Review: Fall Guys: Ultimate Knockout (PS4)

FG01

The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

fall-guys-ultimate-knockout-screenshot-08-ps4-04may20-en-us

It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

Continue reading

Review: Nightmare at Noon (1988)

Home, James

So, if good guys wear black, I guess, uh…

NAN.BR.Cover.72dpiWhile it’s absolutely packed to the hilt with stunts, thrills, and explosions galore (and how!), Nico Mastorakis’ 1988 flick Nightmare at Noon isn’t exactly the brain food of action movies. In fact, if you go in expecting even a decent plot to speak of, your brain may beat you somewhat senseless about two minutes in and turn itself off so it can enjoy the wild ride without you gargling on about what small amount of plot there is. Basically, if you miss the opening credits, there goes the story, and there’s not much there to begin with (and even less if you’re looking).

All you need to know is a secret scientific agency (or not so secret, as they roll around in two black custom vans with their agency’s name on them!) has chosen a small US town to experiment with some nefarious goings-on and it’s up to a handful of gun-totin’ tourists and local heroes to make things right.  So you get Wings Hauser, Bo Hopkins, and Kimberly Beck starring with George Kennedy and Kimberly Ross versus that town full of newly green-blooded raging townspeople and a bunch of well-armed bad guys. A strangely silent Brion James kicks the flick off as the mysterious Albino, but despite all his evil machinations, his total lack of dialog actually hurts the film despite the nearly non-stop action that follows. I gather he was paid enough for bleaching his hair and wearing some contact lenses to make him look albino and decided to charge by the word for dialog or something?

(Thanks, ScreamFactoryTV!)

Continue reading

Capsule Reviews: Ghost Grab 3000/Singled Out (Switch)

ghost-grab-3000-switch-hero

You can’t be afraid of no ghost when you have the ability to use a nuke as an option.

I’d like to think that Matt Glanville (@crowbarska) has a working time machine permanently set to 1983 he’s not telling anyone about, as his games I’ve played to date all look and play like solid arcade hits of around that time. Switch ‘N’ Shoot is still one of the more thrilling and flawless uses of single-button gameplay I’ve experienced and now you have two more retro-inspired titles to  blast away with, both quite good and deceptively simple on their surfaces, but each will have you hooked in for as long as you’re playing.

Ghost Grab 3000 ($4.99) is a nifty shooter that’s a hybrid of bullet hell and strategic shot placement as its lead character needs to line up or gather well-armed ghosts and blast away as many as possible while trying to survive each round. There are a couple of weapons to whip out in an emergency situation, plus a nice upgrade system with over 100 combinations allowing you to tailor your ghost grabber as you like. Part of the fun is buying those upgrades and enhancing your character, as you can create a hero that makes the game easier or, if you want to play with as few upgrades as possible, harder. That’s a bad idea, by the way – go buy and use those upgrades, I say.

Continue reading

Soul Searching: Going Native (With Dragons on the Side)

soul-searching-switch-screenshot06

Make mine a double, please…

In the load of stuff I need to get to in this current crazy time, review code for a little game called Soul Searching popped up in the inbox a while back and you can say I’m intrigued by the project enough to move things around and play for a bit. I’ll get to the main story mode later in this post, but let’s talk minigames for a bit. There are seven ‘Short Stories’ as the game calls them, and they can be accessed from the menu and played in any order you like. but the game will run them consecutively if you start from the first one and complete each minigame.

Publisher nakana.io has released a few unique titles so far where its different developers’ personalities are on full display in each work, so there’s a lot going on in each game, from the art styles to the approaches to gameplay. Soul Searching is brim full of weirdness as the simple pixel-heavy art in the main game gives way to some rather intense slices of mind from its developer in minigames that feature assorted visual styles ranging from simple childlike scrawls to vector graphics and crude polygonal characters. In those brief segments, you almost get a sense that indie developer Kayabros (Talha Kaya) is working through some of life’s problems and you’re along for the ride for better or worse.

