbane on my PS4 with a huge grin plastered on my face. Although it’s a beta, it’s a mighty fine one full of promise once the dev team adds and tweaks some elements.

In its current state, it’s certainly got some excellent visuals, gameplay that’s immediately fun and what’s looking to be a fairly lengthy campaign just based on looking at the overworld map in the second of two playable chapters. But a bit more polish in a few areas will help put this game into that rarefied air a certain few other isometric games are floating around in. One great thing about the beta is Eko’s willingness to take into account every bit of reasonable feedback from those who’ve pre-ordered the game and have sunk some time into the builds they’ve made available.

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Review: X-Morph: Defense (Nintendo Switch)

X-morph box switchDeveloper EXOR Studios has done such a phenomenal job in porting X-Morph: Defense ($19.99 Standard Edition, $29.99 Complete Edition) to the Switch that I hope it’s likely going to be a game that will be studied for quite some time students getting into game making or by other devs who want to port a game they’ve made onto the platform. From visuals to performance, it’s a wonderfully complete experience that easily stacks up to the other versions made for more powerful hardware.

The funny thing is, I initially didn’t want to play this because I pretty much stopped cold playing tower defense-type games thanks to to having played so many for so long I became bored with the relative sameness they shared despite thematic differences. Thankfully, the addition of fast-paced arcade-style twin stick shooting blends well with the real-time base expansion elements and yes, the ability to play not as the humans, but the aliens in the process of vanquishing anything the earthlings toss at them as they attempt to mine the planet for its resources.

Hey, if you’re going to wreck the planet, you may as well do it in style and a continent at a time, right?

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