So, That Happened…(Part One)Or: Brain Trust

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Slight Change of Plans (Slight Return)

Snacks not included…

Hey, you know that stack of Severin Films DVD’s* I have here to give to some cinematically deprived soul out there? Yup, they’re still here, all boxed up and ready to go get shipped out anywhere in the US. Instead of picking a subscriber from a list, we’re changing that to whoever (and yes, you still have to live in the US!) replies to this post and is willing to let me be that not so Secret Santa who might have had a few too many Egg Nogs. Anyway, I have to go out for a few hours and will return later this afternoon, so you know what to do (I hope!)

*Note: there’s at least one Blu-Ray in the stack, Maybe Santa will slip up and add another? Who knows?

-GW

It’s Halloween (Part Three(eek!)

Ever have one of THOSE days?

Yes, I’m still here, folks. Just a bit too occupied with real life these days. Now, where were we? So, The really funny thing is, I actually found some folks to give my most awful candy to and it was quite by accident. Previously, what you got was a total surprise and I’m sure kids got what they wanted more often than not while most of the adults who picked out their own treats seemed pleased, although on a few occasions, some parental units actually asked for the “worst” candy I had because they had a kid that had misbehaved in some way and they wanted to prove that The Great Pumpkin was cut from the same fictional cloth as Santa Claus or the Easter Bunny or whomever. I had previously made a separate bucket for the oddball candy and usually had enough to hand out later in the evening, but one year, an elderly gentlemen popped up beside me and asked if I had any Circus Peanuts (oog) because he and his brother loved them back in the day, but his strict parents despised Halloween and wouldn’t let them go celebrate the holiday for whatever reason.

“Sometimes, you feel like a nut…”

Sometimes, a little sugar therapy goes a long way and when I told the old man that not only did I have a bunch of sealed bags of Circus Peanuts, he was welcome to as many as he wanted, he surprised me by rooting carefully through the buckets and grabbing all of the pesky peanuts, stopping every few seconds to ask me if it was OK that he was taking them. “Sure!” was my response, as I knew I’d have issues getting rid of all those so-called “peanuts” when trick or treaters would come around later in the evening. Yes, I did mention to him to go easy with all that candy, and while he cheerfully munched on a handful, he smiled and said “It’s a good thing these last forever!” and “You know, these aren’t bad STALE!” which made me gag a little, I’ll admit. The next year. I remembered to deliberately by two of three bags just for him and he was too happy that I remembered and even the Security guards didn’t mind if there was a Halloween or two with bad weather and I left a few bags in the security booth for him to pick up later. One year, I recall telling him I had a few sealed bags of candy corn left and he laughed and said “What am I supposed to do with that?” My personal (and yes, snarky) recommendation was to make some sort of “fancy” holiday candy “salad” and share it with friends, but I already have enough trouble with friends who actually follow my often bad advice, let alone nice strangers who I’ve recently met.

I’ve only been egged once while handing out treats, and it was thanks to some Catholic school punks (it’s always the “good” kids, right?), but I was more annoyed at having to rush home, take a quick shower and change than getting overly upset at some teens having a bit of stupid fun. That said, the perks of this gifty gig have outweighed the few bad spots. On a few occasions, people have surprised me with their generosity. I still recall all those free cups of coffee from the diner across the street from the park and the server from the diner who’d show up in costume and joke around with us before or after her shift. One year she was dressed as Flo from the old TV show Alice, one year she was a somewhat spectacular Bride of Frankenstein (her daughter did a great job on her hair and makeup) and she really got into the spirit of the season with her other costumes. As most of her customers were older residents, she’d sometimes take requests and dress as characters from old films or TV shows, sometimes with costume changes mid-shift. One chilly Halloween, she popped over to drop off a few orders of pumpkin pancakes with bacon (they were awesome).