(Thanks, Nakana Games!)

Continue reading

Review: Demon’s Tier (PS4/Vita)

dt PS4_01

Instructions for real life, as well.

DTPS4

Nostalgic is the good word here.

The latest pairing from COWCAT and Diabolical Mind, Demon’s Tier+ ($9.99, buy it!) is an excellent example of a really good game that got much better with a slew of quality of life improvements. While the game follows a clear Gauntlet meets Diablo style of play, a strict time limit and intense difficulty combined with randomly generated levels make for quite the thrilling, replayable ride.

This isn’t a simple “one and done” trophy hunt at all. Rather, the game is an equal to Diabolical Minds’ other retro-inspired pixel-packed releases, Riddled Corpses EX and Xenon Valkyrie+, two other solo or  two player co-op team-ups worth a look. It almost feels like the developer has captured a trio of long lost late 80’s arcade machines in these three titles, all of which demand practice and patience to master, just like the old days.

Story:

Thosgar, a hated king attracted by demonic rituals, turned into a dark and diabolical being… destroying almost all of humanity and flooding the world with monsters. This story became a legend and peace returned to the land.

A thousand years later, a mysterious pit appears in a village after a huge earthquake where an evil aura emanates from…

Will you be the hero to save this world?

Don’t you hate it when that happens? Well, good. Grab your PS4 controller or Vita, and let’s send those demons back to where they came from, pronto.

Continue reading

Evan’s Remains: Logic Dictates This Will Be a Nifty Puzzle/Adventure

If you’re into some games that don’t rely on pure horsepower or an overdose of visual flashiness that shows off every graphical trick in the book, don’t let games like this get buried under big console announcements. Whitehorn Digital has what looks like a sleeper hit in Evan’s Remains, a game that’s also on PC, Xbox One, and Switch. I’m in the process of playing and so far, it’s quite a lovely experience with some stellar hand-drawn pixel art and a relaxing soundtrack. I won’t go into details about the story, as I’m not far along and there seems to be a few surprises I won’t spoil, but I’m truly enjoying the game so far. I’m going to shut up here and try to get more time in before the PS5 reveal, but yeah – go check this one out as soon as you can.

-GW

Review: SEGA AGES Thunder Force AC (Switch)

sega-ages-thunder-force-ac-switch-screenshot01

Memories, Golden Space Roast Edition…

1990’s Sega Mega Drive/Sega Genesis game, Thunder Force III was such a great and very challenging entry in the series that it got an enhanced arcade version in Japan called Thunder Force AC, which has now come back as the latest SEGA AGES release on Nintendo Switch ($7.99). It’s a game I used to play along with a ton of other space shooters on the Genesis as well as developer M2’s second enhanced port of a Thunder Force title (Lightening Force: Quest for the Darkstar) that’s a must-buy.

You get a flawless version of the game with the new ability to play with three other ships from other titles in the series (you’ll need to play a bit to get to three of them), and the game is another example on a fine example of M2 making a good game even more stellar on Nintendo’s platform. At the time it was released, the game was quite the spectacle with its parallax scrolling, some fancy warping effects, plus a few other neat visual tricks. Oh, and the music was (and is) perfection and thankfully, you get a music player function in this version.

Continue reading

Review: Dark Nights with Poe and Munro (PC)

P&M_08

There are no incorrect choices in this game, as you’ll discover.

In the fourth episode of six in D’avekki Studios rather excellent FMV (full motion video) game Dark Nights with Poe and Munro ($12.99), there’s a rather neat dark surprise in store for fans of their first FMV game, The Infectious Madness of Doctor Dekker. I won’t fully reveal that surprise, but sharp-eyed fans will have grasped it already from a single screenshot. Let’s just say that I hadn’t yet visited the Doctor’s office and had it on my Steam wishlist for a bit until that episode in Dark Nights had my brain spin around in my head and my wallet flew into my hands from across the room – SOLD. I’ve only put about four hours onto the (maybe) deceased Doctor’s couch, but it’s definitely been worth the session fee.

