Review: Red Faction Guerrilla Re-Mars-tered (PS4)

RFRM_PS4While much of its color palette is about as utilitarian as the sledgehammer lead character Alec Mason swings around, Red Faction Guerrilla Re-Mars-tered ($29.99) still delivers the goods (and how!) when it comes to its core gameplay. Mars may be the big hot spot some look to as our future home (ha!), but in this game, it’s one of the worst places off earth. The game itself is quite solid overall thanks to recent patching that fixed a few flaws, but getting the hang of weapon switching in the heat of battle is still some tricky business.

Developer KAIKO took Volition’s 2009 PS3/Xbox 360/PC game and added some nice modern visual flourishes such as revamped textures, lighting, and shadow effects along with a (mostly) smoother 60fps frame rate. The game also packs in all the DLC, including a side story set years before the main game featuring a badass heroine who uses some cool alien weaponry, so this package is going to be a treat for those who want additional solo and online play modes to pad out an already lengthy game experience.

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Annnnd just when you make that last payment on your ride, here comes Mason to check up on that repair or replacement clause.

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Today, A Somewhat Cheesy Poem

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From cheesemaking.com (as I have no actual brie here, sadly)

Oh, dear.  I found this “poem” on an old hard drive that I transferred some data from and well, it’s kind of Stilton stinky.  I think I wrote this a long time back after a trip to France and before realizing that you just can’t get cheese made in the U.S. of A. with unpasteurized milk (because we’re so wimpy about food here unless it’s loaded with sugar, salt, fat with a big ad campaign touting how great it is).  Well, you can make it yourself, but it’s a daunting process not for the weak-willed or those who don’t like great cheese, heh).

 

 

The funniest thing here is I’m currently playing the almost flawless game Moss on a friend’s PS4 (as he’s got a full PSVR setup and I don’t), so that tale about a cute adventuring mouse named Quill somehow fits (or apologizes for) my metered scribbling below.  Well, let me get back to that because I certainly am not getting paid a dime to write verse so un-terse. Um, enjoy?

Real Brie

Ah, real Brie, it has a rind
That foiled stuff? ‘Tis so unkind!
And “flavor?” What? Don’t make me mad
That’s not the curd you want to have!

I’m sure it tastes fine to those chumps
with extra-wide Velveeta rumps
You toss that back, not down the hatch
and do the same with all that batch!

That cow who laughs may get irate
but that sort of “cheese” is just bear-bait
Good Camembert or Neufchâtel
Will send that plastic stuff to hell

Of course, for those who don’t know best
That “flavored” stuff will pass the test
Its fancy foil that fools the eye
the palate uninformed won’t cry

Once spread upon a Thin of Wheat
It soon becomes a favorite treat
Before you know, that poor soul’s hooked
and never knowing they’ve been so rooked

Just stick with actual Brie and more
Get cranky with your favorite store
And shop elsewhere if they still foist
That metal coated “cheese’ that’s moist!

-GW

Just Doing Some Moonlighter-ing

While I’ve been a bit (too) busy with some side projects but have done some (well a LOT of) gaming and yes, reviews are slowly but surely getting done. Oh, that’s 11 bit studios and Digital Sun’s really excellent Moonlighter above, which is one of the newer games on the playlist (reviews are embargoed until the 28th, but keep an eye peeled on this one). There are a bunch of other games I’ve played, but I’ll keep you all in suspense for a bit. Hokay, back to the stack of urgent stuff I need to complete over the weekend.

-GW

Review: Conan Exiles (PS4)

Conan Exiles

Survival games come in a few flavors these days and Funcom’s mostly solid Conan Exiles ($49.99) has that interestingly coppery taste of blood, a bit of crunch from a handful of insects and a grassy finish, all wrapped in a hide of some sort that’s been smoked thoroughly. Or something like that. The game is a rough and tumble chunk of violent fun, complex crafting (that *really* needs streamlining), endless exploration and thankfully, offline play when those too packed servers are busy.

As with ARK: Survival Evolved, the massive open world sandbox element tosses you into things nearly naked and needing to gather resources quickly or die trying. Conan pops up at the beginning to free your user-created crucified character and wish you well before you’re left to your own devices. The game prompts you onward with small to large milestones and some fast level gains for small to large accomplishments. Drinking water, finding space for and creating that first shelter, crafting your first basic armor, figuring out the ridiculously complex cooking system and more all help you get a feel for the game right away. Or at least, you’ll realize that this is a game where you’ll need to pay constant attention to even the smallest thing lest you want to punt that Dual Shock 4 through your TV.

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Review: Dragon’s Crown Pro (PS4)

DCP_PS4An instant classic on both artistic and pure gameplay levels, Dragon’s Crown Pro ($49.99) has finally arrived on PS4 with buffed up 4K visuals and cross-platform play/save compatibility with the PS3 and Vita versions. It’s a game that also hopefully going to be one of those true evergreens that new players will want to add to their libraries because it offers enough replay value to keep you dialed in each time you pick up that controller.

The game’s original notoriety to some for its mildly bawdy artwork for some of the female characters (but you get a half naked muscular dwarf as a counter to that) ends up being much ado about nothing. If you’ve a working brain in your skull, you’ll know the difference between gorgeous stylized artwork and solid animation and somehow deeming the game “controversial” because one doesn’t appreciate the very intentionally over-exaggerated art. That and hell, it’s a Vanillaware game, so assorted forms of pulchritude are a necessary non-evil.