You never know who you might meet…

This may be the last year I’ll be able to do this, given the current world situation (Where’s that damn asteroid? It’s a bit late, you know?). But I’ll be my normally sunny self until that day comes or I decide it’s a good year to go on an actual vacation. My doctor made me laugh a few weeks ago when he said his own kids noted he’s in his YOLO phase about a few things. Yeah, me too (sound of bones creaking and other old coot stuff)… Happy Halloween!

That sound was my back going out.

-GW

Review: The Uncanny (1977)

It’s both catty and batty, but a fun watch, as long as you don’t take it seriously.

As a horror anthologies go, The Uncanny starts out strong, but it ends with a few eye rolls and a twist when it doesn’t exactly stick the landing in terms of storytelling prowess. The basic setup has Peter Cushing as Wilbur Gray, a superstitious feline-fearing writer who arrives at book publisher Frank Richards’ (Ray Milland) home one night and tries to convince him to print his book about a trio of cat-related homicides that happened over decades. Naturally, abundant skepticism abounds, but Wilbur does his best to back up his tales of terror with plenty of evidence that he relays in three episodes, the first of which in the best in the film, in my opinion.

Ever have one of those nights?

In London, 1912, Susan Penhaligon plays Janet, maid for an elderly woman, Miss Malkin (Joan Greenwood!) who’s rewritten her will and left her entire fortune to her cats, shutting out her only surviving relative, Michael (Simon Williams). Of course, Janet and Michael are canoodling and in cahoots to conspire copping that kitty from those kitties because what use do cats have for cash money, right? Let’s just say things go all sorts of wrong for Janet after she offs her employer and tries to get her paws on that will. Instead, the cats get their paws on her and munch on Miss Malkin in the process. Nicely done, overall with just a bit of gore where expected.

The next segment takes place in Quebec 1975, where a young girl named Lucy (Katrina Holden Bronson) is adopted after her parents die in a plane crash by a family that’s not much into cats at all. Lucy just so happens to bring along her black cat, Wellington along with a bunch of books and notes about witchcraft, which belonged to her late mother. Hmmm… you can guess what happens next (mostly). While her new father is initially accepting to Lucy and her cat, both her new mom (Alexandra Stewart) and stepsister Angela (Chloe Franks) are hostile to Lucy and want to get rid of the cat almost immediately. Angela even flies a radio-controlled plane after Lucy and Wellington in one scene (clearly a North By Northwest in-joke).

“Look, I pain-ted a cat!”

Anyway, their plan to have Wellington disposed of works and Dad shuttles the cat off to be “taken care of”. Lucy finds out, but Wellington returns (I guess he’s been eating 9 Lives) and you guessed it, it’s revenge time in a sequence that combines bits of The Incredible Shrinking Man and some interesting use of a spell which probably wouldn’t work outside of this segment (or, don’t try this at home, folks). The main issue here is yes, the child acting, where every line sounds over-enunciated and frankly, the adults aren’t much better. The funny thing for me was remembering Chloe Franks’ performance in 1970’s The House That Dripped Blood, where she shows a bit more range. At least she’s got a memorable ending here straight out out of an EC Comics horror tale.

“Ham, ham, ham, ham”

The final episode takes place in Hollywood 1936, where hammy horror actor Valentine De’ath Donald Pleasence kills his wife with a guillotine (he’s replaced the rubber blade with a real one) and convinces the studio to hire his new girlfriend Edwina (Samantha Eggar!) as a suitable replacement. Things go from bat to verse when we find out not only that Edwina can’t act to save her life, she’s an awfully awful screamer as well, not a good thing for a horror film. The cat angle comes into play when De’ath tries to dispose of his ex-wife’s cat, then finds out the cat is female and has had a new litter, whereupon he has the babies cruelly dispatched, setting up the revenge part.

