Review: Perception (PS4)

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Your perception of Perception as a horror game will go a long way towards fully enjoying the experience it offers. It’s more a first-person adventure game with horror elements where developer The Deep End Games uses lead character Cassie Thornton’s blindness as a means of both physical and mental exploration.

Cassie is drawn by recurring nightmares to abandoned mansion Echo Bluff and as she’s completely blind, her own perceptions are being challenged. The unconventional visual presentation, use of echolocation, and mix of mystery and time travel are all plus points here. There are flaws as well, but for the most part the 5 to 6 hours you’ll spend as Cassie should please the more open-minded horror/mystery adventure game fans out there.

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Cassie’s trip through the seemingly empty mansion is hampered by the presence of The Presence, not so nice angry spirits (who don’t bring presents, by the way) that change up the initially tap-happy caning she does into memorizing rooms and whacking objects as little as possible. While this adds tension to the experience, some parts of the game end up being learning experiences thanks to an auto-save system that forces slight to moderate backtracking and replaying areas if you end up getting Presenced to death.

In other words, you’ll likely need to unlearn your first half hour or so of gameplay and rely on memory and/or using an optional guidance system that points you in the proper direction while still allowing exploration. That said, some of the game’s scares are somewhat avoidable by popping into assorted hiding spaces until trouble passes while others may make you jump a bit based on your level of immersion. Of course, if you’re not easily frightened, the game may seem light on scares unless you want to encounter them.

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Bevontule Update: Going Greenlight (With Some Help From You)

So, yep. Bevontule is still going strong as a work in progress and as you can see above, looking even better than before. Thanks to feedback on the multiple demo builds they’ve posted for about a year as well as a wealth of general improvements made over time, Multithreaded Games LLC (or the dynamic duo of Derek Bradley and Andy Fenton) is on target to make quite a memorable first game certain to garner a loyal fan base. Nitpick time! If you want to get really picky, calling it a “JRPG” is a *tiny* bit misleading. Both Derek and Andy hail from Portsmouth, Ohio here in the good ol’ U.S. of A. Still, as the game does take some of its inspiration from a few classic turn-based strategy JRPGs, I’ll gracefully let them slide on that. The new typeface, even more polished visuals and what’s so far tighter gameplay makes this one a game to keep an eye on and hope it gets enough attention to get ported to consoles at some point.

(Cue Derek and Andy screaming in unison and calling up a local hit man to get me for wishing port work on them before the PC version of game is actually completed… Heh, sorry, guys!)

What’s clear about the outstanding visuals (that draw distance is amazing, isn’t it?) is the boys know how to make the Unity engine sing. Of course, the usual “Unity sucks!” naysayers will never be convinced, but I think Multithreaded isn’t listening to those know-littles (none of whom knows how to make a game, I’d wager). One of the more amusing things about the game going Greenlight is the comments section on the Greenlight page.  It would seem (in proper internet commentary fashion) that SOME so-called gamers don’t even know the game has not one, not two, not three, not four… but FIVE different demo builds to try out, all from different periods in development and all worth a play. You’d think someone would go as far as to post those links in something like a blog post so people can take the older builds for a spin, but noooooo… (heh).

Oh, that video above is me sneaking up on some hapless cranky Steam user on the way home to NOT play a game, but negatively comment on games they’ll never play because they’d rather be THAT guy stinking up an otherwise decent community with stinky s#!tposting galore. What happens next? Well… you’ve got those links above, correct? Go find out, you (all those builds are FREE, by the way!). Bevontule isn’t due until sometime in 2018, so you have PLENTY of time to see what’s what. That said, go vote it up on Greenlight while you’re waiting, please.

 

-GW

PC Review: Yooka-Laylee

While playing Yooka-Laylee,
the words, they kinda fail me
it all feels so nineteen-ninety nine.

That’s really not a bad thing
Fact: parts of it indeed sing
But others have me screaming half the time.

The camera’s got the jitters
This game’s not made for quitters
But still, it takes some patience to align.

The game world’s quite expansive
with infinite life chances
But tumbling off those ledges? Not sublime.

To give Playtonic their due
when stuff works well, it feels true
and older fans will find a lot of shine.

But games have come a long way
Those mascots, they’ve had their day
And newer work has fixed what was a “crime.”

The old school’s kinda backwards
One time it won most placards
But now, it’s seen more classical than prime.

The Ratchets, Slys, and others
Are the more modern druthers
So, is this vintage style worth your dime?

Provided you mind its quirks
You’ll find quite a few good perks
Collectibles galore? Tough to decline!

Those flaws, the dev can fix them
And make this game a true gem
bringing those bugs to heel as benign.

For Rare fans reminiscing
There’s fun here, but lots missing
But there’s no need to yell a lot or whine.

Whether pre-bought or now still sold
I’d say bad reviews will seem old
But only if the update redesigns!

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The Other 99 Returns: Killing Time Gets A Few Good Tweaks

 

It’s baaaaack… Thanks to input from its Early Access player base and critics, UK developer Burning Arrow has been hard at work fixing up its survival game The Other 99 with a number of big changes to the formula and a brand new opening that reveals a bit more about how your character ended up on that deadly island:

Corrections and improvements include :

– New Starting Area.

– Massively reworked Balancing.

