Maneater: Watch Out, Folks – It’ll Chew You Up This May

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“HEY YOU KIDS, GET OFFA MY LAWN!!

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Please don’t sing that “Baby Shark” song here.

Way back in 2006, developer Appaloosa Interactive and publisher Majesco released JAWS Unleashed, an officially licensed game that had players take on the role of the shark in an open-world adventure set 30 years after the original film. While it suffered from some camera issues and a few glitches, the game was quite a guilty pleasure many players liked for its shark-driven bloody violence and some pretty wry humor in all the M-rated mayhem caused.

Me, I have both the PlayStation 2 and Xbox versions of that older game here, plus an Xbox review build from Majesco that I got at a press event for the game, which was a ton of fun to play, warts and all. The Xbox versions are buried in a pile of games here, but I did locate a sealed PS2 version I should crack open at some point (I’d reviewed the Xbox version many moons ago on a new defunct website).

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I don’t think a bigger boat will help much, to be honest.

 

Flash forward to 2020, and developer Tripwire Interactive has what looks like a much meatier game called Maneater coming this May and man, does it bring back some good and gory memories.

Here’s a somewhat tongue in cheek trailer to ogle:

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Dawn of Fear: Some Residents Are Quite Evil Here

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I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

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DOOM Eternal: More Kicks To The Devil Butt, Guaranteed

 

I did love the DOOM revival from 2016 because the game managed to be as fun to play as it was funny when necessary. It also defined its lead as a total demon-slaying nightmare that, yes, even some of the demons feared and you weren’t just killing them for fun and games. All that slaughter was your job because some rather stupid smart people had messed around and screwed things up by letting those demons into onto Mars (science!) and you were the person chosen to clean up the mess with how shall we say, EXTREME prejudice.

DOOM Eternal looks as if it’s also packing the same zippy no-cover fast-kill action as the last game (which was a welcome return to form from the first two DOOM games from the ’90’s), but as with the revival, I prefer to go in as cold as possible and be thrilled over knowing whee every enemy and secret is out of the gate. Kids, this is how gaming never gets old for me. The less I know, the better the game gets. On that note, I’ll probably ignore watching important spoilers from this moment on, as that new trailer sure teases a whole lot, doesn’t it?

 

 

-GW

Zombie Army 4: Not For The Squeamish, This Squish, Squish

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The Dirty 1/3 of a Dozen…

Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.

Er, hold on to something – here we go:

Zombie sharks seem to be the least crazy thing here, right?

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We’re gonna need another boat to put all of this stuff in…

February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.

-GW

 

Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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HARDCORE MECHA Comes In For Its Close-Up

Well, this looks like fun times are guaranteed. After appearing on PC last year to solid reviews, developer Rocket Punch’s HARDCORE MECHA finally blasts onto PS4 for $19.99 with a few optional add-on paid DLC for those who can’t get enough. The game also packs in a multiplayer mode for 1-4 and from what I’ve read, the game uses a unique “weight balance” system fot the mechs that makes piloting each one a bit different and requires skill to master. Granted, my own weight balance shifts enough that I’ll probably get used to the controls sooner that later (ha and ha). but I’m up for anything if it looks this good and reminds me of a few mech-filled classics such as Assault Suit Leynos, Assault Suits Valken , and Front Mission: Gun Hazard, among others.

Did someone ask for screenshots? Yes you did:

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Color me thrilled to see something like this pop up on consoles and I cant wait for some hands-on time. Of course, I’ll report back with impressions here, so get ready for those, too.

-GW

Delay of Game: Moons of Madness Moves To March

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“The bathrooms in this bar…”

While it’s been out on PC for a few months, the console versions of Moons of Madness on PS4 and Xbox One have moved from this month to March in order to get some additional polish. This is fine with me, as I have so many games to play, my backlog’s backlog has a backlog. Here’s a trailer to keep your interest piqued:

 

 

Now, I’m one of those folks who don’t mind delays at all because it’s better to have a solid port from PC than to have one that’s memorable for all the wrong for the Big W reasons. So, await with bated breath will I, but I’ll need to keep breathing so I don’t die! Ha and ha.

I’ll see what’s up as FunCom keeps us posted with further details. This looks too creepy not to miss out on.

-GW

 

Wizardry: Labyrinth of Lost Souls Makes My Day (Or is it Months?)

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So, a Steam review code arrived about 20 or so minutes ago and I’m dying to play it, but I need to post a few articles before I get to the game as I won’t get to posting if I start playing first. Yes, even though I went through this one on the PS3, I’m more than happy to fire it up again after a few years away because it’s like the security blanket of games for me and I want to see if I can get through it with no walkthroughs in sight. Granted, the turn-based nature of the game means I don’t need to worry about failing because I’m old and slow these days, and I recall a lot of the floors here by heart.

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The traps, however? Hmmm… not so much, although the rather random nature of the encounters will make the game a perfect storm if I get overwhelmed. It feels good to revisit this again, so come back around for impressions at some point.

-GW

Terminator: Resistance (Finally) Arrives on PS4 Digitally

 

This is actually pretty funny, as Terminator: Resistance has been out on PC for a few months and on PS4 in other territories as a physical release, so it’s like a time gate effect here in the US to see this trailer. Even funnier, I ended up playing about an hour of the PC version at a friend’s place not too long ago and can safely say publisher Reef Entertainment and veteran developer Teyon have really knocked it out of the park in terms of the overall atmosphere.

Translation, it really feels like it’s set in the Terminator universe ‘Future War’ setting and all, and the music is absolutely brilliant. It’s got a few pesky areas, but from my time spent with the PC version, I really liked what I played. Enough to order the game from a UK retailer where the PS4 physical version was cheaper that the digital one by almost half. Anyway, this will be a fun review when it arrives in a few days, that’s for sure.  Before you ask, PS4 games will run in any territory, but I may need to set up a UK account if there’s any downloadable content, but that’s not a big deal to do at all.

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Here’s when you say “Ladies first!” when asked to tackle a tough mission. You might get a kick to the head, though…

-GW

Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

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Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW