Lost Ember Gets a November Release Date

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“All the animals come out at night…” Well, to be fair, in this game they’re out anytime they want to be.

Hamburg-based Mooneye Studios absolutely gorgeous looking game, Lost Ember, now has an official release date (November 22, 2019 for PC, PS4, and Xbox One), a nice new trailer and more lovely art to look at. I’ll just shot up here and let those images and trailer do all the talking:

Some images for you? Okay, then:

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There’s a load of other images to run, but I stopped with these because I was taking too much time poring over the rest. I’ll get the rest up closer to the games release. Oh, a Switch version is in the works, so we’ll see how that turns out at some point.

-GW

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Werewolves and Vampires on Most Everything Incoming from Bigben Games

Well, this is a fine thing indeed. It’s soon to be raining werewolves, vampires and other creatures of the night thanks to Bigben Games and a few developers hard at work on a few titles. On the werewolf (there, wolf!) front, you’re getting this:

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“You better stay away from him – he’ll rip your lungs out, Jim!”

Werewolf: The Apocalypse – Earthblood is in development with Cyanide Studio at the helm, and while only this art below and the animated image on the official website have been shown, both it and that teaser trailer give off a nice vibe of what to expect. The developer has been pretty good at delivering solid gameplay that’s gotten better with each game they make, so I’ll definitely be keeping an eye peeled for screenshots and actual gamepay as this moves closer to completion, This one’s coming in Summer 2020 for PC, PS4 and Xbox One.

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As for those other creatures of the night…

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Games I Need to Play 2: Beamdog’s Classics Come to Consoles

 

Good gravy, Skybound and Beamdog, you’re going to kill me thanks to my withering away indoors with your ports of the two Baldur’s Gate games, Neverwinter Nights, Icewind Dale and Planescape: Torment games. One definitely can’t gripe about the cost, as each game and their expansions (plus new content that was missing in the PC versions) cram in more that enough play and replay value to justify the price ($49.99 each). Pretty much, each one may will take a few weeks or months to play and hell, you can’t say that about many games outside the genre that don’t require an online connection or double-dip you (or more) with fees and micro-transactions.

As I noted in my preview a few months ago, there goes my free time forever. Amusingly, I’ve not requested a review code yet because from experience, games like these games are professional time eaters (I’ve played them all before on PC years back), and well, as I sand, my free time (and hell, all of my work time) would necessitate a format change to an all-Beamdog, all the time blog. That, and yeah, I’ll likely support both companies with a purchase because I have the feeling some wags out there will feel these enhanced ports won’t be worth full price because of the dated looks and other biases against things like the length and maybe the mobile ports (which cost less, but the console versions have a number of changes that make then worth playing and then some).

(Thanks, Warner Bros.!)

Now if you’ll excuse me, I need to figure out when I’ll play these and work on my time machine so I can play them. At least Neverwinter Nights isn’t out until December on consoles, so that gives me time to play the other games.

-GW

A Few More From Microïds to Keep You Moving (1 of 2)

In addition to the Blacksad news I posted a few days back, it’s going to be a pretty busy time going forwards for Microïds, that’s for sure. Let’s see now:

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Roman Rumble ArtRoman Rumble in Las Vegum (Asterix & Obelix XXL2) has arrived on Nintendo Switch, PlayStation 4 and Xbox One for $29.99. This one’s a remastered sequel to a PS2 game from 2003 that first got a sequel three years later and now it lands on the consoles above sporting new visuals and a wealth of gameplay improvements over the 2006 version. New dev team Osome Studios has taken Etranges Libellules‘ work and powered it up to the next level.

I’m ancient enough to remember reading many of the old and brilliant Goscinny and Uderzo comics as a kid, so this one will be plenty of nostalgic fun and a game that’s going to be acceptable for gamers of all ages. Check out the game trailer below for what to expect (I’m cracking up because the game riffs on a number of pop culture elements here and there) Viva lost wages! This one should be fun for a few laughs. Check it out:

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Ghostbusters and Night of The Living Dead Hit Into the Dead 2 as Updates

Nice. In addition to Ghostbusters getting a full-on remaster this year as an updated modern console game for PS4, Xbox One and Switch available physically via your local Gamestop or digitally via their respective online stores, (the PC version is currently only available digitally through the Epic Games store), the upcoming versions of Into the Dead 2 will also be receiving the same nifty time limited additions in the form of its own new Ghostbusters and Night of the Living Dead expansions when the game releases on PC and consoles on October 25, 2019. Check out both trailers above and below and yes, add this fun stuff to your wishlist if you like what you’re seeing (and own one of the systems listed, of course).

These expansions are also or will be available for the mobile version of the popular zombie game for a short time, but this one’s all new to me, as I don’t play games on my phone (Hey, the screen is too small and I’m too busy with console and PC games to have enough time for mobile games, sorry!). I’m guessing over 100 million downloads on mobile devices worldwide is a good thing, right?

