The Sinking City: Crazy Cat and Little Cthulhu Make for Quite a Team-up

tss logo

Sinking_City_KeyArt_FINAL_small

Nice place for a visit, provided you like watery everything and a bit of psychosis as a chaser.

Since 2002, Ukrainian developer Frogwares has made some pretty solid adventure games over the years, but the upcoming hybrid adventure/exploration game The Sinking City, set for a June 27 launch on PC, PS4, and Xbox One is certainly looking to be the studio’s deepest work to date. Take a look at this trailer and you’ll likely want a towel to dry off with and a warm blanket to crawl under. Oh, and some sort of eldritch monster repellent, as things get decidedly creepy pretty fast:

Naturally, if you’re all aboard this particularly unsettling train for the long haul in this richly detailed and somewhat deadly open world, you can take advantage of the pre-order bonuses available here. And, yes indeed – there’s a trailer for that, too. I’m going to run a screenshot gallery later today or tomorrow, as my internet is AMAZINGLY slow today for some reason. The weird thing is, it was FINE until I went to download the game’s press kit (cue spooky music of unknown origin)…

Must be those Elder Gods mucking with my progress or something. As usual.

Back in a bit.

EDIT: Oh, wait – that VERY long download actually completed as I typed out the last sentence, so you get yourselves a nice gallery to peruse. Enjoy!

This slideshow requires JavaScript.

-GW

Advertisements

Mary Skelter 2: Switch-Bound in September

MSKT2_Logo_US_RGB_CLEAN-660x323

Excellent. One of my favorite Idea Factory RPGs is getting a very nice looking digital-only sequel that expands on what made it a solid game in the first place. While there are only four screens to share (so far), I’m gathering Mary Skelter 2 will get fans of the first game quite psyched for its September launch, but new players should also be in the same boat, as the upcoming Switch version also has the first entry included as a BONUS (woo and hoo!).

Read more on what’s in store below the jump.

Continue reading

Wizardry: Labyrinth of Lost Souls Headed to PC

Wizardry logo

It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

This slideshow requires JavaScript.

-GW

Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

Sots_02

About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW

Digital Division Gives Me The Vaporwares

Well, yesterday for a bit, I was visiting this hot place seen below and not in a good mood over what I saw was a digital injustice (yaaaaaa!):

(thanks, Cartridge Magazine!)

Today, I’m still in that mindset as far as digital-only content goes, but ha and ha bloody ha, when I screw up, I go for it 110%, plus tax. PLUS TAX I SAY!!!

So, last night a friend comes over to return some Blu-Rays he’d borrowed and asks if I’d updated my PS3’s firmware so I could retrieve my game that was “lost”, which just about made me drop the cup of coffee I’d prepared a few seconds before. Fortunately, he reached out and tipped the cup upwards and pressed the RESET button on my forehead before things went blank.

via GIPHY

Okay, kids – here’s what happened that afternoon (cue dream sequence harp tune):

Continue reading

The Digital-Only Future? It Blows, Folks

So, color me somewhat annoyed. Yeah, yeah, I knew when one buys a digital product, be it a song, game, book or other file type, there’s the chance (well, actuality) that that data will expire and yes, *never* be available ever again unless there’s some sort of preservation being taken care of in the form of say, a physical backup or other legally obtainable copy. Anyway, yes, I still own a PS3 and use it on occasion – here’s what happened today when I went to dink around a bit with a game that’s not all that old:

Yep, that’s right. A game I’d downloaded had been “disappeared” from my PS3’s HDD with nothing left but that nice-looking startup screen. *Poof!*

As I was picking up my jaw from off the floor, my brain cycled in one of my favorite bits of dialog from a favorite film (that’s thankfully, still available on a dang disc):

Garry: The generator’s gone.

MacReady: Any way we can we fix it?

Garry: It’s “GONE”, MacReady.

Sure, I read the fine print on that license agreement, but to have a game in one’s library just VANISH is… kind of shocking and stupid at the end of the day. Was Master Reboot a GOOD game? I kind of have no idea other than the about 25 minutes I played sometime last year when it popped up as a free game on PSN and, not having tried it it, I downloaded it so (get this) I could play it any time I wanted to and find out. Yeah, that was a mistake on my part, I guess. My game historian/preservation side is appalled by this, but it isn’t a new thing. Ask anyone who played the superbly scary P.T. or the stupidly fun Scott Pilgrim vs. The World or any of the many other games that have disappeared from digital stores online.

(Thanks, Wales Interactive!)

Well, at least the PC version is still available (but digitally, grrrrrr!), although I prefer playing on my console(s) of choice.

Yes, I completely grasp that licenses expire after a period of time and all that rot, but a game, song, piece of art or other data important to some people shouldn’t at ALL go dinosaur extinct and become a mere memory after such a brief period. Feh. I’d close this with an “oh well” or something similarly aloof, but I think I’m going to hit myself in the head with a rubber hammer and take a nap until the next disappointing episode of Game of Thrones comes on later this evening. Oh, that show has been and will also be on many discs going into the future, you can bet on that… for now.