Almost everyone camps it up here, to varying degrees of success. Pleasence channels a bit of Vincent Price and even wears a toupee (or is it two?) over his real hair at one point. The main issue for me is the episode seems as if someone gathered whatever spare costumes were leftover from another “period” film and crafted a script around them. When Edwina paraphrases Tweety Bird at one point and is briefly seen reading a modern comic book (likely the same one from the last episode), that “1936” thing gets a tad sketchy. David Ogden Stiers even shows up a few times, but its almost as if he’s acting in another movie, as he mostly plays it seriously while he’s onscreen. The most mind boggling thing, however, occurs right as the chapter starts and we see a photo of Pleasense as Blofeld along with his white cat, which probably cost the studio more to use than the entire episode to shoot. Granted, I did get a laugh at this intro, but I can see some not getting the gag at all in they’re not aware of the link.

“Does he, or doesn’t he?…”

The ending wraps things up for Cushing in a somewhat predictable manner, with kind of a circular, vengeful kitty squad sort of thing happening. Milland has a sort of last laugh (is he on the cat side here?) and the film clocks out at a tidy 88 minutes, which isn’t too bad at all. Your mileage may vary, of course. But on a foul weather weekend, this isn’t a bad choice at all for a double feature starter flick. Amicus lite, if you like that sort of anthology thing happening here.

-GW

Review: Nun Massacre (PS4/PS5)

As I pressed the Purchase button to get my copy of Nun Massacre ($5.99), I said aloud to no one in particular “I don’t know why I do this to myself”, something I tend to do whenever I buy a horror-themed game. Yes, games like this have me talking to myself frequently (and somewhat nervously). Indie developer Puppet Combo has been making short PS1-style horror games for PC gamers since 2013 and they’ve finally gotten two of them on home consoles (Murder House is the other one). Basically, this is a short, frequently scary and always tense blend of exploration, stealth and puzzle action where you’re trapped in a rundown school with a knife-wielding nun trying (and at many times, succeeding) to violently do you in. There’s a story here told through notes you’ll find all over the place. But you’ll probably be too freaked out to read through all of them, what with that nun popping up at the most inopportune moments. Just keep telling yourself “It’s only a game, It’s only a game…”

Or: Force of Habit, I suppose.

The game got a recent update a few days ago and is now a “definitive” version which adds some new game modes, rooms and new killers to avoid. But you’ll have to survive one play though to unlock some of those options, which will be a pretty harrowing experience. There are video settings to adjust (VCR, PSX, Black and White), the game has a “Nun Tracking” mode that adds VCR like tracking “noise” to the game when the Nun is in the area (a must on your first play) and the game even comically warns you to play only once a day and play as your life depends on it, which is worthy of a chuckle. I mean how scary can this game be, right?

RIGHT??

Next to Nun in the horror genre, ha-ha (STABBY, STAB, STAB!)

Yeah, WRONG. In other words, you’ll be inventing new swear words every few seconds as the tension steadily ratchets up. This is totally old school with NO mid-game or auto save system to fall back on and few choices except running and attempting to hide from that nun, which means if when you die you start over from the beginning each time. While intensely frustrating, you end up recalling where items are located and can survive a few minutes longer before your certain doom. The Nun’s location can indeed be randomized if you want to put yourself into cardiac arrest even faster, so try not to do that on the first run. Oh, there are deadly traps here as well, such as the razor wire you’ll blunder into at one point, which is straight out of Suspira and yes, that Nun pops up while you’re stuck and gets quite stabby.

Amusingly enough, there’s a way to play this as “None” Massacre (my title) where you can explore the game’s room without a nun attack. But I was so wound up by the main game that I didn’t trust this mode to not freak me out somehow, even with jump scares shut off. Turns out I was right (you’ll see). The overall length of this may turn off some players, at it’ll take maybe 30-45 minutes to get through one time, if you move quickly, don’t panic (too much) and use the items you find in the right spots. That said, the game is meant to scare the living hell out of you and I can see some players being turned off by this plus some of the intentional flaws here. By the way, that sound effect when you encounter the nun is like every scream in every horror flick ever made heard all at once, but played by a factory full of alarm clocks. Yikes and turn it down on the options screen before you fire this up or you’ll wake a few dogs in the neighborhood.

