EDF World Brothers 2: It’s Just Up The Block A Bit

Square Earth is Back! EARTH DEFENSE FORCE: WORLD BROTHERS 2 Set for September 26 Release Date
Back on the block!
Destroy a Horde of Voxel Space Monsters All Over Again When the Next Entry in the Pixelated Spin-off of the Hit Series from D3PUBLISHER Returns this Fall with Pre-orders Available Now on PlayStation
OAKLAND, CA – Feb. 29, 2024 – D3Publisher Inc., a leading Japanese games publisher, is excited to announce that EARTH DEFENSE FORCE: WORLD BROTHERS 2, the second installment in the voxel-spinoff of the popular third-person shooter series, EARTH DEFENSE FORCE, will release on Sept. 26, 2024, on PlayStation®4, PlayStation®5, for a MSRP of $49.99, €49.99, and £39.99 for the Standard Edition and $74.99, €74.99, and £64.99 for the Deluxe Edition. The title will also launch on the Nintendo Switch™ system at a MSRP of $39.99, €39.99, and £29.99 for the Standard Edition and $64.99, €64.99, £54.99 for the Deluxe Edition. EDF: WB2 is rated “T” for Teen by the ESRB, PEGI 16, and USK 16. Pre-orders for the title are live now for PlayStation users in North America and Europe, with Nintendo Switch pre-orders in North America and Europe coming soon. PlayStation Plus subscribers who pre-order will also receive a 10% discount and several additional characters as an additional reward. EDF: WB2 builds upon its predecessor by introducing elements from Earth Defense Force 6 including the Wing Diver Shooter class, more than 100 unique characters, and over 100 missions!
EDF: WB2 tells the story of what happened to the voxel (cube) Earth after the events of the first installment. Brothers from across the world reunite to face an unprecedented threat brought about by an all-new enemy that threatens to tear the Earth apart all over again. To restore peace to the voxel Earth, the EDF has been dispatched for an emergency mission the likes of which no one has ever seen before! Featuring a unique voxel art style, epic 4-player team battles, and filled with more love for the EDF series than ever before, players must stand together to save the world once more. EDF move out! 

Key Features: 
The Voxel World of Square Earth: Unlike the original EDF series, which is portrayed in a photorealistic style, EDF: WB2 uses bold voxel graphics for a distinct look. Get ready to blast hordes of monsters into pixel oblivion! 
Build Your Very Own EDF Squad: EDF members are struggling in isolated locations around the world. Rescue and assemble a unique Earth Defense Force team to save the cube Earth. Each mission is tackled by a 4-member team that players mix and match to maximize their abilities and lay waste to their enemies.
Legends Assemble: Classic soldiers, characters, and weapons from the first game, THE EARTH DEFENSE FORCE, up to Earth Defense Force 6, and various EDF series spin-offs return in voxelated form! Longtime fans of the series are in for a serious dose of nostalgia, while those who have never played an EDF game before can enjoy EDF: WB2  as an introduction to the series. 
Enemies of Generations Past Reborn: The invaders who attacked Earth and caused mass destruction countless times before are returning in full (voxelated) force. Many enemies, giant weapons, and huge monsters from past EDF games are back and bigger than ever! What hell-spawn will show up next?
Fully Voiced in Multiple Languages: Like its predecessor, EDF: WB2 features English, Japanese, Chinese, and Korean voiceovers, so an even greater audience can get in on the action!
For additional information on EDF: WB2, please visit the official website, follow the game on Twitter, and D3PUBLISHER Inc. to keep up with upcoming content and news.

Yes, it’s on the way in 2024, which means we get two Earth Defense Force titles this year, folks(https://fanboydestroy.com/2024/02/12/delay-of-game-edf6-becomes-a-summer-2024-baby/) Yep, It’s already been pre-ordered in this house (since last year!). Here’s a peek at the announcement trailer:

Looks fun, right? If the first game is any indication, this looks to be quite a bit of much needed goofiness in this year of seemingly non-stop bad news. Sandlot is on a roll with this series and I hope more will take the plunge into their voxel-packed world this September. Yes, it’s hip to be square again- just don’t fall off the edge of the planet (too much!)