Back to the newer game, which is a more TV-like prequel to events in The Shapeshifting Detective (one of the better FMV games we’ve played) featuring the radio host duo from that title. You get six very replayable chapters featuring John ‘Poe’ Pope (Klemens Koehring) and Ellis Munro (Leah Cunard), both superbly possessing their roles, coming off a bit like this decade’s Mulder and Scully, but with a struggling radio show and much more supernatural goings on. Their relationship is a lot more complex (all together now: “it’s complicated!”) and the game uses that as both backdrop and foreground material for their escapades. All six chapters delve into their radio relationship as well as what happens off-air, with multiple choices that can lead to some, shall we say innnnntersting outcomes. Or, Death certainly doesn’t take a holiday here in some episodes, is all I’ll say.

Continue reading

Review: Diabolic (Switch)

diabolic-switch-screenshot01

Not a game of the week by any means, but an itch will absolutely be scratched.

Switch_Diabolic_box_eShop

Yes, it is.

In the middle of of downloading a lengthy Windows update a few days ago, I turned on my Switch to kill some time while waiting, and poked around at the weekly sale in the eShop. There was a lot of stuff there as usual, but I decided to spend about a buck fifty on a game called Diabolic (normally $4.99) from indie developer MyDreamForever and ported/published by Drageus Games. While I wasn’t expecting much and got what I paid for, the game still had a certain… let’s just say, charm in its simplicity that made it a pretty decent time killer. It’s not a perfect game by far, but that long Windows update download was forgotten for as long as I played.

Dirt simple, and light on exposition, Diabolic is sort of a half Diablo/half Gauntlet hybrid with none of the grit and longevity of either where you play a knight setting out slay the evil dragon boss at the end of the 10-level game while killing a load of enemies on the way to that confrontation. That’s pretty much it in the way of story save for some optional side quests that net you coins and extra items. Things are pretty basic here, but I rather liked the straightforwardness of the time-sink while it lasted. Sometimes, you just want something that doesn’t require a lot of thought or learning of arcane commands and this game nails its pure gameplay simplicity down pat.

Continue reading

Dungeon of the Endless: Living Up To Its Name, Now On PS4 & Switch

dungeon-of-the-endless-switch-screenshot04

Sony is late in posting the game on PSN, so it’s Nintendo to the rescue. No worries, as the game should look the same across all systems,

Way back in 2014, I played and really enjoyed Amplitude Studios’ brilliant Dungeon of the Endless on PC, scoring it an A (95%) and going through it a few times, as it was yes, literally endless. I recall asking a PR person repping the title if it was ever coming to consoles and recall hearing it was coming to Xbox One at some point, which made me a touch sad that many PS4 and Nintendo only owners would miss this wonderfully tough hybrid of randomly generated dungeons, resource management and strategy. It was a game that felt fresh and was very well written, with plot and brief, sometimes humorous dialog shared by a number of diverse characters. Six years later, guess what’s on PS4 and Switch today and guess who got their freshly washed hands on a review code?

(Thanks, Playdigious!)

Amplitude, Sega and Playdigious have teamed up to bring the game to PlayStation 4 and Switch owners, and if the release is the same overall as the PC version, many hours will be spent getting that motley crew of survivors from a crashed spaceship through those randomly-generated challenging maps. Let me go download this and get to reporting back. I see there’s extra content included in the game, which makes that $15.99 price point very attractive indeed.

There’s also this:

(Thanks again, Playdigious!)

As usual, the PlayStation Store is late on posting a game until they want to, but Nintendo has it up and available to buy as we speak. If I had to guess, I’d say Sony will have it on their store maybe by 1pm or so. Don’t hold me to that, but it will launch today at some point on the store.

-GW