It took about two and a half hours to finish on my first time through, and that was with some dumb luck more than skill on my part. Yes, another few plays is required here to unlock more secrets, but not for a while in my case. I’m starting to see nuns when I sleep and they’re not waving around wooden rulers either. Highly recommended, but not at all for the faint of heart. I’m working up the nerve to play again, but I just may attempt to survive Murder House first (maybe).

-GW

Pathologic 2 Comes To PS4: The Only Time “Going Viral” Is A Good Thing

Pathologic 2 Now

Grim, the understatement of GIF explanations.

I still haven’t played Ice-Pick Lodge’s rather unsettling survival horror game Pathologic 2 other than a demo from a few years back, but I want to eventually. The first game was quite good, but woefully depressing as its three playable characters each with their own aims, tried to figure out the dealing with the deadly plague that had taken over a small town with only 12 days to find some sort of resolution. That the game initially came out in 2005 makes it suddenly timely in some respects, but if you’re going to go pick it up on PC, don’t expect to be much of a “feel good” experience.

The stylized visuals and very methodical gameplay featured a mechanic where quests disappeared once a day was complete, so fast work was required in some areas lest a character integral to the overall plot expire. The interesting thing was it seemed impossible to do everything that was tasked, so the replay value was in maximizing one’s efforts and trying the figure the most efficient means to work through problems that arose. The tensions that arose from doing certain tasks while the Sand Plague crept inexorably forward made the game compelling, especially when one didn’t use any walkthroughs and took each day as a challenging survival puzzle of sorts.

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(Not So) Random Film of the Week: The Flesh Eaters (1964)

THE FLESH EATERS

Cheesy, but very perfectly so.

TFE_adI think about Jack Curtis’ exceptionally cheesy but really awesome sci-fi/horror hybrid The Flesh Eaters maybe a bit more than I should, but there’s a good reason for that. It was one of the many fright films I grew up watching on television so many times that its unnerving 91 minutes were engraved in my brain for decades. While I’d seen many other horror/sci-fi films as a kid, this particular one stood out for the unsettling for a kid gore factor and overall tone that screamed EC Comics-style nightmare fuel.

I found out later in my teens that it was written by very prolific DC, Marvel and other publishers comics writer Arnold Drake who also made storyboards for the film to assist the director. It’s also by location, classifiable as a New York-based film because it was partly shot in Montauk, New York. The plot kicks off as a small seaplane takes off from Manhattan, runs into a bad storm, and is forced down on a small island in the area with, let’s just say, some rather interesting results in store for all involved.

 

 

On that plane are faded starlet and professional drinker Laura Winters (Rita Morely), her lovely but very harried assistant Jan Letterman (Barbara Wilkin), and debt-ridden pilot for hire Grant Murdoch (Byron Sanders), all of whom survive the in-flight stormy surprise landing. They soon meet a German-accented marine biologist Professor Peter Bartell (Martin Kosleck) who’s all by himself on the island save for his little microbial friends whom we will soon find out more about. The not so good Professor has taken up some evil WWII experiments in breeding nasty little bacteria who need fresh flesh to thrive, and between the human and many more fish skeletons that start turning up in the troubled waters around the island, everyone is in for quite a bad time if something REALLY stupid happened to that plane, right?

TFE_Hello There

It’s too bad the folks on that plane didn’t see the beginning of the film as the in-flight movie, as they kind of missed out on a few important things…

Guess what happens to the plane? Free popcorn to the winning guess!

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Review: Dawn of Fear (PS4)

DOF 01

How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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A (Very Good) Thought (2)

A Bad Man

It’s just one of those days, is it not?

If at some point today you woke up in a cornfield without having been turned into a jack-in-the box, consider that a very good thing, sort of. There’s a way out, but it’s a bit of a hike, though. You do have a compass in your pocket and some good walking shoes, I hope?

 

Thanks, The Twilight Zone!)

 

Who would have thought a lot of people just wanted some cheap peach brandy and a good Perry Como record… and that the late Rod Serling had a built-in barometer?

-GW

Dawn of Fear: Some Residents Are Quite Evil Here

talents

I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

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