Review: The Uncanny (1977)

It’s both catty and batty, but a fun watch, as long as you don’t take it seriously.

As a horror anthologies go, The Uncanny starts out strong, but it ends with a few eye rolls and a twist when it doesn’t exactly stick the landing in terms of storytelling prowess. The basic setup has Peter Cushing as Wilbur Gray, a superstitious feline-fearing writer who arrives at book publisher Frank Richards’ (Ray Milland) home one night and tries to convince him to print his book about a trio of cat-related homicides that happened over decades. Naturally, abundant skepticism abounds, but Wilbur does his best to back up his tales of terror with plenty of evidence that he relays in three episodes, the first of which in the best in the film, in my opinion.

Ever have one of those nights?

In London, 1912, Susan Penhaligon plays Janet, maid for an elderly woman, Miss Malkin (Joan Greenwood!) who’s rewritten her will and left her entire fortune to her cats, shutting out her only surviving relative, Michael (Simon Williams). Of course, Janet and Michael are canoodling and in cahoots to conspire copping that kitty from those kitties because what use do cats have for cash money, right? Let’s just say things go all sorts of wrong for Janet after she offs her employer and tries to get her paws on that will. Instead, the cats get their paws on her and munch on Miss Malkin in the process. Nicely done, overall with just a bit of gore where expected.

The next segment takes place in Quebec 1975, where a young girl named Lucy (Katrina Holden Bronson) is adopted after her parents die in a plane crash by a family that’s not much into cats at all. Lucy just so happens to bring along her black cat, Wellington along with a bunch of books and notes about witchcraft, which belonged to her late mother. Hmmm… you can guess what happens next (mostly). While her new father is initially accepting to Lucy and her cat, both her new mom (Alexandra Stewart) and stepsister Angela (Chloe Franks) are hostile to Lucy and want to get rid of the cat almost immediately. Angela even flies a radio-controlled plane after Lucy and Wellington in one scene (clearly a North By Northwest in-joke).

“Look, I pain-ted a cat!”

Anyway, their plan to have Wellington disposed of works and Dad shuttles the cat off to be “taken care of”. Lucy finds out, but Wellington returns (I guess he’s been eating 9 Lives) and you guessed it, it’s revenge time in a sequence that combines bits of The Incredible Shrinking Man and some interesting use of a spell which probably wouldn’t work outside of this segment (or, don’t try this at home, folks). The main issue here is yes, the child acting, where every line sounds over-enunciated and frankly, the adults aren’t much better. The funny thing for me was remembering Chloe Franks’ performance in 1970’s The House That Dripped Blood, where she shows a bit more range. At least she’s got a memorable ending here straight out out of an EC Comics horror tale.

“Ham, ham, ham, ham”

The final episode takes place in Hollywood 1936, where hammy horror actor Valentine De’ath Donald Pleasence kills his wife with a guillotine (he’s replaced the rubber blade with a real one) and convinces the studio to hire his new girlfriend Edwina (Samantha Eggar!) as a suitable replacement. Things go from bat to verse when we find out not only that Edwina can’t act to save her life, she’s an awfully awful screamer as well, not a good thing for a horror film. The cat angle comes into play when De’ath tries to dispose of his ex-wife’s cat, then finds out the cat is female and has had a new litter, whereupon he has the babies cruelly dispatched, setting up the revenge part.

Almost everyone camps it up here, to varying degrees of success. Pleasence channels a bit of Vincent Price and even wears a toupee (or is it two?) over his real hair at one point. The main issue for me is the episode seems as if someone gathered whatever spare costumes were leftover from another “period” film and crafted a script around them. When Edwina paraphrases Tweety Bird at one point and is briefly seen reading a modern comic book (likely the same one from the last episode), that “1936” thing gets a tad sketchy. David Ogden Stiers even shows up a few times, but its almost as if he’s acting in another movie, as he mostly plays it seriously while he’s onscreen. The most mind boggling thing, however, occurs right as the chapter starts and we see a photo of Pleasense as Blofeld along with his white cat, which probably cost the studio more to use than the entire episode to shoot. Granted, I did get a laugh at this intro, but I can see some not getting the gag at all in they’re not aware of the link.