-GW

It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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NARCOS: Rise of The Cartels Trailers Have You Choosing Sides

I’m grinning a little too much because NARCOS: Rise of The Cartels isn’t the Grand Theft Auto V clone some expected from Curve Digital and developer Kuju Games. Nope, this one’s going the turn-based strategy route much like the XCOM series or the underappreciated Falling Skies: The Game from 2014. This is a good thing for me because I prefer to slow things down a tad these days and stuff that’s turn-based fits right up the alley here. Sure, it’s not the visual feast some expect, but this means it’ll be a perfect fit on consoles as well as PC. I’ll certainly be playing it to enjoy its merits and will have few issues unless the AI isn’t up to snuff.

Fans of this sort of game should keep an eye peeled, I say (or some drug lord will peel one for you, ow).

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-GW

WRC 8: Rallying for A Chance at Besting DiRT Is a Good Thing For the Series

 

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Reflex check: “100, Easy right, care rocks inside – don’t cut” Or something like that. You’ll know what to do as that turn comes up.

As a longtime fan of the World Rally Championship series since the PlayStation 2 days when developer Evolution Studios created five of that system’s best rally games, it’s been a series of up and down yumps as the franchise has changed hands over the years. The team at KT Racing (aka Kylotonn ) has held the WRC game license since 2015 and have improved the overall quality with each release, offering rally fans on PC and consoles the opportunity to test their skills on a wide variety of courses with a wide range of world-class rally cars.  The upcoming WRC 8, published by Bigben Interactive certainly looks to be the best game in the series to date, as the dev team is looking to reach fans who crave even more realism to the virtual version of the sport.

As impressive as that trailer is, the game’s Career Mode is going the extra mile in terms of delivering the goods on a few fronts. Check out the details in the video below:

Want more? Okay, then – there are a few pre-order incentives below the yump (ha and ha, but yeah, go look at them).

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Another Sight: Kit and Cat in Victoria-Land

As we’re a wee bit swamped today, I’ll go with the official line on this rather interesting looking PC, PS4, Xbox One and Switch game from developer Lunar Great Wall Studios and publisher Toplitz before a review code arrives:

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ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat. They meet in the darkness of a London Underground construction site after Kit loses her sight when the tunnel, she had been exploring collapses.

They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using unique talents to make their way through compelling environments and to solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical, cultural icons.

Did you want screenshots with that? Well, here are a whopping 45 to peruse:

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It sure looks as if a great deal of work went into this one, so here’s hoping it’s a memorable game experience. I’ll be back in a bit to let you know, of course.

Oh, before you get all “Hey, where’s the Xbox One package?” – there wasn’t an image in the press kit I got (so there!).

-GW

Skybound Games Has Me Talking to Myself (Again)

“And it goes like this.”

Me: Uh, hey, man.
Me: What?
Me: I need $200. Plus shipping, I think.
Me: For what?
Me: This (look down):

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Me: HOLY $#!+!
Me: Well, SOLD, huh?
Me: Um, hold on a sec.
Me: Awwwww, come onnnn…
Me: Look, we made a deal, remember? We’ve no more room for those big collector’s editions. That, and we DO have a big backlog of other games…
Me: (pouts, gives me the sad puppy dog eyes)..
Me: Oh, that’s SO not going to work, pal. We’re also on a budget, remember?
Me: Well. you COULD sell off some of those older games you aren’t playing like you did that one time…
Me: Yeah, right. That was kind of an emergency and this, well… it’s really damn cool and all, but it’s not super-urgent.
Me: Booooooo!
Me: Okay, knock it off. I need to get a post up and get back to those other reviews in progress.
Me: Bill
Me: Oh, don’t get cranky with me, buddy…

Me: Grrrrrrrr! (thinks: https://www.youtube.com/watch?v=MQnToZYGAoY)

Me: Um, I know what you’re thinking, you know.
Me: Hmph. Well IF you did, then you’d also know that big ol’ box ends up costing not too much more than the regular editions IF you think about it…
Me: Be that as it may, the chances of me buying that set are like the chances Skybound will send me one to review.
Me: Well. it COULD happen!
Me: Yeah, sure. Well, I’ll let you go handle that and see what the results are. Good luck, pal.
Me: Well, first, let me go make some wall space for that bo setx…
Me: What?
Me: (pulls out big ACME rubber sledgehammer):Hey, you DID say we needed more wall space once, so I’m gonna go make some…
Me: Wait a minute!
Me: Too late! (swings hammer at wall, whereupon is bounces off and knocks me out cold.
Me: Well, that’ll learn ya. Again. Good thing that store only sells rubber hammers.

And so it goes…

-GW