Review: OVERPASS (PS4)

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Grandma needs to move to a place less hard to get to…

overpass ps4There are a couple of ways to play Zordix Racing’s super challenging and very (very) methodical off-road game OVERPASS ($59.99). You can go into all the tutorials and learn the ropes, failing and retrying as you go, then hit the Career Mode’s many racing events in a few ways, earning sponsors, a team to manage along with race-earned cash to repair rides and purchase plenty of gear and upgrades. You can just hop into Quick Race, Custom Race, or hotseat-based Multiplayer and play on an assortment of tracks with any ride, learning as you play. Or, you can just mix in all the game modes and get an extreme and extremely lengthy experience that’s part driving sim and part puzzle game where you’ll need to successfully navigate some deviously designed courses that will test your skills and patience.

The game could use some patching to fix a few bugs with the physics and free up camera control (holding R3 down to look around is a pain), but even still, a warning comes for casual players: it’s definitely not for everyone, especially those expecting something purely arcade-like. This definitely isn’t a Motorstorm or Baja: Edge of Control despite its announcer’s twangy voice and a bit of genetic soundtrack action. When you approach the game from a simulation aspect, it’s a lot more enjoyable, although as they say, your mileage may vary when all is said and done. There’s definitely a LOT of game here for that money, although the day one DLC might be a bit of a pesky bit of business for some players resistant to that sort of thing.

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“Where we’re going, we don’t need roads!”

 

Of the two disciplines, the assorted buggies are the most fun to drive here, especially once you get a few upgrades and start fiddling with crafting the fastest and better handling rides. You’ll need to try and damage your rides as little as possible in Career, as repairs stack up and get costly, affecting performance to often great degrees if you don’t repair. Quads are a totally difficult thing to get used to throughout as you need to control the driver as much as the vehicle here, adjusting his or her body on the fly lest you go tumbling down a slope or over a steep hill. The unforgiving nature of the physics here means you’ll feel as if a stiff wind could send your driver flying off that ride, but they’ll fall off before the wind starts blowing anyway. This is clearly NOT a game about stunts and flashy moves and it doesn’t pretend to be. Add in the manual transmission options if you like, and parts of the game get really teeth-gnashing even when you get better at them.

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Elevator (In)Action

(Thanks, HAMSTER Corporation!)

A few days ago, I got stuck in the elevator here with another guy who, after we let Security know of the issue via intercom and they said they were on it, started asking me about sports. Well, that was a dull, but enlightening (for him, I think) mercifully brief conversation. I told him I didn’t really watch sports except when I popped by a friend’s place and a sport of choice was on TV. If I’m asked who I like, I almost always counter ask “which team is winning?”, which by the way, has gotten me a few mean looks over the years, but quite a few more laughs. Like a perfect pitch, it’s all in the delivery, I guess. Well, and it depends on a good mix of catchers and not some folks who want to hit you hard with bats, as well.

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It’s a mugging, I say!

Anyway, I think the guy looked at me as if I was a space alien visiting from somewhere, but my joke about the elevator being a busted TARDIS went a few feet above his head. It’s a good thing I made no jokes about needing a new companion in my travels, as if you don’t get one Doctor Who joke, you certainly won’t get a second one. I did mention that I have played some sports-themed video games and still do from time to time, so at least he was looking at me a lot less suspiciously after that information.

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Pathologic 2 Comes To PS4: The Only Time “Going Viral” Is A Good Thing

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Grim, the understatement of GIF explanations.

I still haven’t played Ice-Pick Lodge’s rather unsettling survival horror game Pathologic 2 other than a demo from a few years back, but I want to eventually. The first game was quite good, but woefully depressing as its three playable characters each with their own aims, tried to figure out the dealing with the deadly plague that had taken over a small town with only 12 days to find some sort of resolution. That the game initially came out in 2005 makes it suddenly timely in some respects, but if you’re going to go pick it up on PC, don’t expect to be much of a “feel good” experience.

The stylized visuals and very methodical gameplay featured a mechanic where quests disappeared once a day was complete, so fast work was required in some areas lest a character integral to the overall plot expire. The interesting thing was it seemed impossible to do everything that was tasked, so the replay value was in maximizing one’s efforts and trying the figure the most efficient means to work through problems that arose. The tensions that arose from doing certain tasks while the Sand Plague crept inexorably forward made the game compelling, especially when one didn’t use any walkthroughs and took each day as a challenging survival puzzle of sorts.

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FINAL FANTASY VII REMAKE Demo: ‘Scuse Me While I Kiss The Sky

This Looks Good, Right

“I can’t believe it’s THAT good, right?”

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It’s up… and it’s good!