DCP 4K

“Waiter, there’s a fly in m… oh, never mind (ogle!)

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Review: Fox n Forests (PS4)

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If Bonus Level Entertainment’s excellent Fox n Forests was released on a cartridge for the Super Nintendo or Sega Genesis back in the mid-90’s before both consoles were phased out in favor of newer systems, it would probably be a Game of the Year contender. Hell, it would even be a fine enough essential 2D platformer/RPG hybrid on the Saturn or PlayStation. Well, it’s out today and it’s a total blast from the past with excellent visuals, music and sound effects, replay value galore, and the perfect length (for those who know, most platform games weren’t over five or six so hours). The crowdfunded game arrives today on PC (Windows, Linux, Mac) and consoles (PlayStation 4, Xbox One, Switch) and yes, is a must buy if you’re big on the retrogaming stuff (or just want a game that’s going to make you work hard in order to see everything).

It’s not a speedrunner at all (thankfully for us old and slow players!), so forget about direct comparisons to Sonic, Mario or other swifter mascot characters. The game combines its platforming with exploration elements out of the Legend of Zelda or Castlevania, but fans of classics such as the Wonder Boy games, Super Ghouls and Ghosts and Actraiser 2 will also see a few influences here. The Fox (i)n those Forests is named Rick and he’s conned into helping out the wise old sentient tree by a partridge named Patty he was planning to eat. Of course, that batty bird just so happens to own all the shops in the game, so guess who needs to spend his hard-earned gold coins at them?

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RAGE 2 Trailer: Mad Maximum, Coming in 2019

I really liked RAGE a lot despite it hogging up a load of space on my PS3’s hard drive and having a few slow moments here and there. With the upcoming Spring 2018 release of RAGE 2 teaming up original developer id Software and veteran developer Avalanche Studios, it’s clear that Bethesda is going for a sort of new gold standard that combines id’s FPS expertise and Avalanche’s penchant for massive and massively entertaining open world games with that post apocalyptic vibe that’s guaranteed to sell a few million copies right out of the gate.

I’ll say no more on this unless Bethsoft is planning a press stop here in NYC post-E3 so I can get some hands-on time and write about the experience. That said, I’m thinking I’ll like this a lot more than I liked that first game.

-GW

Moonlighter Trailer: Best of Show, Humor Award

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Okay, I don’t hand out awards at all. But if I did, this trailer for Moonlighter, the upcoming game from 11 bit studios and Digital Sun would take home a few trinkets and trophies. A direct poke in the eyeball to all those folks who get all frothy at the mouth over even the most subtle differences in cross platform games, here we see that yes, the perfectly solid pixel art in the game is exactly the same across anything it plays on. Lovely.

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Moss Coming to PS4 as a Physical Edition in June

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Moss2DBlackNormally, if someone said “Hey! Look at that mouse!” I’d be up on a chair with a shoe ready to throw at the first thing that moved because I’d not want some rodent running up my pant leg followed by a ticked off cat like something out of a a Tom and Jerry cartoon. In the case of Polyarc’s lovely action/platform/puzzle game Moss, however, I’m all “D’awwww! SO CUTE!” and then some.

The critically acclaimed and formerly digital only PSN release is getting a retail version next month and it’s looking like one of those PS VR enabled games that’s going to be worth grabbing for your physical library.  Take a peek at the trailer below of Quill’s big virtual adventure and see for yourself, (squeak, squeak):

 

 

Yep, SOLD. June 12 is when this scampers into stores, so go do that pre-order thing or just pop on in to pick up your copy. Save the cheese, though. The person selling you the game might be lactose intolerant or might rather want a pricey Camembert and not the Velveeta chunk you were planning on bringing.

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-GW

TERA: Corsairs’ Stronghold Update Adds Pirates & Booty Galore (Arr!)

 

Okay, the game that got me to stop playing so much Diablo III is getting another big update. TERA isn’t quite perfect, but it’s often really gorgeous to look at and does do excellently at keeping me occupied in that theme park on steroids manner a good MMO does. The newest update is Corsairs’ Stronghold, a 20 vs 20 battleground map where you’ll need to fight with or against other players to secure or destroy an Archstone. I see that this map can be soloed, but I’m gathering that will be pretty darn tough to do if you’re trying to face off against 20 AI players (or even live ones) all by yourself.

Yes, a review is in process for this game, but I’m in the midst of figuring out the story content, which is tricky because the game allows you to play freely enough that you can miss a chunk of the plot by merely doing side missions and other diversions.  The nice thing is the game is free to play across all the systems it’s on, with the exception of those pesky keys required to unlock strongboxes. I didn’t realize this because in the beta. keys were rewarded for certain milestones. I haven’t spent a dime on the game at all, but at Level 65, I kind of have something like 1000 strongboxes (eep!) and am thinking hard about paying to unlock a few. My poor wallet is snapping at me every time I dawdle over that buy button on the store page, though.

 

 

So, we shall see what happens, I suppose. But know that my wallet has a mighty growl that can curl paint off a wall. In the meantime, did you know I’ve posted way too many videos about this game on my under-watched YouTube channel? I don’t do commentary at all, so fear not – you don’t have to hear my warbling and waxing poetic. Just pop by, watch a few and subscribe if you like what you see.

-GW