-GW

Review: Sydney Hunter and The Curse of the Mayan (PS4/PS5)

“It belongs in a museum…”

From CollectorVision Games comes the latest in its series of the retro- inspired Sydney Hunter series, Sydney Hunter and the Curse of the Mayan, popping up on current generation consoles (it’s been on PC for a while as well. Let’s take a quick peek at the PS4/PS5 version.

Those were the days, I guess…

Players take on the role of supreme adventurer Sydney Hunter, a deft explorer who by sheer luck finds himself trapped inside a massive Mayan pyramid. He soon discovers that the “Feathered Serpent” Kukulkan has broken up the sacred Haab calendar into seven individual pieces and scattered them throughout the pyramid. With the support of the local Mayan population, Sydney Hunter must put the calendar back together and defeat Kukulkan to return peace and balance to the world. Two unique endings await players, depending on the decisions they make in the game.

That’s the plot in a nutshell, but the game goes straight for the retro gut with its 8-bit visuals, pinpoint precision platforming, excellent soundtrack and many hidden secrets right from the start. This challenging adventure/platformer may remind some players of games such as El Mulana 1 and 2, Montezuma’s Revenge, the Spelunky games and similar adventure titles. You know those easy to play, tough to master classics from the past that had a slight learning curve? Nope, this game gets straight to the backtracking, respawning enemies, tough boss fights and other trickiness after the first minute or so of gameplay, so buckle up. Early on, expect secrets galore to find as well as plenty of gold and treasure to farm dropping constantly as you make your way around with your trusty whip and other weapons acquired during your adventure. A hub world opens up once you play a bit longer, allowing for fast travel, and more collecting fun.

While I rather liked all the exploring and backtracking, even the easiest mode offers up a rather hefty level of challenge. The lack of a decent mini-map plus some iffy checkpoints keep things more flawed than they need to be (save every chance you get!). Overall, this is a rather nifty mix of challenge to check out, with a few warts in the way here and there. You rocking chair or recliner warriors can get the younger kids to play this (if you have them) so you can at least sit back and pontificate on the “good old days” while you watch them deal with the harder parts for you as you sip lemonade (or something like that). This one’s quite the throwback, but it’s a pretty darn good one. Recommended.

-GW

Some Things You Might Have Missed (Games Division, Part 1)

Question:

1: How many video games are released in an average year these days?

THOUSANDS.

You read that right, pals. There are games released on every platform pretty much every day of the week (which is what wish lists are for) and yes, it’s just overwhelming beyond belief when you realize some days all you want is for time to slow down just so you can play and complete more games (well, that’s just me). In any event, here’s a very short list of a few titles that kept or are still keeping me occupied in 2023:

Marvel’s Midnight Suns (PC, PS4/PS5, Xbox Series S/X)- This took a while to get to, but I’m glad I finally decided to take the plunge. Admittedly, the whole licensed costume hero genre has played itself out, but once in a while, some developer gets it right and in a surprisingly well-done manner. Firaxis Games (Civilization XI, among other great titles) made a fun turn-based tactical game that got somewhat ignored at retail, but is worth a look just for the things it does somewhat excellently. It’s not for everyone, but I’m betting that people that don’t normally play these types of games will be surprised when they try it and see how well it all works together.

Wanted: Dead (PC, PS4/PS5, Xbox Series S/X)- Basically, this is the Binary Domain of PS4/PS5 releases, and if you’re grinning at that reference, good. This somewhat gory M-rated squad-based action game from developer Soleil has its quirks (lots of them), but it’s also a chunk of awesome, surreal fun once you roll with it and just play what’s here. The game feels like one of those funky PS2 titles like X-Squad, or a team-based State of Emergency mixed with goofy but awesome PS1 games such as Crisis Beat or Crisis City where more modern-ish Unreal 4 rendering techniques outstrip the core gameplay, which has loads of complexity under the hood once you discover it. Controls can be a bit wonky and death comes almost too easily in spots, but I’m having a blast with this one so far. Granted, this more of a “cult classic”, but if you want a game that’s surprisingly deep and equally insane, here you go.