“Does he, or doesn’t he?…”

The ending wraps things up for Cushing in a somewhat predictable manner, with kind of a circular, vengeful kitty squad sort of thing happening. Milland has a sort of last laugh (is he on the cat side here?) and the film clocks out at a tidy 88 minutes, which isn’t too bad at all. Your mileage may vary, of course. But on a foul weather weekend, this isn’t a bad choice at all for a double feature starter flick. Amicus lite, if you like that sort of anthology thing happening here.

-GW

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Review: Nun Massacre (PS4/PS5)

As I pressed the Purchase button to get my copy of Nun Massacre ($5.99), I said aloud to no one in particular “I don’t know why I do this to myself”, something I tend to do whenever I buy a horror-themed game. Yes, games like this have me talking to myself frequently (and somewhat nervously). Indie developer Puppet Combo has been making short PS1-style horror games for PC gamers since 2013 and they’ve finally gotten two of them on home consoles (Murder House is the other one). Basically, this is a short, frequently scary and always tense blend of exploration, stealth and puzzle action where you’re trapped in a rundown school with a knife-wielding nun trying (and at many times, succeeding) to violently do you in. There’s a story here told through notes you’ll find all over the place. But you’ll probably be too freaked out to read through all of them, what with that nun popping up at the most inopportune moments. Just keep telling yourself “It’s only a game, It’s only a game…”

Or: Force of Habit, I suppose.

The game got a recent update a few days ago and is now a “definitive” version which adds some new game modes, rooms and new killers to avoid. But you’ll have to survive one play though to unlock some of those options, which will be a pretty harrowing experience. There are video settings to adjust (VCR, PSX, Black and White), the game has a “Nun Tracking” mode that adds VCR like tracking “noise” to the game when the Nun is in the area (a must on your first play) and the game even comically warns you to play only once a day and play as your life depends on it, which is worthy of a chuckle. I mean how scary can this game be, right?

RIGHT??

Next to Nun in the horror genre, ha-ha (STABBY, STAB, STAB!)

Yeah, WRONG. In other words, you’ll be inventing new swear words every few seconds as the tension steadily ratchets up. This is totally old school with NO mid-game or auto save system to fall back on and few choices except running and attempting to hide from that nun, which means if when you die you start over from the beginning each time. While intensely frustrating, you end up recalling where items are located and can survive a few minutes longer before your certain doom. The Nun’s location can indeed be randomized if you want to put yourself into cardiac arrest even faster, so try not to do that on the first run. Oh, there are deadly traps here as well, such as the razor wire you’ll blunder into at one point, which is straight out of Suspira and yes, that Nun pops up while you’re stuck and gets quite stabby.

Amusingly enough, there’s a way to play this as “None” Massacre (my title) where you can explore the game’s room without a nun attack. But I was so wound up by the main game that I didn’t trust this mode to not freak me out somehow, even with jump scares shut off. Turns out I was right (you’ll see). The overall length of this may turn off some players, at it’ll take maybe 30-45 minutes to get through one time, if you move quickly, don’t panic (too much) and use the items you find in the right spots. That said, the game is meant to scare the living hell out of you and I can see some players being turned off by this plus some of the intentional flaws here. By the way, that sound effect when you encounter the nun is like every scream in every horror flick ever made heard all at once, but played by a factory full of alarm clocks. Yikes and turn it down on the options screen before you fire this up or you’ll wake a few dogs in the neighborhood.

It took about two and a half hours to finish on my first time through, and that was with some dumb luck more than skill on my part. Yes, another few plays is required here to unlock more secrets, but not for a while in my case. I’m starting to see nuns when I sleep and they’re not waving around wooden rulers either. Highly recommended, but not at all for the faint of heart. I’m working up the nerve to play again, but I just may attempt to survive Murder House first (maybe).