-GW

Review: Outward (PS4)

outward PS4 bxFor the record, I wanted to dislike Outward ($39.99) less than 15 minutes in after nearly dying during the tutorial thanks to an near-invincible enemy guard whose health never seemed to drop past a certain point and kept regenerating far too quickly to be reasonable. During my digital near-death experience, I ran away to recover, only to return and find he’d just *poof!* simply disappeared from the spot where he and the other guard I’d dispatched were placed. I recall my eyebrow arching up and letting out a “Great.” before resuming play with the hope things would go more upward before I got too far outward. Fortunately, they did (well, for the most part).

There were a few other issues with the game, such as items randomly vanishing from the bag I was carrying, my character or an enemy getting stuck in certain parts of the map when doing certain actions, and a few textures that could have used a bit more polish, among other things. I decided after a random death that had me unable to locate my bag when I resumed, to stop playing for a bit and move onto a few other games while I held out for a patches to correct these issues. That waiting turned out to be a good thing. Over the last few updates the game became much better and is now a solid recommend for those who want something fresh and furiously challenging. There are still a few pesky bits, but I’ll get to those later.

That said, prepare for a completely punishing game experience that combines fantasy RPG, survival game and simulation elements with a very welcome two player split screen mode and the option to play online with a friend or total stranger. In fact, preparation for every obstacle the game will throw your way is a huge part of surviving, to the point where you’ll be playing this with a keener eye to (at least) staying alive for as long as possible. Once you’re out in the open world of Aurai, your brain needs to go into invisible mommy mode before you get busy with that questing, so get ready to take *everything* under consideration. Do you have your traps prepared? Got enough clean water? What are you wearing for the weather? Did you pack your lunch? Clearly, this isn’t a game for those who don’t like to be reminded that rote carelessness other RPGs let you get away with won’t be rewarded by anything but an easier demise in this game.

Still, even after you get used to the preparation aspects, expect death to come calling regularly like early morning doorbell-ringing proselytizers cheerily chatting on about the end of the world the moment you poke your head outside. Oh wait – hold on a sec… someone’s at the door… What, so early in the day for this? Gyaaaaah.

Continue reading

Now Playing: Fell Seal: Arbiter’s Mark

packshot_1500x2200As I’m still playing this one, this isn’t an “official” review at all, but more of a solid recommendation based on time spent with the game to date. Fell Seal: Arbiter’s Mark ($29.99) feels like a cross between Final Fantasy Tactics, the Tactics Ogre games and the original Vandal Hearts with more customization options, a gorgeous hand-drawn look, geat music and gameplay guaranteed to please SRPG fans who want a so far very entertaining experience. 6 Eyes Studio and publisher 1C Entertainment have a real winner here that’s even running better after a recent patch fixed a few issues.

This is the sort of game that will bring back more than a few memories of those aforementioned classics to fans who remember while giving those new to it an excellent new epic to go through at their leisure. What’s nice about the game so far is how well its story builds up dramatic moments from the first battle and leads you into certain points where you’re rethinking your opinions of certain main players. Eh, no spoilers here, but let me distract you instead with how the game opens and some early character edit stuff:

Okay, I’d actually recorded close to three hours of gameplay spread over a few more videos, but decided to use this shorter clip because I was thinking I was giving away too much of the story not too long into the game proper. Granted, a good chunk of that time was me messing with the wonderfully deep character creation system and adding a few more troops to my roster, so perhaps I’ll run those clips in a bit once I complete the main story, which so far, is quite good indeed.

This slideshow requires JavaScript.

I’ll shut up here and get back to the game for a bit so I can have a more informative review in a few more days. That said, I think SRPG fans will absolutely love what’s here. Hell, if this were on a disc or game card in a retail package, I’d likely end up with two copies just to sock one away for the future. Oh, never mind my oddball collecting proclivities – go give this great game a try whether it be on PC, PS4 and Xbox One. I’ve no idea about a Switch port, but I guess that’s for 1C to decide on if the other versions do well enough and 6 Eyes can get Switch dev kits at some point. Should this occur, guess who’ll be playing this all over again?

-GW

Warhammer Chaosbane Hands-On: Eko’s of the Past Bode Well for the Future

WC_08

I’d hate to be that guy who has to clean those stained glass windows every other day…

WC_cover PS4Way back in 2013, I recall going to a 505 Games press event to play Eko Software’s impressive How to Survive and noting to a PR rep that the developer needed to make an isometric RPG at some point because that game had all the makings of an instant classic despite the overdone zombie theme and copious survival elements. Two years and a new 505 press event later, I’m playing How to Survive 2 and noting to another rep that Eko really, really needed to do an iso RPG just to get it out of their system and how I’d love to see them do something original or even revive a more fantasy-themed game like a Champions of Norrath or some other similarly beefy (and long forgotten) IP.

Four years later and I’m playing through the closed beta version of Warhammer Chaosbane on my PS4 with a huge grin plastered on my face. Although it’s a beta, it’s a mighty fine one full of promise once the dev team adds and tweaks some elements.

In its current state, it’s certainly got some excellent visuals, gameplay that’s immediately fun and what’s looking to be a fairly lengthy campaign just based on looking at the overworld map in the second of two playable chapters. But a bit more polish in a few areas will help put this game into that rarefied air a certain few other isometric games are floating around in. One great thing about the beta is Eko’s willingness to take into account every bit of reasonable feedback from those who’ve pre-ordered the game and have sunk some time into the builds they’ve made available.

Continue reading

There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

DB_Splash

With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW