Beamdog and Skybound To Bring D&D Classics to Consoles This Year

This somewhat astounding news popped up a few days back, but I’ve been a bit busy and just got around to picking my jaw up from the floor after it bounced under the bed. I really need to vacuum more under there, yuck. Say, did you know that Baldur’s Gate was in the works for the original PlayStation? Well, go peek at this for proof and get ready for a nicer thrill coming your way soon.

A little press release action is below the jump, but here’s a peek at the PC version trailer to one of those upcoming D&D classics for your perusal:

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Capsule Reviews: Rooms of Gloom and Doom and Such

Hey, I’m still here plinking away at a few health issues, but here’s something to read while I’m in recovery mode.

There’s a certain type of gamer I call “Trophy Hunters” who seem to rely solely on video and/or text walkthroughs of certain games in order to snag easy rewards in the form of digital Trophies or Achievements. Yes, this style of play kind of saps the fun factor out of games by breaking them down to into easy to digest “how to” posts. But there’s an odd benefit to this in the net effect of selling quite a few budget to fully priced indie to AAA titles that might normally not even get a sideways glance.

That said, when played as they “should” be, there are a number of these inexpensive titles that are really worth the effort it takes to complete them using one’s brainpower and maybe a pen and notepad for some of the trickier puzzles. Anyway, without further adieu, Here are a few indies that kept my old grey matter cooking that are worth a look:

 

 

PRIX_13Planet RIX-13 (PC/PS4/Vita/Switch): Indie developer 9 Eyes Game Studio (with a big assist from Sometimes You for the console ports) takes it back to the good old adventure game days with this simple-looking and somewhat straightforward sci-fi yarn about a space pilot who crashes on an alien planet and needs to find a way off… or else. Without a walkthrough, the game can be a bit of a mind-bender when you come up against situations where your character is killed and your brain is not wanting those deaths to transpire. The amusing thing here is dying in all the possible ways allowed by the game is a big part of netting those Trophies, so get used to expiring in a few ways as your adventure progresses.

While the game isn’t lengthy at all, it’s replayable if you decide you want to see every choice via playing in a linear manner. As noted, a few of the trickier puzzles may stump those who tend to think to literally or who don’t quite grasp that this isn’t a conventional narrative when it comes to how certain sections play out. For the record, I did cheat on one puzzle because it involved going in and out of a certain doorway in a certain order and yes, I ended up face-palming myself when I looked up the solution and discovered that a number of players had also gotten waylaid by that one spot. Hmmm… I guess there’s something to this trophy hound stuff after all?

Score: B (80%)

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Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Clock Simulator: Seconds Count in This Addictive Oddity

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This little piggy’s maybe gonna run out of time… unless you can help out  a little bit.

cs_boxSo, yeah. There’s a new game called Clock Simulator for the Switch, it’s a port of the PC version, that adds two mini-games to the mix, it’s a mere $3.99 and you should give it more than a few minutes of your time because it’s strangely addictive, that being a clock thing. No joke here, this is a pretty impressive variant on the rhythm game where you need to be even more precise with your button pressing than usual. Perfection is not an overrated thing at all, at least as far as this deceptively basic time sink goes.

It’s also a very cool way to learn a specific skill (pressing a button exactly one second at a time) that may not seem as if would come in handy at all, but in fact, is quite helpful if part of your job is clock-watching. Granted, if you work at any job with a clock nearby or are one of the many who constantly check their favorite timekeeping device, this game may either cone in quite handy or make you wince a tad. Either way, just don’t tell your boss about it (unless you’re the boss, of course).

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“Time enough, at last…” but don’t stop pressing that button, pal.

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Dragon’s Dogma: Dark Arisen on Switch: The Fifth Time’s (Still) The Charm

Gransys in the spring is a wondrous place to be – just don’t mind the constant monsters trying to snack on your bones.

So, I’ve played a Dragon’s Dogma game on my PS3, PS4, Xbox 360, and PC, so seeing this finally coming to Switch is making my poor wallet tingle. No, scratch that, it’s in the corner setting itself on fire. Eh, no worries, though. I’m just going to sell off some stuff in the library to pick this up as a retail purchase and try to carve out some quality time (which sadly, can’t be bought for all the spare loot in the world). Anyway, Thanks very, very much to Capcom for this seemingly timeless gem I’ll be purchasing once again. I kind of knew it was coming (it’s the closest thing to a Monster Hunter game but with more user-friendly controls and a more unusual “online” element), but this trailer was indeed a thing of wonder to behold.

-GW

Review: Superbrothers: Sword & Sworcery EP (Nintendo Switch)

superbrothers switchSuperbrothers: Sword & Sworcery EP ($9.99) is pure brilliance in every area, but the game wisely notes in its end credits it’s probably not going to be for every taste. Still, if you’re wanting a nicely droll, somewhat cerebral, amusing and completely hip masterpiece, you’ll just love what’s here. For example: Right after its opening section (which takes between 15 to 30 minutes to complete), a cigarette (or is that a cigar?) smoking character called The Archtype appears and tells you to return later after taking a break as a pair of curtains close and you’re sent back to the title screen. I actually didn’t go back to the game at that point. Instead, I put my Switch back into its dock, turned it off and went to make lunch. When I came back about an hour later, I felt as if that break was indeed justified because the game did such a clever job of getting me hooked in enough that I followed that silly instruction.

That silly instruction turned out to be a lot less so when later on, the game asks you to come back to it when the in-game moon phase is at the right spot to activate a certain task. Again, brilliant. The game is an adventure/puzzle hybrid that pays homage to The Legend of Zelda, a bit of Robert E. Howard, Carl Jung and a bunch of neat other things you may or may not see on the surface. Not to sound overly pompous or anything, but here’s a game that cleverly nods and winks at those who get it, but is totally playable by just about anyone who can use a Switch and is a bit curious about what’s in store for them.