-GW

Pathologic 2 Comes To PS4: The Only Time “Going Viral” Is A Good Thing

Pathologic 2 Now

Grim, the understatement of GIF explanations.

I still haven’t played Ice-Pick Lodge’s rather unsettling survival horror game Pathologic 2 other than a demo from a few years back, but I want to eventually. The first game was quite good, but woefully depressing as its three playable characters each with their own aims, tried to figure out the dealing with the deadly plague that had taken over a small town with only 12 days to find some sort of resolution. That the game initially came out in 2005 makes it suddenly timely in some respects, but if you’re going to go pick it up on PC, don’t expect to be much of a “feel good” experience.

The stylized visuals and very methodical gameplay featured a mechanic where quests disappeared once a day was complete, so fast work was required in some areas lest a character integral to the overall plot expire. The interesting thing was it seemed impossible to do everything that was tasked, so the replay value was in maximizing one’s efforts and trying the figure the most efficient means to work through problems that arose. The tensions that arose from doing certain tasks while the Sand Plague crept inexorably forward made the game compelling, especially when one didn’t use any walkthroughs and took each day as a challenging survival puzzle of sorts.

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(Not So) Random Film of the Week: The Flesh Eaters (1964)

THE FLESH EATERS

Cheesy, but very perfectly so.

TFE_adI think about Jack Curtis’ exceptionally cheesy but really awesome sci-fi/horror hybrid The Flesh Eaters maybe a bit more than I should, but there’s a good reason for that. It was one of the many fright films I grew up watching on television so many times that its unnerving 91 minutes were engraved in my brain for decades. While I’d seen many other horror/sci-fi films as a kid, this particular one stood out for the unsettling for a kid gore factor and overall tone that screamed EC Comics-style nightmare fuel.

I found out later in my teens that it was written by very prolific DC, Marvel and other publishers comics writer Arnold Drake who also made storyboards for the film to assist the director. It’s also by location, classifiable as a New York-based film because it was partly shot in Montauk, New York. The plot kicks off as a small seaplane takes off from Manhattan, runs into a bad storm, and is forced down on a small island in the area with, let’s just say, some rather interesting results in store for all involved.

 

 

On that plane are faded starlet and professional drinker Laura Winters (Rita Morely), her lovely but very harried assistant Jan Letterman (Barbara Wilkin), and debt-ridden pilot for hire Grant Murdoch (Byron Sanders), all of whom survive the in-flight stormy surprise landing. They soon meet a German-accented marine biologist Professor Peter Bartell (Martin Kosleck) who’s all by himself on the island save for his little microbial friends whom we will soon find out more about. The not so good Professor has taken up some evil WWII experiments in breeding nasty little bacteria who need fresh flesh to thrive, and between the human and many more fish skeletons that start turning up in the troubled waters around the island, everyone is in for quite a bad time if something REALLY stupid happened to that plane, right?

TFE_Hello There

It’s too bad the folks on that plane didn’t see the beginning of the film as the in-flight movie, as they kind of missed out on a few important things…

Guess what happens to the plane? Free popcorn to the winning guess!

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Review: Dawn of Fear (PS4)

DOF 01

How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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A (Very Good) Thought (2)

A Bad Man

It’s just one of those days, is it not?

If at some point today you woke up in a cornfield without having been turned into a jack-in-the box, consider that a very good thing, sort of. There’s a way out, but it’s a bit of a hike, though. You do have a compass in your pocket and some good walking shoes, I hope?

 

Thanks, The Twilight Zone!)

 

Who would have thought a lot of people just wanted some cheap peach brandy and a good Perry Como record… and that the late Rod Serling had a built-in barometer?