Honestly, I’d deliberately not followed any development news, interviews, screens and trailers of the upcoming FINAL FANTASY VII REMAKE because as I’ve said in the past many times, I prefer going into a game as cold as possible for the surprise factor and how that actually helps my sense of wonder continually activate, even if it’s a game that’s been re-imagined or has had multiple versions created over the years. In this case, the approximately 45 minute long Unreal engine-powered demo that dropped on Monday is visually, pretty spectacular stuff and the gameplay is a mix of styles  old and new, with a bigger nod to the new. This bodes quite well for the final version we’ll see on April 10, 2020.

I’ll resister my EXTREMELY middling complaints about the demo here just to get them out of the way first. I didn’t like the variations in destructible objects. Those wooden Shinra boxes you should smash up when you find them go down with a weapon swing by Cloud or a few shots by Barrett, but cardboard boxes, some crate-like objects, and a few metal barriers bounce or just get knocked around with no visible damage? Eh, well. Although, some striped sawhorse barriers hide handy items you can find once knocked away (explore everywhere!). My other minuscule complaint is with the music, which is phenomenal, but I want a choice of the original tunes as well as the new remake versions. As I said, these “complaints” are tiny, but this was only a demo and it does note, the quality isn’t 100% representative of the final game at all.

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Sakura Wars Story Trailer: The More You Know, The Better It Gets (As Long As You Don’t Know So Much)

 

It’s quite the year for nostalgia in games, am I right? Final Fantasy VII, Langrisser I & II, the Yakuza Remastered games, a new King’s Bounty, and more are on the way, but there are a few firsts for the US and Sega’s Sakura Wars is at the top of the hit parade for many, I think, as it’ll be the first officially licensed game to make it westward on console. This trailer in only a hint of that’s to come, but I’m going to stay away from bigger reveals because I love going in as blind as possible on some games because it keeps them more interesting and yes, I’m happier with no or as few spoilers as possible.

-GW

Langrisser I & II: Return Of The Kings

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Standard Edition, If you like…

When I heard Langrisser I & II were coming to PlayStation 4Switch and PC on March 10 courtesy of the fine folks at developer extreme and Chara-ani Corporation thanks to US publisher NISA, let’s just say that was a good day indeed.  I still own my originally purchased new copies of Warsong and the two Sega Mega Drive Langrisser imports (see below), and from playing the demo versions last night, it’s as if I went back in time and then forward, thanks to the game’s wise inclusion of old and new art styles.

Playing the new game bought back many old memories and we’re looking at a massive campaign, restored to its roots and many hours (and endings) to be discovered. I had to play the second game partially from some hefty notes and magazine clippings I got from a friend in Japan, but I know I missed a lot of story as the paths I got weren’t fully translated in the notes. So this time out, I’m preparing for this much bigger game now in English.

der langrisser

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Hotshot Racing – Still An Apex, With A Curve As The Lead

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Those extra-wide tracks mean no Hard Drivin’ (ha-ha). Three people will get the reference.

Remember an in-progress game called Racing Apex from what, a few years ago? Well, thanks to developers Lucky Mountain Games and Sumo Digital, along with publisher Curve Digital, that game has become Hotshot Racing and it’ll be set to ht the track this spring. The trailer below shows off some nice 60 fps single player mode gameplay, plus the game will support up to 4 players on a single screen with a lower frame rate that still looks pretty solid. Check out the zippy new trailer below:

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OVERPASS Launch Trailer: Time To Get Really Dirty

…And a roll or two in the mud is GUARANTEED:

Zordix Racing’s OVERPASS is now available on PC via the Epic Games Store, with PlayStation 4, Xbox One and Nintendo Switch versions arriving on March 17. If you want a challenging simulation racer where learning the literal ups and downs of courses that will have you rolling in the aisles when you’re too careless, this game was made to suit you.

I’ll get a review up shortly, but from the hands-on time I had earlier, it’s clear that this isn’t some simpler “accelerate, pull off crazy stunts and win!” arcade experience at all.  That’s going to he hard for some to swallow like a handful of pebbles when they’ve rolled over a few times too many, but I liked the hardcore challenge of the game when I played the demo.

-GW

Review: Dawn of Fear (PS4)

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How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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Persona 5 Royal: Want To Be A Phantom Thief? Let Morgana Show You The Ropes

With Persona 5 Royal just around the corner (well, March 31, 2020 is kind of creeping up fast), here’s a looks at the game with a little help from Morgana with an assist from Kasumi as they point out a few cool additions to the game. I’d say “Thanks Atlus!” for this video, but it seems they don’t know it’s missing yet. Well, I guess this post will double as a PSA, then. Hey Atlus? You need to hire more security, I think.

Still, I bet the game sells like hotcakes anyway, even with Morgana’s paw prints on a few copies. Wait. Now THERE’S an idea for an even more limited edition… Hmmm.

Say, Morgnnnnnaaaaa? – are you busy right now? I have an idea, cat.

-GW