– Better interaction for survival with the world (e.g. now you can drink water from rivers, etc..).

– Rework of the Survival Guide (Hunger & Thirst related).

– Overhauled the island with new props populating the environment.

– Rework of the combat.

Hmmm. It looks as if I’ll be diving back into this at some point soon, as those improvements were needed and publisher Deck 13 has been great at keeping me posted on these updates. My poor backlog is killing me, but this one is getting pushed up a few notches because it’s got some decent replay value going for it.

-GW

Oh, Deer! In the Headlights, Sideways, Somewhat Allegorically

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Current mood:


 

Oh, Deer! is apt enough and more than fast enough for these testy times that I can recommend it even though I’ve yet to actually play it. Scoreless swerving past or through lines of poor digital deer is an odd metaphor for the daily careening many of us do while glued to a news source, real or “alternative facts” based, eyes wider than usual. While this may not seem all that deep, developer Necrosoft Games is proudly stating this is indeed a beta that will end up as a more fully polished product. Initially released as a 49-cent PlayStation Mobile game (I missed it on the Vita? Noooooo!), it got bumped up to subscription-only freebie beta build for Humble Monthly subscribers where it caught fire and careened into a game a lot of folks want to see get completed.

So, yeah. Get this if you’re cracking up or something. Amusingly priced at an apocalyptic $6.66, that entry fee also gets you whatever ends up being the final version of the game whenever the fine folks at Necrosoft get to completing it. Hey, the world may end before that happens or it may not. No matter what, you’ll be able to swerve past or slam sideways into all the deer you choose without guilt or incurring and insurance fee increases.

-GW

Imprint-X Hands-On: A-Hacking We Will Go In Morgondag’s Latest Trippy Indie


 

Vendela and Kim over at Morgondag have been busy getting their next game up on Steam and if you love quirky puzzle games, Imprint-X will be right up your alley. A few minutes spent with a build of this unique hacker clicker puzzler reveal it’s quite engaging in its wordless presentation that opens gameplay up to anyone. Actually, all you need to know is in the description on the game page:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

 

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There’s both a smart simplicity and hefty challenge awaiting you puzzle masters as the game goes from simple switch clicking to more advanced patter memorization and faster clicking needed to ‘catch’ moving parts of some puzzles. As with Morgondag’s stellar, strange Rymd Resa, the visual style is clean yet beautifully stylized with an intriguing soundtrack that adds to the atmosphere. I’ve only sunk a solid half hour into this so far, but my brain is getting a workout already. As reviews are embargoed until the 26th anyway (the game’s release date), you’ll all have to hold your collective breath until then. Back in a bit.

-GW

Yooka-Laylee Capital Cashino Trailer: Playtonic’s Platforming Playhouse Arrives In 2017


Well, the really good news is this Rare-inspired platformer now has a release date and more great-looking screens to go with that trailer above. The sort of bad news is the Wii U version has been sent to the glue factory, but the silver lining is it’s headed to Nintendo Switch at some point. Screens you want, screens you get thanks to my handy YouTube channel you should probably subscribe to now that I’ve figured out how to use the darn thing. I don’t monetize, so fear not – you’ll get no spam or even a slice of stale bread to have that spam on.

Press release perusal? Jump down, watch for spikes.

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Maize Launch Trailer: Fresh Corn’s The Best

I’ll just leave this here because I’m busy, but really need to play this at some point because it’s one of the weirder game ideas I’ve seen brought to life:

Yep. That’s… odd. I like odd. And it’s on sale, too. You may never eat corn again. Or you will, but you’ll look at it funny when out at the market.

-GW

Die Young: Take A Trip To Shock Shack In 2017

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Horror games are a dime a dozen these days (or less when on sale) and I think I’ve seen every jump scare-packed trailer out there at least three times. So yes, I am a very jaded guy when it comes to the usual broody music and tilted camera angles spelling out coming carnage in paint by numbers visual form. REDRUM! That said, Indiegala s.r.l (yep, the same folks with that great bundle site who also have the promising MMO from Brain in a Box called VOODOO in development and on Kickstarter) is poking at the genre with a sharp stick with Die Young.

As you can see in that trailer below, the build-up is cheery, the sights look lovely and things even kick off with a really a catchy tune… but the payoff at the end is quite the corker. Let me warn you now that the final shot is a bit disturbing (or definitely will be to some folks):

Ouch. I hope that’s not the heroine of the game, as it’s supposed to be a survival game about a gal who wakes up in a hole on an island and has to find her way off before the locals track her down. Deliverance meets The Texas Chainsaw Massacre or some other chase ‘n chop flick? This might work out well if it’s at least fair to the player and not some relentless gore festival with no escape. Consider it a challenge to stealth game fans, I guess. We shall see.

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My, those sunflowers sure are pretty, aren’t they?

-GW

PSN Double Sale: Your Wallet Needed The Post-Turkey Day Exercise, Right?

psnbfGot a PS4, PS3, or Vita handy? Good. Click on that banner above or below (or both in separate tabs), do some self-gifting and thank me later for saving you a trip to the mall (or maul, given the usual antics on this crazy shopping day).

psnfsI think you can use only this one-time use code: D9NGJ7NF3L for an extra 10% off on Flash Sale buys, but see if it works if you combine purchases. You’re welcome, of course.

-GW

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