Review: X-Morph: Defense (Nintendo Switch)

X-morph box switchDeveloper EXOR Studios has done such a phenomenal job in porting X-Morph: Defense ($19.99 Standard Edition, $29.99 Complete Edition) to the Switch that I hope it’s likely going to be a game that will be studied for quite some time students getting into game making or by other devs who want to port a game they’ve made onto the platform. From visuals to performance, it’s a wonderfully complete experience that easily stacks up to the other versions made for more powerful hardware.

The funny thing is, I initially didn’t want to play this because I pretty much stopped cold playing tower defense-type games thanks to to having played so many for so long I became bored with the relative sameness they shared despite thematic differences. Thankfully, the addition of fast-paced arcade-style twin stick shooting blends well with the real-time base expansion elements and yes, the ability to play not as the humans, but the aliens in the process of vanquishing anything the earthlings toss at them as they attempt to mine the planet for its resources.

Hey, if you’re going to wreck the planet, you may as well do it in style and a continent at a time, right?

Continue reading

Advertisements

Review: Vaporum (Nintendo Switch)

Vaporum_switchAs a well-aged (I prefer the term “vintage”) fan of old school dungeon crawlers, I knew Vaporum ($24.99, worth every penny) was going to be right up my alley. With its dark thematic elements, Dungeon Master meets BioShock vibe and plenty of play and replay value, the very worst thing that I could think of as I sat down to type out this review was simply only being able to get through the game once for this post and having to move onto something else thanks to my stupidly large backlog.

The team at Cypronia has converted developer Fatbot Games’ stellar PC game into a mostly excellent home console version and yes, when I say home console, I kind of mean it. While you can indeed take this on the go as a Switch owner, you’ll have to deal with somewhat smallish onscreen text and controls that can be a bit complex as they’ve been translated from keyboard and mouse to a controller with a lot less buttons to operate. Everything works as it should, but there are a few fiddly moments that require a trip to the options screen to adjust things to your preferences.

Switch_Vaporum_03

Shocker! Just about everything wants you dead in this game – expect traps and tricks galore as you get deeper into the thick of things.

Personally, though – this is exactly the sort of game you’ll want to play while socked away on a rainy vacation at home in front of the TV in docked mode. That way, you’re all into the visual and aural experience (the game both looks and sounds fantastic) and not having to be interrupted by outside distractions such as some kid walking up to you and asking “Hey, is that a Switch? Can I play, please because my mom won’t let me take mine outside and… blah de blah, blah, blah..” (true story, that). This is the sort of game where concentration, planning and execution are all urgent forces vying for your attentions.

Continue reading

Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

This slideshow requires JavaScript.

The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

Continue reading

Review: Feather (Nintendo Switch)

Feather header

Because sometimes you really really need to relax, games such as Feather ($12.59, $9.99 on PC) exist and should thrive because they do what they do well enough to recommend to those with more open minds. Melbourne-based Samurai Punk‘s super-chill experience is as much of an art project as it is a highly playable stylized bird flight simulation and it works on a few levels some won’t immediately grasp. Its open world setting couple with the simple to pick up controls allow free exploration of the map which reveals a few nifty secrets for those willing to take the time to dive in and discover.

This is a game where the intentional low-poly look blends seamlessly with its lovely soundtrack that does a great job of transporting you and your brain into a comfortable place for as long as you need that respite. As there are no big goals other than enjoying the ride and locating all nine music tracks (accessible via circular gateways placed in select locations), it’s a case where if you want to end the game, it doesn’t mind when you quit because any “progression” you’ve made isn’t saved. Yes, that seems strange in this era of auto-saves or games recalling your last position before a huge event. Feather itself is the event, and it’s a low-stress one at that. Jump in at any time and fly until you’ve had your fill.

Switch_Feather_03

Oh, the places you’ll go: Just explore everything, as you’ll fly into some odd spots worth seeking out.

Continue reading

Capsule Reviews: Ratalaika Ravings (1 of 2)

I’m at that point in my gaming life where I’m really appreciating all the shorter indie games I get codes for simply because most of these titles are a blast to play and have a bit of replay value in cases where you’re hooked in and don’t mind having at it a few more times with a game you’ve enjoyed. Anyway, the fine folks at Ratalaika Games have been really great at dropping some fine budget titles that range from great to surprisingly good, so here are a few you may want to take for a spin:

metagal-squareboxart-01-ps4METAGAL ($4.99, PS4/PS Vita – Cross-Buy, Nintendo Switch, Xbox One): Or, MEGA MA’AM, if you like. Indie developer RETRORevolution’s cool little game is a nicely crafted mash note to Capcom’s classic hard as nails franchise, and while it’s not in the same class as as that long-running series, it makes a good enough impression that I’d love to see some sort of followup down the road.