Don’t forget to tip your server…

That and the game may actually get you to gain a few extra pounds this holiday season:

Hungry like the wolf…

Frog Detective: The Entire Mystery (PC, Consoles!)

OK, so you’re a frog with a magnifying glass, a sticker covered notebook AND a 2nd best detective of questionable quality (but, somehow always able to solve every case you get for reasons). Anyway, this compilation of all three adventures makes for a great gift for kids as well as adults looking for a no-stress, non violent way to spend an hour or two (or longer if you get into part three’s scooter riding sections and lose track of time (oops).

For all its simplicity, this is one of the the purest and most enjoyable titles of the year in my book. (Just don’t tell Lobster Cop).

Undernauts: Labyrinth of Yomi (PC, PS4/PS5, Switch)

There’s no school like the old, OLD school…

Yes, it came out, what? Two years ago, but it’s never left my play stack in all that time. Developers Experience, Inc and Poppy Works have cooked up a hefty throwback to the classic Wizardry games with a 1979 Japan setting with a few twists to the formula that keep things fresh. While it can get incredibly tough at times, there’s always the feeling of “Just one more floor” as you navigate the labyrinth and all its various hazards. While I wish the character creation was a lot deeper, there are enough options to form the perfect party and the plot has more than enough twists and turns to keep you entertained. I’ve been taking my time with this because it’s so well made, yet so familiar…

Ever have one of THOSE days…

Sword of the Vagrant (PC/PS4/PS5/Xbox Series S/X, Switch)

Let’s give the lady a hand…

Sure, the PC version came out in 2017, but I’d never heard of this game until earlier this year when a friend suggested I give it a shot. Yup, it hits almost every mark right from the start and even at a discount, comes highly recommended. Taking cues from Vanillaware’s classics as well as other side-scrolling RPG’s. there’s a pick up and play sensibility at work here along with pretty hand-crafted visuals you can pore over in the included digital artbook before you even start the game. It’s not 100 percent flawless, but it’s pretty much all enjoyable.

“The hills are alive…

Alright, Let’s put a bow on this one and go post it. I’m going to go watch a movie and (of course) play a game after, but I’ll be back with another list shortly. It’s been a busy year and I may as well do this again (or more frequently).

-GW

Review: Jack The Ripper/Jack L’eventreur (1959)

While there are certainly a few low budget cheap thrills to be found in this horror/mystery flick, there’s also a certain grainy “charm” to be found in 1959’s Jack The Ripper that makes it worth at least, a curious watch. It’s a mostly pedestrian affair, but not at all what I’d call a “biopic” or anything remotely close to that. In a way, it’s like cross between an episode of Quantum Leap with a transplanted New York City detective (and his modern 1959 haircut) attempting to solve the Ripper case, which gets in the way of most of the actual facts of the case. Granted, this is more of a quickie popcorn flick than anything else, but thanks to the Severin Films version, there are two cuts of the film to enjoy. One is the censored American cut and the other is the saucier foreign version that adds a bit of topless nudity and a cat fight (rowr!) scene. I picked up both versions last year (oddly, the US print cost more that the import)

Maybe half a bowl of popcorn for this?

Oh, and the film is as predictable as a hefty sneeze after snorting a handful of black pepper. There are “suspense” sequences that aren’t suspenseful, too many obvious suspects, a stalky chase through a foggy area that’s just padding between murders and so forth and so on. Not to knock the transfer quality, (he said, knocking the transfer quality), but, this is film that suffers from being far too dark in some areas and a tad too grainy in others. But if you can deal with the opening sequence, you can handle the rest. There’s a neat color sequence at the end of the American cut that kind of makes up for the near total lack of fake blood spilled in the film, but the nudity in the other cut isn’t exactly what I’d call “kid friendly”.