-GW

Dawn of Fear: Some Residents Are Quite Evil Here

talents

I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

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DOOM Eternal: More Kicks To The Devil Butt, Guaranteed

 

I did love the DOOM revival from 2016 because the game managed to be as fun to play as it was funny when necessary. It also defined its lead as a total demon-slaying nightmare that, yes, even some of the demons feared and you weren’t just killing them for fun and games. All that slaughter was your job because some rather stupid smart people had messed around and screwed things up by letting those demons into onto Mars (science!) and you were the person chosen to clean up the mess with how shall we say, EXTREME prejudice.

DOOM Eternal looks as if it’s also packing the same zippy no-cover fast-kill action as the last game (which was a welcome return to form from the first two DOOM games from the ’90’s), but as with the revival, I prefer to go in as cold as possible and be thrilled over knowing whee every enemy and secret is out of the gate. Kids, this is how gaming never gets old for me. The less I know, the better the game gets. On that note, I’ll probably ignore watching important spoilers from this moment on, as that new trailer sure teases a whole lot, doesn’t it?

 

 

-GW

Review: CATS (2019)

CATS_MPSo I did something out of the ordinary (for me, as least). I went and saw a film I didn’t like the first time with hopes that the second time would me somewhat more enjoyable. It wasn’t, but at least what I saw was a bit more polished and I kind of got it a tad more. Yeah, I saw CATS again. Granted, the first time was a freebie, as a friend had planned to take his wife when the film opened. They went to see the last Star Wars film together and CATS was her pick for the next film they were to see, but she got sick, so I got called up as a last minute substitute player. I still haven’t seen that Star Wars movie yet, by the way.

Anyway, I was astounded by how very well-made but very off-putting this expensive film was and started writing a review in response, the opening paragraph which is below:

I was planning to save this one for when my writer’s block was slamming a book down on my fingers, but this review is practically writing itself for me as we speak. CATS is so very memorably atrocious that if we ever get visited by alien life in the future, I think those aliens will somehow unearth a print that’s been buried somewhere and may think we were ruled by a feline race that we made extinct because we got to see them as they really were.

There was more, but after looking at the finished review, I ended up trashing it it because it wasn’t constructive at all and even though I managed to make it a tidy 501 words, not too many of them were positive. So, I decided to chalk it up to the unfinished quality of the first run print’s unacceptable CG and yesterday afternoon, I flipped a coin and went to see it again, as the fixed version was out making the rounds. Mistake, meet blessing in disguise, as there was a blind person in front of me using a folding cane buying a pair of tickets to the showing.

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Random Film of the Week: Dracula/Horror of Dracula (1958)

dracula_01

Now, that’s a title screen, Isn’t it?

draculaAmusingly enough, I was wearing a Famous Monsters of Filmland T-shirt I got as a gift when I ran into an older neighbor in the supermarket last week who mentioned that as a kid, her parents took her to see Horror of Dracula back in 1958. She was only 8 years old, but was a big fan of sci-fi and horror movies, noting her parents were as well, and they’d make trips to the movies regularly. She noted she couldn’t sleep for about a month or so, but not because of Dracula, mind you, as (spoiler!) he’s as dead as a door nail at the end of the film (well, until his revival in the next films), but because of his brides.

She was convinced they were going to come after her for some reason and I noted that I’m sure many people who’ve seen this film sure as heck wanted a nibble on the neck from any of the lovely ladies in that film, vampires or not. Maybe even a few too many nibbles.

She laughed, and said “I know, but there was one in particular… what’s her name? The one that looked like a cat?” I thought for a few seconds and guessed correctly it was Andrée Melly, who indeed did look like a cat, and yes, briefly played that favorite bide of too many others as well. The neighbor let out a loud laugh. “Well that was fast! I guess she made an impression on you, too!”, which made me laugh as well, as there’s a pun in there she didn’t realize she was making. Anyway, we chatted a bit more and I helped her get a big aluminum baking pan off a high shelf for the ham she was making, as family was visiting that weekend. She paid for her groceries and left with a wave, thanking me for jogging her memory.

Dracula_05

Meow! Careful. I hear she bites…

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