The game has fun with its references and that titular character has a few amusing lines that keep the experience light and airy through the mildly to major challenges you’ll face. Character design and the overall artwork are stellar stuff, recalling the 16-bit MM titles, while level design is a bit of hit and miss. Well, you’ll be missing a few jumps here and there and taking hits thanks to faith-leaping and some enemy placement that assures you take those hits and like them (slap!), but that’s par for the course in the platforming game, folks.

As with a MM game, you can choose to play in a linear fashion or hop around, taking on the eight stages as you see fit. Sounds and music are also appropriately retro, so expect to get a grin going throughout this one every time you fire it up. I’ll gripe here about not being able to shoot up while climbing and the too easy to nab Trophies, but overall this one is a nicely priced budget gem that deserves a Buster Shot recommendation when all’s said and done.

metagal 05

(sings) “What goes up, must come down…”

Score: C+ (75%)

Continue reading

System Shock! Piko Interactive Brings It With a Great Retro Games Selection

gourmet warriors box

Whoa. Good thing I’ve kept that old SNES and a bunch of controllers here.

 
They say time travel doesn’t exist, but seeing this rather cool selection of a dozen upcoming games from publisher Piko Interactive (all available for pre-order NOW) makes me think otherwise. My brain is still doing back flips reading the press release and dang it, although I have every console listed and yep, want each and every game on this list, I wish I still had my Atari Jaguar here for Impossamole and Head Over Heels (as well as the other Jag games I still own sitting in the library).

Anyway, the press release with pre-order links is below the jump, so get to the reading more part and yeah, go broke going for broke, those of you who are thrilled over these new but old soon to be quite collectibles.

Continue reading

Lost Ember: Making Mooneyes at This Great-Looking Game

le logo wolf

I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous  game even more so. So this new trailer and actual launch date are making me really happy:

Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.

canyon

A wolf whistle to the art team for such spectacular environments might not be a bad thing here.

– GW

Super Phantom Cat: Or, Meow-Rio World, Switch Bound

SPC

 

 

Currently available on Steam, and in the App Store, Veewo’s colorful, super-cute Super Phantom Cat will make the big leap to Nintendo Switch around March 21. This retro-inspired platformer with is super-colorful visuals seems geared for more casual play, but this isn’t a bad thing at all given the more or less “Try and die!” fervor some of these old school themed games go for on a regular basis.

Now, there’s nothing really wrong with these more difficult experiences that hearken to those days when checkpoints and auto-saves weren’t a thing and you had to replay maps from the start each time you lost a life. On the flip side, both kids and adults who aren’t as fast on the jump buttons these days deserve games they don’t need a walkthrough for because they’re nigh on impossible to complete sans some sort of online assistance. Granted, there are indeed walkthroughs for this game out there, but I think most of you who want to can complete this gem of a game with no help at all. This is a good thing, I say.

-GW

Hell to Pay 4: The Savior’s Gang is a Holy Hoot

TSG header

This post probably needs some (im)proper  mood music, so feel free to click here or here if you want like a bit of earwiggy sacrilege. Catness Game Studios (HIVE: Altenum Wars) second game, The Savior’s Gang ($4.99) is guaranteed to ruffle a few feathers among the easily offended, but you have to give the developer credit for knowing how to get a few laughs in the right places. Here’s five minutes of gameplay for you (and nope, you won’t go to heck in a hound biscuit for watching):

There’s quite a bit to like here, from the isometric viewpoint to the amusing quips when some poor soul buys the farm in one of many painful-looking ways. A few bugs are being fixed thanks to user feedback, so the game is in that improvement phase pretty much every game goes through post-launch. Fortunately, all this mayhem won’t be exclusively for PC players, as Catness is working on console ports (nice!) to be released at some point in the future. It’ll be interesting to see how this translates to a game pad, but I think it can indeed be done and work quite well.

TSG 02

So, The Life of Brian meets Diablo, but as a simulation/action game? OK, I’m in.

Of course, we shall see what happens in regards to those ports, but unless there’s lightning bolts randomly hitting the space around Catness’ studios (hey, who called Zeus up anyway?), let’s keep a finger crossed that this one gets played and enjoyed by as many gamers as possible

-GW

Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

IHUGU 01

It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

Continue reading