So, yep- this isn’t the best film of it’s type an you’re certainly not going to learn a thing here you already didn’t see in better Ripper flicks, but some will be all in on what bit of ground it does cover, unless they’re too darn picky about facts and such. As long as you go in blind, you should at least be entertained. Just don’t wear your Deestalker hat at all- you’re not going to over-roast a brain cell figuring out the killer here.

-GW

Review: Dark Nights With Poe and Munroe (PS4)

They’re baaaaack. Full motion games developer D’avekki Studios has made the big leap to self-publishing with the digital release of Dark Nights With Poe and Munroe,($12.99) which is now available on the PS4, Xbox and soon, Switch. The game comprised of six episodic tales of a somewhat supernatural nature, with ghosts, a werewolf, a hungry painting demon, a bizarre love triangle and more. Although the game features a few toe-dips into light horror, it’s more of a creepy dark comedy where a bit of previous homework with Davekki’s earlier titles goes a long way in explaining some of the quirkier aspects found here.

Poe (Klemings Koehring) and Munro (Leah Cunard) first appeared in 2018’s great little gem The Shapeshifting Detective and they return in this standalone set where we get to know their characters a bit more, but yes, there’s even more mystery going on in the small village of August, which seems to be a magnet for offbeat supernatural occurrences. In “Frankie” the pair need to deal with a persistent stalker with surprising results. Let’s just say Poe has a way with a knife but we haven’t heard the last of Frankie in this game.

“In Bed with Poe and Monroe” is next, and it’s about a 24-hour radiothon where the two characters need to raise funds to keep the station afloat by staying in bed together (not THAT together) while broadcasting live. Well, it’s about so much more, as a sleepy Munro discovers a few times. Poe also makes a few discoveries that are equally revealing as a jealous ghost (Ayvianna Snow) appears to make his love life even more complicated. This episode has a few scenes like the first where shocks drop in and affect the outcomes of paths to wonderfully different results. More of this strangeness will come.

In Episode Three, “Green With Envy”, the pair are racing against time to find a kidnapped and drugged student (Warrick Simon) before his time runs out. Time is of the essence as the duo’s decisions in this chapter affect the ending and all depends on how you choose to investigate the case. There’s a pair of laugh out loud innuendo bits here when Munro visits guest house owner Violet (Aislinn De’Ath) and a little De’ath goes a long way when Munro misinterprets some simple queries before asking her own. Poe gets his way (sort of) with a pretty teacher (Ashleigh Cole) who may be a suspect, but who’s the mysterious Yvette who calls into the show to say she’s the kidnapper?

Episode Four, “Everybody Changes” brings a hypnotist into the studio, Madame Baratsky (Lara Lemon), who puts Munro into a trance where she relives a past life and tells a disturbing tale of murder. As mentioned above, playing that chapter made me go see the Doctor up close and personal (I bought the game last year on the PS4), an experience I highly recommend. In any event, this episode made me want some sort of Doctor Dekker followup, or at least the desire to replay that game again a few more times.

In Episode Five, “Many Happy Returns”, it’s the day before Munro’s birthday, there’s a full moon and a caller rings in to note he may have almost run over a werewolf. Guess where out two intrepid adventurers are headed? If you guessed “Why, to find out if that’s true, but not before a possible time traveler named Kaspar (Vincent Gould) calls, then shows up to the studio!” Well, you need to be in your own game, as you’re psychic. Like all the episodes, there’s a set-up of events and situations here that definitely hints at more. This give players a hint that the sleepy town of August is quite the nexus for bizarre happenings (like the sudden rock, paper, scissors game in this chapter).

Finally, Episode Six gets truly freaky with “It Started with a Wish” where we get a soul-eating canvas demon named Rose (Rachel Cowles) who lives inside a painting. She grants Poe a wish, which he has to pay for by having Munro hide nine capsules as prizes for ‘lucky’ listeners to find. Those capsules are supposed to have museum tickets inside, but (surprise!), they have a less pleasant gift awaiting. You’ll see. Poe’s wish has very huge consequences both he and Munro have to deal with and there’s a sort of David Lynch meets Night Gallery thing here when the characters have to deal with the results.