 

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SEGA AGES Phantasy Star: Pretty Much, Perfection

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And quite well, in this case (Ha and ha-ha).

As soon as I heard that Phantasy Star was making a return as a digital exclusive on the Nintendo eShop, there went that not needing to ask for a review code stuff. Yeah, I  immediately bought it outright (it’s a mere $7.99) because back on the Sega Master System, it was the first JRPG I played and it’s been a game I’ve gone back to a few times, the last being om the Game Boy Advance where we got three of the first four games squeezed onto a single cart (to mixed results). Yes, I still have that one in the library, but I’m not even going to bother comparing it to what’s here (just yet) because once you fall down the Phantasy Star rabbit hole (Rappy hole?), you’re not coming up for air anytime soon.

 

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Capsule Reviews: It’s A Puzzlement!

Not every game needs to go for epic length status or terminally flashy visuals to be enjoyable. I tend to gravitate to puzzle games when I need a break from other genres  and there have been a few really cool ones this year. Here’s a quick look at a some of the ones I liked a lot:

 

solar flux switchSolar Flux (Nintendo Switch, $9.99): Firebrand Games’ great space-themed puzzler may look simple, but it riffs on classic arcade gameplay with homages to Asteroids, Lunar Lander, Puzzle Bobble, a bit of Star Castle and probably a few other titles my brain can’t recall in a really fun, challenging manner. While it’s at heart, a supremely soothing experience, the reliance on touchscreen-only controls combined with limited fuel and the need for precision movement of your very fragile ship means you’ll be getting a game that won’t easily be mastered in one sitting. Yes, the music is ear-pleasing and completely chill, but if you’re easily flustered by even the tiniest of mistakes, the gameplay can get pretty tense if you’re not able to tip-tap-steer your way out of trouble. Practice makes perfect, folks.

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That challenge ramps up geometrically during the 80 missions set across 4 galaxies, but nice looks and all, you’re not here to do any sightseeing. Getting the best times as things get complicated is somewhat tricky (but rewarding). So expect a few retries and perhaps a few times when you’re just putting the game down for a bit and coming back later if you lose that zen-like concentration. Don’t worry, though. Those assorted suns you need to recharge will be there when you return. All is good in this universe, just relax and it’ll be quite the thrill.

Score: A (90%)

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Capsule Reviews: Get Me Reroute! (Or: Part 2)

Heh, oops. I had a little router issue not long after posting yesterday that had me a bit flummoxed after several restarts and too much waiting around, but we’re back on the boat and headed somewhat upstream, whee. Anyway, back to more of what you should be playing or at least looking at with a thoughtful gaze:

 

 

forgotton anne boxForgotton Anne (PS4/Switch/PC/Mac, $19.99): No matter what you get this one on, it needs to be bought, played and thoroughly enjoyed. If the words “playable anime” get your ears perked up, you’ll be pleased to know that developer ThroughLine Games has created exactly that, as well as a love letter to the works of Studio Ghibli. A beautiful hybrid of adventure, platform and puzzle game with a bit of detective story for good measure, it’s also (in my opinion) hands down, the absolute best game to date to come out of the Square Enix Collective program which focuses on getting more indie games out to the masses. Go download and play the PC or Switch demo (the latter is on the eShop) and you’ll see this one’s an instant classic.

In addition to a memorable lead character and well-told story, the game’s visuals, voice acting and soundtrack are all phenomenal. The addition of multiple dialog choices makes the game quite replayable because the manner in which you interact with characters or solve problems alters a few plot points or closes off some paths. This isn’t a game about fighting tons of enemies, leveling up or the usual stuff you may expect. It’s a story-driven game where you’ll appreciate the quality of the finished work as you’re drawn into the plot and memorable characters for as long as the experience lasts.  I’ll go as far as to say this one is one of my favorite indies of 2018 and it should be one of yours as well.

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Everywhere you look, there’s something to see that catches your eye in this game.

This is a game I’d even highly recommend non-gamers have a go at, as there’s neither a life bar to worry about nor a true Game Over state. That and with a controller, even the slightly tricky longer jumps that need to be made aren’t a total pain. Just watching Anne’s animation as she gets around is a joy, and yes, the different Forgotlings are equally impressive. While this game probably won’t get a sequel, if ThroughLine wants to do another Ghibli-inspired game, I certainly won’t stop them. Hell, I’ll be cheering them on and hoping it’s as good as or even better than this is.

Also, if this ever gets a physical edition at some point down the road, I say get it just for anything art-related that comes as part of the package. Well, the game, too, but yeah, seeing more of this gorgeousness is a thing that’s necessary in a more physical over digital manner.

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To paraphrase ZZ Top: “She’s got wings… and she knows how to use them…”

Score: A (95%)

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Superbrothers: Sword & Sworcery EP: So Far, So Good

Way back in 2011, I spent about five minutes with Superbrothers: Sword & Sworcery on a friend’s tablet, but I liked the tiny sample I played enough to keep that memory socked away in the brain files. Seven years later, I’m playing it on the Switch and so far, it’s quite an impressive experience. This isn’t a review (yet), but more of a recommendation if you’re looking for a game that’s quirky, amusing, and yep, maybe a bit pretentious (but in a good way provided you “get” its humor). Oh, and the soundtrack by Jim Guthrie? Perfection. That and it’s a mere ten bucks, people.

It’s been quite a good year for these sorts of indie games, so I’m pretty pleased that this one’s out in the wild and seeking new players as well as those Switch owners who’ve played one of the previous versions. Go get it, I say. Review incoming in a day or two, if you feel the need to wait.

-GW