As noted, the game teases very much that there are many more August takes to be told, and I like that Poe and Munro’s relationship goes where it does in different ways depending on your choices. In terms of production, this one’s pretty solid. Without fancy effects makeup or gore, the game still conveys an eerie, scary vibe when it needs to, But it’s also funny, sexy and mature where it matters. Some may feel the vignette nature of the episodes might be better served as a single story arc. But I found that a game where time travel seems a quiet reality, dryads may actually exist and so many possible outcomes from charming to deadly are at one’s fingers that I’m all aboard for more. Recommended.

-GW

Review: Fall Guys: Ultimate Knockout (PS4)

FG01

The Chaos Engine, or Circle of Life in action, if you will…

fall-guys-ultimate-knockout-boxartWell, this one’s a pleasant and goofy surprise. Sometimes the silliest and most simple games ideas just work and Mediatronic’s Fall Guys: Ultimate Knockout ($19.99 on Steam for PC, Free this month on PSN) reinforces this perfectly. The 60-person enter, one person wins element is pure battle royale insanity (a genre I usually avoid), it’s weaponless mix of puzzle, sporty and trap packed levels offer up some tough and hilarious navigational challenges and overall, it’s just about as good as it gets for a game of its type.

Sure, there are micro-transactions here, but they’re not at all necessary to jump in and start playing. You can get some cool cosmetics with currency earned from just playing the game, or you can pay real money for stuff if you’re in a hurry to look cooler as you fall or get knocked off assorted hazards multiple times. In other words, there are no performance-enhancing purchases here (so far and I hope there won’t be in the future). Besides, the developer and publisher need to make SOME money with this one, but it’s actually nice that PSN users at least get to more or less play free and not choose to pay… well, until they need some of the stupidly cute skins and outfits that pop up.

fall-guys-ultimate-knockout-screenshot-08-ps4-04may20-en-us

It’s all fun and games, especially if someone gets cartoon hurt.

A constantly rotating set of 24 levels means you can’t predict what’s coming, but loads of dying and plenty of practice await. You just need to hope you can survive the chaos as it happens. Yes, there are some super-skilled players out there who can dive and dash through areas and as you play, some tasks get easier to plow through than others. But the lack of voice chat thankfully keeps one’s ears from burning off from what I’d imagine is some hefty amount of creative cursing taking place at some ignominious last second defeats. Although, yours truly actually screamed “Oh, Bugsnax!” at my TV after one terrible but funny loss because I’d exhausted every curse word I knew and that upcoming PS5 game’s name just popped into my head.

Then again, this is a game where you’ll watch someone winning a match and then lose it by accident when a platform vanishes suddenly, or they get beaned by a falling slice of parachuting fruit. Some players seemingly try to take out other players by lurking near an exit (grrrr!) and lunging at them or maybe hoping to be as threatening as a giant jellybean in a funky getup can. It’s all good though – sometimes you get the last laugh (well, until you lose in a future round) when the game decides to drop random survivors at the results screen to get the next stage kicking.

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Review: Nightmare at Noon (1988)

Home, James

So, if good guys wear black, I guess, uh…

NAN.BR.Cover.72dpiWhile it’s absolutely packed to the hilt with stunts, thrills, and explosions galore (and how!), Nico Mastorakis’ 1988 flick Nightmare at Noon isn’t exactly the brain food of action movies. In fact, if you go in expecting even a decent plot to speak of, your brain may beat you somewhat senseless about two minutes in and turn itself off so it can enjoy the wild ride without you gargling on about what small amount of plot there is. Basically, if you miss the opening credits, there goes the story, and there’s not much there to begin with (and even less if you’re looking).

All you need to know is a secret scientific agency (or not so secret, as they roll around in two black custom vans with their agency’s name on them!) has chosen a small US town to experiment with some nefarious goings-on and it’s up to a handful of gun-totin’ tourists and local heroes to make things right.  So you get Wings Hauser, Bo Hopkins, and Kimberly Beck starring with George Kennedy and Kimberly Ross versus that town full of newly green-blooded raging townspeople and a bunch of well-armed bad guys. A strangely silent Brion James kicks the flick off as the mysterious Albino, but despite all his evil machinations, his total lack of dialog actually hurts the film despite the nearly non-stop action that follows. I gather he was paid enough for bleaching his hair and wearing some contact lenses to make him look albino and decided to charge by the word for dialog or something?

(Thanks, ScreamFactoryTV!)

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Capsule Reviews: Ghost Grab 3000/Singled Out (Switch)

ghost-grab-3000-switch-hero

You can’t be afraid of no ghost when you have the ability to use a nuke as an option.

I’d like to think that Matt Glanville (@crowbarska) has a working time machine permanently set to 1983 he’s not telling anyone about, as his games I’ve played to date all look and play like solid arcade hits of around that time. Switch ‘N’ Shoot is still one of the more thrilling and flawless uses of single-button gameplay I’ve experienced and now you have two more retro-inspired titles to  blast away with, both quite good and deceptively simple on their surfaces, but each will have you hooked in for as long as you’re playing.

Ghost Grab 3000 ($4.99) is a nifty shooter that’s a hybrid of bullet hell and strategic shot placement as its lead character needs to line up or gather well-armed ghosts and blast away as many as possible while trying to survive each round. There are a couple of weapons to whip out in an emergency situation, plus a nice upgrade system with over 100 combinations allowing you to tailor your ghost grabber as you like. Part of the fun is buying those upgrades and enhancing your character, as you can create a hero that makes the game easier or, if you want to play with as few upgrades as possible, harder. That’s a bad idea, by the way – go buy and use those upgrades, I say.

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Soul Searching: Going Native (With Dragons on the Side)

soul-searching-switch-screenshot06

Make mine a double, please…

In the load of stuff I need to get to in this current crazy time, review code for a little game called Soul Searching popped up in the inbox a while back and you can say I’m intrigued by the project enough to move things around and play for a bit. I’ll get to the main story mode later in this post, but let’s talk minigames for a bit. There are seven ‘Short Stories’ as the game calls them, and they can be accessed from the menu and played in any order you like. but the game will run them consecutively if you start from the first one and complete each minigame.

Publisher nakana.io has released a few unique titles so far where its different developers’ personalities are on full display in each work, so there’s a lot going on in each game, from the art styles to the approaches to gameplay. Soul Searching is brim full of weirdness as the simple pixel-heavy art in the main game gives way to some rather intense slices of mind from its developer in minigames that feature assorted visual styles ranging from simple childlike scrawls to vector graphics and crude polygonal characters. In those brief segments, you almost get a sense that indie developer Kayabros (Talha Kaya) is working through some of life’s problems and you’re along for the ride for better or worse.

(Thanks, Nakana Games!)

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Review: Demon’s Tier (PS4/Vita)

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Instructions for real life, as well.

DTPS4

Nostalgic is the good word here.

The latest pairing from COWCAT and Diabolical Mind, Demon’s Tier+ ($9.99, buy it!) is an excellent example of a really good game that got much better with a slew of quality of life improvements. While the game follows a clear Gauntlet meets Diablo style of play, a strict time limit and intense difficulty combined with randomly generated levels make for quite the thrilling, replayable ride.

This isn’t a simple “one and done” trophy hunt at all. Rather, the game is an equal to Diabolical Minds’ other retro-inspired pixel-packed releases, Riddled Corpses EX and Xenon Valkyrie+, two other solo or  two player co-op team-ups worth a look. It almost feels like the developer has captured a trio of long lost late 80’s arcade machines in these three titles, all of which demand practice and patience to master, just like the old days.

Story:

Thosgar, a hated king attracted by demonic rituals, turned into a dark and diabolical being… destroying almost all of humanity and flooding the world with monsters. This story became a legend and peace returned to the land.

A thousand years later, a mysterious pit appears in a village after a huge earthquake where an evil aura emanates from…

Will you be the hero to save this world?

Don’t you hate it when that happens? Well, good. Grab your PS4 controller or Vita, and let’s send those demons back to where they came from, pronto.

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